Chapter 494: Engine
"Dark Souls" promotional CG excellent quality won the attention of gamers around the world, appeared in the [fake book] website of the game video section not long after the game itself was famous European and American game media [EG] included in the list of the most anticipated games to be released next year, the game's promotional CG is also showing that "Dark Souls" This game is more like a fantasy adventure game, although RPG games are not very popular, but they also have their own loyal fans, A super triple-level RPG game must be supported no matter how it appears, even if only the promotional CG has reached a high level. Pen % fun % Pavilion www.biquge.info
The implementation of the game plan for "Dark Souls" forced Yu Kamiya to put more effort into it, and it is much more difficult to make a high-quality game than a high-quality animation, after all, there are more factors to consider when making a game, and the huge amount of work is not at all comparable to the 11-area animation. Mizuhara Raiko creates an excellent environment for Yu Kamiya to create a game, and handles the chores of the [Kamika Suigetsu] game company, and Yu Kamiya needs to play a role as a game producer.
The game "Dark Souls", the animation "Lelouch the Rebellious", and the animated film "Five Centimeters per Second" occupy all of Yuu Kamiya's schedule.
The animation "Rebellious Lelouch" that is responsible for the production of [Edge] no longer has to worry too much about him, [Edge's Void] animation production company has long had a perfect animation production system after several years of development, Kamiya Yu even only needs to provide an animation script [Edge's Sky] to make it a high-quality animation, of course, it doesn't mean that Kamiya Yu is not needed at all at the animation production level, he still has to do what the animation supervisor wants to do, Paintings that seem good enough to the general audience are still too crude for Yu Kamiya, an overseer with experience in the future industry.
The popularity of the "Rebellious Lelouch" animation is still growing steadily for a few months, and the two points of the animation plot and the mecha setting have become the two hot topics about this animation, and the plot of "Rebellious Lelouch" is worthy of the word "rebellious", which belongs to the mecha theme and subverts the audience's impression of this kind of work like "Madoka Magical Girl".
Yu Kamiya has revised a lot of the original plots, especially Lelouch's strategy is finally not limited to "lifting the floor", and portrays the image of a protagonist with a high IQ in all aspects, Lelouch lived up to expectations and was deservedly selected as the actor with the highest IQ in a popular animation magazine.
Lelouch with the ability of Geass controls the Black Knights to begin a confrontation with the British Empire, and each episode is gripping.
What surprised Yu Kamiya was the animation "Legend of the Galaxy" at the same time as "Rebellious Lelouch", which was considered a rare masterpiece by Yu Kamiya and also achieved remarkable results, and the increase in popularity was even greater than that of "Rebellious Lelouch", the plot was intense and coherent in one go, just like a heroic epic All the way is an exciting plot, in a sense, the plot tension is worse than "Rebellious Lelouch", and the topicality faintly exceeds the signs of "Rebellious Lelouch".
You must know that "Rebellious Lelouch" is broadcast in prime time and late night, while "Legend of the Galaxy" is only broadcast in the afternoon of the rest day, which is barely half a prime time, and to some extent, "Rebellious Lelouch" loses half of the showdown in this animation.
The animated film "Five Centimeters per Second" produced by Yu-no-Kong is not as long as "Lelouch the Rebellious", and if the picture quality of "Five Centimeters per Second" is only up to the last world level, then Yuu Kamiya's large investment would have been completed long ago. Nitpicking about the painting leads to slow production progress,The animation is obviously only an hour and a half long,But the number of paintings alone is more than the general 12 episodes of commercial animation,Plus "screenshots are equal to wallpapers"The harsh painting requirements,The slow progress of painting can be imagined,The production department is often complained about by some original artists and animators who can't stand the cumbersome degree of painting,If it weren't for the high returns, it is estimated that most of the original artists would not be willing to take over or simply give up painting for "Five Centimeters per Second".
Art supervisor Kumamoto Alice in the production of "5 centimeters per second" relieved Kamiya Yu a lot of burden, her level and experience as an art supervisor gradually grew, because "5 centimeters per second" has a large number of depictions of the background of old Tokyo, for which she often runs around Tokyo, this is probably the so-called going out to collect materials, Kamiya Yu used email to contact her occasionally and helped her, there is no photo reference on the Internet Kamiya Yu simply collected in the consciousness space, and then used his superb painters to draw it for her as a reference for painting.
In terms of dubbing, the voice actor has been determined and dubbed with the progress of animation production, the original underground singer Masato Shinkawa completed the singing of "OneMoreTime, OneMoreChance", and the effect made Yuu Kamiya and the sound supervisor Shindoji very satisfied, with a young voice but singing a sense of vicissitudes, with the broadcast of "Five Centimeters per Second" It is estimated that it will be a tear gas nuclear bomb.
Why do you want to say that Masato Shinkawa is a former underground singer, during his audition stage, Shindoji used his own way to let him sign a contract with a large brokerage company.
Finally, the "Dark Souls" game plan, Kamiya Yu spent more than ten days to complete the overall game plan, and spent more than ten days to produce a game engine exclusive to "Dark Souls", integrating graphics engine, sound engine, physics engine, etc., the game engine has left a lot of effort for [Mirror Flowers], take the character action as an example, many 3A-level game masterpieces will adopt the so-called "action capture" technology in terms of character action, that is, real people wear special equipment to demonstrate the actions of game characters, These real-life actions are used in the game, mainly to increase the realism and coherence of the action.
"Action capture" will also be used in game CG or Hollywood movies, and the game promotion CG of "The Witcher 3" is completed using "action capture" technology.
In the original "Dark Souls" series, only 2 generations claimed to use this technology, and the actual results may not be felt by ordinary players, and it is still not better than the first generation. Kamiya Yu's remastered version of "Dark Souls" completely abandons the action capture technology,In the final analysis, the action capture technology is the lack of action defects and the lack of physical engine,There is no need to worry about having a perfect game engine,Most of the combat actions are designed by Kamiya Yu himself,With the effect of the exclusive physics engine, the sense of impact can be countless times better than the original seriesγ
The sense of impact of the game "Dark Souls" is actually not very good, if you count the magic, it is probably not much better than "The Elder Scrolls", which is recognized as the most non-striking RPG game masterpiece, "The Elder Scrolls" has a very poor sense of physical strike, and the sense of magic strike is barely passable, and the sense of physical impact of "Dark Souls" is good, and the sense of magic strike is similar to that of "The Elder Scrolls Online". The physics engine plays a crucial role in determining the mechanical simulation of objects and objects and scenes after they collide, depending on whether the player feels like they're chopping monsters or cotton.
The practicability of the physics engine developed by [Matrix Space] naturally does not have to worry, even the complete data value is set to save a lot of testing links, as long as the object collision relationship is set according to this data value, then the sense of attack and gameplay of "Dark Souls" will change dramatically. The optimization of the physics engine allows different equipment in the game to show a completely different equipment experience, for example, the megasword is completely useless in small terrain, but in spacious scenes, even smaller monsters can be blown away, and the Great Sword God Cult in the original game can no longer fully eat the entire game.
The physics engine and related changes have influenced Dark Souls' gameplay, evolving from a turn-based game to an action-oriented game, certainly not as exaggerated as a real action game like Devil May Cry, and knowing the gameplay will give players a greater advantage against monsters than it will be.
The diversity of the gameplay changes to increase the difficulty of the core, and there are fewer cases where players are taken away by a set of monsters, and more players are not clear about the possibility of monster routines being abused and killed.
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In April, all departments in the game company were busy, and the division of labor among various departments was orderly.
"Aoki, this is the second part that needs to be modified, and then this is a freshly baked scene that has been preliminarily rendered by the computer, and I will hand it over to you."
"Yes~!" A young female clerk named Aoki stood up and bowed, took the USB flash drive, and began to process the graphic files inside.
"There's so much work, isn't it completely too late? Aoki-chan hasn't been with us for a long time, and that Noyama guy can't give you that much work, no matter what he says. A female employee sitting next to her turned her head and complained about the graphic file information displayed on the computer screen in front of Aoki.
Shigemura Aoki stared at the screen, shook his head and smiled: "Don't worry, I'm quite good at this, that's why Noyama Senpai will give me so much work, these software are also very convenient to operate, and the workload is not as much as imagined." β
She slid the mouse in her hand, and after seeing the modification requirements displayed next to the graphic file, the mouse click sound was connected, and the 3D graphic part of the request for rectification changed at a speed visible to the naked eye, and after a while, it became the appearance of the request, and the female staff who spoke next to her was envious: "It's really good, Aoki-chan's technology is so good, it is estimated that it will soon be turned positive." β
Shigemura Aoki stopped his movements, scratched his head and said seriously: "It's all thanks to the technology that our company has, I just operate the software according to the requirements, in my opinion, the really great thing is these software, obviously a lot of parts of the mapping software that need to be manually rendered can be done automatically, thanks to this, we only need to process these automatic propaganda graphics again." β
The female employee took it for granted: "Of course, after all, our department's technology has inherited the famous [Yuanzhikong] animation production company, and these software are said to be exclusive to [Yuanzhikong], and there is not a confidentiality agreement in our employment contract, but these software information is not allowed to be leaked." β
After a pause, he saw that Aoki's computer was showing a graphic file that had completed the preliminary rendering and sighed: "It's just that the style of this game is really weird, such a scene looks like a castle in a ghost story, and I saw monster models in another group, and they are all things that look weird and scary." β
"yes, I think it's very unique."
Shigemura Aoki smiled, she had just joined the [Mirror Flower Suizuki] game company not long ago, although she didn't know what kind of game the company planned to make, she still watched the "Dark Souls" promotional CG, and she was attracted to CG at a glance with considerable expertise. Now her department is in charge of the graphics part, and Shigemura Aoki enjoys the process so much that it's like she's creating a world herself, and the way she creates it is so simple and fun.
At this time, the person in charge of the same office came over and knocked them on the head separately and said angrily: "It's work time, cheer me up and work hard." β
"Ah~!"
"Yes, I'm sorry." Shigemura Aoki stuck out his tongue, and turned his gaze back to the screen to concentrate on completing his work, the rendering modification of the scene was submitted to Yuu Kamiya for review after the completion of their team, and then Yuu Kamiya reviewed it to decide if there was a need to modify the part, and the other was to modify the 3D level scene that had been preliminarily rendered by the computer, and Shigemura Aoki came into contact with the internal software belonging to the company of [Mirror Flower Water Moon] and finally knew why the company could produce such a good CG.
On the other hand, she was extremely curious in her heart to get started with this software, how to make the software that can automatically complete the rendering, and what mechanism to rely on to complete the work, automatic rendering requires multiple high-performance computers to calculate at the same time, the speed is countless times faster than manual rendering, and the quality is also the best work, it is said that the data of the software is personally debugged by the superintendent of Kamiya, which is a confidential matter of the company.
Shigemura Aoki was not interested in learning about secrets, let alone losing his job, but was simply curious and amazed, and the graphics automatically rendered by the computer only need to be slightly modified to become a qualified product, so that the technology is not too easy to use to create 3D animation.
After more than a month of work, Shigemura Aoki has completely mastered the scene rendering style of the Dark Souls game, which is one of the things that their group has been talking about, which is completely different from the popular game style now, the scene is eerie and terrifying, like the setting of a medieval horror story, and the information I learned from other production teams is not the same, it is more like an adventure game.
Although Shigemura Aoki is not very interested in this topic because she doesn't play games herself, she enjoys the feeling of making a big game with all the departments of the company running, and she is also learning about what kind of game world she is creating.