CHAPTER XII

Caesar inserted the burned demo game cartridge into the Playbox console prepared on the spot, and after turning it on, he held the controller and made an inviting gesture to the media observer group and special guests.

Surprisingly, the lawyer who was sitting in the corner, who had only appeared once as a notary, took the initiative to come forward and ask for the first trial.

Caesar looked around with an inquiring gaze, and when he saw that no one objected, he handed the handle to the lawyer.

After the lawyer sat on the couch, he found that the TV screen in front of him was just a simple black screen, and in the middle of the screen was a light blue word written in fine art------ "passage", which is the name of the game.

The screen in front of the lawyer can be seen simultaneously with the audience in front of the TV.

The lawyer presses the "start button" and the game begins in earnest.

Against a black background, there is a narrow horizontal passage in the middle, and the view in the field of view appears to be a sunny forest, and the player controls the protagonist standing on the far left of the passage, presumably dressed as a very young student.

The lawyer pressed the D-pad and found that although the protagonist can move up and down, left and right, no matter how he moves, the player's field of vision is always so narrow a horizontal passage, and like "Adventure Island", only by going to the right can you drag the screen, and you can't drag the picture if you go back.

The lawyer manipulates the protagonist to take a few steps to the right, and then he sees a female figure standing in front of him, and the lawyer manipulates the protagonist to lean over, and the two of them become hand-in-hand, and a huge red heart appears in the background.

At this time, the lawyer found that the field of view of the passage, which was not too wide, seemed to have become narrower, and he had no choice but to move up and down more.

Gradually, the lawyer found that leaving the main road and walking down the bottom of the picture is a continuous labyrinth, the maze is infinite, and there are many treasure chests in it, but because the hero and heroine are in an unchangeable, hand-in-hand conjoined human form, most of the treasure chests are not available to two people.

And even if you get some treasure chests, you will find them empty when you open them.

There is a number in the upper right corner of the screen, which is zero at the beginning, and the number rises in turn with each step the protagonist moves.

This horizontal field of vision is used as a background.,As the protagonist moves, there will be obvious changes in the four seasons.,And as the protagonist continues to advance.,Every time the four seasons are reincarnated, the protagonist will slowly grow up.,Grow to the prime of life.,Then slowly grow a little gray hair.,And then gradually there will be a little hunched over.,The movement speed will become slower and slower.,The field of vision becomes narrower and narrower.,Finally, completely old.。

Then, the woman who has been accompanying the protagonist without regrets will suddenly die and become a tombstone......

The protagonist will age faster due to the heroine's death, move more slowly, have a narrower field of vision, and eventually the protagonist will die without warning, turning into another tombstone.

Then, the lawyer finds that he can move the tombstone of the male protagonist, and at this time, whether to bury himself next to the female protagonist becomes the lawyer's last choice.

The lawyer eventually moves the tombstone and buries it next to the heroine's tombstone, and the game ends with a black screen.

Finally, with music and a black screen, the subtitles slowly rise.

Although the lawyer finished the game, the whole person entered a strange melancholy state, and the camera even caught him staring at the screen with teary eyes and muttering to himself in time.

The situation is similar on the side of the media observation team and the special guests, all of whom are not young, and it can be said that they are all people with stories.

In the face of Caesar's game of condensing his life into five minutes, it is basically an uncontrollable ideological fluctuation.

At this time, along with the music, the subtitles slowly rise in the black screen.

Maker: Caesar

Procedure: Caesar

Artist: Caesar

Music: Caesar

Testing & Debug: Caesar

Representatives of IBM and Intel suddenly saw the subtitles in front of them in the midst of their thoughts, and they felt extremely glaring at that moment.

It's uncomfortable to be slapped in the face in person, it's even worse to be slapped in the face by someone who you think is the biggest threat, and being slapped in the face by a threat who is only thirteen years old is simply worse than death.

IBM and Intel, the two second-in-command, glanced at each other, and at the same time got up and left the live broadcast room, without saying a word.

Those die-hard Caesar fans who have not left in front of the TV can be described as raising their eyebrows and feeling a lot of emotion at this time.

People in their twenties and thirties still worship a little boy who is underage? This is always the biggest reason why these fans are despised.

Tonight, in front of thousands of players, Caesar used an absolutely adult masterpiece to completely establish his status in the game industry and even the entertainment industry.

No one dared to use Caesar's age as a talking point, and it was impossible for a child to make a "passage".

After the media observer team and the Activision company said goodbye to Caesar with mixed feelings, Caesar also went home with a little fatigue and hugged the baby (Little Liv).

No one expected that after the live broadcast ended, those die-hard fans started the second phone series activity.

Before midnight that night, a group of players called the "Royal Knights" was born, which had only four most important and basic laws:

One, Caesar is always right!

Second, if you think Caesar was wrong, recite the first aloud and recite it 10,000 times to deepen the impression.

Three, in the face of all the games and peripherals released by Caesar, there are only three words to buy! Buy! Buy! (This article was inspired by Caesar's game company advertisement, "What are you hesitating about when it comes to games released by FFF?") Don't hurry up and buy it yet! Buy! Buy! ”)

Fourth, for the media or individuals who attack and slander Caesar, refute them civilly, refuse to abuse, and smash the glass of their house with shit.

The next day, the world's most authoritative and only professional game magazine, Electronic-Games &Athletics (hereinafter referred to as EGA), released a special supplement to the "Passage" produced overnight.

The editor-in-chief of the ega personally tried and wrote a tour review of Passage, and gave it a high score of 9.

The scoring criteria for ega are: 2 points for gameplay, 2 points for picture, 2 points for sound, 2 points for tronomic power, and 2 points for overall evaluation.

ega scored 9 points and gave an explanation, in terms of gameplay, one point was deducted because the playability was not high, and all other items were full marks.

Editor-in-chief Nash writes affectionately:

"At the beginning of the game, you are just a child, and if you go east from the www.biquge.info of Pen Fun Pavilion, you will find a girl waiting. You can choose to go on an adventure with her; You can also avoid her and go on the road alone.

If you have no distractions and concentrate on the east, the process will be very boring, and you will soon come to the end; Or head south into the labyrinth in search of treasure.

The maze symbolizes the challenges of life in this game, and the treasure symbolizes **. Sometimes, treasures that seem close at hand are something you can never get.

The further you go longitudinally, the more winding the road becomes, though the way back to the north is always a smooth and unobstructed one.

When you get to the depths of the labyrinth, the treasure becomes more and more ordinary, but there is no turning back, and you are lost in it.

You can go to great lengths to find treasure, or you can enjoy the ever-expanding scenery on the way to the east.

As you grow older, your horizons become narrower, and it becomes more and more difficult to explore new areas. Even if you spend a lifetime exploring the depths of the labyrinth, you'll never get a chance to see its full truth.

If you go on the road with a woman, you will become less agile and will have to give up some treasure sometimes.

Because often the path to truth and wealth is too narrow for two people. But at the same time, each successful expedition will earn a higher score than in the single mode.

When she dies, grief weighs you down and you can barely walk, and you find yourself aging faster.

If you choose to hunt for treasure alone, you may be able to find more treasures, but you will find that not every treasure pays off - most of them are empty.

In the end, you stagger away with memories, death will eventually come, and in front of the sudden grave, the higher the score, the more empty life will be. ”

[Did you guess it? ] Ask for a collection and ask for a recommendation ticket! 】