Chapter 13 The East Wind and the West Wind
The west wind overpowers the east wind, and the east wind overpowers the west wind.
"Warcraft" and "StarCraft" are two games, although they are the same company, the same type of games. Even the name is pretty much the same.
However, there are still subtle differences in the player base, and the two groups of players are often happy about which of the two games is fun.
This involves a problem of contempt chain, StarCraft despises Warcraft, thinks that the pace of Warcraft is too slow, and there are still any hero settings, and there are also wild monsters leveling up, which looks slow. How can there be such a distinct rhythm as StarCraft, which is so tense and exciting from beginning to end.
Those who play Warcraft despise playing StarCraft so much that they feel that StarCraft is an old game. It's a game that's out of the times. The people who play StarCraft are all old antiques and people who don't adapt to the development of the times.
It's like another time and space, even in 2020, there are still people who have a lot of fun playing "Red Alert II".
Although the launch time of these two games is only half a year apart, the time interval of this half a year has also made it easy to divide the player base of these games.
From the perspective of a game publisher, Hayashi actually likes this kind of bickering. Because, this kind of quarrel brings an increase in exposure. It's like free advertising.
Others look at it, huh? These two are so funny, are these two games really that fun, and then, they will try to play these two games. Then, there's a chance they'll stay. Continue to repeat the previous process.
In fact, there are many games that are booming. After the popularity reaches a certain level, there is no need to advertise for yourself at all. Even. Someone else wants to borrow the light of your game.
Just like the Mario series. There are so many fake Mario goods, aren't they all selling things through Mario's signboard?
It's a bit like in a novel.,The kind of fanfiction without the consent of the original author.,Used to make money.,In fact, in the end,It's not too glamorous.。
However, most businessmen don't care what is glamorous or not, their understanding is simple. As long as you can make money, it's fine.
After the release of 3D Mario Kart, the game was a huge hit due to the revolution-like racing mode, and sales have reached the second place in the Mario Kart series, only after the original version.
In fact, insiders of Chiba Games understand that in the "Mario Kart" generation, it is like joining this racing mode.
But. Due to the functions at the time, it was really limited. I want to play with four people on the same screen with limited skills. It's impossible to show that fast sense of speed.
Everyone is happy about the success of 3D Mario Kart. The game was able to sell well. Something to celebrate, of course.
In fact, for several years, the home console market. It's not static, it's always in motion. For example. The most important game market has come from Japan. It became American.
After all, the United States has a large number of people, and its relative consumption level is higher than that of Japan. The Japanese market is basically saturated.
Even, the launch of the new generation of game consoles of the video game league has moved from Japan to the United States. The first region was also moved from Japan to the United States.
It cannot be said that there is no benefit to this, in fact, the Japanese have a certain plot of worshipping foreign people. For everything that is popular in the powerful country of the United States, they like it tightly.
Therefore, the strategy of "exporting to domestic sales" of the video game alliance is still very successful. Because, there are many players in the United States who like to play sports games, or are die-hard players in video game leagues, buy their game consoles, and in half a month, the number of consoles sold by them has reached one million.
The news was transmitted back to Japan, and it was processed in various media. Some reports even say that the video game league has crushed Chiba games in all aspects in the United States.
In this way, the new console of the video game alliance has also opened up sales in Japan.
As the first in the industry, of course, it is the positioning of 10,000 enemies. In fact, while there are many people who like Chiba games, there are also many people who don't like Chiba games.
There are all kinds of reasons.,Some don't like to play Chiba games.,Some people like it and hate it.,Some people hate it because they're interest-related.,And some people hate it for no reason.。
The same is true for the Video Game League, but the speed at which their new console was released in the United States this time was beyond Chiba Games' expectations.
It's a bit fast, and it's even about to catch up with the sales of the new super red and white machine. Although sales have begun to decline in the third week, they have stabilized at less than 100,000 units.
However, in order to figure out why the machines of the video game league suddenly sold so quickly, it took a lot of effort.
In the end, I figured it out, and it turned out to be like this. No, there has been any fundamental innovation in the products of the video game alliance, nor is it because of how deeply rooted the advertising is.
The reason is quite simple, that is, the video game league has partnered with a bank in the United States to launch an installment purchase method. So that many "credit enough" users, able to buy these machines.
Of course, the users here who have enough credit, in fact, are not so reliable, and belong to those buyers with inferior credit.
This is also a matter of course, after all, installment payments have been around for a long time, and they are not a new thing.
Isn't it possible to make a fuss about this, so that people who didn't have enough to buy them now have the money to buy them?
This is basically a loss of money and even a large-scale repayment default, which can even affect the daily operations of the video game league.
Of course, because of the cooperation between Electronic Arts and the Video Game Alliance, there are a large number of titled sports games on the consoles of the Video Game League, so the home game consoles of the Video Game League still have their basic disks in the United States.
There are many professional competitions in Japan, but there are people like the United States who are fanatical about competitions. There really aren't many.
Therefore, Chiba Games did not pay attention to this market. By the time the reaction came, it was too late.
Electronic Arts in the United States, the reason why the Video Game Alliance was chosen as the partner. It's also very simple. It is because they are the second oldest, which can bring them more favorable conditions.
If they go to Chiba Games to cooperate, Chiba Games will basically treat everyone equally. After all, Chiba Games is so big, it is impossible to open a back door for an American company.
If this one is opened, what would those companies think? When the time comes, I can't say that I can't cause a big mess.
Although, there are some requirements for Chiba games. It can be described as harsh, but most companies still like to be in the system of Chiba games.
It's not because these businesses are lovers of special fetishes, they're just because, following Chiba games, there is meat to eat.
In fact, it is not for nothing that Chiba Games has been unable to enter the market. That's the Korean market.
South Korea is an interesting country, and its rise has largely relied on the backward production capacity that Japan has eliminated. and the market on the Chinese side.
It's a country that follows the old path of Japan. Just like Japan, South Korea has adopted a boycott attitude towards foreign products in order to protect its own companies.
So. The game console of Chiba Games, in their place, can't be implemented. Although. There is no compatibility like Chinese mainland, Hong Kong, and Taiwan.
However, computer games are growing faster than anywhere else.
Because. They are this strategy to protect local businesses, foreign games. Except for games from the United States, it is difficult to enter their market.
The local game market has a strong enough demand for games, so several companies were born, and their way of survival is to make a living from the games of well-known game manufacturers such as remake Chiba Games.
For example, "Bomberman" was changed to "Bubble Hall", and "Mario Kart" was changed to "Kart".
Due to the relatively small land area of South Korea and the fact that its development started late, the development of the Internet can be said to be very smooth.
Compared to Japan, there are some old networks that are difficult to return to, and even because they are too slow to upload pictures, they have produced emoji networks.
The network here in South Korea is fast enough and advanced enough. Therefore, the germ of online games was born here.
Unlike those networkable games led by Lin Yan, these games in South Korea are all fully networked games. In other words, you can't play without the Internet. There is no stand-alone version.
Because "StarCraft" was produced by Lin Yan this time, without the addition of the United States, this game cannot be like the miracle that Blizzard happened in South Korea back then, in such a small country, selling a million copies. Reached the sum of the purchases of the rest of the planet.
I believe that because of this, South Korea will also develop later in the development of e-sports. It won't be like the feeling that a Korean Internet café player can beat the invincible opponent in the world.
The Korean league is like a monster cage, releasing a seemingly inconspicuous little person can turn the arena in other places upside down.
It's not so much that Koreans are talented in esports and video games, but that their system is mature. There is a complete training system, and there is even a dedicated esports school. Learn how to play the game.
There is a professional coaching staff to help analyze what to do with this game. Many players are more often than just an executor. If you execute the tactics developed by the coaches well, there will be no problem.
The competition between the two universities in Beijing and Cheng was over, and Lin Yan's current school lost, and the loss was quite miserable, and it is said that he was crushed and hung and beaten.
Lin Yan got to know a little bit here, it seems that he is the No. 1 player over there, and he has good attainments in both games, and he has won all the games he played.
Lin Yan was thinking at this time, I don't know if these people who are good at playing games will go to play Texas Hold'em a lot like the world they once did.
Lin Yan also didn't know why there were so many professional players who retired and went to play Texas Hold'em. Some people fought out, while others went bankrupt and lost nothing.
Although Texas Hold'em is not a gamble, but those who have been contaminated with Texas Hold'em and have made it a career.
It's basically hard to jump out and take up any other career. Because, it's too easy to make money in Texas, and it's too hard to make money for other things.
Sometimes it is said that gambling ruins a person, which is probably what it means.
Lin Yan himself never believed in gambling-Bo to get rich, or what stories of buying lottery tickets and getting rich overnight. It's not a person who hasn't won the lottery, it's not a person who hasn't won.
Rather, he thinks that the money comes too easily, too easily, and it can be regarded as floating wealth.
Floating wealth is often something that cannot be kept, and it cannot be kept.
Some are not necessarily lucky, but more likely to be unlucky.
When you don't think it's money, when you wake up, you find that you have nothing.
Because of this relationship, under the influence of Lin Yan, and because of the game platform of Chiba Games, it is a complete all-age platform.
Therefore, on all the consoles of Chiba Games, there is not a single game related to betting-betting.
What slot machines are gone, there is no such thing as a slot machine at all.
These Chiba games gave up the market, and naturally someone picked it up.
It was none other than the Video Game League.
Compared to the all-age consoles of Chiba Games, the game consoles of the Video Game League are more often referred to as restricted consoles.
Even, there are quite a few games that are not suitable for children, released on their game consoles.
However, it is not through formal distribution channels. Instead, you need to go into the channel to buy.
It's very mysterious, but in fact, you can buy it by going to those places that sell CDs and videotapes. You can also see it at the grocery store.
Saying that the video game league is a self-defeating game league is certainly not a dead end, and they also know that the appearance of these games on consoles will affect the purchase choices of parents.
Compared with a machine that can play games with colors that are not suitable for children, there is also a machine with a good reputation and healthy games. It is naturally clear that parents choose that one.
Of course, there are many parents who will still buy one for themselves and play secretly. To educate the next generation is to educate the next generation, and your own needs are your own needs.
These are two questions. Although there are adult-oriented games on Chiba games, there are more cartoon-style juvenile games.
Like the Super Mario series, it seems to be getting younger and younger over the years.
After all, the picture is always improving, and if Uncle Mario is really made a real painting style task, that face will be a little too scary. (To be continued.) )