Chapter Ninety-Two: Little People

When video games reach a certain stage of development, some people will find that it seems that the game screens of large and small factories are not much different.

In the same type of game, the flagship masterpiece of the big factory will not be like the game that crushed the small factory like some time ago.

The gap is getting smaller and smaller, and it may even reach the point where you can't see the gap.

Even, the only difference is the length of the game flow. Perhaps, large factories have more time and money, do not worry about financial matters, and do the process longer.

But, other than that, there doesn't seem to be much of a difference.

If someone really said that there is no difference between a large factory and a small factory. Then he must have been blinded by this ephemeral phenomenon.

Only after a new cross-era technology is invented can we see the difference between large factories and small factories again.

Large factories have financial advantages, talent advantages, and technical advantages, and are often able to develop more, better and more practical technologies to gain a firm foothold in the period of continuous rapid development.

Those small factories do not have enough ability to develop new technologies, so they often follow behind the big factories, study the skills they use, and learn little by little.

From large factories to small factories, this is a question of technology diffusion.

It is not until the development of technology slows down and enters the end of this technology that small factories can catch up on the picture, giving people the illusion that the pictures are almost the same.

In fact, according to the current super red and white machine, the difference between the picture of large factories and small factories is still relatively large. This is because the functions of the Super Red and White Machine have not yet been explored, and some of the available functions are still in the fog.

If. There are attentive players who look at a few of the early debut games of the Red and White Machine. If you look at the later games of the red and white machine, you will find out. It's not like a game on a console at all.

This is because, in the early stage, even Chiba Games' own game production department was also exploring the function of the red and white machine. After exploring all the functions, what if it is not enough, start squeezing the functions.

For example, if a person can't do it, he takes medicine and works the cassette.

The RED & White machine alone is not a complete computer. Because it doesn't have a storage device, the storage device is because of the cost. It was made into a cassette and separated from a machine.

The two are combined into one to be a complete computer device.

And the red and white machine itself is not functional enough, you can add something to the cassette. This is also the reason why the price of the cassette has risen from 5,888 yen at the beginning to tens of thousands of yen later.

There's too much stuff to add to these cassettes and too much pills.

Sometimes Lin Yan also thinks that computers are really a magical thing. Its essence is simple, nothing more than on and off. The two states, low and high, are nothing more than zero and one when they are represented by numbers.

But it's such a simple binary world that constructs the unbelievable world of video games today.

In the eyes of players who don't understand anything. It's not like science, it's more like magic.

Red and white machine, super red and white machine. Such a game console is like a black box with magical powers. Just feed him the magic crystal, which is electricity. You can play many, many games that don't exist in the real world.

Of course. For today's video game practitioners, video game consoles are not so magical, they are still man-made objects.

However, as video games get more and more complex, machines get more and more complex. Some recent game makers don't understand the bottom at all, only the words of the top.

Would he have thought that video game consoles were a magical thing?

In fact, the game writing language used on the red and white machine was assembly language, and the people who made the game at that time did not find it troublesome. And newcomers who entered the industry in the era of super red and white machines, often hear the old man talk about how to make games at the beginning.

will look at the old man with a strange look, and sigh, the ancient times of video games are really not mixed.

In fact, people with different experiences have different feelings about the length of time.

Many South American countries often think that the United States is a country with a long history.

When it comes to the history of the United States, there are more than 100 years, and there is often a sigh in the voice.

After all, there are many countries in this world that were founded after World War II, and they were founded less than 50 years ago. When we talk about the "long history" of the United States, of course, I am surprised.

And an East Asian, when he hears South Americans, lamenting the length of the American nation's history, will scoff at it.

"It's only been more than a hundred years, less than two hundred years?"

At this time, South Americans will be surprised by this statement of East Asians, and ask how many years your country has been in history.

"There are thousands of years."

"Huh? So long? The South Americans were surprised and asked, "Well, did your ancestors live with dinosaurs?" ”

"Uh...... It didn't last long...... "East Asians would break out in a cold sweat."

The history of video games is short, but it can also be called history. For those who are new to the industry, the time before they enter the industry can be counted as "prehistoric times".

Lin Yan often refers to new graduates as "little friends", although these children are older than him so far.

However, in general, Lin Yan has also summed up a pattern in recent years.

That is, the children are not as good as a year after year.

Maybe it's because the economy has been doing well, and anyone looks like a rich man. Therefore, with the mentality of "even if you don't work hard, you won't starve to death" often lacks motivation.

Most of them basically refer to where they are doing, not to do it, even if they are bored, they are there in a daze.

This does not bode well.

Fortunately, there are not too many fresh graduates recruited by Chiba Games every year, and there are a large number of old people supporting the field, and the overall atmosphere has not become decadent.

Literary and artistic works are often socio-economic reactions, and video games can be regarded as a kind of literary and artistic works.

The changes in video games have also been evident in the intervening years.

It's better to say that the protagonist of the current role-playing, even if he looks like cannon fodder, in the later stage of the plot, he will find that he has a strong ancestor and a strong bloodline.

What does this "blood-lineage theory" represent, Lin Yan did not directly say to the production staff. However, he does not think that this is a good sign.

Anyway, the role-playing games he makes, the protagonist is a grassroots in the true sense of the word without any background. A little person in the true sense of the word, with his own struggle, step by step to achieve his goal. Or save the world, or save the princess.

Anyway, I can always live a happy and happy life. (To be continued.) )