Chapter Eighty-Seven: Balloon Warrior

Lin Yan's speech was a bit of a middle two, but what he said was really true. Since Takahashi Toshiyuki can make "Bird Knight" now, he will basically be able to make a number of high-level games in the future. Coupled with his influence among players, it really wasn't difficult for him to become a well-known game planner.

And with long hair, he himself has this good instinct for video games. Even if it is a game that has just started, he can play much better than ordinary players who have studied it for many days. What's more, he still consciously makes inductive summaries, and with systematic analysis, even if it is a difficult game, in his eyes, it will be peeled back and transformed into simple questions.

After analyzing what Lin Yan just said, I don't feel that there is any mystery. However, in the eyes of the bald head Toshiyuki Takahashi still has long hair. At this moment, Lin Yan, who was "prophesied" in a firm tone, had a faint aura of god on his head.

Lin Yan finally said, I wish you good luck. Then he slipped into the crowd and left in style. A wave of the sleeve does not mean a trace of clouds.

"Are we really that good?" Takahashi Toshiyuki asked about the long hair beside him.

Long Hair glanced at Takahashi Toshiyuki's big bald head and said, "Maybe, maybe we'll become so powerful." ”

It's so exciting to run away after pretending.

Lin Yan suddenly felt that he had a talent for being a god stick, maybe his natural skill was to be a god stick? This is not very good, it is okay in this era now, if you do it again in the later Internet era, you may end up with the master Wang Lin. That's not good, it's really bad.

Well, after thinking about it for a while, Lin Yan Junding decided that he would still promote the game well in the future. This kind of forcing is just for the sake of excitement, and definitely don't pretend.

When Lin Yan drilled out of the crowd just now, there was also a person who also drilled out of the crowd at the same time. His name is Satoshi Iwata, and like Toshiyuki Takahashi, he is also an employee of a game company and was born in Sapporo, Hokkaido. But unlike Toshiyuki Takahashi, who only had a high school education, he graduated from Tokyo Institute of Technology. This is also a well-known university in Japan.

Unlike his classmates, he did not choose to work in a well-known conglomerate, but chose to work in the emerging industry of video games, into a small company with only a few people. He was the first of their graduates to work in the smallest company.

However, although the company is small, it has a big ambition, which can be expressed in the name of the company. The three letters of the company's name, taken from the first three letters of the Deep Blue Giant, represent the ambition is quite ambitious, and several of their start-up members always say that they want to become a company that surpasses the Deep Blue Giant.

However, the revolution has only just begun, and comrades still have work to do. The company has been around for a month, and in addition to learning more about the process of making video games, they are still researching the games in the world, but they haven't found any suitable blueprints or come up with a great idea.

However, when Satoshi Iwata saw "Bird Knight" just now, all the dilemmas disappeared. Whether it was his parents' incomprehension or the frustration of not developing the game, it was all swept away at this time, and he quickly ran back to the company, panting and sitting in his place, drawing the game picture in his head on the straw paper.

This is a game quite similar to "Bird Knight", but there are differences, that is, this game, the platforming of "Bird Knight" has been canceled, and a bunch of spiky awls have been placed on the ground, which means very simply, that is, people fall and die.

It is also a video game that can be played in pairs, and it can also float in the air. However, instead of relying on an ostrich-like giant bird to stir up its wings, the game has the villain strapped to a few balloons suspended in the air.

What exactly the game looked like was unusually clear in Satoshi Iwata's mind. The game will have two control buttons, one is used to control the height of the character's floating up and down, just like in "Bird Knight", inciting wings. However, the slight difference is that when the three balloons on the character's body are intact, the character is basically hovering in the air, only falling slightly, and it takes about ten seconds to press it.

And when the balloon on this character's body is punctured by the enemy's bow and arrow, it needs to be pressed quickly. When there is only one balloon left, the player must quickly tap the button to prevent him from falling into the spikes at the bottom of the screen and dying alive.

In this game, which is still in Iwata's mind, the second button is to let the player shoot a bow and arrow, let this arrow shoot at the enemy, and finally let the enemy die.

As with the two more obvious settings of Bird Knight, one is the game, which can also traverse the screen - entering from the right side of the screen and then appearing on the left side of the screen. The other is this game, which also has the setting of pit teammates, which can add to the fun of the player and also make the arcade boss happy.

With a speed that can be called a pervert, after drawing many key diagrams, Satoshi Iwata immediately gathered all the friends together and began to discuss the idea.

In fact, this is not the first time that such a fiery creative voting gathering has been held. Beyond Deep Blue, there are already a lot of ideas that have been sealed in the cabinet, some of these ideas are worthless, and some are interesting, but limited to the current level, can not be realized. Wait and see if there's a chance to create again.

Although these sunken ideas may not seem to be of much use, Iwata thinks that these ideas are all painstakingly conceived, and instead of throwing them in a shredder, why not lock them in a cabinet and wait for them to be used when they are needed later.

No matter what kind of industry you need to create, when you just give birth to an inspiration, you feel that this inspiration is simply unparalleled in the world, and it is invincible in the world. However, after the precipitation of time, when the creative passion is dissipated, you can see the true face of this idea, which looks like a piece of excrement. Not to mention that the world is invincible, that is, to reach the general level in the industry, it is a matter to be discussed.

And Beyond Deep Blue is not a big company like the Video Game League, which has the deep pockets and can experiment with every idea without limits. They have a pitiful amount of money on their books, and may only be enough to cover the cost of making an arcade game once, so they have to be cautious and analyze carefully to determine whether the game can be done or not.

"Are there any games like this on the market right now?" The person next to Satoshi Iwata asked.

The conditions for surpassing the Deep Blue Company are really not good, and in Akihabara, a remote part of Tokyo, there is only one 18-square-meter office that serves as everyone's office. In the entire company, there is only one person in the game planning, and only Iwata Satoshi is the only one in programming. The rest of the people are more engaged in computer-related sales, after all, before the video game has made achievements, the company still needs other businesses to support.

"There's a game that's not officially in production yet, and I just went downstairs and saw that console on the street for the first demo." Satoshi Iwata replied calmly.

He doesn't have the kind of thing called creative cleanliness, it's not the kind of person who has to innovate, and if he doesn't innovate and borrow some other people's ideas, he will die. In fact, he clearly understands that borrowing or plagiarism is a key step for a person and a company to grow. The fact that so many Japanese companies were able to rise quickly from the ashes of the post-war period was that they could follow in the footsteps of American companies step by step. It doesn't have to be like an American company that needs to constantly develop new products.

The difference between the two is like a person walking on a flat road, as long as the road walked by the predecessors is walked in the original way. The other was in the jungle, struggling to cut through the thorns with a sickle and forge a new path.

Perhaps, some people will wonder why they do not take the big road and open up a new path. It's like a rare plant in the mountains that doesn't grow on the side of the road. Although it is possible to go astray by opening a path in the mountains, as long as you go right, you will find the key rare plants. You can use it to make a few years of excess profits.

After several years of building a road to exploit this rare plant, the market price of this rare plant drops dramatically, and the company that first discovered the plant will give up selling the plant when it sees that it is not profitable. And those who catch up and walk the road behind can start the business of this herb without too much effort.

And so on and so forth, until it is known that the later seekers and pioneers are on a horizontal line. Competing to explore the mountains and forests. At this time, there will almost be another region, another country, treasure hunters, who will begin to follow the path that has been carved out.

In the context of globalization, the transfer of industries has been completed one after another.

"Is there only one game of this genre? Is that game popular right now? The person next to Satoshi Iwata threw out two more questions. He asked the question purely from the point of view of sales, not the game producer.

If there are too many games of the same type, it will be difficult to sell imitation games. It's like the current Space Invaders copycat. Although there are a large number of imitation games, they account for almost half and half of the market share with "Space Invaders". However, there are dozens of imitation games, and they compete viciously with each other, and they compete to reduce prices in order to achieve greater sales and market. Therefore, although their overall sales volume has also reached tens of thousands of units, it is far less profitable than "Space Invaders".

And players who play these imitation games will be more or less uncomfortable. Because, they spend the same amount of money to play games, why can't they experience the original "Space Invaders", but instead play these imitation games that are not too high-quality.

I believe that if the production capacity of the video game alliance is enough and the price is slightly reduced, the game that imitates "Space Invaders" can die ninety percent, and the one percent saved is just a remnant there.

Lin Yan actually doesn't have much aversion to imitation games. Just like Satoshi Iwata understood, Hayashi also thought that if he didn't imitate, he wouldn't improve again. After we learn a lot of empirical laws summarized by our predecessors, future generations can stand on the basis of our ancestors, strive to innovate, and make things that are eye-catching.

Lin Yan's hand-created video game arcade machine is not the result of the integration of various electrical components. So as to open up a vibrant new industry.

When Hayashi returned home and saw Yuki Sakata sitting on a bench at the door, he asked, "Why didn't you play that arcade machine at home today, but came to me when you were free?" Could it be that the machine is broken, let me fix it? ”

Lin Yan's words are actually a bit poisonous, as if he said that Sakata Yuki is a time when he only thinks of others when he uses them. However, the truth is not far behind. In the first few days of the holiday, Yuki Sakata pestered Lin Yan and said that the arcade machine at his house has only one game, and he is tired of playing it all the time, so can he change the game. In order to solve the trouble once and for all, Lin Yan went to his house to renovate his arcade machine, so that several games could be stored in one arcade.

Such an all-in-one arcade machine is still not seen on the market. If someone who works in video game design goes to Yukiya Sakata and sees such an arcade machine that surpasses all the machines in the world, it will be incredible.

However, this kind of incredible thing is what Lin Yan did. Of course, this is not too difficult to do. It's easy to make an arcade machine able to play multiple games, as long as you increase the interface of the memory, and then adapt accordingly at the software level.

Of course, such an all-in-one can only be a game under the same platform. In today's era of almost a game, just an arcade motherboard, solving the all-in-one is indeed a relatively big problem.

Because, this means that every game has to be recompiled. This is not a difficult task for Lin Yan, but the current "backward and cumbersome" assembly language can drive most of the program apes of this era crazy, forcing these program apes to become real ape creatures.

When the programmers of the future hear the memories of the programmers of this era, they will understand how bad the working conditions are.

"Nothing." Yuki Sakata said.

"Am I that kind of person, I only came to you when I needed Xiaoyan. What do you see this is? Sakata Yuki said mysteriously.

Lin Yan took it and saw that it was two tickets to the stadium, as if it was some kind of women's competition. Seeing these two tickets, he remembered that the time of the holidays coincided with the peak period of the Japanese school league, and for those in the sports club, it was a more difficult period than when they were in school.

As for why it's a ticket to the women's competition, just look at Yuki Sakata's cheap expression. (To be continued.) )