Chapter 12 Player Achievement System

Lin Yan shook open the overseas section of the newspaper, looked at the fifty-five-year-old Queen Elizabeth II, holding the handle and smiling, a little surprised, he turned his head to Chiba Yuki and asked, "Senior sister, how did you get this?" How about the queen, an old lady, who likes red and white machines. I am also willing to cooperate with the publicity. ”

Senior Sister Chiba was also a little proud when she saw Lin Yan's surprised look, there are not many things that can surprise Lin Yan.

She waved her hand and smiled happily, "It's not my credit, it's all done by my grandfather." As for why, probably because my grandfather promised to build a large-scale red and white machine factory in the UK. The queen took the advertising fee, so she naturally had to endorse it herself.

Of course, I've heard that the Queen herself is also very fond of red and white machines, especially Bejeweled, and it is said that she plays several games every day. ”

If you think of Britain as a business and the queen as the owner of this business, you can understand what the queen is doing.

Lin Yan nodded, although he understood the truth of what Chiba Yuki said, but he still felt that this world was too amazing. At the same time, I also deeply sigh at the profound heritage of these giant enterprises.

The fact that the Queen of England likes to play with red and white machines has been reported back to Japan from overseas, and it has attracted a wave of follow-up reports. Although the British Empire has lost its former glory, Britain is still a very desirable country among the Japanese. And the high status of the Queen of England is like that of the Emperor of Japan. Therefore, the name of the queen's favorite game console was hung on the red and white body, which drove a wave of hot sales of Japanese red and white machines.

There were already nearly five million red and white machines, in a short period of time. It exceeded 6 million units. And sales in Europe are also encouraging, in the same short period of time. Knocked on the threshold of millions of sales.

The sales volume of the two big markets is so good, and the red and white machines were originally well stocked. It's starting to run out of stock. And this shortage has not dispelled the European people's pursuit of red and white machines, but has become more and more fanatical. It is said that in the United Kingdom, a red and white machine passed through the hands of scalpers and fried for a thousand pounds.

You know, the pound is a stronger currency than the dollar. The normal price of a red and white machine is only a hundred pounds.

Seeing that the red and white machines of Chiba games are selling well overseas, manufacturers who also have their own home game consoles can't sit still. They have also begun to expand into overseas markets. The Video Game League is also one of them.

Shiraishi looked at the newspaper report on the sales of red and white machines overseas, and said that he was happy, but he was completely farting.

Originally, he thought that the project of the Digital Tyrannosaurus Machine would allow the video game alliance to produce some relatively big improvements, so as to get rid of the situation of being pressed and beaten by Chiba Games.

Previously, he also analyzed that there is only so much population in Japan. No matter how powerful the red and white machine is, it is impossible for everyone to have one. It's not because red and white machines aren't fun, it's because there aren't that many TVs.

After all, in addition to the red and white machines produced by Titan. Other red and white machines don't come with their own displays.

And Titanium's red and white machine is compatible with the machine, although the display effect is great, but it is too expensive. Not many individual users buy it.

Most of the people who bought it were game media, because of the game footage taken by this machine. It's much clearer than anything else, and it's suitable for a magazine for reference.

Due to the great boom in the video game market in Japan. In addition to magazines such as "Game Pass", there are also a number of small personal workshops that specialize in making game guidebooks.

Although the game cartridge will be accompanied by an official game description, most players are not in the habit of reading it, and the few who have seen it also dislike it for not being detailed enough.

If there is demand, there is a market, so the production of personal strategy books has also begun to flourish.

As the most professional media in the field of video games, Haruka Kishimoto naturally noticed these people who walked the streets and alleys to deliver magazines on their own in the early days of running magazines with her.

She found these people, signed contracts with them, and then attached the strategy book they produced to readers in the form of a supplement to "Game Pass".

This can be regarded as adding some competitiveness to "Game Pass" in this era of game media explosion.

The giveaway guide book was well received, and Kishimoto thought about it and decided to take out the guide book separately and make it into a new magazine.

It's called The Book of Guides, and it's thinner and cheaper than Game Pass, but unlike Game Pass's semi-monthly magazine, it's a weekly magazine.

The week after the release of the new game, a detailed guide to the game released last week will be made. Because of the time,Some game guides are not complete.,It's published in serialized mode.,So this also ensures the sales of the guidebook.。

When the fourth issue of "Book of Raiders" was released, it successfully broke through the 100,000 sales mark. It can be seen that the affiliated media of the video game industry are also on the fast track.

"Lin Yan, do you think I want to go to Europe and open a magazine branch?" Haruka Kishimoto asked Hayashi one day.

Lin Yan's answer was simple, he asked, "Do you know English?" German? French? ”

Haruka Kishimoto thought about it and gave up, the most difficult thing for the media to do is localization, and if you want to do a good job of localization, the cost is too high.

Although Lin Yan did not agree with Haruka Kishimoto's idea of opening a magazine branch in Europe, he told Haruka Kishimoto about the idea of opening an official magazine.

Hayashi planned that due to the exchange rate and pricing strategy, the profit of the cassette in Europe would even exceed that of Japan.

In order to make the game users sticky, he plans to automatically give away a year of official magazines for users who have purchased more than ten cartridges, and the extra cartridges can be exchanged for points, and when the points are enough, a certain achievement will be achieved and a membership medal will be obtained.

The actual meaning of membership level is not much, what matters is a sense of achievement.

After hearing this proposal, Chiba Yuki pondered for a long time and raised his head and said, "You are treating reality as a game." ”

Yes. This membership achievement system, which gives away magazines, is a game in itself. When the player buys enough cartridges, it gives the player an incentive to feel like they've gained something.

In fact, all they got was an empty title and a few small gifts that weren't very valuable.

That's enough, though. These players care about these flashy accolades, not anything else. (To be continued......)