Chapter 32: Born to be a human being, I'm sorry
Chiba Games is now a stand-alone game, and sometimes it does some synergy with the mobile phone. For example, like World of Warcraft, put a card game on your phone. That's right, this card game is Hearthstone.
Chiba Games is now making games, and it has a penchant for putting together games in a large series. For example, in "Hearthstone", although he has an independent client, he also has a client in "World of Warcraft", and he can play it directly if he wants to.
There are many sub-games of such a big game, which can not only fill the free time when you can't play the main game. It will even stereoscopically stereoscopize the game series, making the entire world view look fuller and have more room to operate.
Of course, this will inevitably lead to a situation where the game's client becomes very bloated. Chiba Games' solution, in addition to segmented updates, also uses self-developed compression algorithms. And, as long as there are individual clients of "mini-games" in the computer, they will be linked.
A series of measures have been taken, which can be regarded as a relatively good solution to this problem. There are some players who praise the practice of Chiba games, while others spray this practice of Chiba games. Speaking of Chiba games, it has already been drilled into the eyes of money, and it is just to make more money by engaging in these messy things.
However, there are many people who oppose their remarks. After all, the recharge of Chiba games is not quite the same as other games. It's not a hard and fast barrier. You can actually play without recharging.
Of course, time charges like World of Warcraft are, to some extent, a better balance of the game.
Although Lin Yan proposed such a plan, in fact, he was not an executor. He is preparing his war game.
At the same time, there were many people who prepared all the information he needed for him. Lin Yan was like the processor core of a computer, and as soon as the project was launched, other people, like electronics, began to revolve around him.
In fact, the script written by Lin Yan is only a rough script, which determines the style of the backstory.
The original painting painted by Lin Yan is only a rough original painting, which determines the style of the picture.
What he does is more of a gatekeeper than a matter of doing it himself. After all, a person's power is limited, if Lin Yan really has to do everything by himself. So even if he is tired and wants to see a game that can be made and put on the market, it will take at least ten years.
After more than a month of intense preparation, the demo of the entire game has been made. This demo is not a video, but a game clip that can be manipulated.
It was the first milestone in making the game, and no one knew what the game would be like until the game had a demo dailies.
Some games will be cut in half after the demo is completed, and some games will be reinvested after the demo is completed.
Of course, there are more small game companies with insufficient financial strength. Take the game samples you made, sell them around, and pull investment.
After all, making a game requires a high level of capital chain. If a small company makes a video game on its own, if the game fails, they will probably be finished.
So, in most cases, these small companies are more willing to find investors. Although the benefits of success have been reduced, at the same time the risks have been dramatically reduced.
It doesn't mean that if a company doesn't make a game well, it will go out of business.
Of course, there are still some companies in this world that are outside the mainstream industry ethos.
For example, Baokai Company, they produce puzzle games, the more well-known puzzle games are "Zuma", "Plants vs. Zombies", "Bejeweled", and their financial situation has been very good. It's because they need to make a game that doesn't cost much. It doesn't need to be a beautiful and shocking picture. In fact, it's not so much the graphics they care about as they care about the gameplay.
They don't have to pursue any realistic style, they don't have to pursue any hair special effects, as long as the cartoon style is good. The games they make can be said to be suitable for all ages, and even a good pastime for office workers when they go to work.
Of course, the fate of Baokai in this world is actually different from that of Baokai in another world. In this world, he has not been acquired by Electronic Arts, but is still operating independently and growing.
And, because their games, to a large extent, are compatible with mobile terminals. So, while they don't have any new games to launch. However, they just added a social system to the old game and put it on the platform of Chiba Games smartphones, and they made huge profits in minutes.
However, it is not necessarily a good thing that they make a lot of money. Because, many manufacturers saw that they made money by frying cold rice, and they also began to transplant their old games.
You know, the classic games of established game companies have at least double digits. These games, if all ported to the mobile platform, get a similar revenue from several games of Bao Kai, then they will make a huge profit.
However, their good ideas actually fell through. Because, these old manufacturers, their classic games, and not the games of Baokai, are so suitable for this new platform.
Their games are either platforming, role-playing, or arcade games like fighting. These games are either difficult to play or take a lot of time to play.
The mobile platform, on the other hand, is actually a game platform that requires simple operation and short time games. So, these games, especially those that force the length of the game, don't actually end up being very good.
However, although the income is not high, it can't stand the nostalgic party, and there are many emotional parties, and these emotional parties have said that the old game has launched a new platform version, buy, buy, buy.
As a result, these old game companies found that although they can't get rich overnight, they can still make a little extra money. As a result, their game porting program did not stop, but kept releasing old games.
Game after game sold out, and they started packing these games again. Anyway, they're doing everything they can to squeeze out the last bit of value from games they already thought were worthless.
Of course, compared to the Atari, they're kind of more disciplined.
You know, Atari is a company that has been going downhill since it began. They hardly ever put out a new game.
They have been playing games from the seventies and eighties of the last century for decades. You know, if it's egg fried rice, it's been fried for forty or fifty years, and it's no longer edible when it's fried like this.
However, their company's income still depends mainly on this. Otherwise, it's all kinds of image licenses for their old games.
Other than that, they don't seem to have thought about launching new games. Perhaps, even if they do, not many people will like to play. After all, they did that kind of thing and hurt the hearts of many people.
The reason why this is happening, in large part, is that Chiba Games does not limit the number of games produced by each game company per year on mobile platforms.
After all, it is no longer the same as the era of red and white machines. In the era of red and white machines, the reason why each company can only launch five games a year.
It's because most of the games at that time still had to be physically carriers. And the physical carrier, whether it is production, transportation, or publicity, actually requires a lot of effort.
In today's digital age of data, the problem is much smaller. Whether it's disseminating a packet, downloading it, or recommending it to a user.
It can be said that for Chiba games, there is zero cost. After all, as long as you maintain an online platform for Chiba games, no matter how many games are on the shelves, you can actually manage it.
Of course, the best-selling games are mainly on the charts. And the most important ranking of Chiba games is actually not accumulated by sales and other data.
It's Chiba Games' own evaluation.
In fact, Chiba Games is the one who is in charge of reviewing the game. It's definitely not easy and cozy.
Today, Mario Games has hundreds of employees. Not only are they responsible for rating each game, but they are also actually responsible for reviewing whether a game can be listed on the Chiba Games Online platform.
They're not so much enjoying the game as they're deconstructing a game, because for them, a game has to be broken apart. Otherwise, they simply can't tell where a game is good and where it's bad.
No matter what kind of art, as long as it is deconstructed, it is actually not good-looking. For example, some of the texts in the Chinese class are actually very good. However, for most people, they don't actually feel the joy of a text.
After all, this text is bound to be deconstructed, and often over-interpreted, and it is not an exaggeration to say that it is on the line. In such a situation, I can feel that the article is still very infectious, and it can be said that it is already the best article in the world.
In fact, even if you are a professional writer, it is impossible for a few people to write such an excellent article in their lifetime.
After all, most people actually eat in this industry. Are they really very capable, but not necessarily.
However, the difference between Mario Review and the past is that it will use a large number of on-campus interns. It's the students who are trained at the Chiba Play School.
Although this position is not much fun, it is enough to exercise people. A person with a weak foundation, as long as they work hard in this position, it doesn't take long for them to find that they have been unusually improved.
Of course, in this matter, many times the environment is in place, and it depends on a person's own understanding.
For example, some people take their work experience in Tokyo and go to Kagoshima to do the same. This is absolutely not going to work.
In Tokyo, for example, you can get a person to work at high pressure without worrying about him quitting. Because, he resigned, and there are many people waiting to come in.
However, in Kagoshima, this is not the case, so to speak, one turnip and one pit. If they are excessively squeezed away, and there is no surplus talent outside, wouldn't it be a joke to want to manage a small organization well under such circumstances.
Adapt measures to local conditions and time conditions. Although Chiba Games has game studios in many countries around the world, they all have a unified name. In fact, everyone works in different ways.
For example, many studios now use the core working hours system. For example, from 12 noon to 3 p.m. in the day, these hours must be in the company. While the standard working hours of a day, such as eight hours, the rest of the time, can be completed at any time.
This is a product of neutralization. You know, making games is a lot of the art work. Although it cannot be said that it is completely dependent on inspiration, if people can arrange their time flexibly, there are actually obvious benefits to the naked eye.
However, if there is complete freedom, then new problems arise again.
That is, what to do where you need to coordinate and work together. As a result, the core working hours system such as the one we have today emerged.
However, Chiba Games does not have such a system in its headquarters in Japan.
Because, it was tried for a while, but the effect was not too good. Because, for most Japanese workers. They commute to work irregularly, and the family sometimes has misunderstandings. I wonder if they've lost their jobs, or whatever.
Although the employees themselves liked it, they were forced to return to their normal commute times due to the pressure of others' discussions.
I have to go to the subway with many people in the morning and evening rush hours, and I have to be the same as other office workers.
Japanese society is like this in many cases. If you're different from others, even if you haven't actually done anything wrong, you've already done something wrong.
This is also the reason why Japanese literary and artistic works like to write the following grams. It's also the reason why I like to write about a person so much and pursue a different life.
There are very few people like Hayashi in Japan. Even in Japan, there are people who have been reborn, and it is estimated that their final destiny trajectory will not change much.
Because, they care too much about other people's opinions, otherwise there would be no sentences like "born to be human, I'm sorry" would appear in literary and artistic works. (To be continued.) )