Chapter 55 Sow melons and get melons, accumulate thick and thin

Recently, there has been a relatively hot frenzy, probably dozens of so-called virtual reality technology. A bunch of various monitors have been made, and enough players have been fooled into paying for them, but in the end, few of the games that have actually been made have been launched.

Even Yuki Chiba has not been able to escape from this tide. Although Lin Yan felt that the development of this thing in this era was not particularly reliable.

However, he can't just veto the results of the entire team of hundreds of people who have worked hard for several years. Besides, in his memory, he had never seen such glasses really useful.

It's always a concept product, it's popular for decades, it's popular for decades. It's always the concept that catches the flow. Players and practitioners alike are also crazy.

However, in the end, nothing too good came out.

It's nothing more than that everyone is gone to faith and waiting for the next wave to come.

Lin Yan didn't make related games himself, because, although the game console this time has a good visual appearance. But for technical reasons, this machine is more prone to eye strain, in other words, it is easier to reduce one's eyesight. As we all know, a large part of the children who use game consoles are not yet mature, and if their eyesight deteriorates due to playing games, you can imagine how much effort a company has to spend on relevant public relations work to avoid all kinds of bad effects.

Therefore, Lin Yan added a sentence to this machine, that is, it is not recommended for children and teenagers under the age of thirteen to play.

After some consultations. In the end, the people in charge of this project at Chiba Games did feel that it was risky. So I also agreed to Lin Yan's proposal.

Thus, this console was launched. Since it's just a follow-the-trend work. Chiba Games itself is headed by Hayashi Hiko, including Chiba Yuki, who is not very optimistic, so the publicity and distribution costs are not much.

However, with the popularity accumulated over the years of Chiba games, as well as the games above, it is indeed more fun than similar products.

Especially in the game of Mario tennis, the ball really seems to hit the player's face. The three-dimensional feeling is particularly strong.

So, among all similar gaming devices, it is already in second place for the time being. Compared to the first, there is not much of a gap. Of course, this sounds good to say, but the fact is that this machine, in fact, took almost a month to sell, and the number of sales is less than 100,000 units.

So, as you can imagine, despite the fact that the concept is hot. But not many people actually pay for it.

In fact, this is also a relatively common thing in this industry, when it is not costly, there will always be a lot of people to coax. When the time comes, I will definitely buy Yunyun.

But. The new machine really came out, and these people turned into saliva. Won't really buy anymore.

To use a not-so-good analogy, a dog that bites doesn't bark. People who will buy game consoles, in fact, call the voice. It's often not the most enjoyable.

It's like those enthusiasts who are obsessed with military-military-weaponry, although they talk about everything from performance to parameters. When you see the real thing, you get excited.

But let them actually buy one, they won't buy it.

In fact, when each new generation of Chiba Games is launched, although Hayashi also listens to the ideas of players, he will never be swayed by the ideas of players.

Again, players don't know what's good and what's bad. When it comes to any concept, they don't feel like it. Only when he sees the real thing, will he judge whether he will buy this thing himself.

And game consoles, in fact, they are not the most concerned about performance, and the most concerned about it has long been tens of thousands of dollars to assemble a personal computer to play.

More console players, only pay attention to how many games there are on this platform and how much money this platform costs.

In fact, those who keep saying that they will support a company for the rest of their lives are the most unreliable, and they run the fastest when there is a storm.

One of the things that Chiba Games is most proud of is not that it controls this part of the people. But parents, especially mothers, when they buy game consoles, the first thing that comes to mind is Chiba game consoles.

To be professional and to serve only a few niche users does sound powerful and lofty. However, many of those luxury car brands were acquired by Volkswagen's car companies.

So, instead of focusing on the core players, Chiba Games cares more about those who don't even know what a video game is.

Moreover, on the console of Chiba games, so many features that have nothing to do with the game have been added now, isn't it also to attract more users?

The core player is the foundation of Chiba's game, and that kind of core-oriented game will not be less launched. However, for these people who may be humane and middle-aged, and are not so capable of accepting new things, what they need to do is to launch some light games.

The picture doesn't have to be good, and it doesn't have to be realistic. In fact, no matter how much 3D games nowadays want to be realistic, they still look fake.

Even, a person who has never played a video game can't tell which picture is good and which is not. Don't think this is nonsense.

There are many vivid examples of this. So, on the new console of Chiba Games, there are many games that can be lightly entertained. The art style of the game is generally biased towards the cartoon style.

It's a pity that the somatosensory game that Lin Yan originally wanted to engage in was not solved because of the problem of technology and cost. I hope that the next-generation host can solve the somatosensory problem.

Have many people in front of the TV screen, and you can do exercise.

Of course, there are still dancing mat games. Also, the dance mat as a peripheral was a good purchase. This is also the reason why Chiba games have a relatively long accumulation in dance games. The whole game is very satisfying from the hand to the playability.

It's even more comfortable than the dance machine launched by the video game league.

Of course, the video game league has not been a thing for many years. There are also talents emerging. They made a music game, a music game that was very Japanese. Or only in the arcade hall, it is more convenient to play music games. It's "Taiko Tatsujin".

This can be regarded as a counterattack to the Chiba game. In a short period of time. This game, which opened lower than a dance machine and only required two hands, rather than moving the whole body, quickly became popular all over Japan.

And the video game league, which already has a lot of experience, also started to promote the "Taiko Tatsujin" competition in due course. After so many years of experience, everyone knows that holding a competition is the least expensive to spend. The most positive form of publicity is possible.

As long as your game does have your strengths, players like it, and the payouts are high enough. It will attract enough media and player attention.

In addition, the audition mode of "Taiko Tatsujin" is held in various arcade halls, which actually stimulates the consumption of game currency.

The game is very magical, addictive, and relatively easy to watch, simple and easy to understand. So, this game activity. It's really good.

The Video Game League, too, is a small victory. Relative to Chiba games.

Recently, Lin Yan is trying to make Chiba Games' new handheld sell more, but in fact, sales have reached a bottleneck.

So, this is the time when a particularly powerful game is needed. Let more people buy this machine.

Like "Chiba Dog", "Rhythm Heaven", such creative. And it's a really fun game that attracts a lot of people. But. Not enough, there is still a group that has not been attracted to. It's a housewife. and white-collar workers who go to work.

They generally have a feeling of grogginess in their heads.

Therefore, after reading a dissertation taught at a university, Lin Yan found this professor and developed a game of "Brain Exercise" together.

The reason why this game is named after this professor is, in fact, to use the psychology of ordinary people to believe in authority. The authority said that this game can exercise brain power and make your brain active, then you can play it yourself.

In the whole process, Lin Yan made full use of the overwhelming means of viral marketing, that is, the sky was full of advertisements.

The other is to make the first players think that this kind of game is really good for the human brain. Then, let them form word-of-mouth publicity.

Because, compared to a manufacturer who says our game is fun, and a player who says that our game is fun. Most people, still believe in the latter.

Because, the latter is less stakesome. Moreover, they are all people who get along with them day and night. They only recommend the game because it's fun.

The most important thing is that the new console of Chiba Games actually uses wireless communication technology. It also integrates its own chat software. In other words, the game "Brain Exercise" will have a ranking in the communication software, how many others rank, how many you rank. It's all clear to see.

The meaning of this is to create a sense of competition among these players. Everyone else can do it, why can't I? Thus spending more effort in the game.

On the other hand, it is to increase the user's viscosity to the game console. And when they found out, uh, this thing is really good for chatting. They'll be playing the machine for a long time, and they'll have more opportunities to buy new games.

It's not just playing a game because it sells a machine. Enough of playing, the game console goes to eat ashes.

The effect of this is obvious, although a wireless router is still relatively expensive at the moment. Of course, in order to match the practice of Chiba games.

The wireless router developed by Titanium Optics Technology adopts its own standards, and the price is also very cheap, and the most important thing is that the performance is passable.

Titanium Light Technology does this, although it is said that it will not make much money in the short term. However, if you can really use your own standards, in the field of wireless routers, you will become a person who counts. It's not easy to figure out how much money you want to make.

Not to mention anything else, it's like the handheld of Chiba Games, in fact, every single one, you have to pay royalties to Titanium Technology.

So, if enough of this technology is used, the scope of this standard is large enough. Then, the latecomers have to go according to this standard.

Because, if they take a new path, they will have to pay a bigger price and pay more money.

But in other words, it is not easy to promote.

Therefore, Titanium Light Technology has done such a thing. Titanium Optics Technology not only provides home users with a fool-operated wireless router, but also provides solutions for families.

They also offer solutions for enterprise-level users.

From enterprise-level wireless routers to the transformation of each machine, the whole set of solutions can be said to be very cheap. You know, sometimes laying lines is a very troublesome thing. Especially if you're adding a new computer.

In an office, what used to look good made people feel very bad because of the messy network cables.

The most important thing is that if the machine moves a position, the wiring has to be rebuilt.

The use of wireless networks can be said to be very convenient for these people. As long as there is a backbone network, it is sufficient. Multiple enterprise-class routers are cross-covered. The entire office area can be covered with this network. As a result, the machine can move wherever it wants.

What's more, Titan Technology also provides an in-house portable communication device. More convenient than an internal line phone and more private than a radio conversation.

And, most importantly, with the use of new battery technology, this communication machine can be recharged once a day. Moreover, the weight is only about one-third of that of traditional walkie-talkies.

This is the result of Chiba Games' huge investment in research and development over the years. At this time, the seeds that were planted before have begun to bear fruit, and it is time to harvest.

In the eyes of outsiders, it is the time for the technological strength of Chiba Games and Chiba Games-related companies to begin to grow rapidly.

The current Chiba game, although the number of employees in the world is still small. However, there are more than 50 laboratories in the world where Chiba Games are named.

These fifty are not the kind of stall laboratories that are incapable. They are all very capable.

And with the maintenance of Chiba Games' financial resources, they can see a research room, research a project they are interested in, and directly acquire the company.

Then, if there are any technical problems in this laboratory, the Chiba Game Headquarters will arrange for the most powerful employees in this area to assist in the development.

Sometimes, people from these small companies say that Chiba Games knows more about their technology than they do. The puzzles that often seem difficult to solve in their eyes are as simple as a hot knife cutting cream on the Chiba game side.

They really admired the strength of Chiba Games. At the same time, some old companies have also begun to be wary of Chiba games. (To be continued.) )