Chapter 93 Infringement

Since Lin Yan told Haruka Kishimoto that he was going to hold a "video game player conference", Haruka Kishimoto began to lead many of his younger brothers in a hurry, contacting various manufacturers to start preparations.

These current arcade manufacturers, regardless of whether their games are popular or not, are all very arrogant, and some of them don't look down on Haruka Kishimoto, a team that makes video game magazines.

After all, for them, the current video game arcade machine is not worried about selling, and they can sell as much as they produce, and they don't need media publicity, so why should they give Haruka Kishimoto a good face.

Haruka Kishimoto also understands this truth, and she didn't play with children or girls, so she persuaded a video game arcade manufacturer who was as proud as a 28 girl to participate in this "video gamer" conference, which can be regarded as a success.

Actually, it's not to blame these manufacturers who produce video game arcades. Video games are an emerging industry, video game arcades are also a novelty, the visible market has not yet been divided, and they don't need to rely on magazines to promote themselves, so that more merchants can enter their game arcades, or game boards.

They, the factories that specialize in video game arcades, don't particularly care about the magazine "Game Pass". The major power plants and toy factories that were already eyeing each other came to Haruka Kishimoto and wanted to advertise.

Since Game Pass is a dedicated video game magazine, it's impossible for them to run an ad for plastic wrap. In fact, these red-eyed manufacturers have avoided the arcade market, which is difficult for them to enter, and instead directly targeted the field of home video game consoles.

The field of home game consoles, in the current time period, looks like an untrained virgin, or a pure white rabbit. It's cute, it's cute, with the industrial design strength of the home appliance giants, it's not a matter of minutes to design a video game home console.

Moreover, as long as you put something with electronic components at home, even if it is a household appliance, it is also within the scope of their business.

However, due to the short development time, they also encountered quite a few problems. One of the problems was that they couldn't completely cram the arcade machine into a small home console. Not because of technical capabilities, but because of funding.

If you think about it, the price of an arcade machine is 2,000 dollars, or 500,000 yen. Stuff this thing into a small box and say to the cool players who play in the arcade hall, come and buy it, come and buy it, buy our machine that can fit the arcade game perfectly, but only one game, and it's strange that they will buy it.

500,000 yen, enough to play 5,000 times, 10 coins a day, enough to play for more than a year. Moreover, it is not a one-time expense, and players do not have anything to worry about.

Hardware designers are not stupid, and it is easy to figure out how to solve the problem that a machine is expensive and can only play one game.

It's as simple as taking out the read-only memory of the game and taking it out. It is made in the form of card machine separation. Isn't it a good way to get the best of both worlds?

In the end, home consoles that have been compromised on cost and performance are on the market.

Chiyo, a major toy manufacturer, has a wealth of experience in toy sales, and they understand the importance of advertising to their products. They were the first to advertise on GamePass. Haruka Kishimoto's magazine, in addition to the income from simply selling magazines, can be regarded as other income. Of course, if Lin Yan's investment in her can be regarded as income, then they would already have a huge amount of income.

Video games are inherently related to toys, so they understand what players need better than home appliance manufacturers.

Chiyo's home game console, although the picture is "touching", but it also sold a lot easily. In comparison, those home appliance manufacturers are more tragic.

Their tragedy is that they simply think of a home game console as a household appliance. I didn't think of the idea of changing the game at all, and their machine does claim to have more than a dozen games, but their approach is to change a game through a button to change the internal circuit of the machine, so that it changes slightly, and it is considered to be a game.

And, most outrageously. They don't have the concept of arrow keys at all. They launched home video game consoles, although there are also devices that can interact with humans. But it doesn't have a D-pad on it, and there is a knob on it.

By turning the knob, you can control the objects on the screen to change accordingly, although it actually feels okay, and there are no situations where you are completely unplayable. Moreover, the advantage of the knob over the D-pad is that it can react sensitively according to the angle of rotation. Although, the joystick of the arcade machine can also complete this amount of induction, which is not too unusual.

Chiyo, a major toy manufacturer, sells well for home electronic game consoles, but it's not all a happy event. The Chiyo home game console team, which had just finished opening the champagne and celebrating the party, ran into a big problem - let hell sue them!

Ren Hell can sue them, it's not that something is wrong with them somewhere else, it's that little handle is wrong. On their game console, for some reason, they did not use a joystick, or an analog joystick, but used the cross button that Gunpei Yokoi used on his game watch.

This cross key by Gunpei Yokoi is not an ordinary cross key, it is registered with an international patent. A big factory like Chiyo made the mistake of recklessness and recklessness and paid a heavy price.

They don't know how much money they make by selling a home console, but they have to pay Ren Hell a five-dollar license fee for the two controllers that use the D-pad. Ren Hell basically did nothing, and made millions of dollars for nothing.

Ren Hell's own home game console is still under development, and it can be seen that they are very calm and have no intention of being in a hurry.

In fact, they don't need to be in a hurry, the video game "Donkey Kong" is now a cash cow and a cash cow for them. In addition to the arcade machines that have been sold one after another, they can also receive authorization applications from various manufacturers. Specifically, this jumping villain in bib pants is very popular. As long as you know that even the shopping malls that produce silicone sleeves have been found, hoping to use red villains on the packaging, as well as the Donkey Kong icon, you will understand.

However, it is the same as Chiyo's experience in Japan. Ren Hell's hot copyright income is also very eye-catching. There is a film and television giant in the United States, called "Global Pictures", and they have made a special film. It is about the love between a man and a beast, and in the end, this beast went to the top of a high building to jerk off for the woman he loved.

That's right, the name of this film is called "King Kong", and the protagonist of "King Kong" is the gorilla that is too big to be good.

And "Donkey Kong" launched by Ren Hell, although the English name, has no similarity with "King Kong". However, they look too much alike. Global Pictures believes that Ren Hell has infringed their copyright, and demands that Ren Hell pay a whopping $50 million in damages, and demand that they share the copyright of "Donkey Kong" together.

This is absolutely unbearable for Ren Hell. However, although they scratched their ears and cheeks in a hurry, and hated Huanqiu Pictures to gnash their teeth, they had no way to refute it. Because, it's too similar, Minoru Arakawa, the supreme leader of Hell in North America, he himself doesn't know if the gorilla in the game "Donkey Kong" borrowed King Kong from "King Kong" in the creation process.

In fact, his heart is almost sure that "plagiarism and infringement" can be obtained. As a teenager born and raised in Japan, he grew up to study in the United States and Canada, he knows very well that those people in his home country know their "plagiarism" skills very well.

Of course, he did not "plagiarize" in vain, this kind of thing cannot be avoided, and it is a great weapon for a backward country to quickly follow the footsteps of advanced countries.

But, but yes. It's okay to do this in your own country, or if you don't get caught. It would be terrible to be caught this time.

Just when he wanted to typeset and pay such a large amount of compensation and share the copyright. An American lawyer they hired filed an objection. It is completely vexatious to say that Global Pictures is completely vexatious, and Ren Hell's "Donkey Kong" does not involve the infringing "King Kong" movie at all.

Even, Donkey Kong in "Donkey Kong" and King Kong in "King Kong" are not the same species.

Rotten capitalism always rots from within. The excellent lawyers trained by this big capitalist country are loyal to their employers and stab local companies.

The subjective judgment that it is not a species certainly cannot be used as the basis for a court decision. But this lawyer's hand is more than this, Universal Pictures' "King Kong" is actually a novel adaptation of the movie, which is adapted from "King Kong".

The copyright period of a literary and artistic work is 20 years, and this "King Kong" novel has been more than 20 years. It's like anyone in this world can shoot a movie of Shakespeare's works without spending a penny of copyright fees, and it is a truth to act in his plays.

Global Pictures' "King Kong" is a derivative of the novel "King Kong", and Ren Hell's game "Donkey Kong" is also a derivative of the novel "King Kong". Therefore, Ren Hell's video game "Donkey Kong" did not infringe on the film "King Kong" of Universal Pictures.

Huanqiu Pictures, which originally thought that it could share the profits for nothing, was dumbfounded, and I don't know if the directors of Huanqiu Pictures have scolded the lawyer hired by Hell for being a traitor.

However, at this point, they could not admit it. As a pillar of Hollywood, Global Pictures has an inviolable majesty.

It didn't take long for them to find a video game titled King Kong licensed by them and produced by Namon. They began to say that Ren Hell's "Donkey Kong" was plagiarized from "King Kong" by Nameng.

If you look at these two games, they are both modes of a bouncing villain who rescues the princess from the gorilla. There are even a few ladders in the game, and there are several levels that are exactly the same.

This American lawyer, who has made meritorious contributions to Ren Hell, was promoted to the chief lawyer of Ren Hell in North America in minutes. He read unhurriedly in the courtroom, a handwritten letter from Shigeru Miyamoto.

Shigeru Miyamoto swore in the letter that he had absolutely not plagiarized King Kong. Then, he took out the copyright registration and copyright patent of "Donkey Kong". took out another patent for "King Kong" in the Dream Palace. Compare the application time with each other. The results are clear at a glance.

It turned out that Huanqiu Pictures saw the fire of Ren Hell's "Donkey Kong", so they found the Dream Palace to develop a "King Kong" for "Donkey Kong".

In the end, Japanese companies prevailed over American companies. Huanqiu Pictures paid Ren Hell $5 million in copyright royalties, and "King Kong" produced by Namenggong could no longer be sold in the market because it was too much like Ren Hell's "Donkey Kong".

Huanqiu Pictures, which has always been a bully, suffered such a big loss as Ren Hell. The whole business is not good, it seems that it is a shame or something, they have never entered the video game industry from now on.

Even other companies, such as Cleaner & Cleaner, which produce daily chemical products, have entered the video game industry to pan for gold. Huanqiu Pictures has never stepped into this circle again.

Because of their face, they did not enter the video game market again. Thus dodging the collapse of the video game industry, unlike some companies, because of this incident, not only the video game division collapsed. Even the parent company was dragged bankrupt. It was dismembered by other American companies.

Since Japanese businessmen have clever brains, they will launch video game home consoles. Americans are not stupid, they can think of it. An eighteen-year-old American guy was in the garage with his friends and made a home game console. Their company is called Atari, and this console they launched is called Atari One Thousand Three.

The machine has 16 built-in tennis games, allowing players to experience the thrill of video game arcade at home. Their product sold well and quickly attracted investment.

While they were selling the Atari 13 that could not replace the cassette, they took the investment and began to develop a better picture display, and they could also replace the cassette and the Atari 2006.

At the same time, there were so many home video game consoles on sale in the United States that like the stars in the sky, it was impossible to know the name of each machine, and it was almost impossible to know how many home consoles were produced in total.

Compared to Japan's relatively safe market, the U.S. video game market is not something that can be described by a group of demons. (To be continued.) )