Chapter Ninety-Six: Elimination
Thanks to "Yahchenz" children's shoes, 1888 starting coins are rewarded.
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After the completion of "Simulation Game", I had a celebration banquet and a few days off, and it was time to make a new game.
However, this time, the plan prepared by Lin Yan was a little different.
For this game, the production cycle is also set for a relatively long time, about a year. One of the revolutionary things about this game is that it will be a true three-dimensional game. It is not the kind of false three-dimensional that uses various illusion techniques to make two-dimensional.
The production of this game, which marks the next generation of game consoles, has entered a mature stage. And this game is also the new work of the Mario series, the leading game series of Chiba Games.
is a brand new three-dimensional Mario series.
In fact, Lin Yan has a total of two Mario game solutions, both of which are used to demonstrate the three-dimensional performance of the new machine.
One is a real three-dimensional game, and the other is a more ingenious game with a bit of decryption elements.
Mario enters the two-dimensional world, only to discover that under the influence of space-time fragments, he can turn the entire world upside down. And this world is three-dimensional, there are four sides in total, and the player has to keep switching between these four sides to get Mario to get where he can't go.
In the end, the fifth game production department, chose the former. A full three-dimensional Mario world in the making.
However, there are many differences between 3D games and 2D games, not only in terms of production situation, but also in terms of method. So, at this stage, they haven't actually started making games, but they are starting to get familiar with game making tools.
Meantime. They also have to ask questions and get the development department. to perfect the game maker.
These game maker tools when samples of new consoles come out. But it will be handed over to the game manufacturers in the alliance. As a next-generation game development kit.
The main difference between this development kit and the current one is the 3D modeling.
The models and textures of 3D games are actually separated, and often the effect that comes out is not what the maker wants. However, the basic principle is like this, and what can be done?
However, this "Full 3D Mario" is a bit not so good. It's just that, it's not yet settled, and it's a very interesting game mode.
You know, the three-dimensional world has suddenly made the world on the TV screen much wider. Among them, there are many level design skills that also need to be rediscovered.
It's like a platforming game, you can't have a flat piece of land. If you have it, it will be boring.
In a 3D game, try not to have flat ground.
However, due to the limitations of the polygons, I wanted to make a slope. It's also a more difficult thing.
Lin Yan didn't bother with this, he is now in the research and development part, and the research and development personnel. Determine exactly what kind of gamepad to use.
You know, three-dimensional games. In addition to up, down, left and right, there are two more directions. Coupled with the problem of the game's perspective, a new kind of operating logic is required.
Lin Yan originally wanted to draw a picture directly and hand it over to the production department to make it. I thought about it but didn't do it, let them work hard and develop it themselves is the right way.
At the end of the day, it's good to say it yourself.
Three of the six handle prototypes used a joystick design, and one of them had a joystick in the middle, with an extra handle, giving it the shape of a trident.
Lin Yan looked at them one by one, and to be honest, he did a good job.
However, it is not enough.
Lin Yan saw that they had basically figured out their thoughts, and then said what he thought.
"In next-generation consoles, 3D gaming is bound to become the new mainstream. Everyone has also discovered that the original buttons, only press and release two states, can not well simulate the state of perspective conversion, so the use of the joystick, which can be based on the strength, judge the range of movement of the operation mode, but not enough.
Just like the two extra buttons on the top side of the super red and white machine, one on the left and one on the right, I hope to add another one on the left and right, which can detect the strength of the button, and the trigger-shaped button, these two buttons will be useful.
And the rocker, I don't think one is enough.
That's what I think.
On the left and right sides of the handle, there will be joysticks, either above or below the operation buttons. As we all know, the top is easy to operate. On new consoles, moving joysticks are definitely common, and shifting the camera is secondary, and the attack buttons are less useful.
Well, that's it.
The joystick on the left is placed above the button, and the joystick on the right is placed below the button.
The whole handle should not be completely flat like a red and white machine, which is not ergonomic at all. For example, the trident handle has the best curvature to fit the palm of your hand. Even if you play games for a long time, you won't get tired or deformed.
Another thing is that I want to add a few vibration motors to the handle, at least two, one on the left and one on the right.
I want them because, to improve the sense of immersion in the game.
Think about it, the character on the screen is injured on the left, the motor on the left side of the handle vibrates, the right side is damaged, and the motor on the right vibrates.
The more motors there are, the more attack directions can be mimicked by adjusting the vibration of different motors.
Okay, that's all I said, here's the sketch, keep up the good work, everybody. β
After speaking, Lin Yan put down the pen and paper and did not listen to their opinions. Just walked out. Maybe someone in it saw that the six handle models they worked so hard to make were all denied, and they were "talking nonsense" on their side, but they decided what the handle really wanted to use looked like, and felt very angry.
felt that Lin Yan was blindly commanding, but Lin Yan didn't care.
The gamepad he just drew on paper was the most mature solution for video games before they entered the virtual reality era.
And the controller of Microsoft's game box,Basically, there is no differenceγ
As for Sony's controller, because of the perennial decision to put the joystick under the handle, the operation becomes very inflexible, and it is easy for the handle to fall. has been criticized and complained.
However, people are determined and have character, but if they don't change, what can they do.
Lin Yan pretended a little in the R&D department, then returned to his office, and when he saw the employees of the fifth department, they were looking at the computer screen in a daze, looking at their sad faces, he smiled.
When you accept something new, it's always like that. When the industrial revolution was in large production, the textile workers would also smash the loom.
The employees of the fifth department, there was no rebellion, Lin Yan must be thankful.
Of course, this is just a joke, but, knowing the subtleties, you can see from the fifth part, when the picture revolution really happens, how many manufacturers will not be able to put down the two-dimensional, and will be eliminated. (To be continued.) )