Chapter 45 Readable Memory
Although the royalty system proposed by Lin Yan seems to be not demanding, it can be joined by a group. However, the system has landed and become a reality, and there are really few cats and dogs who have really decided to join the red and white machine camp. It's just that some smaller manufacturers, if you want to join, it's more difficult.
For example, Takahashi Toshiyuki and his company, but it cost almost all the company's cash to join the red and white machine camp.
The royalty system is not very demanding, but the millions of yen in royalties are a bit prohibitive.
Of course, this amount of money is nothing for those manufacturers who really have the strength. It's just that I don't know if those manufacturers have thoroughly researched the contract, and whether the pit is still behind.
Under the royalty system, these third-party manufacturers are not allowed to meddle in the hardware. In other words, all cassettes have to be burned by Chiba Games, and the price of the cassette depends on the mouth of Chiba Games. They say how much, it's as much. In addition, credit is not accepted and must be paid in full. During the period between the first payment and the actual cassette leaving the factory, no one can say how much the money can do and how much money it will make.
Just like a supermarket, the net profit is only about 5%, which is not a very profitable business. But why do so many people want to make a supermarket?
It is because of the supermarket, as a large buyer, that you can talk to the manufacturer and settle the payment once every few months. The daily turnover of the supermarket is cash flow. This cash, using the time before the settlement, to make some investments, is almost a common thing in all supermarkets.
Takahashi Toshiyuki's gang before Hayashi told Chiba Yuki to persuade third-party manufacturers to port their own games. I decided to transplant my own "Bird Knight" to the red and white machine.
"Bird Knight" is a game that is quite popular among arcade players. The reason why it is popular. It's not because it has many scenes and complex changes. It's because it's highly competitive. It can make two people fight in a video game.
Actually, at the beginning, Takahashi Toshiyuki and other people in the company. I didn't expect the game to become a hot seller because of this factor. It can be regarded as a mistake and touched a key quality of video games - the doorway of competitiveness.
Of course, on current terms. It's really on the road of competitiveness. It is also a difficult thing to enter the house. It takes all the practitioners to keep exploring, and finally find a game type that players can enjoy.
For example, in the era of arcades, the pinnacle of competitive games was fighting games. Of course, no one has thought of the idea of a fighting game yet.
Because, the hero of the game. A character that the player can manipulate. has just changed from "Super Mario", from a spaceship to a character.
In many third-party manufacturers, when porting games. Hayashi is working hard to make a soccer game. I'm working very hard, I'm working hard.
Ever since Space Invaders, there have been physics engines inside video games. So that the bullets in the game, or anything else, can run well according to certain rules.
In soccer games, it is more difficult to design a physics engine that works well. Even, it can be regarded as a rather difficult task.
Because. He didn't remember the solution to such a not-so-well-known game. He only has a little bit of groping and a little bit of trying.
However, there is a slight benefit to this.
It is the set of textbooks that he can follow and compile together with Little Fat Dun. It's time to write the game. Following the above process to make a game is actually not the most efficient process. However, it is one of the most widely applicable processes.
The reason is that it is not the most efficient. It's because, almost everyone, no matter what they do. They all have their own habits.
These habits may seem to people who don't know. It's awkward, and even if you try to imitate it, it will reduce your efficiency. At that time, it was indeed a very, very useful habit for the parties. It's possible that others don't say it, and he doesn't know that he has such a habit.
Lin Yan was in class during the day. Design the mosaic body shape of each team player. In his spare time, he perfected the algorithm of football. Make it as capable of being kicked away by those players as it can in the real world.
Five days later, Lin Yan had basically finished the preparations. Looking back, it seems that this game is not as complicated as he thought.
He made all the players, tall, short, fat and thin, the same. As for how to distinguish them. Just let the jerseys on them have different patterns. There are pure black, there are pure white, and there are black and white zebra stripes. There are pure green jerseys, black and green stripes, white and green stripes, and green clothes, black pants, green clothes and white pants.
Although, the game that comes out of this way, it seems, is not so exquisite. It's almost impossible to tell which player is which player.
Because, although there are some players, they all have a real public face.
The advantage of this is that it saves valuable memory. All players, all using a single player model. The color of the jersey is achieved by mobilizing the colors on the color palette.
All that's left is to turn what was written on paper into a program and burn it into a cassette.
The principle of the memory writer is also relatively simple.
For example, if the working voltage of a read-only memory is 4 volts, then its write voltage will generally be 16 volts.
The process of writing is also known as burning. The name is accurate, because this process is indeed a real physical process.
If, think of memory as a comb, a row of wires of the same length. The process of burning is to burn a specific wire in it, so that it can represent specific data.
Hayashi once asked Yuki Chiba if she had a way to get rewritable memory. If you can get it, you can save a lot of money by making a game and burning the cartridges.
Because, even if it's a code that has been checked many times. It's also possible that there are small bugs that no one notices. A small bug can cause the game to crash.
If you can modify the memory of the burned data, it will save a lot of time and material costs. You don't have to rewrite the whole text because of a mistake. If you slip your hand while writing, you're going to die. (To be continued.) )