Chapter 35: Worry

Lin Yan summed up his recent experience and wrote it into his diary.

The diary is getting thicker and thicker, and now it has the capacity of many copies.

Lin Yan sometimes looked back on himself and felt that if anyone could finish reading this, he would be invincible. The first record, in his opinion now, was written without the slightest coherence.

The dry words also reveal hard injuries from time to time. When he finished writing, Lin Yan read it several times by himself, but he didn't find this problem. Now I found out that I guess it has grown over the years.

Only with progress can we see the problem with what was in the past. It's like playing a fighting game, or any other competitive game.

People with a high level, looking at people with a low level, often have holes all over their bodies, and they are accurate by a dozen.

The current Lin Yan may be at a higher level than before. Of course, it may also be a hallucination, a fan of the authorities, and I can't find the problem when I just finished writing, but as time goes by, I can see it clearly when the distance is far away.

Of course, seeing the good and bad clearly is not necessarily the opposite relationship with whether what you write is excellent.

It's easy to look at flowers and it's hard to embroider, how can it be so easy, you can write a good article. Lin Yan has not undergone much writing training since he was a child, and he even struggled to write an essay when he was a child.

In fact, the experience of being a child has a great impact on a person. For example, in the recent trend of cinematic storytelling, which has become popular, the people who have emerged are undoubtedly people who have enjoyed watching movies since childhood.

Lin Yan once asked a few such talents, and they basically have a whole strong video tape at home, or all the cassettes in a video hall. Swipe them all.

Compared to these people, Lin Yan is in the production of cinematic games. There is no obvious advantage. Recently, Lin Yan has become more and more fond of being a director who almost doesn't care about any facts and only provides creative things. It's not the same kind of producer who needs to do everything.

Of course. The word director is still used to be used to describe supervision in Japan. The reason why the game supervised by Lin Yan still retains a relatively good quality.

This is because Lin Yan's proposal not only has an obvious personal style, but also has some practical factors of this era.

Of course, there are many high-quality games that are not supervised by Lin Yan now. It's better to say that from the core direction, it has been transformed into a campus-themed "Goddess Reincarnation Series".

There are also other small series.

Of course, these small series. It's basically a survival on the core players. Other than that, there aren't too many average players who enjoy these gloomy and gloomy games.

Therefore, it cannot be a national game series like "Dragon Quest" and "Final Fantasy".

Because, the main audience of these national game series is students, but also housewives.

Don't underestimate the spending power of these two groups, I don't know how many industries are prosperous, all of which are based on these two groups.

As the saying goes, there is also a saying that women and children have the best money.

One though has no financial means. But I can't control my own hands, one holds the power of the economy, but is bored at home, what do you need to relieve your boredom.

A game that becomes a national game. Almost all of them hold these two groups in their hands.

As for those office workers who are tired like dogs, they are not the most important group of players.

Of course. It's just a game that is popular in Japan, and it's often not that popular in Japan. Maybe it's booming in other markets.

It's like a game like "Street Fighter", which was tepid in Japan, and became popular abroad. It's also a relatively common thing.

Of course, fortunately, Chiba Games is now rich in money, and its own games are also the mainstream in the market. Otherwise, it will not be any game that will be released in multiple Chinese languages and released in multiple countries.

Perhaps, if the sales of Chiba games are really bad, they will shrink their strength and only release foreign language versions of games that they already know will be popular.

In doing so, of course, it will save a lot of costs, but it will also lose a lot of opportunities for flowers to bloom inside and outside the wall.

Although the overall corporate atmosphere in Japan is conservative, the good thing is that Chiba Games is a company based in Tokyo, not Kyoto.

This is because the conservative nature of Kyoto is that in Japan, which is dominated by conservative people, they are all civilized near and far.

Rather than researching new products and taking risks, companies in Kyoto prefer to keep large amounts of money in the bank and let money make money.

Although Chiba Games actually has a relatively large cash flow, the borrowing ratio is also relatively high. When the two are offset, there is almost no cash flow left.

A lot of this money is used for research and development. This is also what Lin Yan advocates. It is precisely because of the emphasis on technology that the current console of Chiba games still maintains the number one position in the world.

If you don't pay attention to technology, and take some swords and go to the side of the market, maybe this first throne will soon be eliminated.

The technical reserves of Chiba Games, in the eyes of other companies, can now be known for their profundity. Of course, for some reasons, these accumulated technologies may not be able to be used.

For example, Chiba Games has this two-dimensional game animation display technology, which makes the whole game look like a TV anime.

However, with the advent of the three-dimensional era, this two-dimensional animation technology has been eliminated.

Of course, with the advent of the three-dimensional era, the subdivision of work has become more and more delicate.

Even if they are in charge of painting, there are many differences.

Although Lin Yan is not in charge of specific affairs now, he still pays attention to these changes. Because, after all, as a game maker, you can't detach yourself from reality.

The consequences of detachment from reality are very serious, that is, they will be eliminated little by little.

Recently, I received a more favorable news. With the normalization of the gaming industry in third world countries.

Many local game manufacturers already have the idea of making their own games. For a while, all kinds of games were mailed to the Chiba game headquarters.

However, since these people have no experience in making games. So. The quality of most of the games is substandard in the eyes of Chiba Games.

But. This mode of mailing is not just a waste of money. Also a waste of time.

As a result, Chiba Game Headquarters decided to establish Mario Club branches in various third world countries. These departments do not exist as final review departments, but as preliminary review departments, first filtering the locally submitted games, and then transporting them to the Japanese headquarters by plane. Have the Mario Club at the headquarters in Japan audit.

After several months of training, the game production teams in these places have also produced some games with local characteristics. Among them, the most games are based on local myths and legends. It is also the most popular local production advantage among locals.

After all, compared to a group of established Japanese game production third parties, compared to their strong game production capabilities. Their game production ability is much worse.

Therefore, they want to make their games sell well. It is inevitable to find a unique way to find a path that is different from that of Japanese manufacturers.

In simple terms. It is to find their own core competitiveness and find something that Japanese manufacturers can't do.

The most obvious is the cultural difference.

Those Japanese manufacturers, no matter how good they are at making games, will not be like their natives. Then know and love your own myths and legends.

As a result, the manufacturers chose this path, and those players also paid for it. Mythical games have become the main profit source for these manufacturers.

Compared to the people of the United States of America, who are accustomed to being above other people, the game manufacturers of these third world countries. Or that the game makers are not so serious about resisting Chiba games. A system with a lot of rules.

Game moderation seems almost natural to them, not that they are highly conscious and understand that they will win and lose at the same time, if the quality of video games is generally poor, there will be players abandoning the market.

They just feel that after all, they are eating other people's food, so they must conform to other people's rules. In doing so, there is a reason for doing so. Just obey and enforce it.

In fact, some of the philosophies have changed in recent years. For example, India and Latin American countries, which have believed in the liberal economic theory propagated by the United States, have basically come to a standstill in their economies, and their development is extremely unfavorable.

On the contrary, the economies of East Asian countries, including Japan, South Korea, Taiwan, Singapore, and other places, which are dominated by powerful sectors, are beginning to take off.

This brings us to the fact that a free economy is basically a joke, and that a country with a strong dominant force can thrive.

Of course, it is not wrong for those countries to choose free economies, because the United States and the old European countries are so rich.

However, they obviously got one thing wrong, and that is whether the sun rises because the rooster crows, or because the sun rises, the rooster crows.

The United States and European countries are so developed because of their systems, or because they have a strong foundation, that they show the superiority of their systems.

During the first industrial revolution in Britain, the average life expectancy of those workers was only three months of consumables. It is not the right thing to do in the first place to watch the thief eat and not watch the thief be beaten, and to regard correlation as cause and effect.

With the release of countries' own video games, many people who became rich because of video games soon emerged. Just like the Japanese manufacturers who first entered the Chiba game system, gritted their teeth and persevered, and received huge returns, they played an exemplary role, and countless manufacturers began to seek channels to enter the Chiba game system.

For a while, a variety of game projects were launched, and game consoles that had been eliminated in mainstream markets such as the United States and Japan burst out with vitality again.

Of course, so many trivial things prevailed. There is such a thing as pulling relations, and there is such a thing in every country.

Chiba Games can't veto this conventional attitude, but it can't give up on the quality standards of games and lose credibility.

So, the way to deal with it is to give those who are looking for a relationship, some ways to change the game, and tell them some tricks.

Although such behavior is also unfair, what is truly fair in this world?

If anything, it is unfair to be born with a human being.

The information they have come into contact with is different, the world they have seen is different, and some people will say why they don't eat minced meat, and why the poor are so poor is not because they are lazy. And some people just want to live and see the sun tomorrow. In order to survive, there is simply no opportunity to think.

Lin Yan has always felt that he belongs to that kind of lucky person, to that kind of very lucky person.

Otherwise, he would have starved to death a long time ago, and would have died a long time ago because of various accidents. If he can live, he is content, and the occasional complaint is just a small wave in his life. It's not the main theme of his life.

Even if it is a game he supervises and produces, the publicity is the main theme of some positive energy. And, for some reason, the games he makes often have a sense of atmosphere that other Japanese producers can't match.

That is to say, it is more imposing, and it is less petty.

Hayashi sometimes thinks it's also very interesting, perhaps, these Japanese game producers have lived in small streets and small houses since they were children, so their vision has become narrow.

This kind of small but delicate feeling, Lin Yan can't learn no matter how he learns.

Another example is the game and movie lighting works in the United States, whether the world is rough or not, on the whole, it can show a sense of grandeur.

Lin Yan once had an illusion that any kind of garbage script would become a Hollywood blockbuster under the assembly line of the American film industry.

And the same theme, when it comes to Japan, is often arranged as a special film, or a variety of other bizarre film and television programs.

This is the difference between countries and countries, cultures and cultures.

Indifferently, with the development of globalization, cultures are also blending and influencing each other. Even the pure red neck of the United States will like to play the beautiful girl game produced in Japan, from a big man who only knows violence and blood, to a house that likes to hug Japanese high school girls and lick non-stop.

Of course, whether this change is good or bad depends on the benevolent and the wise.

Japan's economic prosperity in recent years has indeed made them a major cultural exporter in the world, and even rivals the United States in some fields, and even surpasses the United States.

The video game industry, for example, is a clear example of this.

Even those manufacturers who have passed the Chiba Games audit have relatively marginal game sales in the United States. Not to mention, the PC game market is several orders of magnitude smaller than the home game console market.

Although, in that game market, there are more European and American manufacturers. However, Japanese manufacturers, who have just stepped into a toe, occupy a large share.

Such a situation is very worrying for practitioners in the United States. (To be continued.) )