Chapter 34: Parallel Worlds

The attitude of these people who want to make a big news is nothing more than to show one thing, that is, they want to make money with this practice.

The author's conspiracy theories about video games soon gained widespread support among the masses. After all, it's not a big deal to watch the excitement. Everyone can have fun, so why not watch it.

It's like people in one country watching the election of leaders in another country. They will choose who they support according to their interests, and as for whether this leader can come to power, they don't care, because it has nothing to do with them.

The game made by Lin Yan actually played a great role in fueling the fire. After all, the main lord has come out. Of course, it's a little interesting.

However, after Hayashi made this game. This matter is not as serious as it used to be. It turned into a collective carnival of video gamers.

Lin Yan is very happy to see such an atmosphere appear, but because Chiba Games has too strict control over game copyrights. So,A lot of interesting fanworks,Can't be made into a game to show it.。

Therefore, there are many people who write books like "Dark Mario" and put them on the forum for people in Chiba games to see, and then petition collectively.

Of course, some of them are actually disgusted by the copyright control mechanism of Chiba Games. Because, they think that games are just a means of sharing fun, and such strict control of copyright is not artificially creating barriers to happiness?

Naturally, similar things have been discussed within the Chiba game.,Not enough.,The argument of the final collective decision.。 However, it is still necessary to exercise the game copyright strategy that is now relatively banned.

Because, any big entertainment company in the world actually has a very tight control over its own copyright. Because, only by turning it into a product in your own hands can you make money. And if you let it go.,There's a lot of fanwork.。 Although it seems to be prosperous, but, to some extent, it greatly reduces the attention of orthodox works, distracts attention, and reduces the company's revenue.

If the company does not have enough economic strength to carry out follow-up construction of their products, then the company will not be able to operate for too long.

It is precisely because of this survivor path that it seems that those century-old entertainment stores are using this method. Thus stirring up the rebellious mentality of some people.

For example, in the Japanese doujin world, there are two self-created doujin series, which are popular with the majority of doujin fans. One is the "Touhou" series inherited from the vertical version of shooting, and the other is a game series similar to an electronic novel, focusing on the plot and telling a group of magicians, summoning heroes, and competing for the Holy Grail.

These two series, in terms of popularity, are actually not comparable. However, later, one of the two series reached a peak, while the other was relatively less popular.

"Oriental", which insists on non-commercialization, and launches an animated film that relies entirely on feelings, "Dream Summer Town" is known as the Olympic fan.

What is the Olympic fan, it is a program that only takes four years to produce one episode.

Although, the animation of the entire series, from animation to voice actors, can be said to be at the first-line level. However, because there is no commercial operation, and the accumulation of sufficient broadcast effect.

In fact, this animation, along with its copyright matrix, is a kind of appearance that has not become popular.

Of course, the other work, in fact, the future is not very bright. Why? Because, since you are on the road of commercialization, it is like getting on a carriage that will never stop.

Regardless of whether the series can produce meaningful content or not, as long as it can generate commercial benefits, then it will continue to be produced.

The consequence of this is that works after the middle stage of commercialization often lack the key point of the appeal of the work itself.

If this continues, it may not be a few years before all the creators' stuff is hollowed out. And those who like this series have also been run away by inferior content. This series of works will sink into the quagmire of history.

Perhaps, the name left in the end will not be too good.

Of course, no matter what, this series has been a hit, hasn't it?

It's better than another work that has always been in a niche circle.

In fact, the game of Chiba Games also has such a process of creative exhaustion. Because, no matter what game mode, there is a day when you will explore all the elements.

Chiba Games' approach to a game series is, on the one hand, to develop other gameplay for this very popular game copyright.

For example, "Super Mario Bros." can extend "Mario Kart" to a very good work. Then, we adjusted the pace of the series genre that had made it famous, so that players didn't get bored with the entire copyright because there were too many games in one genre.

Of course, if you're always a main character, then this game, in fact, to some extent, can also cause fatigue among players.

So, it becomes imperative to move into a new role.

For example, at first, there was only Mario, but later there was Luigi, who was dressed like Mario and wore a green hat, and Princess Bichi, who was always taken away by Kuba. Even mushrooms, mount dinosaurs, and villains become playable characters.

And Chiba Game explains why Mario is still robbing the princess with Koopa here, and he can happily play kart with Koopa there. The way of interpretation is very violent, with only four words - parallel world.

That's right, it's explained in terms of parallel worlds. After all, this concept has been widely accepted through film and television novels.

There are countless worlds, and there are countless Mario. Life is different in every world of Mario. Some are racing every day, some are saving princesses every day, and some may have become dentists.

Although this explanation is a bit far-fetched, it is still sought after by many people. After all, such a setting is in the future. It's better than the kind of thing that forces a world, and then, every time a new work is launched, you have to eat the setting of the old work.

Of course, this setting is also very suitable for creating fanart. However, the Chiba game is not open, and creative players are helpless.

Therefore, books like "Dark Mario" or "Dark Mario", according to the same creators, take place in a parallel world.

In a parallel world, the biggest villain is Mario, who creates all kinds of crises just to make people think he is a hero and satisfy his desire for fame.

Behind everything, there is Mario. Mario is a big villain, a big villain.

Such a setting, although it is not very novel and interesting. However, it is also eye-catching enough.

After all, it's a subject that's in line with the current buzz.

The number of petitioners is growing. If one or two players can be ignored in Chiba Games, then thousands of players gathered together are not something that Chiba Games can ignore.

So,Chiba Games discussed the book of "Dark Mario".,I think I can actually try it.。 You must know that the image of Mario, Mr. Yes, has actually been disliked and tired of by many players.

Otherwise, there would not be an image like Sonic's fire. The video game league is unlikely to have any illusions because of this.

However, Sonic was popular for a while. However, because of the limitations of the creators. Only make the kind of side-scrolling games that are fast and look cool.

So, the image of this game, albeit still quite attractive. However, after a certain period of time, it was slowly lost.

Even if the producer was changed later, he wanted to revive the series. It's a pity, because the main focus is only on the sense of speed, even if it changes from two-dimensional to three-dimensional, like a roller coaster, it still hasn't become popular again.

This is a very normal thing, but the people of the video game league may not have a normal understanding. Therefore, for this game series, there is more resentment.

And Sonic, the agile and fast hedgehog, with one new work after another, although it is still cool, it is getting more and more difficult.

Don't say anything else. There is a game about the sense of speed, and Lin Yan has not launched one for Mario recently. It's the "Temple Run" on the phone that shows the superiority of the phone's gravity induction.

Mario in it is not happy to run away.

If you say, why did the Sonic series end up silent. In fact, it's not that the initial selection of materials is bad. Or is it because of the limitations of the producer himself, who does not have the ability to discover new continents.

Of course, this is also the urine of most game makers. After all, in this world, everyone has their own set of inherent ideas and three views.

It's not that easy to change. Therefore, no matter what everyone does, they actually have their own style.

If the style is popular, they can become famous characters. If, unpopular, or even ostracized, then they are losers.

Perhaps in the traditional industry, if a person is popular, he will be popular forever. However, this is not the case in video games and in this industry.

The development of this industry is really too fast. I have seen the so-called traditional industries from afar. Perhaps, those traditional industries, at the beginning of their establishment, this had such an impassioned time. However, after that period of time, there was not much fluctuation.

Although, in the eyes of industry insiders, the entire industry is still constantly changing.

Again, it's a matter of perspective. For example, in the automotive industry, starting with the use of internal combustion engines, it can be said that there has not been much change. However, whether it is in terms of the type of clutch, or safety performance, etc. It's all about change.

Although, in a short period of time, the change is only a little bit. However, as long as the time span is extended, then the whole thing seems to change a lot.

Ordinary employees in the automotive industry, even if they look at it from a micro perspective, feel that the industry has changed a lot, not because they have any physiological differences with humans outside the industry.

Rather, it's because they're too close to the thing, and they're too obvious about the subtleties. As a result, it feels like the entire industry is also changing dramatically.

Of course, the changes in the automotive industry, in many cases, are not driven by the automotive industry itself. It's that in this world, there are better materials, better technology.

If it is still made according to the old technology, no one will buy it, and it will be forced to upgrade. In fact, it is the most ideal state in the imagination of car manufacturers.

It's not that car technology has to be constantly updated, it's best that a model of car, I can sell it for a hundred years, or even longer, without changing the slightest bit.

They have such an idea, in fact, it is also very simple.

Because, with the progress of materials and technology, the cost is getting lower and lower. In the final product, the profit of each unit is very likely to reach the profit of hundreds of units sold in the early stage.

This is actually the reason why China's coarse grain mobile phones can sell high-performance mobile phones at such a low price. They mainly play a time difference.

At the stage of losing money, they released it in limited quantities to hype up their phones. Then, when the price drops to the point where it can be profitable, it will ship in large quantities to make a profit.

Such a set of processes down, although the mobile phone is sold cheaply. But they're really not losing money.

Chiba game,Actually, it's such a routine.。 In order to strive for the maximum host performance within the acceptable range.

Chiba Games Many times, selling consoles is also selling at a loss. Of course, each one definitely doesn't pay too much.

This has become an industry practice. Even, it has become a moat for the video game industry.

Other manufacturers, if they want to enter the host market, then the first thing they think about is how much to lose. If, there are not so many resources to consume. Then it is natural to retreat.

Even if it is a big manufacturer like Micro Hard, what you end up eating is not necessarily a good fruit. In the end, they even wanted to cancel the video game business.

However, for various reasons, they were reluctant to cancel it. Seeing the way the micro hard struggled, those companies who were thinking about whether to enter the host field thought clearly.

Not only that, but the corpses of those companies that have participated in the console war before and also in the console war are actually warning the latecomers.

To a certain extent, this did stabilize Chiba Gaming's position as a leader on consoles. However, in the long run, it is not a good thing.

Because, if there is no relentless pursuer, you are a competitor to the death. It's easy to get your business into a state of slacking.

If this slackness continues, contradictions accumulate and erupt, then it will be a great thing. (To be continued.) )