Chapter Eighty-Six: Like a Dragon

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2004 was another year of lack of challenges for Chiba Games, and in such a year, Chiba Games' revenue did not increase or fall. This is because of Chiba Games' operational strategy for the year.

Due to the popularity of the Internet, Chiba Games has now also begun to engage in inventory management software.

For Chiba Games, what needs to be done now is no longer brutal expansion, but accurate inventory management to improve profits.

Lin Yan still doesn't know much about the company's operations. However, he is very supportive of inventory management. Because, he used to have a little knowledge of chicken soup popularization in this regard.

This software system of Chiba Games has actually been relatively mature many years ago. However, it cannot be promoted because the cost of computers and networks is too high.

In 2004, this matter was solved very well, because, with the development of science and technology, the cost is getting lower and lower.

Although it is said that there is a certain amount of dù, there is still a phenomenon of concealment. However, Chiba Games can find the corresponding store by the number of the guò activation machine qì. I think about the distribution situation after that.

It's useless to watch the cat get tired, so the stores have also begun to cooperate.

And, because Chiba Games has a very versatile system, it's free for those companies to use. Using excellent mathematical algorithms, they optimized their inventory, so that their profits were improved by a certain amount. So, they also began to have a good impression of Chiba games.

After all, using other people's software for free increases profits. The so-called cannibalism has short hands and short mouths, isn't that the case.

Seem...... There's a little bit wrong. But what's the problem?

You know, the world's largest enterprise software provider, Turtle Bone, their enterprise-level solutions, but expensive.

Of course. Chiba Games also didn't want to develop this business, after all, the profit margin was not very high, and the competition was fierce. Moreover, it is already a very completely developed market, and it does not make much sense to open up.

Chiba Games actually doesn't want to expand too much business right now. Because their ability is also at that level. It is not easy to be at the top of the industry in the game field.

If you want to achieve good results in other fields, you will definitely be distracted by a lot of energy.

Lin Yan is not very in charge of things now. Because, he hasn't written a plan for a long time. And the planned games are also in the making.

In fact, the system of Chiba games has also undergone certain changes over the years. For example, from the beginning to the end of the game development process. A fixed number of development teams. It's a lot more resilient now.

Moreover, although it is said that the various departments are still in competition for a certain extent, after such a long time, they will often have some personnel secondments.

Because, a certain person has a specialty in a certain aspect and is difficult to replace, so when making zuò type games, these people will inevitably be used.

This is also a very normal thing, actually. After a person is thirty years old, his own characteristics have been solidified, and his learning ability is much worse.

So. The game people in ancient times have basically retreated, two, three, four, and five lines.

Lin Yan is the only one left, but in fact, Lin Yan himself is no different from them. In fact, like these people, he is also solidified.

But. His solidification is a matter of "last life".

Others were solidified in the 80s and 90s of the 20th century, but Lin Yan was solidified in the 21st century.

For so many years before, for him, it was just a continuation of the path of many years ago, and he walked it again. Nothing surprising happened.

The case of Qiē was re-entered by the script in the memory, and there was no situation outside the script.

Therefore, although he has experienced some ups and downs, Lin Yan still achieved the top position in this industry.

And, in the process, he found his own position. Otherwise, Lin Yan knew that if he chose to be the boss, no matter how good and fun he made his own game, no matter how good it was.

You can't escape the fate of being bought or going bankrupt. This is completely predictable. Because, when it comes to running a business, he has almost zero experience in his previous years.

This is always the most rational choice.

Actually, Lin Yan has taken a break for a while now, and he is no longer playing video games for the sake of playing video games. He has a love for playing video games.

The three-dimensional game of 04 years, although in Lin Yan's eyes, the picture can be described as scum quality. However, the playability is not bad.

In fact, people who have not been baptized by the game of the future. It's already very satisfying to the current picture quality.

These people often have such an impression.,I think the game picture of the year was also very good.,It's very real.,It's beautiful.。

However, when they really play the games they used to play, they will sigh that the original human brain replenishment ability is so powerful.

I don't know how many people have played a game called "Violence-Force-Motorcycle", in fact, there are many people who think that the graphics of this game are not bad when they play violent motorcycles.

But if they were to look back now, they would see. Damn, this is a good picture, this ...... It's a wriggling mosaic. If you don't have a lot of brain supplementation, you really can't play this game.

In fact, when Lin Yan played "Violent Motorcycle", he felt that the picture of this game was actually a bit like the physical examination, checking whether it was color blind and whether it was a small board with weak color.

Of course, unlike those little boards, this is a small board that can be constantly changed.

In fact, there are many places worth visiting in Japan. Hayashi had already played with Chiba, as well as Mayu by the river, and decided to go through the railway route again.

Of course, it is a small probability time to be able to travel smoothly.

Now Chiba Yuki is the core of Chiba Games' operations, Hayashi Hiko is the core of Chiba Games' game system, and Mayu Riverside, because of his supernatural and changeable painting style. It's already the art core of Chiba games.

Three people in three different areas. It can be said that it is the core responsibility of the Chiba game. It's really crazy for three people like this to want to go out on a trip together.

Of course, this is also the time to put Chiba's game to the test. In fact. Whether an enterprise will become a century-old store is the most important point is whether the company relies on the system to get to where it is today, or whether it relies on people to get to where it is today.

People will pass away eventually. However, the system is almost immortal, as long as the corresponding system changes are made according to the actual situation. Don't engage in any ancestral law, immutable mentally retarded things. Basically, it can be done a lot of time to ensure that this enterprise continues to operate for a long time.

And the achievements of Chiba Games today are actually due to people. Although it is said that now Chiba Yuki and Hayashi are still in the prime of life. But if the system is not established and the path dependence on people is formed, then this company. It can be said that there is almost no future.

Therefore, Chiba Yuki also said that this was a harsh test. Test whether Chiba games live up to the standards they requested.

In fact, even the trip of the three people of Yuki Chiba is already very secret. All who know have signed a non-disclosure agreement.

Because of the corporate culture that Chiba gamers have precipitated for more than ten years, no one wants to break the news in the media.

Although the income obtained from the revelation is very objective, Chiba Yuki is indeed the company they have worked for all their lives.

If it's just right in the Chiba game, nothing happens, and the Chiba game is very user-friendly. The treatment is also very good.

However, if you violate the rules of Chiba games, don't say that Chiba games can't tolerate you, it's the entire game world. I can't hold you anymore.

Even the video game alliance, which is the most disagreeable with Chiba Games, does not recruit "talents" who have been dismissed by Chiba Games for this reason.

This behavior of Chiba Games is also recognized in the industry. No one found it harsh. In fact, Japan has always had a lot of remnants.

Therefore. For this kind of patriarchal thing, even the people who are managed feel that it is normal, and no one likes people who have backbones in them.

Even, it has also formed a credit standard for industry practitioners in the industry. A non-governmental organization, the Game Human Ethics Committee, was established.

In fact, many industry standards in Japan are established by private organizations.

In some countries, this is unimaginable, because it is tantamount to splitting the power of the government. But something that is really possible in this way.

After all, there are even those in Japan who feel that there is no difference between a dynamic social organization and a government. Everyone collects protection money and maintains world peace, isn't this the same?

In fact, this is the lack of legitimacy of the Japanese authorities for their own governance.

Even, the video game league has launched a Japanese version of "Grand Theft Auto". The background of this game is the eighties of the last century, when the Japanese economy was at its hottest, and it was also the most "glorious" moment of the video game league.

After all, at that time, the video game league was the number one in the video game industry, and the games launched became popular one after another.

In fact, some of the old people in the video game league now, while nostalgic for that era, also began to miss Lin Yan.

Of course, Lin Yan didn't like that company very much.

However, there is one thing that Lin Yan has always been curious about, that is, why the persimmon family, as a dynamic social organization with a long history, did not find trouble for itself.

Is it because they are harmless to humans and animals? That's not going to happen, when Lin Yan was playing "Like a Dragon" that they made out of Zuò, he obviously saw a lot of plots such as cutting off fingers.

In fact, in Japan's dynamic social organization, when it comes to chopping fingers, they start cutting fingers one by one. Starting with the first knuckle of the little thumb, one finger can be cut three times, and one hand can be cut nine times.

Some people say, "Something is wrong with you, you can cut it fourteen times."

Nine times yes, because when they cut off their fingers, they leave their thumbs and index fingers, and they do it because they want to say that they don't want human lives.

They mean to live, to leave the thumb and index finger, so that people can hold the bowl, and to hold the chopsticks, which means that no one will starve to death.

Of course, whether or not you really starve to death is a topic worth digging into, but this is their rule.

The so-called extreme path is probably such a thing.

Since there are many senior practitioners of dynamic social organizations in the video game alliance, "Like a Dragon" is very real and the quality is obvious to all.

The reason why the sales volume barely exceeded one million is because their host ownership is really low.

However, at least 200,000 players are willing to buy their consoles for this game, which is already a good indication of the quality of this game.

Lin Yan actually likes to play this game, because this game is a game with a high connotation. He expressed many things from that era.

And Lin Yan did experience that era, so he still has a sense of substitution.

Lin Yan has always been right about things and not people, so he also recommended this game in the company

Of course, the shortcomings of this game are obvious.

It's just looking at the game's picture.,It's more clumsy.,As a masterpiece.,It's not up to this era.,The picture level that a first-class masterpiece should have.。

This illustrates the fact that the video game league has learned how to play games though. But the video game league has lost its technological edge.

Day after day, year after year, they are investing less and less in technology.

Arcade games have also begun to enter the dance machine, somatosensory game console, and other more ingenious and popular game console genres.

The reason why we don't develop that kind of high-end machine is that the cost of consciousness development is too low, but the threshold for playing is too high, and it is no longer suitable for most ordinary people to play.

If the public doesn't play, it means that it is difficult to recover the cost. So, they lose the point of doing so.

Because, the video game league makes games, not for the pursuit of technology, but for the pursuit of making money. Therefore, the dance machine, which seems to have a higher ability to attract attention, has become the darling of this era.

Of course, they still have a lot of ability in music games.

One of the hardest things to do in music games is the sense of percussion. Without the accumulation of responsive skills, it is simply impossible to make a good sense of rhythm and percussion.

The Video Game League has also gone through the accumulation of one music game after another to achieve its current level.

However, the music game they launched on home consoles is obviously not as attractive as "Like a Dragon".

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