Chapter 37: Japanese Animators
In Taoyuan County, Taiwan, five young people in a warehouse with red eyes, like five rabbits, had an expression of excitement that could hardly be his.
"It worked! It worked! ”
"It worked!"
Several people high-fived in celebration, and the sound of high-fives was so loud that Uncle Matsuo, who was sitting at the door of the warehouse eating watermelon, was startled.
Uncle Matsuo turned his head, looked at the nervous guys, shook his head, and continued to nibble on his watermelon. He muttered something vaguely, "It's good to be young." "Kind of words.
Ishida looked at the game running on the screen and said excitedly, "It's finally a success, our first original video game." ”
"Yes, it's not easy...... Ke Mingxiong said as he looked at the picture on the screen.
These days, they have had a hard time. They first imitated "Space Invaders" and wrote their own programs to reproduce a "Space Invaders".
After recreating Space Invaders, they began to work on Pac-Man and Tank Wars, following Ishida's description of how many hands he had passed.
After eliminating the gameplay loopholes of their five-player versions of Pac-Man and Tank Wars. They started thinking about making a game themselves.
Eventually, Ma Congyuan had a good idea. He called his idea "Arkanoid." At the bottom of the screen, there is a small board that can be controlled by the player, it can catch a small ball, and this small ball can attack the bricks at the top of the screen, and when the bricks are eliminated by the small ball, you can clear the level.
After he came up with the idea for the game, it was unanimously approved. Then, they set out to overcome the puzzle of the ball's trajectory in the game "Arkanoid".
It's not difficult to say, these guys who are proficient in software and hardware have made these things clear in a few hours. After making the game, it went through a long trial and verification. A fresh Arkanoid game is officially out.
"Can we put this game on the market?" Ke Mingxiong asked.
Their employer's agent, Ishida said, "You can go public and have a look." ”
As for "Pac-Man" and "Tank Wars", which they made based on the tiger and cat. They didn't mean to sell it.
Because, no matter how sloppy the researcher is, in the spiritual world, he still has some spiritual cleanliness. This kind of game that plagiarizes other people's ideas. They can research and produce it as a technical need, but they don't take it out to make money.
In this way, under the rapid work efficiency of these people, a few days later, such a new machine was placed outside the Phantom Theater.
As the child of an employee of the video game arcade department of the Phantom Cinema, he was the first person in the Phantom Cinema to play the game "Arkanoid".
He manipulated this small board that could only move left and right in the same way as the spaceship in "Space Invaders", and began to catch the ball.
The ball bounced up again and again. Break the bricks above, and within a few minutes, the child has passed the first level.
Surrounded by a crowd of onlookers watching both the new machines and the children. When I saw a child playing for the first time, he cleared the level at once. It was both expected and a little surprising.
A child deserves to be a child, and no one in "Space Invaders" can defeat him. On this game that has just come out, it's all so powerful.
Nowadays, there are many players with "handicapped" who don't play the game by themselves. Instead, they took money and coins and let the children play. Because. Compared to the emergency operation that he dies from time to time.
The smooth operation of children should be more appreciative. Watching him play a game every day, I feel happy.
Children are also happy with such a model, because. He knows that games are such a thing, and if you play less in a day, the feel will be much worse.
Therefore, in order to be able to maintain a good condition every day and wait for the arrival of the challenger, he has to maintain a large amount of practice.
The child carefully studied "Arkanoid". He found that this game was not that difficult. Generally speaking, as long as you concentrate enough, it is not easy to miss the ball, resulting in death.
However, there are still some ways to play this game, and that is that the ball hits the bricks, and the combo can be calculated. In other words, as long as the ball does not land on the player's long bar and keeps eliminating blocks in the air, the higher its combo, the more points it will score.
Therefore, this game, although it is very simple to get started. It won't be so easy to die, and it won't be so easy to get the frustration of "it's not me playing the game, it's the game playing me".
It will not be inseparable from the gap between the low hand and the master. If Lin Yan sees this game, he will find that this game is particularly consistent with the concept he always muddles, "easy to use, difficult to master".
This is a rare talent.
In Japan, those who have started making games with enthusiasm have begun to calm down. After they saw Bomberman, they saw the review comments for every game they submitted. Gradually settled down.
Although the enthusiasm is still there, they have begun to think about how to start making a good game with their brains.
The effect of using the game to speak is really good, and although Bomberman will not be released to the public in the near future, this demo alone solves a lot of problems.
Shiraishi sometimes really thinks that if Lin Yan is not so lazy. Perhaps, with his talent, he can support a company by himself.
However, he was only thinking about it. Generally speaking, smart people are lazy, while stupid people are more diligent. There are not many smart and hardworking people in this world. Those who can do both of these things will probably not be low in achievement.
Therefore, although Bai Shi sighed there, he would not really go to that little leather whip and urge Lin Yan to keep coming out with new games. It is Lin Yan's freedom not to get out of the game, and if he is exchanged for conditions by him, it will be troublesome.
Shiraishi, who has already exchanged conditions once with Lin Yan, is looking for animation producers all over the world. In this day and age, animation is mainly handmade, so it is not so easy to find a company that has the strength and is willing to accept the animation work of Hayashihiko's "Digimon".
In this case, Shiraishi can only dig up a few original artists, then find an animation supervisor, and then find a few scripters in which place.
In the end, he scraped together and forced him to pull out an animation team. Lin Yan held the list of production personnel who could be regarded as a star-studded group, and felt that Baishi's ability was really strong.
I can find so many powerful Japanese anime. (To be continued.) )