Chapter 41 Articles Produced on Internet Forums
How to talk about books you've never read.
The author of this book is Pierre Baird, a professor of literature at the University of Paris and an expert in psychoanalysis.
As a professor of literature, Pierre Baird admits that he has read but not read all the literary masterpieces, such as the German writer Muzier's "The Man Without Personality" and Joyce's "Ulysses", and some books he has only heard others talk about, such as Dickens's "The Orphan of the Fog", and some books he has read but have forgotten: Freud's "Dream Interpretation"; There are also books he doesn't know about, such as Aristotle's Poetics.
He wanted to tell students that there was no shame in knowing only a little bit about a book but not reading it. Even the most cultured people have things they don't know. Many great intellectuals - Valéry, Montaigne, Wilde - often spoke of books they had not read, and they did not feel guilty about it. Parents and schools demand perfection from their children, but education is not about reading this or that book, but about knowing how to pick books and knowing where each book is.
Pierre Baird offers some useful tips: don't talk about the details. Put reason aside and let your subconscious express your personal relationship with the book. In other words, don't be intimidated by your ignorance, and don't worry about goofs. How to comment on a book you haven't read: "Put it in front of you, close your eyes and try your best to imagine what will interest you." Then write your own thoughts. How to discuss his book with the author: "Stick to only the generalizations, keep it ambiguous, and say how much you liked the book." ”
The Time article said: For us, perhaps it would be enough to say this: June 16, 1904 (it was Bloom Day for Joyce fans, or rather. It is the day of Ulysses), the scent of Madeleine (the cake that evokes the memory of the novelist Proust). Or George Eliot (remember, she's a woman).
Use this article as a model. There is a very smart person who wrote an article on the online forum of "Game Pass", "How to talk about games you have never played", which was published in Game Pass.
Hayashi sent this article to all the producers in Chiba games as an article about the characteristics of players in the new era and the new changes in the Internet era.
The article is well-organized, and the outline is divided into several steps.
One: How to choose the games not to play.
Second, the strategic choice of pretending to be forced.
Three: strategic preparation.
Fourth: strategy implementation.
Five: Tactical level.
Now let's start with "1. How to choose the games you don't play".
Games that are too popular can be left unplayed, especially those so-called masterpieces that have less than 1% of the players who have cleared the game. For example, "Demon Village". For example, "Stone Man", such as "The Cycle of Blood". But Contra doesn't play a past that's hard to say, and games like Mario, which have an approachable main city, can't be avoided.
If you have a strong love for a certain type of game, you have to make trade-offs, for example, if you play The King of Fighters, you certainly can't play Tekken.
You might think that Dendrobium would be at a disadvantage when the two factions clashed like this, but in fact, on the contrary, an Iron Fist player who has played The King of Fighters for a thousand hours will be under the heavy siege of Tekken players in the debate. The other party will duty you are half a bottle of vinegar. This is more serious than being completely innocent.
The best option is to adopt the policy of the previous leader of a certain country: no engagement, no compromise. Not negotiating.
As a supplement, the Iron Fisters can play Computer Fighters, and the King of Fighters can play Samurai Shodown. In the end, it was decided. "The company has no talent in martial arts, and the fork that you blow into the sky is actually a piece of. On the contrary, I think the fork is a masterpiece that has been overlooked".
Advocates can be left unplayed, especially those who are known for spreading anti-intellectual views. For example, "Carrot Wars", of course, if you haven't played it at all, it's also very difficult.
The crux of this criterion is that the group not only needs to be extreme, but also needs to be isolated and can avoid Super Robot Wars, but although Hope causes us more pain, it cannot be avoided, otherwise the opponent will directly wipe out your entry status.
Too classic games can be left unplayed, such as Ocarina of Time, to show that you and the radical fans are at odds, otherwise your battles will be treated as internal factional struggles
But not playing Ocarina of Time doesn't mean not playing Cuckold, Golden Triangle, Masquerade, and Wind Waker are all better choices.
You can't play a game that is too ashes, but it's relative, and in view of the frequent wars, you must play if you don't play.
The defective products in the ashes mouth are actually more in line with the needs of the battle, we can play "Demon Summoner I", "Holy Sword III", so that the battle is raised to a higher level.
In fact, in the eyes of others, the players of Chasing Shin Miyaji are inferior to those who chase Kamazaki, although the former may be a real fan of Sakura Wars and the latter is just a beautiful girl game with a ghost in his heart.
Of course, after choosing this tactic, the pain index on both sides will also increase.
"Second, the strategic choice of pretending to be coerced."
Choosing a Stand:
"Generally speaking, praising a game will not be kicked out, so you can rest assured and boldly praise a game you haven't played, especially a niche game, to increase your connotation, and if necessary, you can read relevant magazine materials. But if you want to spray a game that you haven't played or haven't played carefully, there is a great danger of being bombed.
However, choosing to boast about a game because you don't understand it is not only a cowardice, but also a betrayal of the revolutionary-life-group
Even if you are the initiator of the post, in the process of complimenting, you will soon attract real fans of the game, and under their joint efforts, the post will quickly turn into a disgusting conspiracy, leaving the majority of netizens with nothing. In extreme cases, you may also attract a shameless game chef to accuse you of not shooting accurately, which is simply a loss to your wife and soldiers. Fundamentally, this is out of the way you took the risk to post in the first place.
Therefore, only spraying is the only option. Squirting can give you a chance to die and survive, while boasting only leads to the dark sewer behind the toilet.
"III. Strategic Preparations"
Go without saying. Needless to say, face a game where you're going to squirt. You have to put in 120 percent of your energy to prepare. Although spraying a game is often casual, and the occurrence of war is both sudden and intense, it is an iron law of military affairs not to fight an unprepared war, and it is necessary to prepare the information.
The games you want to spray are often the ones you have a certain feeling, but you must put aside the previous impression when looking up the information, because the first impression is often wrong.
Check out the highlights of the game's dedicated forums or online tirades.
The numbers and the explanation of the plot of the game system are completely negligible, because you can't intuitively know how a system will work. Take a look at the author's thoughts and general comments, subconsciously fans will not overturn their fixed opinions, so these feelings can become the basis for your arguments.
If you know that a certain Iron Dry fan will join the fight. You should definitely read his works, so that you can avoid making some major flaws in your arguments. Don't cite the enemy's point of view. The reason why the other person is famous is because he has a unique opinion about the game, and this opinion is often not fully understood by him. It is likely that when you start spraying, he already has a more mature idea, so that you are equivalent to actively running into the other party's trap and not being overborn.
Of course, if you're ready to play this game, I didn't say anything about the previous one. Because mentally you have been defeated.
"Fourth, strategy implementation."
Never go to a specialized forum to find a fight
The thematic forum is different from the general forum, in fact, the name of the thematic forum has the meaning of "providing a place for fans to communicate, and those who don't like it can not come in". Otherwise, why be independent? Moreover, fans of thematic forums may turn a blind eye to obvious shortcomings, or even become a taboo topic.
For example, the goddess. The worldview and system are alternative, is this a disadvantage or an advantage? The goddess will give you a different answer, and in this case, going in and opening a post is tantamount to killing yourself.
Opposite. When you go to the goddess of heavenly illusions, miracles can often happen.
Clarify the objectives of the battle. Strictly adhere to the strategic bottom line
One of the reasons why busy funds are difficult to deal with is debating skills. But more importantly, he has a good sense of strategic readiness.
Looking closely at the controversy of the busy fund, he basically prepared a set of logically well-reasoned and well-reasoned views before the battle, and no matter how you attacked, he always guarded the bottom line of this set of views. Often the opponents of the busy fund change a variety of views and ways of discourse to attack the busy fund, but the busy fund is always unmoved, obsessed with explaining that his point of view is not the same thing as yours, everyone has a misunderstanding of his explanation, this kung fu we can call Taijiquan. There is no need to debate the fist of the busy fund to already generate on its own, and the offense will only give the busy fund a better opportunity to elaborate on its views.
There are many people who are good at Tai Chi on the Internet, but the only one who has reached the realm of seamless is Mangjin. There is still no way to crack the two best moves of the busy fund, and you can only laugh at him but not step on him.
One, it's enough for me to be wonderful, even if the whole world doesn't think so.
Second, all I want to say is that these two are not the same thing, there is no need to compare them, even if the fork is good, there is no reason why the fork fork is bad, because the fork fork also has a fork fork solution
Of course, it is not to say that these two moves are invincible, because we can also deduce the conclusion that his opinion is worthless by stepping on himself, such as Xingwuhuo using this trick is the end. But it is really ineffective against this person who is busy with funds, he is good at arguing and has high skills, and he often praises his debate opponents, but he is useless to deal with him.
- Fish intestine sword
"V. Tactical Level"
Talking about routines
What is the routine? It's some of the established arguments that have been fought countless times. Do routines matter? The answer is: Yes, especially when you're a rookie. A lot of the discussion can be relegated directly to established routines, and it's especially important to familiarize yourself with some of the classic routines. When you rack your brains and think hard about countermeasures, the routine has already paved a broad road in front of you, what to say next, what the opponent will say next, or cycle, or infinite, you don't need to worry about it at all.
For example, the classic joystick vs. mouse and keyboard, he said that the sense of presence is strong, you just need to say that you turn around quickly. He says there is vibration, and you say that the positioning is accurate. He said that there are more directions than the joystick, and you say that the keyboard has a lot of keys. There are also a lot of topics that seem bigger and more scary. It can be easily controlled with routines. For example, European and American role-playing vs. Japanese-style role-playing, he said Kuroshima, you said "Dragon Quest" at the same time; When he says something different, you say the goddess Sharjah.
Empty city plan
When you are for some reason. When you have to say something about an unfamiliar game, don't think that the more general and vague the better. That's not right, go the other way around and downplay some of the tiniest details. Even if you haven't played Gader, you have to say "know that the Ehrenwick engine had a bug when the processing time stopped".
The words "...... know" can be something you stumble upon while browsing a forum, or you can make it up for five seconds, but preferably not by Yahoo. To a certain extent, no one will dare to contradict you.
Concentrate superior troops
It's just a tug of war on the opponent's arguments, it's ineffective, to knock down the opponent with one blow, you have to refute it directly from its arguments, if you can't completely refute its arguments, at least make its arguments muddy, and in the end he doesn't know what he wants to say, so that no matter how rich his arguments are, no matter how accurate the data is, he just supports something that even he doesn't understand, and directly becomes a data collector
The real battle is not those who are more than forty pages in the first battle, that can only mean that you have given the opponent enough opportunities to counterattack, and the person who will fight can make the opponent have nothing to say within five pages, of course, there is nothing to say, and if you lose it, you are still dead ducks, and such people have no value in fighting.
The Thunder Emperor's debate is very strong, his arguments are rigorous, and he is very good at grasping the logical loopholes and lack of arguments of his opponents
But the Terrible was too desperate for total victory. Never think about taking what is good, so sometimes you get caught in details, predictions, and quotes
To put it simply, after winning and losing, and becoming synonymous with war maniacs, it is difficult to live a normal username life in the forum
Of course, the Thunder Emperor doesn't care, but if the combat power is not as good as the Thunder Emperor, don't try it in the forums you frequent.
Leverage your strength
The guidelines only give you a general direction, and it is often not so simple when you have to fight. Someone is going to ask again.,Don't touch this game.,How can you spray it? More often than not, we can consider turning a spraying game into a spraying person. First of all. Don't take the initiative, because you're struggling on this topic. Waiting for more opportunities, the so-called saying too much will be lost, and no one speaking is completely rigorous. Especially those who like to talk at length, when no one is singing the opposite. When attacking, it is advisable to pick a small number of logical and semantic flaws. Don't choose topics that are too closely related to the content of the game, after all, you are at a loss. Don't choose too many attack points at the same time, either. One or two is preferred. A tirade about a lot of flaws can be found in a few rounds of back and forth on a topic. Repeated use, flexible and mobile. Because when spraying, the defender is often directly equal to the game itself, so spraying him and spraying the game are the same thing, and the curve sprays the country.
In the early stage, he never participated in the main polemics, but just took the time to come out and stab him, and everything was easy to do after he became familiar with his face.
Another important point is not to give your opponent a chance to speak clearly, do not take the initiative to ask him about a certain point of view, but for the mistakes between his views and arguments, you should unceremoniously use red letters to draw out and ridicule.
In addition, some debaters often like to do sentence-by-sentence rebuttals are actually very meaningless, a hundred false views and one essential wrong opinion are actually the same, which will damage the credibility of the other party, especially if you don't know the game, and you should be concise and shocking.
Recognized strengths are often the biggest blind spots.
Some of the game's recognized weaknesses tend to attract pretend-force people to try a hand,It turns out that this attack method is very retarded.,At least in terms of effect, it's not obvious.,The masters on the forum have practiced this set of kung fu from the beginning.,Everyone is familiar with the whole routine process.,The smart ones have long learned to avoid the heavy and light.。
Siege Wei to save Zhao
Kua can also be used as a tactical means to divert the subject, improve the image, and find allies in the process of spraying. Often mentioning some ancient games with recognized connotations but niche will make people who don't know the truth think that you have a high degree of connotation. For example, when talking about the design of the maze, you might as well talk about "Dawn Occupancy", and when spraying "Silent Hill" and "Resident Evil", you might as well praise "The Mysterious Island" and "The Seventh Visitor".
Ancient European and American games have a great advantage in this regard, because the popularity is very low, unlike Japanese games that are easy to revisit. And most people who have played it don't spray it, only a few simple reminiscences, which are often not as profound as those from wiki. If you want to show the temperament of an old bird, you only need to pick a few paragraphs from the English wiki and rewrite them into Japanese, and the best way to increase the momentum is always to increase the momentum. If the opponent does not respond properly, he may fall into a situation where he has nothing to say and has to start anew, and then he can be accused of changing the subject; Or fall into the routine of "Japanese vs. Europe and the United States", and at this time it has already won steadily. If you can attract the rice death or European and American youth of this game, you can appropriately use off-topic chat methods to make the other party unable to interject or appear unreasonable. Generally speaking, the worst can also make the other party dizzy, and in some aspects "seek consistency", even if it is good for one's own reputation.
Of course, it's best not to boast about too many games, such as Fallout, so as not to show timidity when you encounter half a bucket of water. In short, the core idea is to raise the threshold for discussion and reduce the connotation of the other party, even if the other party messes around and wins miserably, it usually outweighs the loss, and the public opinion guidance will be on your side in the future.
You need to have a sufficient amount of exchange hands to be selectively blind.
Otherwise, it is easy to be reversed by a veteran to succeed.
But sometimes deliberately ignoring a mentally retarded or impulsive player on the opposing side can be a compliment to your wisdom.
Vertical and horizontal
Unite all those who can unite, and appropriately give up some of their own views, so as to achieve the maximum support of public opinion......
Appropriately ignore remarks that are unfavorable to oneself, and sometimes Nakama, who holds the same opinion, speaks surprisingly......
Instead of convincing the opponent, it is better to convince the audience, and instead of defeating the enemy, it is better to find a few more thugs......
Properly incite the masses, properly label the opponents, but it is better to induce the thugs to do it, a pure virgin is better than a cousin who has exhausted all means, and the pro-guard is better than a stirring kiro
Moderate use of vest, to defeat the opponent, first of all, to understand the opponent, the way to understand the opponent is to imitate the opponent, the effect of the vest is to do the opponent's shortcomings and vulnerabilities infinitely magnified, expand the scope of the bull's-eye. The advantages of this are, first, to make public opinion think that the opponent who does not admit defeat abuses the vest, second, to expand the support of public opinion for the pure oneself, and third, to appropriately let the vest maliciously attack our side, so that public opinion can generate sympathy for oneself with high morals but being hoarsely screamed by the vicious dog.
Be sure to leave yourself a back road, don't break the boat, after all, you still have to live, leave a back road and one day you can fight back against your opponent......
Be sure to leave the opponent a way out, which may be used in the future to divert the attention of the masses and take the opportunity to leave the battlefield......
Be prepared to abandon allies when appropriate......
Of course, it is the most pleasant to occupy the building to see the war stickers, so there are often landlords who disappear after sending out the war stickers. (To be continued.) )