Chapter 25: Kaga Twilight IV

System! Or the system!

Chiba Yuki hates this kind of people who like to behave out of line, and hates them more than those who are passive and slacking off.

Because, people who are passive and derelict in their duties are often just delaying things, and this kind of people who like to go beyond the norm will destroy the operation of the entire company.

In Chiba's view, a well-functioning company is nothing more than someone doing everything, and everyone has something to do. You do someone else's thing and think you're doing something good. But I don't know how many times good intentions do bad things.

The things that are not mentioned are good or bad, what others have done and what others have done. Eating melon seeds and reading the newspaper with nothing to do?

In the end, it will lead to unclear authority of the department, ultra vires and infringement.

The chaos that happens at that time is not as simple as laziness and inaction.

Chiba Yuki likes to manage people very much, and she doesn't particularly care about specific products. In her opinion, as long as there is a perfect organizational system, good products will come out sooner or later.

Therefore, she handed over almost all the research and development of products to Lin Yan, and on her own side, she was responsible for improving and completing the system of Chiba games.

In fact, the matter of running a company can be said to be going against the current, and if you don't advance, you will retreat.

Once the company stops, many problems erupt, and what was not a problem in the first place becomes a problem.

And as long as the company is developing and expanding, even if there are many problems, it will not be visible.

A country, in fact, if it can't continue to expand, there will be all kinds of internal problems. A few decades ago, Japan was just because there were too many internal problems. Instead, they turned the contradictions to the outside world and launched wars against foreign countries.

Of course. Japan is no longer allowed to do so. As a result, Japan is now experiencing another economic crisis. The way to do this is to engage in construction on a large scale.

Everything, bury everything in the ground, and use these infrastructure projects to maintain the domestic economy and employment.

As a result, many small mountain villages are connected to trains. There may be a few people on a train, or there may be no one at all.

This is why Japan Airlines has built more than 200 airports that are not used frequently. Whether it is short-term or long-term, such an investment is irrational.

However, these companies must do so. Only in this way can the stability and unity of the country be maintained.

This is also another strategy that cannot be expanded externally, that is, intensive cultivation internally. However, because the investment has a marginal effect, that is, the larger the investment in the back, the smaller the return is generated.

In the end, these remote branch lines are only so maintained, and they are not of much help to the life of the scriptures.

Because. As a result of economic agglomeration, most Japanese people have fled from their hometowns and entered the economic circle.

Japan has an advantage that no other country has. It's that it's surrounded by the sea. In this way, the transportation cost can be greatly reduced.

Of course. There is also a disadvantage, that is, this country. Confined to such a small island.

In fact, the production plant of Titanium Light Technology. It's right near Tokyo Bay. Most of the products produced are shipped to all parts of Japan or the rest of the world.

As for train transportation in Japan, it is basically mainly passenger transportation, of course, there is definitely freight transportation, but it is not very much.

If you think of Japan as a big company, Japan is not doing very well.

Although Lin Yan also has the heart to manage this side, after all, to develop a game, he still has to work with many subordinates.

However, unlike the hand-to-hand crafting game, this side made him learn a little headache. After reading those management books, he felt that they were all calculations. After reading it, the whole person is not good.

Still, he learned a lot about the real thing. In the whole process of work, there is also practical application.

Now Hayashi Hiko's side, or Chiba Games' side, is implementing a system for making games. It can be said to be "waterfall".

It's a straight line, first the goal analysis, then the game design, then the coding, then the testing. After a series of work, the final game can be produced.

Among them, the most difficult stage is actually the later testing stage. This stage is to pick out those bugs in the game, and then fix them little by little.

A medium-sized game will often have hundreds to thousands of bugs that need to be fixed. Not to mention big games.

Therefore, there are companies that experience problems. Actually, the vulnerabilities that are addressed are only those that are the most serious. Or just clean up the loopholes in the mainline process. As for the side lines or something, the part that players play relatively little, they will be processed later, and if it is too late, it will be too late.

After all, after research, probably less than ten percent of players will completely complete a game.

Take Super Mario Bros., the most classic in the history of Chiba games, for example, less than 30% of the people in the sample can clear the level, and less than 5% of the players can clear the game perfectly and explore all the hidden elements.

That said, there are many places that players won't notice at all. Or most players, they won't play at all.

Therefore, some companies, in order to save development time and save costs, those parts that players play less, they will put them behind for optimization.

If it is too late to go to market, this part of the optimization will be canceled. The only thing to ensure is the mainline process, and there will be no vicious loopholes.

Of course, there are some probabilistic mistakes, like ghosts, that can sometimes be very difficult to solve.

A mistake or change can take a development team, a week or even weeks.

During this time, you even have to read all the programs of the entire game several times to find out what went wrong.

That's why asking what the production staff is, hates this part the most.

Recently, the new super red and white machine, the more distinctive game is the new work of the "Fire Emblem" series.

In fact, this game was originally from the Video Game League. However, for a variety of reasons. The production team set up a company on their own. And put it into the Chiba game side.

Fire Emblem is basically a video game league watcher. It is a war chess game. Players control each character and progress through the levels.

There is a "real" setting. It's that the in-game character dies. It's really dead and won't be seen again.

Therefore, how to make all the characters survive to the end has also become a direction for players to work towards.

Again, because of this setting, the difficulty of the game is relatively high.

The original Fire Emblem sold more than 300,000 copies of the first game in the Video Game League. You know, this accounted for almost one-tenth of the sales of the console at that time, which is quite remarkable.

It is said that the development process of this game is also more interesting and legendary.

Twilight Kaga was originally a game producer in the Video Game League. Once, he went to the U.S. to "clean up" a company that had been invested in by a video game league but had gone out of business.

In this small company, he picked up a dusty notebook. And it's recorded in this notebook. It's the prototype of Fire Emblem.

When Twilight Kaga saw the idea, he felt intrigued.

So, within his video game league, there were many obstacles. In the end, such a game was created.

In the beginning, no one was optimistic about the game.

Unexpectedly, it sold more than 300,000 at once, and even led to the growth of host sales. Therefore. He became a popular producer within the video game league.

However, there is no whooping red flower. Maybe it's the video game league, since Lin Yan was forced to leave. There is such a tradition. I can't see the good of others.

Therefore, after the production of "Fire Emblem III", Twilight Kaga was cleared out of the video game league.

So, he took a group of people and started a small company to develop new games.

However, because the Video Game League had patented the Fire Emblem brand and the "cross combat system" of Fire Emblem, he was not able to make games well.

However, in the end, he still came up with a solution, which was to get a "hive combat system", that is, a "hexagonal combat system".

This combat system can be said to be very, very powerful.

It not only retains the characteristics of the original game, but also increases the difficulty of the whole game, which is refreshing. In addition, there is a popular culture of celebrity producers in Japan.

Although his new game has not even been named yet, this spiritual sequel to the Fire Emblem series is already very popular with players.

On the side of the video game league, it is natural that they will not give up the sign of "Fire Emblem".

However, because the new producer wanted a brisk pace of the game, the original epic game narrative was abandoned by him.

Therefore, the sales and reputation of "Fire Emblem IV" are not as good as the previous generation.

Video Game League, however, seems to love this act of giving players. They said that they were very satisfied with this game, and that the new game would be developed by this producer.

This world is so strange.

Of course, after the launch of the new game, there will really be many players who will buy it. This is a bit like China's "Graphics Card Fall VI" in the future, even if it is a slag of production, the people have said that I don't buy it, I won't buy it, but the body is very honest and still buys a lot.

Ammunition has been replenished for the launch of Graphics Fall VII.

In this context, the game of Kaga Twilight was submitted to the "Mario Club".

This game has a particularly high level of completion, and it is also one of the few games in history that has passed the review. Originally, even if the "Mario Club" felt that there were no major problems with the game, they liked to find some minor problems and let the production team modify them.

After all, if there are too many games that pass at once, the status of the "Mario Club" is declining. Therefore, games that can be reviewed and approved at one time are basically big news.

Lin Yan's games are sometimes difficult, and he doesn't bother looking for trouble. After all, many things have to lead by example. If you go to find trouble yourself, don't be hot, don't do the same, then the "Mario Club" will be messed up.

In this case, the Chiba game is in danger.

After all, one of the foundations of Chiba games is this game review system.

Recently, an American company submitted a game, which is a racing game. The company has a strange name, it's called Silicon & Neural Bonds.

However, the quality of the game is okay, and the attitude of the modifications over there is also diligent. In addition, Chiba Games does lack a purely American development team, so this game, as long as the level is passable. It's ready to go public.

When Lin Yan saw this game and this company, he also felt very interesting.

The wheels of history are really interesting.

He knew that this company with a weird name for Silicon and Neural Bonds was the future Blizzard.

In fact, Blizzard's position in the American game industry is basically similar to that of China's goose factory.

It's all about some copycat empire.

However, in foreign countries, it seems to be high.

Lin Yan sometimes finds it interesting, what would they think if they knew that they would do Warcraft and StarCraft in the future.

Of course, they won't know. In fact, because of the appearance of Lin Yan, I don't know how many companies have starved to death.

Even, real-time strategy giants like Nishiki have died before they were born.

Lin Yan doesn't have much burden on this, in fact, he doesn't have many "celebrities in history" on his hands.

Even if he had, he wouldn't know. He's not a celebrity collector. Those celebrities may not be celebrities in this world.

When a celebrity is fifty years old, it must be different from when he is ten years old. Different experiences will lead to different achievements in the future. It could even be said that it was two people.

Therefore, Miao wants to collect a group of celebrities, and he is invincible, which is actually a very unscientific thing. Because, in this world, it is experience that creates man, and a person is not born out of thin air.

In addition to coordinating the operations of various departments these days, Lin Yan's rest is to play games. Every time he is in a certain period of time, he will behave like this.

Because, there are a lot of newly launched games. He's going to play all these games. will understand where the current industry has come.

In addition, we will come up with a suitable business plan.

He felt that his current ability was to return to the original time and space. I won't be the unknown person I used to be.

Because, there are many truths that I didn't understand before, but now I understand.

Although making a game is like playing a lottery. The safest way is to make a masterpiece a sequel. However, as long as he masters a certain method, Lin Yan believes that it is not very difficult to make a successful game.

He now feels that he is looking high and looking far. It's not the same little minion anymore. (To be continued.) )