Chapter Eighty-Nine: How The Sims Is Done

Lin Yan continued to watch Sakata Yuki dancing there and talking about "SimCity", he didn't listen to much, looking at his appearance, he knew that this game should be popular with many players.

There are more games, and one of the more obvious problems is that playing games has become boring. Especially when playing a game that you make yourself, because you know everything, without the process of player exploration, even if the quality of the game is good, it will be a bit boring to play it yourself.

Of course, this is slowly disappearing.

In the era of red and white machines, the normal process time of a game is generally about two to five hours. There are great players who can speed run, about ten minutes, twenty minutes, and you can speed the game.

Later in the era of the Red and White Machine, due to the popularity of role-playing and strategy games, the flow time of the game was extended. On the one hand, it is about the increased playability of the game, and on the other hand, it is also about the advancement of technology.

In the early days of the game, cartridges could not store game progress, so they could only be done for two to five hours so that players could clear the game at one time.

Even, in the middle of the game, when the technical problem is not solved, a number is used to indicate the progress of the game. The next time a player plays a game, they need to enter the code generated when they left the game the last time they want to progress from the previous game, and then they can continue playing.

Because these generated progress numbers are relatively long, at least sixteen digits, and even thirty-two digits, so it is not convenient.

So, later, on the cassette, a battery was added. and a very small storage space, which became the mainstream.

Super red and white machine era. The Super Red & White Machine itself is already capable of storing game progress. Ability to store progress from ten games at the same time.

This is done because of the need to reduce the unit cost of the cassette. Just think about it. How many super red and white machines there are, and how many cassettes there are, you can understand.

In the era of super red and white machines, the game process has basically been ten hours. The lower limit of the production team has also reached the standard of double digits and ten people.

It's not that you can't make a game with less than 10 people, it's that the progress of making it is too slow. Maybe it takes two or three years to make a game, and this type of game has long been outdated.

What's even more excessive is that it has been so long. Maybe the super red and white machine itself has been eliminated.

The console game market is not without the existence of such behavior as ticket bounce, there are, and there are many of them. However, the time for the ticket to bounce can reach half a year, which is already very surprising, and it makes people wonder if this game will be difficult to deliver.

There has been a bounce for more than a year.

Now the latest super red and white machine game. The longest process has reached thirty hours.

For example, "SimCity", which Lin Yan led the production, the process is about 30 hours. In less than thirty hours, you'll be able to explore all the elements of the game.

Due to functional problems, Lin Yan also did not join the achievement system.

If. Added an achievement system to add some achievements that are more difficult to complete.

Presumably, you can get those achievements to collect the maniac game time. Up to more than 100 hours.

Lin Yan estimates that the game time on the next generation of consoles can reach more than 100 hours.

And to the next generation. Estimated cinematic storytelling, as well as sandbox gameplay. These two things may be the first to appear.

This is a necessary thread in the development of video games, and it is not transferred by human will.

Even if Lin Yan doesn't want these two game techniques and game types to appear in this world. He couldn't do it either.

It's a natural evolution.

Video games have mimicked a lot of objects, such as table games, such as novels, and this goes back to movies, and it is a matter of course.

And the sandboxed free game world also has a big benefit.

It is more convenient for the reuse of scenes. A scene does not correspond to one task, but can correspond to multiple tasks.

It is cost-effective and free.

European and American players still like this genre very much. After a long period of role-playing, Japanese players who have gone through the process of playing the game may have a little difficulty accepting it.

"SimCity" was launched for a month, and the sales volume of the whole platform exceeded four million, almost one million sales a week, not to mention the people in the distribution department, even Lin Yan himself, did not expect it.

While others praised him for his foresight, Lin Yan himself was thinking that he really underestimated the charm of "SimCity".

If men represent the dark side of violence, blood, and gore, then women represent creation, conception, and love.

When a society is farther and farther away from war, it will find that people will become more and more feminine from masculine.

Creative games are not small, and they can be regarded as opening up a new genre.

Contributors to Game Pass, whether professional game reviewers or veteran gamers, have begun to blow SimCity.

As the author of "SimCity", Lin Yan was naturally blown up.

After reading these articles, Lin Yan felt that he was draped in a carpet and could fly to be a superman.

No more amazements, more compliments.

can't make Lin Yan more proud, others don't understand, but he knows very well in his heart that he is picking up people's teeth.

It's not so much about creating one new game after another, but rather about summarizing the games that are already on the market, like a primary school student handing in homework.

Turn in an improved assignment.

In fact, in this world, the growth of human talent comes from imitation. Learning is not to imitate those previous people and summarize the knowledge.

Do you re-walk the path that your predecessors have walked?

Lin Yan thought about it for a long time, and felt that he still shouldn't blindly engage in some brand new games, come little by little, and explore little by little.

Wait until you've done all the games in your memory, and then make your own games. Not much of a problem anymore.

After all, it's not just a process of copying. It's also a learning process.

If you are a student, go from elementary school to university. By the time I graduated from college. If he can't flexibly split the knowledge he has learned and form some innovations like old bottles of new wine, then this student's years of learning will be in vain.

Even if Lin Yan used to hate it, the company that only copied and pasted games. But he never thought about not working well, because, in his heart, he always had an idea that work is a process of learning and growth.

Even if you are serving tea and pouring water, you can learn something you didn't know before.

I used to be young and didn't know it. Lin Yan also once felt that these jobs were so simple, what should I do.

After a few years, when college students are all over the place, and it is not as rare as illiteracy, he already knows that there is a reason to do anything.

If you are not happy and dislike the treatment, then find the next home. Jump ship in search of a better treatment.

Instead of being passive and slacking off at work.

Lin Yan has changed jobs several times, and he told his boss in advance that he was leaving. Let him find the next home, so that he can leave without saying a word. Originally, no one did the work in his own hands. Let the boss scramble to find someone to replace him and cause him trouble.

Lin Yan used to think about starting a business sometimes. After all, there was a while. It seems that entrepreneurship is being encouraged all over the world. When college students start a business, it seems that there are preferential loans or something.

However, after thinking about it, he felt that he was definitely not suitable for entrepreneurship.

The reason is simple.

He has seen people start a new company with their bare hands, work hard little by little, and finally succeed. However, more than that, he saw, were the failures of those who failed to start their own businesses.

The number of losers is far less than the number of winners.

He used to put himself in the shoes of those people and think about problems. What would you do if you had a problem with them?

After thinking about it for a long time, he found that he was not even as good as most of the losers.

At the very least, those losers know what they're doing and what to do when to do it. It will boost morale and have the ability to execute.

However, Lin Yan felt that there were problems with his own practice and management, and if he managed more people, there would definitely be a big problem.

How do you say that, if you are poor, you will be good alone, and if you are good, you will help the world.

Lin Yan used to be a successful entrepreneur, a person who everyone looked at him and felt very beautiful. But he complained in private.

Raising these employees is actually raising a bunch of uncles. If the treatment is a little bad, they will want to change jobs, the company also has difficult times, and there is always an off-peak season for business, and there are only many companies that have a smooth journey.

And as long as these employees leave, it will take a long time to train new employees, which is a very fatal thing.

In particular, there are some projects that are at a critical moment, and competitors are looking for headhunters, proposing several times the company, and driving away their own people, which is simply a disaster.

As an old man of a mobile game company, Lin Yan has no difficulty in getting on the platform from the very beginning of looking at the company, and he is divided into 82 channels and channels.

Everyone knows that mobile games are easy to do, and making money is like picking up money. And there are so many channels, and the division with the channel has become 28 open.

He's all in the eyes.

Later, even if a mobile game is successful, the main planner's weekly bonus is more than 10,000, the remaining thousands, and the following are a few thousand.

The life cycle of a mobile game is very short, the longest life cycle is no more than one year, and the short life cycle is only one or two months.

And after the game is not popular, it is necessary to make a new game.

As for whether the new game can be popular, it basically depends on the face.

It's a bit like Texas Pounce-Ke, I thought that the hand was the two biggest points that had been won, but I thought that although there was only one two in the other's hand, there was a bunch of two on the line, and the three of a kind of loss should not be wanted.

Without the final moment of the game's launch, no one will ever know whether he will succeed or fail.

Lin Yan doesn't have to face such confusion now, he doesn't have to think about success or failure when making games now, what he needs to think about is how to succeed and be more successful.

In fact, according to Lin Yan's current popularity, even if he sells the cassette short and sells millions of copies, there is no problem.

Intangible assets of this scale, in the past, Lin Yan would not have dared to think of it.

In fact, video games are always blazing new trails.

For example, there are some games that have been made into comics and anime, the most typical ones are "Pokemon" and the "Digimon" series.

And the style of eight-bit music on the red and white machine is also liked by many players.

This is a form of music that musicians are reluctant to compose music for. It was actually engraved into a record.

There are also many sales of 10,000 copies, which has reached the threshold of best-selling.

If there is a game music album that can sell millions of copies and reach platinum sales, then people in the music industry don't know if their faces will hurt.

Of course, game companies that can make their own game music are actually very powerful game companies. Most game companies, without this strength, often use famous songs to change.

The advantage of this is that it saves time and effort, not only that, but also makes most people feel very, very relieved, and feel that the quality of the game music is reliable.

Anyway, these famous songs have long passed the copyright protection period, so you can use them however you want.

Now, it's much better, at least in the U.S. patent law, which recognizes patent protection for software.

They enacted this new regulation in large part because of the window system. Chiba Games, and even the Video Game League, so many games have been copied and copied.

Even the code in some machines is the code of the original genuine machine, and there is no infringement in the United States.

Patent law, in the final analysis, is still a law that protects the achievements of one's own country.

The patent protection of products from other countries is not as sacred as imagined.

Even, there are some large companies that are used to infringing on the infringement. Even if you sue him, he is not afraid. I'll go to court with you.

Lawyers in the U.S. have a high status and can charge a lot of fees. If the company is small, maybe the company's capital chain will be dragged down and bankrupt before the lawsuit is over.

At this time, those giants can directly acquire the company and use these patents justifiably.

After all, the United States is a capital-based market.

The gameplay is also a set of rules that are self-contained.

Businessmen from other countries, who have just stepped into this market, have to pay a few tuition fees. Learn what rules are.

It's a pity that Chiba Games is an affiliate of the Chiba Group and is inextricably linked. Since entering the U.S. market, there has been a team of lawyers with high fees, and it has not really fallen into the quagmire of lawsuits.

A month later, all the members of the fifth division who went to the United States to experience life returned. I believe that they already have a sufficient understanding of the United States.

Lin Yan didn't let them rest either, and that night, he rushed these people together and asked them to discuss what to do with The Sims. (To be continued.) )