Chapter Seventy-Five: Choice
Recently, there is an indie game that does not have "Meat Brother", which has become popular. This game,It has a similar world view as the Western desktop game "Dungeons and Dragons",The protagonist is to enter the dungeon to explore,But the slight difference is that this electronic version of the dungeon game,The map has a large random part。
Although the second party of the Chiba game, the former Northern Blizzard, and now the "Diablo" of the Vulture Studio of the Chiba game, also have a random map system, however, in order to ensure the integrity of the game, a large part of the scenes in these maps are fixed.
However, the most powerful thing about "Brother Meat" is that the random scale is quite large, and it is difficult for people to have a sense of déjà vu in the two games.
It feels like I've played this map.
You know, a big feature of indie games is that they follow the trend quickly. It's a bit like when video games were just starting out and developing, and it was easy to follow the trend quickly because of their small size. Because, don't think too much, just throw off your arms and do it.
So a large number of "Meat Brother" games appeared, and finally such a random map game was simply named "Meat Brother" game.
There is a reason why this kind of game is popular, because the "Meat Brother" game does not need too good graphics, and it can't even involve three-dimensional, as long as it uses two-dimensional technology. And, most importantly, you can also use that kind of low-resolution texture, which saves a lot of work for artists.
And, do it. It won't be disgusted and blamed by players yet, because you can call this nostalgic pixel style. There are a large number of players who like this style too.
Lin Yan thought about it. I also used a vest to make a "meat brother" game. If anyone knows that Lin Yan, the king of type pioneering, is going to leave the type created by others, I don't know if they will sigh that Lin Yan Jianglang is exhausted.
In fact, Lin Yan actually had an idea for this kind of random map game for a long time. That was back in the days of "Tank Wars" and "Bomberman".
But. Because of these two games, it was a well-deserved masterpiece at the time. However, due to the evolution of functions. This way of playing was gradually phased out.
Even if they overcame the difficulties of making a "meat brother" game at that time, but withdrew from the random map, "Tank Wars" and "Bomberman" could not do much.
It's just a life-giving life to the genre of Sunset West Mountain.
And the players at that time, who had not yet reached the stage of the current players, would have liked this kind of game with random maps. I didn't expect this idea to be in the dust. It was so dusty that he forgot about it.
Lin Yan looked for Yuki Chiba. Said he wanted to use ancient game brands like "Tank Wars" and "Bomberman".
It stands to reason that this kind of "little thing" doesn't need to be a big move for Chiba Yuki, but you must know that this matter is likely to become a major event that will affect the future game production trend of Chiba Games.
Because, in the end, the game should be done very big, very shocking. It should still be made into a small, but fun game. There is a big contradiction.
Someone thinks. Perhaps the former costs more, and the former can be called a big production. However, they don't know that the latter also needs a lot of money and talent support, and even the resources invested are more than the former.
As I said before, why this is the case, is that there will be a lot of costs that will become sunk costs. Probably except for Lin Yan, few people know whether a game will be popular after it is launched.
Whether it will become a topic of work or garbage that no one cares about, no one will know.
All game companies, when they make games, are like making a lottery ticket that they don't even know if they won't win.
Some people were hit, and wealth hit like a flood overnight, while others lost money, and in the end they could only start their lives again in poverty.
This is the reason why those big-scene games are more accustomed to making sequels. Games that rely on visual spectacle to win are able to keep out of sequels.
However, in contrast, games that rely on creativity, if the creativity is not really very playable, then the sequel will still be welcomed. Chiba Yuki was confused on these two roads, but after about two or three minutes, Chiba Yuki expressed his support for Lin Yan.
Because, she remembered Lin Yan's strategic layout. In the future, the carrier of small-screen portable games will change from the current portable game handheld to the smartphone in Lin Yan's mouth later.
And the smartphone, the sketch that Chiba Yuki has only seen on the straw paper, has only one button on the front, and there are less than five buttons on the whole body.
Obviously, it is impossible to operate with the same precision as with a handle. So, those big-made games, in fact, can basically say goodbye.
Lin Yan once talked to Chiba Yuki about the concept of fragmented time, like the previous electronic pet, in fact, this is the routine, so Chiba Yuki quickly understood.
To make a game, you don't need to have much production. Each game is played for three or four minutes. Such a game can be said to be very suitable for the platform of mobile phones.
In Lin Yan's description, this new machine will have a relatively large opportunity to get rid of the physical store and complete the whole network sales.
Moreover, there will also be many practical software, so that the mobile phone is no longer a mobile phone that simply makes calls and sends text messages. It's not a gaming phone that has a bad gaming experience, but it forces a gaming phone.
He is a real smart device, a smartphone. Various functions of the owner. Software makers are like small studios that make games in the first place, making all kinds of useful software on their own. Then, publish it on the platform, either for a fee or for free, and the developer can choose to do so.
However, Chiba games are generally very strict in terms of review, such as software that lowers the user experience by pushing ads for free games, and basically rejects them.
And, I also wrote the reasons why I did it.
However, all this is Yuki Chiba's fantasy. Yuki Chiba has actually been confused lately. I don't even know where my future path lies.
However, I still can't help but think of the bright future depicted by Lin Yan.
Despite the nickname used by Lin Yan to make the "Meat Brother" game. He is a very popular person, who has written many well-known articles, and also hides his merits and fame - "anonymous". However, there are still people who feel that the author of this game is Hayashi Yan.
Of course, this is not because Lin Yan's game style is obviously easy to discable, but the games have not yet been released, and they are not even open demo versions or media demo versions. Even if there is Lin Yan's style, these people have nowhere to look.
The reason why they say this is because of the name of this game. It's called Bomberman: Reborn.
That's right, the art style of this game has become very childish and small, and the quests and monsters are very curious.
And "Bomberman" is not just a bomberman, but a very poor child. Immerse yourself in a horrific life experience.
He was alone. Hide in a small box, use your imagination to create a world, and venture inside.
Does the plot sound familiar, yes, it is the general plot of "The Marriage of Isaac".
However, because time was too rescued, he couldn't remember too many details of "The Marriage of Isaac".
At the heart of this game is the randomly changing map. As well as random changes, you can get the props in each level.
Basically. It's hard to have two clearances and equip the same thing. The superposition of different equipment effects can also cause the player to manipulate the strength of the character.
Strictly speaking, it's a face-watching game.
Due to the difficulty of the game, there is no difficulty option. One event brings more difficulty to the next.
Therefore, this game is more face-looking.
Hayashi finished making it, and uploaded the game in the indie game community, and the price was 2,000 yen, a very conscientious price.
Of course, Lin Yan is like many black-hearted merchants in later generations.
I didn't write 2,000 yen directly, but the price of this game is 4,000 yen, and now it's a game just hairstyle event, and the game is cheaper.
The reason for this pricing is that there is a fear that someone will not be able to afford the game, which will cause the game to not spread. The other is a way to increase more profits after the sales are out.
In fact, Lin Yan is different from most people. He's not the kind of game maker who eats this meal and doesn't know what to eat in a squat.
Lin Yan is at the Chiba Game Headquarters every day, and it can be said that he is a very leisurely existence. Using his leisure time, it wasn't enough to make a game, he became more serious. He has produced a lot of indie games in a row, and put them on the indie game channel of Chiba Games.
However, after about two months of doing this, Lin Yan realized that he could no longer make this kind of indie game. Because, Lin Yan's game basically swept all indie games.
Therefore, basically in the past two months, all the electronic channel rankings have been filled with Lin Yan's pen name and anonymous name.
All of a sudden, many indie game makers, with the blood burning in their bones, left the industry.
Whatever video game, whatever dream of making a video game, go to death.
Compared with a big master like Lin Yan, they feel that they are a second commodity with no talent and no ability. There are such powerful people, how can they make indie games by themselves?
Lin Yan didn't want to see too many excellent grass seedlings, so he didn't dare to make video games anymore and left this circle.
That's a big life for video gamers.
However, after Lin Yan retired. Immediately, several imposters with similar English to Lin Yan appeared. Although they said that there was some deception.
However, the technology is not bad.
Basically, it can be achieved at a medium level in the industry.
However, what Lin Yan didn't expect was that these two people didn't seem to be angry at all about Lin Yan's behavior.
In the end, there was even the appearance of "colorful anonymous".
The red anonymous is responsible for answering all kinds of picture questions, and the yellow anonymous is responsible for spreading the good child film, working hard for everyone to become gentlemen.
The green anonymous is in charge......
Purple Anonymous is in charge......
And Lin Yan, a genuine black name, has no place to show his hands and feet. I can't even go out and put it up.
Because there are too many fakes, and Li Kui and Li Ghost are similar, no one believes that Lin Yan is unknown.
In fact, a person's behavior on the Internet and his behavior in the real world may be different by I don't know how much.
Lin Yan likes to do that kind of feeling of breaking away with one blow and running away after pretending.
Hayashi Yan's signature on Chiba Chat is, "People who come and go like the wind." ”
In order to facilitate the posting, Lin Yan even wrote a machine for classifying posts.
Moreover, this machine also uses some of the self-learning capabilities of artificial intelligence. In other words, as the communication with people deepens, the robot will become more and more intelligent.
Of course, like in the movie "Terminator", the God-like Skynet will not exist.
Because, just like people, machines have limitations.
Even if all the computers are connected into a network, there is still nothing beyond the scope of the programming.
The so-called artificial intelligence should probably really be worried. However, not now. And it is often exaggerated in film and television works.
A research institute invested by Lin Yan has recently been slightly new to artificial intelligence. So, take chess with relatively simple rules as an example.
The research institute invested by Lin Yan wants to compete with the most powerful human chess player in the world.
And this supercomputer, called Deep Blue, why it is called this name, is because there is a legend of "Deep Blue Children".
Legend has it that these dark blue children have very, very high intelligence.
In fact, most things are things that practice makes perfect.
As long as the so-called artificial intelligence, remembering all the variations of chess, is basically invincible.
That's why it's important to challenge chess, not Go.
Because, it is not possible to make a computer with such strong computing power. There are basically no counts of how many games there are in Go.
Even if it's done, it's a big problem to call this data when it's time for the game.
In fact, those human masters, the so-called chess sense, and the overall situation can be calculated through calculation.
So, when Deep Blue defeated the Human Chess World Champion.
There are people who really think that the day is coming when human beings will be enslaved by computers.
Even, some people are planning to commit suicide. They say they don't want to be the biological battery of the machine.
The reason why they say this is because there is a game company called Westwood that has released a game called Red Alert, and there is an expansion called Yuri's Revenge. (To be continued.) )