Chapter Seventy-Nine: Free Gifts

The sales speed of the new console may be a little faster than the previous generations of consoles, or maybe a little slower. Pen? Interesting? Pavilion wWw. biquge。 infoIn short, with the addition of Internet shopping, it only took more than five hours for the first time to break one million.

Of course, with so many goods, it is impossible to send them out in one day. Even if it is sent out today, users will be able to receive the goods, and I don't know when it will be.

The new video game console, with its strong game lineup, has a very, very high purchase volume. However, the stage victory is not worth celebrating.

In other words, everyone in the Chiba game has been numbed by the continuous victory.

Even their only opponent on the console now is slightly hard, and they don't have strong combat power, and they have never surpassed Chiba Games in terms of sales, or in terms of game works.

Although, they are backed by a powerful personal computer operating system. However, most of the people who buy micro-hardware consoles are not their system users, but simple players.

Some players may have a true love for the game. Because the micro hard Mystery Box console has an exclusive game, they bought the Mystery Box.

However, often the number of masterpieces that can be launched in the life cycle of a generation of consoles generally does not reach double digits.

Converted in this way, in fact, not playing an exclusive masterpiece of a mystery box is equivalent to sharing one-tenth of the hardware cost of this console.

Of course, for true love players who are not bad for money, this is not a thing. You know, without the support of these monopolistic masterpieces, the market share of micro hard will only be more pitiful.

Chiba games are also for some purpose.,Didn't deliberately suppress the slightly hard mystery box.。

And as long as the mystery box does not disappear, in fact, new high-quality games will definitely appear on this platform. This is not a metaphysical problem, but a probability problem.

Even if it's a fallen video game league, when they have their own console platform, they can make some high-quality games from time to time.

However, after their console plan went bankrupt and the arcade project shrank, they slumped and never released any big-budget games.

Most game companies with hardware, after getting rid of the hardware, actually don't look good.

Except for a few that have now become very successful mobile game manufacturers, the rest are basically frying cold rice and living with the assets left over from the past.

Of course, emaciated camels are bigger than horses, and their companies, as miserable as they may seem. However, their life can only be said to be not as good as before. To some extent, their little life is still very nourishing.

Of course, some companies enjoy this kind of moisturization with peace of mind, while some companies want to turn over from time to time.

Of course, they are no longer raw seafood, but raw and cold dried goods, so even if they are soaked in water, there is no possibility of soaking them to become fresh seafood again.

Therefore, Micro Hardware can continue to launch high-quality games, not that they have any black technology, but the law of this circle is like this.

With a player is with everything.

For the console market, or online games, mobile games, this sentence is universal.

Japan's famous center Goken Akagi once said, "Whoever controls the player controls everything." ”

Of course, the company that can control the player is a very small part. If any company can control the player, the player is not a living creature at all. It's not a cold, anyone's commanding robot, it's a plasticine anyone can pinch.

Therefore, Chiba Games can have the current status, which is unique, and it is the first in history.

The reason why Chiba Games has been able to do this is largely because of Hayashi Hiko.

Of course, Lin Yan knew that this was not because of himself, but because of the wisdom of hundreds of people standing behind him.

In fact, sometimes Lin Yan feels that he is actually a representative of another world, sent to this world. Bringing things from another world to this world.

As for the significance of doing this, in fact, he himself did not know.

However, not understanding the meaning does not mean that he will not do it, so Lin Yan has been making games.

Recently, "Game Monster" is finally going to be gamified, and how this game is gamified, in fact, is not too unexpected. This novel has been directly transformed into a video novel game.

However, unlike traditional visual novels, this game has made some changes, and the parts that require human action have been greatly increased.

Even, all the games mentioned in the book can be played in the game. Only when you reach what level can you unlock the next plot.

Of course, the requirements are not particularly high, after all, the protagonist in the novel is basically a humanoid monster.

For example, in the game at the beginning of the novel, the protagonist in the novel is fully manual, and the player can take advantage of a function such as a burst.

With bursts, in fact, the game that was originally full of challenges is, in the eyes of most, a boring cycle.

In fact, the burst is for this game, like a plug-in for an ordinary game. Although at the beginning, it was particularly cool to use plug-ins, but, after a while, the game was not interesting.

This is not the most harmful part of the cheat, the most harmful part of the plug-in is that after using it, if you want to go back to playing the game, you can't play it.

Lin Yan likes to play games, so he has always been against cheating. Of course, the opposition to cheating does not mean that he must make players accomplish those things that exceed the limits of human beings.

It's about making the game more in line with the player's intuition, making it easier to get started and play.

Of course, when the rules are the same, there will naturally be masters and lows.

The master wins the low hand, relying on his own strength, in fact, no one will question this.

Of course, if a competitive game has a cheat, then things are different.

All players will not win their own people by default, who are better than their own skills, but by default win their own people and use plug-ins.

In this way, they will use it themselves, and the game environment will be completely ruined.

Even if it's as strong as a Chiba game, it's never been said that there have never been cheats on its own games.

Of course, it's actually quite normal that the host doesn't have a plug-in.

After all, the host itself is a black box, and ordinary general-purpose programs cannot be run. To be able to run the plug-in, you need to make too big a modification. It is time-consuming and labor-intensive, and most people do not have this need, nor do they have the ability to do it, nor do they have the motivation to do so.

As a result, the hosting platform is basically plug-in. However, the PC platform, because it is too open, is very normal for plug-ins to appear.

However, it is not easy to govern. Because, unless it is an online game, if it is a stand-alone game, once it is released on an open platform such as a personal computer. It's cracked in minutes, and then it's really out of your control what the player wants to do.

In order to avoid cheating, Chiba Games has launched a special game store on the PC platform. In doing so, you can get rid of the intrusion of plug-ins to a certain extent, but it is not absolute.

After all, there are too many vulnerabilities that can be exploited in an open system.

In the end, Chiba Games only used the big platform of personal computers as a platform to promote their own games.

As for how many genuine players there are on this platform, they don't care too much.

After all, most players on PC platforms are very willing to pay.

After all, they all have access to the free-to-spend version of the game, although, they could face legal charges for it.

However, who would embarrass ordinary users because of a cracked game.

So, only the big cracking teams were caught.

However, after all, there is an interest, a cracking team has been arrested, and thousands of cracking teams are gathering momentum.

Even, some of those who were caught did not use cracks to make a profit. They either advocate the free sharing of software, or they like the thrill of being worshipped.

After all, just like the messages on a famous forum, all of which are "good people have a safe life", cracking the online games on the website is often the best among netizens.

They may be scolding the street elsewhere, but, on the post below the hacked game, they tend to be stingy with good words.

After all, with a good word, they can get a pirated game worth tens of dollars. Is the cost of saying good things so high, it doesn't seem to be, so let's say good things.

Chiba Games has been knocking out pirated game websites, but due to policy issues in some countries, in fact, some pirated video game websites have been at large.

Sometimes, you can even talk and laugh with the genuine game production team.

In fact, the Internet industry has not had a very good way to make a profit. Why do you say that, because, most companies, the only way to make profits is advertising.

Whether it is Internet media or other services, all they can do is attract attention and collect advertising fees.

Of course, there are some websites that do not advertise very well, so those websites with good advertising revenue have become sweet.

Pirated game websites and forums are one of those sweet spots. Don't look at it, though, these players may not be willing to spend a penny on a real masterpiece.

However, they have a lot of fun with the kind of game they advertise and are willing to pay a lot of money.

It can't be said that there is a problem with the players, it can only be said that those who make the game can accurately touch the psychology of these people.

They are absolutely powerful and absolutely invincible.

Even, to a certain extent, they are able to acquire the objects they once copied.

It's like the parent company of the "King of Fighters" series, but it was acquired by a company that makes browser games.

So, reality is sometimes so absurd.

Of course, there is nothing wrong with being acquired. It can only be said that the company's strategy is wrong and the operation is wrong.

Otherwise, in any case, it cannot be reduced to the share of being wholly acquired.

There is nothing to say about a non-wholly-owned acquisition, which can be said to be for project financing, a wholly-owned acquisition.

Of course, in fact, these traditional game companies have fallen into this field, and they have actually rotted to the roots.

The reason why other game companies bought them was not because of their technical strength, but because of the game brands they owned.

It's just that they want to squeeze out the last bit of value of the game brand in their hands.

Of course, they won't say that at the press conference, but will come up with a very high-sounding reason.

Chiba Games has never acquired any game companies, after all, for Chiba Games, they can't develop all the game brands they have, so why should they take other people's children to develop them.

Of course, some people have taken a fancy to the game brand in Chiba Games. They don't have the ability to buy the game brand.

However, they can use it for themselves without authorization.

It's like a lot of school bags, aren't they all printed with the image of Pikachu, in fact, except for a small part of the more expensive ones, most of the ones printed with Pikachu are pirating the intellectual property of Chiba games.

However, is there any good way to do it in Chiba games, alas, they don't.

Because, these small cottage manufacturers, distributed in various countries around the world, may be counted as a factory manager, and all the workers do not have more than one hand.

Such an enterprise, even if it is knocked out, the same field will rise in minutes.

In fact, Lin Yan sometimes prefers some things, which are licensed for free, because this can enhance the brand influence of Chiba Games.

However, such a model has been explored. After all, in doing so, there is a very serious problem, that is, to what extent.

If there are too many free licensing things, it will affect the income of normal licensing.

It's not a good thing to affect the benefits of normal licensing.

Besides, even if it's a free license, Chiba Games, in fact, you have to check your own product image, and some companies are too troublesome to do so.

Therefore, they still make infringing products, even if it is a free license for Chiba Games.

Therefore, too many things in this world cannot be solved by patting the head. I thought that free was generous enough, but people didn't use it.

It's not something hard to understand, it's actually relatively easy to understand.

How to understand it, that is, although you say that it is free, others still need to pay additional costs.

It's like why vegetable farmers are willing to let vegetables rot in their own fields, and they are not willing to give them away for free. (To be continued.) )