Chapter 29 Preparation of Teaching Materials
Daddy Lin is a very simple person, and the things he considers are basically not complicated, they are all small things that have happened around him. Even if he finished drinking a little wine, after getting drunk, he had no interest in talking. Generally speaking, people who always talk non-stop and point out the country may not even have a team of ten people in real life.
"I think it's okay, it's fine, don't worry. Don't you still have something to do with the advertising of the publicity, don't worry. Lin Yan said to Chiba Yuki.
Chiba Yuki looked at Lin Yan's relaxed appearance, and she said, "Your heart is so big. I really don't have to worry about it at all. Since you're not worried, I won't be worried. That's fine, I'll go back if it's nothing. ”
As she spoke, she stepped back and walked to the door. Then, he turned around suddenly, and flew away like a little butterfly.
Lin Yan looked at the figure of Chiba Youxi in the distance and shook his head, he didn't expect that she would be so concerned about home game consoles.
Because, no matter how you look at it, this eldest lady herself doesn't seem to have much interest in video games.
In fact, video games, from the very beginning, were not aristocratic games. It is a cheap game that ordinary people can afford to play. From the perspective of video games at this stage, playing something in the real world is no more fun than playing video games.
As for the future, there will be many wealthy people who like video games, and that is because video games have broken through the shackles of its initial birth and opened the door to a new world. The electronic world of video games has been able to figure out things that the real world simply can't achieve.
Lin Yan shook his head again and returned upstairs. He now has a plan to write a book that will guide novice game makers to get started. He felt that he should have this ability, and in the current situation, it was also necessary.
In the few months since the birth of video games, a total of nearly 1,000 titles have been released. Although it is said that in so many works, plagiarism and following the trend account for the vast majority. But. Lin Yan didn't feel that this was a very shameful or shameful thing.
Because, in the first place, human learning begins with imitation. First, imitate the existing ones. And then inherit and carry forward. This is perfectly normal. What Lin Yan wants to do is to compile a training textbook, which can make the process of imitation detached from reality to a certain extent. It doesn't have to be all hands-on. Most mistakes can also be avoided. In this way, the cost of learning can be reduced, and more people who like it, or have the ambition to make video games, can enter the industry.
It's like a chubby mound. He basically didn't start with actual imitation. The book list that Lin Yan gave him played a big role. In addition, he himself had ideas, understood the theory, and then went to learn the advantages and disadvantages of arcades on the market, and then fused his own ideas, and finally made a very fun, but also better than the vast majority of video games. To be more "successful" "Iron Plate Array" come out.
Of course, those who know his experience will also say that he has a talent for making video games. He also has connections to make games. Didn't you see Lin Yan, a powerful game maker, who personally guided him? If he had neither talent nor Lin Yan, what would he do, right, lala......
In fact, such a person can basically be ignored. Any emphasis on objective reasons. Those who come to explain why they can't do it, why they fail, and make excuses for themselves are all cults. Perhaps, at the time of looking for so many reasons. He himself could have achieved much more.
Of course, there's something called "survivorship bias." Not all those who work hard can achieve success and impressive achievements. However, those who only complain will definitely not achieve anything.
People and people. In fact, from the moment of birth, it is full of differences. Some people can receive a good education from birth, while others know that they are adults, and they can't read all the words and can't eat. This gap cannot be denied, but it cannot be exaggerated.
There is such a saying that says, "But do good deeds, don't ask about the future." ”
As long as you do what you need to do, you don't have to worry about anything. It should be a person, after all, it is a person, and it can't run away.
Writing such a thing is actually a more challenging thing for Lin Yan. It's not the same as his "video game notebook".
That thing could be counted as a few handfuls of grace as his own fragments. The teaching materials that can make people learn knowledge must have a clear logic and a complete knowledge chain. It's not that you write wherever you think.
Lin Yan did learn this in his early years, but what he learned back then was that he had basically entered the dog's belly with the passage of time.
Therefore, it is very difficult for him to draft a catalog of textbooks that looks beautiful. He looked at the blank paper with some worry, and could only think of writing one by one, and then, like a jigsaw puzzle, put them together in order. This way you can basically see it.
Video games, in fact, are quite a complex science. It is a comprehensive discipline that combines a variety of knowledge, such as psychology, such as behavior, as well as hardware knowledge, programming knowledge, and so on.
Lin Yan feels that video games are a bit like modern medicine. The two of them, like each other, are developing various disciplines, and then, promoting the further development of this science.
When Lin Yan was thinking about compiling textbooks here, his home game console, as well as "Super Mario", had already made huge waves in the video game circle.
Actually, from the moment when rumors came out of the mouths of children. Most people in the circle know that home video game consoles are almost a sure thing.
These arcade people are not stupid, of course they can see home game consoles, this compared to arcade machines, this has already played don't want to, quickly compete for the superiority of the dog brain market. In their opinion, the market prospect of home game consoles is very large, not like arcade halls, even if it is popular, the streets are all over the streets, but it is only in the store. There are tens of millions of households in Japan, and even one in 10 households owns a home game console, which is a market of several millions.
It's one thing to see the market, though. Able to do it. It's another thing. Arcade machines, in fact, do not require a high level of technology. After all, the body of an arcade machine is so big, no matter how big the circuit board is, there is no problem. It's nothing more than an increase in costs.
And for video game arcades, it has a high unit price. It is not unacceptable to increase some costs due to high profits.
Even regardless of the cost, the first hurdle in the manufacture of home game consoles is how to miniaturize the circuit. No one likes to put a big box at home.
And the miniaturization of circuits. It's a very particular thing. Because, when designing circuits, more "supernatural" things often happen. These "supernatural" events, when designing the drawings, are basically invisible, and can only be discovered when they are actually produced. They may be caused by leakage or signal interference.
And after the finished product is made, it is not so easy to change. Therefore, there are some companies whose design capabilities are not up to par. It's going to be rough enough to solder a few wires on it. This kind of wire is called "flying wire", and it is a very undesirable behavior in the electronics industry.
Not only because it affects the aesthetics, but also because it has a higher chance of malfunctioning.
……
Takahashi was one of the first people to get his hands on the console, and at the moment, he was connecting it to a TV in his small office in the Fruit Building.
The room was small and hot, and although the overhead fan "creaked" and rotated, it didn't give a cool feeling.
"It's a really well designed machine." Toshiyuki Takahashi said to several colleagues around him while connecting the line.
"yes. It's not just the design. I think it's scary low price. If we can also design such a machine, I think we will lose money if we sell it at their price. It's good to have big companies behind it, and sell it so cheaply. And make money. Takahashi sighed with a colleague who dealt with the factory.
The person who had tried it with Lin Yan with a small notebook and long hair pushed his glasses and said, "They don't necessarily make money selling machines at this price." Just don't lose money. According to my opinion, they basically sell a machine, they will accompany the money of a machine, and the more they sell, the more money they lose. ”
"Will they be so generous? That doesn't make money on machines, what do they rely on to make money? It can't be a big deal for bloodletting. There is no company in this world that is a philanthropist. Said a colleague who was not too conspicuous.
"The way they make money, maybe that's it." Takahashi Toshiyuki shook the yellow cassette in his hand and said. "I think that Chiba Games' strategy of selling game consoles at low prices is because of this. It's like printers are sold cheaply, and they want to use this cheap price to build a market. Then, in this big market, you can make money by selling game cartridges. Have you noticed that the price of a game cartridge is 5,800 yuan, and five game cards are about the same as the price of a machine. ”
"Hmm...... It seems to be the same thing. But...... The design of this machine is also quite interesting. Separating the game from the machine not only allows the machine to change games, but also reduces its cost. What a wonderful idea. ”
The fourth speaker in the room spoke, and he said, "I said, big brother, can you stop being such a frog at the bottom of the well." The home game console in the United States, the Atari 2006, is designed like this. Delicate is delicate, but it is useless. The video game market in the United States is dead because of this home game console that can be exchanged for games. Even our "Bird Knight" has been affected, I don't know how much less it has been sold. ”
When it comes to Atari's game consoles, everyone here actually knows better. However, no one wants to say that it is. The video game market in the U.S. is sometimes more important to Japanese video game manufacturers than the domestic market.
You don't see Ren Hell's "Donkey Kong", when it was first sold in China, it basically didn't sell many units. However, in the United States, nearly 20,000 units were sold at once. 20,000 units, that's tens of millions of dollars in revenue.
These people, only when they dream, can imagine that the video game arcade machine they have made can sell so much. In fact, many small manufacturers have also made some strange games. It's just a fantasy that even if no one plays in Japan, if you go to the United States, it will become popular all of a sudden.
To be honest, these are the Japanese who grew up in this era. Although they have received a large degree of Western-style education, they still have the civilization tradition of the Oriental people in their bones, which allows them to understand what is going on in the minds of Americans. It's really difficult to play what kind of games they want to play.
And even if you're a native of the United States, you don't know what kind of video games your people like to play. Otherwise, why is there almost no video game arcade that sells more than Donkey Kong? There are so many American arcade producers who copy Japanese games.
It's like the lawsuit between Ren Hell and Global Pictures, the "King Kong" game that makes people feel childish and funny. Because, "Donkey Kong" is hot, and completely plagiarized "Donkey Kong", and then hit a rake. This also let many video game producers know that the United States is not what they imagined, fair and just.
It turns out that they will also do very undisciplined things for their own interests.
As for why the Japanese market, there are very few American video games. In fact, the collapse of the video game industry in the United States does not seem to have any impact on the video game industry in Japan. It's another interesting thing.
Japan has never been a very open country. The government of this country is not happy to import foreign goods, because it can protect local enterprises and can develop better. And the majority of ordinary people also have this understanding, that is, what is produced domestically is always better than that produced abroad.
If the things produced in China are first-class, then the foreign products are second-class or third-class. Those who have money use domestic products, while those who have no money use foreign products.
Of course, this is not just for the government and ordinary people. Japanese companies are generally more conscientious and will not export good quality products and sell inferior products domestically. At a minimum, the quality of products sold at home and abroad is uniform. (To be continued.) )