Chapter 63: Black Card

Nowadays, the advantage of the Japanese game industry chain is that a game genre is popular, and many games of the same type can be released in a short period of time.

Of course, this kind of replication ability is actually worried by many people in the industry. Because, in many cases, because of this powerful copying ability, one game type after another is forced to die.

Just like a Hong Kong movie, a zombie movie became popular, and for the next period of time, all zombie movies were released, and no one watched this type of movie until it was known.

In fact, this kind of replication production is a relatively reliable market behavior. Because, often after an excellent game appears, after clearing this game, there are often people looking for similar games to play. It's a person's instinct, and when it comes to game companies, such an instinct of choice means business opportunities.

Of course, with such behavior, Lin Yan also knew that it would fail one day. It's not that people won't choose similar games anymore, it's that the way games are played has changed.

For example, in stand-alone games such as Super Mario, the general clearance time is between two hours and fifty hours, and even with the addition of the achievement system, the maximum game flow is only 100 hours.

Based on fifty hours, a player can play seven hours a day and play for a week.

After playing, unless the game is very interesting, the player will play it a second time, and basically no one will play it a second time.

At this time, they were really interested in this type of game, so they began to look for alternative games.

However, when it came to online games of this type, led by Stone Age. The situation has changed again. Because, online games, whether it is "Stone Age" or "Counter-Strike". More emphasis is placed on player-to-player interactions.

The game framework itself, not to mention interesting, even looks very boring without players.

In other words, the most important thing in online games is not the game itself, but this social relationship. As long as the social relationship can be maintained, there is a reason for everyone to do something together. Basically. A game will stay alive for a long time.

For example, the recent Daily Quests in Stone Age are a great way to keep players online. And. Everyday tasks also require multiple people to collaborate, which in turn strengthens communication between people.

If, after that, something like the reincarnation system is introduced, the whole game will be much longer. Other. Rising online games. If it's just a "Stone Age" with a relatively high degree of similarity, a copy, it can't be successful at all.

Because, for a large chat room of the same style, this one is enough.

Therefore, the new online game must have its novelty in order to be able to be played by a very large number of people. Because. A game, even if the process is not long, a player who has played a thousand hours. All abound.

Of course, there is another way. Even if the quality of the game itself is not particularly good, it can still get a large number of players in a short period of time.

That is, pay for the large guilds in the game to play the games they make.

You must know that a large guild, and maybe the core guild members, have a total of a thousand people. However, these 1,000 people can drive the behavior of tens of thousands of peripheral trade union members, and these 10,000 peripheral personnel will drive ten times and dozens of times the ordinary players themselves.

As long as they go, in a short time, they will be able to construct a game environment.

When it comes to online games, popularity is the most important thing. Because, the foundation of the whole game is all based on the interaction of the player.

Working together and playing against each other is the essence of online games. And this essence must be involved.

Of course, there's another way to do that, and that's to hold tournaments to attract players. Events like the College League are for this.

After all, playing games has money to get, and it can still attract many players.

Because after "Stone Age" created a precedent for "free games", it can be said that there are more and more "free games" now.

You know, free games are actually the most tricky.

The free ones are the most expensive. The wool comes out of the sheep, and it is impossible for a game to truly be selfless, not a penny of profit is earned, and then, it is there to serve the players.

In free games, there are basically two types of players: those who don't spend money, and those who spend money. Basically, players who don't spend money look like vassals of players who spend money.

It's just a computer program with high artificial intelligence, and it's just a human flesh bag. After all, when a person spends money in a game, what he wants to get is that sense of accomplishment.

Without contrast, this sense of accomplishment cannot be reflected.

However, the sense of accomplishment cannot be infinitely great. Because, because a player is charged with money, the force becomes too strong, and one person can fight a dozen, dozens of ordinary players. Ordinary players will feel that this game can't be played, and then give up the game, and then the sense of accomplishment of the players who spend money will not be able to set off.

Therefore, in "Stone Age", no matter how much money is spent, basically a player who spends money can beat a player who doesn't spend money, but there is pressure to deal with two players who don't spend money.

This system, which is not a huge disparity, ensures the retention rate of the game very well. There is also a group of people who are dedicated to the data balance of Stone Age.

Because, sometimes a prop may not be able to see a problem in the testing stage. However, who knows how the players will use it. An item that looks average in performance, maybe because of a little creativity, makes this prop like an artifact.

"Stone Age" has an in-house trading house, and Chiba Games takes a 5% trading commission from it. It didn't take long for the income on this to reach the income on paid props.

At the same time, this also ensures that the entire economic system of the "Stone Age" can complete a relatively perfect internal circulation. There is no need to rely on an external system to complete the economic cycle.

You know, the end of an online game. Basically, that is the day the financial system collapses.

The collapse of the financial system means that there is nothing left around the players. Without a goal, there will naturally be no pursuit. Without pursuit, the appeal of this game is much less.

This is also the reason why "Stone Age" has ring battles and "Counter-Strike" has ranked battles. It's about giving players a goal.

For example, when I first started playing, I wanted to be shortlisted in the ring, and after I was shortlisted in the ring, I wanted to be the champion. After becoming the champion, I want to defend it successfully.

It is a complete implicit task, and the conditions for completing this task. It is to improve one's own strength. Whether it's technical strength or equipment level, one is spending money and the other is taking time, and it often needs to be the best. Both will cost.

Of course. Others have the same pursuit. So, the competition will become more and more fierce. And those players who didn't participate in the competition are basically talking about it.

After all, it's not a big deal to watch the excitement.

As for the two games "Warcraft" and "StarCraft", the popularity has also begun to decline in recent times.

After all, the graphics of these two games are already a little behind this era.

Thereupon. Chiba Games launched Warcraft II and StarCraft II, of course. Not rolled out together. It's really not right to grab business with yourself.

The second part of the two series did not cancel the local area network, and required that all of them be run on the battle network. One consequence of this is that the ability to control piracy is relatively low.

There will be a large number of pirated games running rampant around the world.

However, there is also an advantage to this, which is that it is conducive to the promotion of the game.

However, the game was not made into a free-to-play game.

However, the price of buying this game is not very high. There are also skins and the like in the game, and props that do not affect the balance of the game are introduced.

According to statistics, both games sold more than a million in the first week, and pirated games appeared a week after the game was launched.

However, sales have not slowed down significantly.

Because, although Chiba games can't do complete anti-piracy. However, on the genuine game, more pirated games will be provided, and it is impossible to experience the service.

Of course, the two games are rolled out simultaneously with the entire tournament system. Chiba Games now has a global tournament system that has a good promotional effect.

After all, Chiba Games Global Entertainment isn't just what it looks like there.

You must know that the general public has no resistance to that kind of entertainment program and variety show. Therefore, Chiba Games Global Entertainment, after so many years, has not declined.

It's a big deal, it's just that we're tired of a variety show, let's change to a new show. When a brand reaches the end of its life, let's push a new brand.

And Chiba Games' variety shows, which are watched on Chiba Games' own game consoles, do not cost money. Therefore, there are many people who buy Chiba game consoles.

Of course, there are intricate conflicts of interest everywhere. Although Chiba Games maintains a relatively small number of employees, it is able to hold as many groups as possible.

However, internal strife cannot be completely avoided.

For example, sometimes the Japanese headquarters wants the North American branch to do something, and the North American branch feels that it will lose its own interests, so it refuses.

What is needed is coordination and exchange of interests.

Of course, these guys who fight for their interests don't seem to have much discipline. They're very interesting, and they're in their place.

In other words, even if you change the heads of the North American branch and the Japanese headquarters. The two of them will also be very skillful and begin to argue for their own place.

The interests of the original North American branch are nothing short of bullshit in the eyes of the people at the current headquarters in Japan.

However, the current situation of Chiba games is still relatively healthy.

Because, there has not yet been a cub selling Ye Tian is not distressed. Employees are still fighting for the interests of the company, not for their own interests, and digging into the corners of the entire company.

Actually, this is also because there is Chiba Games' internal supervision system, which is doing regulatory things. Within this regulatory system, there are three departments. It can be said that there are three spies-organizations, after all, power without supervision breeds evil.

Although, most people are unhappy with the existence of secret service organizations. However, without this organization, it really can't work.

You know, a country like the United States can have more than 400 secret service organizations. If you want an organization to maintain normal work efficiency to a certain extent, a special service organization is indispensable.

Even if it is Lin Yan, he is actually monitored accordingly. However, because Lin Yan himself is relatively desireless, he really doesn't have much leverage on him.

The organization of Chiba Games doesn't play the kind of thing that doesn't want to mess with you, so I won't touch you, and no matter how much black material you have, I won't deal with you, and when it comes to moving you, I'll punish you for several crimes.

The punishment system of Chiba games cannot be said to be very harsh. However, everyone who makes a mistake can basically deal with it.

This brings us to a jurisprudence aspect. Making a mistake is never about seeing how severe the punishment is when you get caught.

So many people have made mistakes that are enough to kill their heads, why don't they worry at all. Because, for a hundred people who make mistakes, only one person may be beheaded.

This creates the illusion that I am the ninety-nine. However, even if he was caught, he didn't kill his head, he just went to clean the toilet, but no one slipped through the net. Then, there will be many more people who are afraid of cleaning the toilet than those who are afraid of killing their heads.

Therefore, the punishment in Chiba's game is not too severe. Sometimes, it will not even be sent to the appropriate legal authorities. Solved it yourself. However, there are many people who are afraid.

Only with fear can we know proportion.

Again, the faults are all habitual. If someone kicks his nose and doesn't stop it, he will definitely get on his face.

Let's talk about the recent time in the United States, when there was a black card consumption game on credit cards.

This matter,Chiba Games dealt with it.,It's not merciful.,All the accounts involved.,All the accounts involved.。

The so-called credit card black card is that you can use the card to consume, but when the Chiba game is settled with the bank. But the money will not be settled. Because, this account has been locked.

There are many people who specialize in collecting such credit card black cards, taking advantage of the loopholes between the Chiba game system and the banking system to sell low-priced game currency and make a profit.

Because, there are indeed innocent people among them. Because, some unscrupulous people, when selling recharge points, sell them at the normal price. It's hard to make people aware of the problem.

Therefore, the first time an account that uses black game currency appears, it is just to deduct the things purchased with black game currency and then warn it.

The second time I started, I blocked the account. However, even so, there is still a lot of grief.

Fortunately, the scale is not very large, and the situation can be controlled. (To be continued.) )