Chapter 40: It's time for a deal
It's time for a wave of business collaborations.
Augmented reality games like Pokémon Advance have a very special feature, that is, they can induce players of this game to go to a certain place.
Such characteristics add infinite possibilities for business cooperation. For example, a store that doesn't have a lot of people going can use this feature to induce many people to come here to catch Pokémon or do something else. Although these people don't necessarily buy the store's goods, there is a certain possibility after all.
After several experiments, it was found that the conversion rate of this method is still relatively high. Therefore, this business model is slowly spreading.
Of course, the Chiba game is not dry and fishing, and it is very excessive. At least, there is no such thing as a thousand degree map, silently downloading cross talk for the radio software of Sad Malaya in the background, or other things.
Chiba Games knows that only by respecting users and respecting players will they be accepted and welcomed by players, otherwise, they will definitely be abandoned by users.
It's like, now that you've clicked the thousand degrees of the death skill. Although it is said that they have a high market share in the field of search engines in China.
However, due to their single monetization channel and their crazy pursuit of short-term performance, it has caused many facts to dry up and fish.
Of course, even if they themselves are dead. As a foreign company, Chiba Games is not so good at becoming the No. 1 search engine market in China. Because, they are foreign businesses.
Search engines, as the entrance to the Internet now, China will definitely let itself be in control.
Even if it is the game business carried out by Chiba Games in China, in fact, it is not Chiba Games that directly opens a branch. Instead, a Chinese company was selected as an agent.
On the one hand, this can protect the country's environment, and on the other hand, it can actually allow these second-hand dealers to get a part of the profits. Avoid all the profits being earned by foreign companies.
Of course, the types of these companies are still buy-and-run enterprises, and their existence is not good news for the domestic game industry.
However, since these companies are generally also engaged in the research and development of independent games, they are not pure buy-run enterprises, to a certain extent, it can be said that they are national enterprises.
Of course, on the whole, they still can't get rid of the fact that they are buying and running a business. The more popular the foreign games they handle, the worse the monetization of the local games will be, to some extent.
However, it would be a big mistake to think that if you kill a kill, everything will be fine, and the local game will be good. Blocking is not a good way to go, yes.
However, it will be resisted by many people. Of course, being able to resist actually shows that the ban is not serious. Otherwise, for example, a certain country in Africa has already legislated that its people are not allowed to play foreign games, and if they find that they are playing foreign games, they will be shot.
Under such circumstances, no one is still desperately shouting that we must play foreign games, and that the evil government should not hinder our pursuit of truth and peace.
Chiba Games has gone through several PR sessions, but it hasn't achieved too good results. Therefore, this market can only be abandoned.
Of course, as in the past, it didn't take long for a company there to say that they would cooperate with Chiba Games to launch consoles and games together.
All this seems familiar to Chiba Games, because what they do is what South Korea did decades ago.
Because of South Korea's approach, and their backing on a large market to be developed like China, after more than ten years of accumulation, they have frantically harvested a wave of wealth in China's open market.
A copycat game like "Legend" can make billions of yuan in a year, let alone other games.
Of course, because of the agency system, and the people who made the game at the time, they didn't particularly value the game.
For a total of only 20 million US dollars, the agency of this game for several years was handed over to Kidney University.
Kidney University tasted the sweetness of the game, on the one hand, they continued to find game agents, and on the other hand, they used the legendary income brought by "Legend" to recruit troops and make games.
It's a pity that they fell short in the end, and none of the games pushed back reached the popularity of "Legend". When "Legend" enters the end of its life cycle, Kidney Nature will also enter the end of the life cycle of the enterprise.
This can be said that the bad luck of the kidney company, and on the other hand, it can be said that the kidney company does not have the strength.
If you really have the strength, you will already develop a follow-up work with explosive points. For example, when the company was dying, Ka Putong developed a work like "Resident Evil", which suddenly returned to its peak from the brink of decline and collapse. Moreover, they can follow up on cold rice for more than ten years, and when they are about to collapse again, they have developed a powerful game. This kind of game company is the best.
With the take-off of augmented reality games in Chiba Games, many game companies have kicked the development of augmented reality games on the agenda.
In fact, the technology and cost of making such a game are not particularly high. It's like map data, it's like some kind of messy data.
In fact, there are already specialized data providing companies. No, for the sake of a game, you can also build a digital map.
Every industry will be gradually subdivided with development. After subdivision, many companies don't have to do everything themselves, they just need to complete a part of it, or a skeleton. The rest can be subdivided into this framework with the things of the county.
Many people in Chiba Games have been playing Pokémon Advance recently, and they have had a lot of fun playing the game.
Although, at the beginning, I wasn't very comfortable with the graphics of this game. However, after playing for a while, no one cares about the picture.
Lin Yan himself also played as a job for a few days. As for why he wants to play for a few days as a job, the reason is this.
"Pokémon Advance" as a new type of game under a new interactive method, as a genre first, there must be many unreasonable and insufficient depth.
Unreasonableness and lack of depth will make players abandon the game to a certain extent. So, in order to retain as many players as possible, you must continue to improve the game one after another.
This is also the reason why in the previous era of red envelope machines, before the game was released, the game review was so harsh. It will even make a game go back and rework it for some tiny details.
This is because there was no possibility of subsequent updates at that time. It's a cassette, it's a cassette. Errors will stay with you throughout the game.
And now that the game is on sale, the reason why the review is much more relaxed is because the current game can be updated and improved in the future.
For example, if the game is released this morning, the first game patch package may be sent at noon, and by the evening, three more may be released.
Of course, there are still relatively few game manufacturers who do this. Except for the well-known jade company, there seems to be no company that has done such a thing, and the game still sells very well.
Now, Counter-Strike Online, which is still operating in Chiba Games, has actually encountered a relatively large problem that may even affect the entire life of the game. That's the problem of cheating.
The problem of cheats in shooters is much more difficult to solve than in real-time strategy games.
As I said before, if too much game data is computed on the client computer and is not verified, then there will inevitably be cheats. Because, the cost of modification is too low, and the technical threshold required is too low.
The reason why shooting games can't solve the problem of plug-ins well is because of a large amount of data, which is not allowed to be executed without verification by the server.
Because, shooting games are too reactive. It's impossible to verify every frame, shoot, shoot right away.
If you want to verify it, there will be a problem similar to Yubi's "The Division", due to network reasons, you may have already shot and killed an enemy, and this enemy jumped alive for another five minutes before dying. Perhaps, when a magazine is changed, the naming animation is finished, but you can't shoot. Because,Stupid server,It also counts this time as the time to change magazines.,And broadcast it to all other users.。
The game of real-time strategy games, due to the speed of reaction to the operation, does not require much. Therefore, they can make every action be verified by the server.
This way it won't cause a shooter-like acceleration hang.
The principle of shooting game acceleration hanging, in fact, is relatively simple, that is, I don't listen to the computer, I want to go from A to B, from B to C.
Without verification, the game will execute this command directly.
And if there's server-side verification that says I'm going to go from this to that, and from that to that, that's not going to work. The server will say, you haven't gotten there yet, how can you get there?
Of course, even from the perspective of principle, server-side verification is in the form of full broadcasting, which can be a good way to eliminate plug-ins.
However, it doesn't mean that the game that does this must have no plug-ins. Otherwise, The Division wouldn't be flying all over the place.
Of course, games like Dota, which is inherited from real-time strategy, also have plugins. However, its external crutches are not only fast, but some of its plug-ins are also very interesting.
For example, there was a time in "Dota II", and there was an opening picture hanging. The principle of this picture hanging, there is no illegal behavior.
The principle is very simple, as the eyes on the map will always be aimed at the enemy in the fog of war. Therefore, as long as you have two eyes on the map, you can use the hatred direction of these two eyes to make an extension line and use the focus to determine the enemy's location.
Of course, this is a minor issue in game design. After a version modification, the game cheating disappeared.
In fact, as long as you have a heart, you will find out. Any game with a long life and endurance is the kind of game with few cheats.
The reason why this is the case is because these games with fewer plug-ins will, to a certain extent, allow all players to get a better gaming experience.
In a game, as long as one person uses a cheat, others will feel unfair. Even, a game, as long as there are plug-ins, even if there are few people who use it, it will make people suspicious.
For example, if the opponent has a very powerful person, when there is no plug-in, he will know that his skills are not as good as others, but if he has a plug-in, he will definitely suspect the plug-in used by the opposite person first.
If this goes on for a long time, it is definitely not conducive to the development of a game.
At first, many people may buy the plug-in, and then, when the sudden exhilaration and satisfaction of having the plug-in disappears, they will feel that the game is not fun and say goodbye to the game.
Of course, not long ago, someone once said that paid games can filter out some "garbage players" and make the game environment more pure.
However, after being verified by the facts, this statement was perfectly refuted.
There is data to show that those players who use plug-ins don't care about being banned for using plug-ins. Because, how much does it cost to buy a game, it's a big deal to buy another one, in fact, they don't know how many games they buy with the money they buy plug-ins.
And game manufacturers, for paying players, will definitely be more "tolerant", some players also think that I give money, this game I want to play how I want.
As a result, cheating is even more rampant.
Therefore, it is a very difficult problem to eliminate cheating. Sometimes, if you can't solve this problem technically, you have to solve it realistically.
Unless it's purely for the sake of technology, there will inevitably be a fee. You need to use a bank card for the fee.
As long as you pay a large enough cost, you will definitely be able to find someone who makes money. Then, call the police directly and arrest the person with the weapon of the law.
Originally, Chiba Games didn't want to do this, but as these people became more and more crazy. Chiba Games had no choice, so it adopted this method.
Of course, Chiba Games has taken this approach, so naturally they have a way to solve it.
For example, if it is more difficult to solve cross-provincial crimes, they will cross provinces, and if they do not cross provinces, they will cross countries.
Of course, Chiba Games has always known that it is impossible to kill them all. Therefore, Chiba Games has done everything it can to increase the cost of plug-in makers.
When they can't make ends meet, they naturally won't make plug-ins, and naturally the entire game environment will be purified.
Of course, sometimes some transformation techniques will be carried out to Zhao'an, and some plug-in makers will be Zhao'an, after all, some of these people are still very technical. Even if you don't do anything else, it's just anti-cheating, and people are also experts.
It's like hackers often turn into security experts.
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At the beginning of "Japanese Entertainment Monster", it was posted on the public-public-account, if you are interested, take a look and leave a message. (To be continued.) )