Chapter 50: StarCraft and Street Fighter
Lin Yan didn't think of a good name for this real-time strategy game in the end, and the final registered trademark name still used the name "StarCraft". I don't know how many games have been carried into this world by his hands, and if I feel that every time I carry it because of my "spiritual cleanliness", I have to give it a new name. Then he probably won't have to do anything else.
Because of Lin Yan's relationship, StarCraft has become a mature game genre as soon as it was launched. Although the gameplay is somewhat unique and not many people like it, the word-of-mouth publicity among players has slowly had an effect, and many new players have begun to get in touch with this game.
The reason why the game "StarCraft", in the world where Lin Yan once was, was able to become popular and surpass the "Command and Conquest" series and the "Red Alert" series. Probably because of its "stinginess". Unlike previous real-time strategy games, StarCraft is very precise. There is a fixed amount of resources that each farmer can extract. Unlike the mining vehicles in "Red Alert", the mining time varies depending on the distance.
Since this game is capable of precise calculations, the next step is naturally to calculate the battle. The official rules are simple, win the opponent. How to win is not directly explained, unlike other games, there are game missions that let you do what to do.
In real-time strategy games, all you want is to win the result, and how to win and how to win it needs to be thought about by the player.
In the beginning, everyone was just getting started with the game. Don't talk about any tactical system. Even the most basic operations have no idea.
Basically, just looking at the building instructions on the screen and not keeping your hands on the keyboard. Just put it on the mouse. See what the building is for, and then put it down.
As I got more familiar, some people started to try the letter buttons on the description bar and use shortcuts to control the game. As a result, the number of clicks required by the mouse is greatly reduced, and most of the operations are transferred to the keyboard. At this time, the interval between the construction of buildings also became shorter. About three months later. With the popularity of StarCraft in the United States, a group of masters were also born.
Probably the same as the Japanese arcade master, the master of "StarCraft". There were also many onlookers. Some people watch the operation, some people watch the scene, some people look at the skills, in short, with the increasingly hot atmosphere, as well as many players, like to constantly challenge the psychology of stronger people. Gradually, a number of small competitions were born.
These games are really small. The biggest one is nothing more than the community competition. After all. In this era, the number of households with personal computers is gradually increasing. However, the Internet is still a novelty in this day and age.
At first, it was only available in universities and the military, and gradually it became widespread for civilian use. Due to technical problems, the network access price is very expensive, and the network speed is also very late. There's not much to play, it's mostly just some forum bulletin boards where you can chat or something. Therefore, there is no need for the average home to install a network.
So. StarCraft's PvP is based on LAN interconnection. And where there is a local area network, the computer performance is not bad. There are almost and only the school's computer labs.
Because of the popularity of "StarCraft", the computer room was not full, except for teenagers who learned programming, there were many more people who liked to play "StarCraft".
And in such a concentrated place, the game inherently played a social role. This quality of offline social networking is even higher than the quality of social networking on the web decades later.
Discuss tactics and develop a way to play, just like a game of chess, Go, backgammon, and so on. For all those involved in this activity, the level of play is improving.
If you have a higher level, you will find a higher level to play, and if you have a lower level, you will find an opponent who is on par with you. In this kind of competition, they get an unusually great sense of satisfaction. And just when these people were having more and more fun, the North American branch of Chiba Games officially announced that it was going to hold an official competition for StarCraft.
In addition, the magazine also wrote about the registration method and the competition system of the audition. Many teenagers who feel that they are better at playing the game have enthusiastically signed up.
And in this announcement, Chiba Games also proposed a new term - "e-sports".
Anyone with a discerning eye can see that Chiba Games attaches great importance to this game. However, it's not a new trick to keep the game active by holding tournaments, so there are few people who know that Chiba Games values this game, but there are few people who really look at it.
After all, the broadest market now is still the three platforms of arcades, home consoles, and handheld consoles. As a gaming platform, the personal computer has undoubtedly chosen a niche place to launch the game.
Some people also wonder why, StarCraft Chiba only has a PC version, not a red and white version. In the end, the conclusion reached on the Game Pass is: This is a new type of game that requires a lot of shortcuts to operate, and it is not possible to get a great game experience when it is released on a home console, so it is sold on a personal computer as a platform.
After all, Chiba Games now has an image of being willing to innovate new game genres, both inside and outside the circle. After all, developing a new game genre means opening up a new blue ocean and making more profits. The vast majority of game companies want to explore new genres.
However, it is difficult to have an innovative idea. Developing a new game genre is different from developing a game that is already a mature game genre.
The first games of a new genre are often not successful, and the symbolism is almost always greater than the actual meaning. Most of the first games to eat crabs die in silence, not because no one remembers it, but because it's not fun and doesn't entice players to buy it.
Contrary to what most players think, most game genres are not created because they have the idea of this genre to make this game and know what type of game it is.
In reality, it's often the other way around, it's all about people wanting to develop a game of one kind or another. After the game was made, it was found that this game was quite different from the previous games. And the genre that mimics this kind of game has enough works. At this time, it can be said that a new game genre has emerged.
also took the well-known "League of Legends" and "Dota" as the object of explanation. When League of Legends first launched, it didn't say it was a multiplayer online battle arena, but a Dota-like game.
Knowing that there are two latecomers, one has created a place in people's hearts and the other has been a commercial success. All kinds of follow-the-trend games have sprung up like mushrooms after a rain. It was only then that I finally figured out what this game genre was called.
It's all the same as Super Mario Bros., with this game. Everyone knows that the original game can do this. There is such a game type called the side-scrolling type. Many games that adopted this idea began to become popular.
Now. The number of people who choose to play games in arcades is almost decreasing. Because, nothing too new is the genre of games. And the makers of arcade games are not too careful. When making a new arcade game. I often fall into a foolish mentality.
Often, a game doesn't change much, and then it becomes another game.
Shiraishi was also a little worried about the slump in the arcade market, so he thought for a while, picked up a stack of papers, and looked at it. After reading it, I found a newspaper underneath. After taking a closer look and seeing the introduction to StarCraft.
He immediately remembered humanity's worst enemy. It's always yourself who says it. So, he wondered if it was a video game league. Also make a player-versus-player game. As a result, many people will come to the arcade to play the current game.
Arcade machines are not very suitable as a carrier in even strategy games due to the relatively few operation buttons. Therefore, a player-versus-player game in an arcade cannot be a real-time strategy game.
You need games that allow players to play players and are easy to play.
In the end, Shiraishi found a man's idea in the plan he got in his hands and was very suitable for making an arcade player confrontation game.
It's about mapping out some people, each with different abilities, who, for some reason, need to be constantly fighting and planning.
There are two words on the plan that Shiraishi likes, and that is the word "fighting".
As a result, this new type of game is called a fighting game.
The first fighting game was completed after Shiraishi approved the project documents, and it took a total of six months to complete.
When the game was released, there was no press conference, and there was no safflower and low carbon. Everyone was calm, and no one knew whether the decision at the top was right or not.
This kind of game of two people playing back and forth, there will really be a lot of people who like it, can it become popular?
The answer is obvious, the game is popular.
The game, called Street Fighter, quickly became popular in arcade halls and became a game in the middle of the arcade league.
Being able to enter such a competition is enough to say how popular this game is. After all, the league is not purely non-profit, it still needs to make money.
And if you want to make money, you have to attract enough eyeballs. The fact that Street Fighter has become a league game is a testament to how much players love it.
Of course, liking is liking, but it's not for nothing that players like to complain.
One is that the movements of the characters are too stiff, after all, the drawings of each action are drawn by hand by one employee after another.
Due to the lack of manpower, the number of chapters drawn is relatively small, the dynamic over-images are relatively few, and the storage space used is also much less.
Saving money is saving money, but although most players like Street Fighter, they are not very satisfied with this game. Most players are talking about the new Street Fighter that doesn't have a shadow yet. As they discussed, they shook the joystick quickly, unleashing one gorgeous skill after another.
Like "Street Fighter" in Japan, "StarCraft" has also become popular in the United States. Because of the use of the setting of the alternate universe, so, although it has gone through some infringement investigations, it still shows that "StarCraft" is a game that is not infringing.
After all, no one will point at someone else and shout because he has a nose and eyes, this person is like me.
Even, a small sports competition cable pay TV station has approached the North American branch of Chiba Games to get the broadcast rights of the game.
This is not the only TV station that has come to discuss cooperation, but there are also some other TV stations.
After all, StarCraft is still quite popular in the United States. The more people who watch, the more income they can have. Ratings are the basis for the formulation of advertising costs, so only by raising the ratings can the advertising space be sold at a good price.
None of these companies had a good relationship with Chiba Games before. Therefore, I didn't favor anyone, and finally chose the one with the most broadcast fees.
In this way, many American children who do not have computers at home also know the game "StarCraft" after the introduction on the TV channel.
And the first North American League of "StarCraft" also announced the prize amount during the show, with $10,000 for the first place, $5,000 for the second place, and $3,000 for the third place. The remaining top eight have one thousand and five, the first sixteen have the front, and the top thirty-two have five hundred.
You must know that in this era, $10,000 can buy a medium-level car. In addition, it does not cost money to sign up, so many people have dreams.
Thinking that he might be a genius, he casually played a game and won the first place, which is not equivalent to picking up a car for nothing.
As a result, many teenagers have signed up regardless of whether they have played StarCraft or not.
Overnight, StarCraft seems to have surpassed the Super Mario Bros. series and the Pokemon series as the most discussed game among young players in North America.
With this wave of discussions, of course, "StarCraft" quickly became popular. The ratings of that cable paydesk have gone up a lot.
There are many advertisers who subscribe to the program according to the latest ratings, and many new users subscribe to the program, so this investment in broadcast rights has become the most successful investment of the year in the station.
The person in charge of the project has also been successfully promoted and raised. Of course, because she is a person of color, the highest status she can get in the stage is her status now. After all, in the United States, despite the shouts of fairness for all, there is still a transparent ceiling at work, which hangs over all non-white people of color. (To be continued.) )