Chapter 82: Virtual Reality
The development of the video game genre did not happen overnight. Any game genre has a clear vein from its emergence to maturity.
To put it simply, it's like a small tree that grows strongly, branching out and then growing branches.
For example, Lin Yan can make any game he wants to make now, but in fact, it does not conform to the objective law of the development of things.
Now, what Lin Yan wants to do is to make a cross-platform game. The main platforms that have been identified include the Super Red and White machine, Apple's Macintosh computer, as well as the Deep Blue Giant compatible machine.
This game has been popular in the United States for a long time, and it is a very, very famous game in the history of American games. It's called SimCity.
That's right, it's the face of the simulation game that plays the role of the SimCity series, in fact, this game when its game producers just went from concept to big boss to talk about the project. His big boss was surprised and said it was a video game.
This kind of game has no objectives and no playthroughs. It's just to say goodbye to buildings on a map, just click the mouse, and don't have to do anything else, such a game, will anyone play?
The producer said yes.
The boss believed him.
Thus, a classic game series was born.
If you think of a simulation game like SimCity as a branch, then two branches grow on it, which are strategy games represented by the Civilization series, and real-time strategy games represented by Dune, StarCraft, and Warcraft.
Today, simulation games are not yet in place. StarCraft is a full-fledged real-time strategy game, in good conscience. Is this science?
It's not scientific.
Therefore, Lin Yan wanted not to leave a fragment for future generations. This time. It's time to make a construction simulation game like SimCity.
Today's Japanese games have become a distinctly styled faction. The routines are also becoming more and more proficient. Even if a newcomer who has just graduated from college and entered the game industry asks him to tell him how to make a game and what it should have, these college students will talk about it for a long time.
Of course, most of what they say is based on the games they play. To put it bluntly, it's a decent game system.
Of course, very few newcomers can be whimsical, however, this kind of guy who likes to be whimsical. There is probably only a rare chance that you will have the opportunity to make your own video game.
After all, the seniors don't like the juniors to jump too much, and jumping like a rocket is not beneficial. Listening to the juniors who know nothing and denying the hard work of their predecessors, these seniors must be angry in their hearts.
Therefore, Japanese games are becoming more and more conformist and routine. In the long term and overall, this is not a good thing. But. For a small company, in the short term, there is nothing wrong with it.
The so-called innovation, the probability of success. Far less than the odds of failure.
Most will fail, a full-fledged commercial company with the aim of making money. It's rare to take such a risk.
Even if it is Chiba Games to engage in innovation and advocate innovation. It's just an event like "Game Future". Or, invest in some game companies with ideas. Make some mini-games.
Even if ninety-nine of the hundred of them die, it doesn't matter to the Chiba game. And the remaining one, if there is a chance of becoming popular, then it is all worth it.
In terms of overall probability, the probability of losing money is not high.
Of course, only a large company like Chiba Games can afford to play such a "venture capital", broadcasting.
Lin Yan is an "old man" with ideas, of course, no one will disobey his wishes.
In fact, today's Lin Yan, even if he is young, already has a tendency to be deified.
At the very least, there is more than one employee who is new to Chiba Games. Lin Yan, who felt that he was younger than them, seemed to have a halo on the back of his head. Just like the gods mentioned in the Shinto scriptures, the Buddha of Buddhism, and the God of Christianity.
It is not wrong to say that Hayashi is the godfather of the Japanese game industry, and indeed the video game industry around the world. After all, most game producers are all playing Lin Yan's games and entering this industry.
Of course, in the United States, Lin Yan, the godfather, has to add a dictatorial prefix.
For no other reason, in the United States, which advocates freedom, Chiba Games has such a hierarchical system, many rules, and quite strict. It's very unpopular with game makers.
They don't reflect on it either, and if it's really free, all game makers can make games as they want. Is the video game industry good?
Not to mention anything else, it is the tragedy of Atari 2600, which still worries many people.
Lin Yan didn't care what others said, he just made games wholeheartedly, developed hardware, and pushed video games one step further, one step further.
Hopefully, in his lifetime, he will be able to make video games evolve into what he wants.
Of course, he also wrote a video game notebook. These little books, as their name suggests, are video game notebooks, and they're just video game notebooks.
The things that are documented are only related to video games. There is nothing more about what the lottery winning numbers are, what is going on in society, these messy chores.
Only those things that have an impact on video games and have to be said, Lin Yan will cherish the pen and ink and write a few words on it, and talk about it as a background introduction.
Other than that, it's just a video game notebook.
Even if it was the things he wrote, they were later turned over. Others will only think that this is Lin Yan's deduction of the form of video games.
And, I admire Lin Yan's foresight. After all, among today's video game practitioners, one counts as one, except for Lin Yan, who can say that he can see the development trend of video games decades later.
It is not easy to see the next year, and it is already rare to see the next five years.
Lin Yan, a monster who can see through for decades, will never have it again.
In fact, there's a concept that's been going on in the industry lately. That was in the 60s, and there were already head-mounted displays, which are called virtual reality technology.
Hold two screens in front of your eyes and show the game as if it were real.
Lin Yan didn't have much interest in this, not because this idea was unreliable, but because the current hardware was unreliable. With the performance of the current machine, even if a person does not get dizzy when he takes it, he needs a bracket. (To be continued.) )