Chapter Seventy-Three: Lucky

In fact, the big discussion about virtual reality and augmented reality has been inconclusive, this faction can't convince that faction, and that faction can't convince this faction. Pen | fun | pavilion www. biquge。 info

In fact, augmented reality and virtual reality are not an either/or relationship. The reason why the quarrel is so serious is actually because of one word, that is, "money".

You know, once the industry determines which is the main direction in the future, there will be a large inflow of funds. In contrast, the other one will be in a state of lack of investment.

In fact, Chiba Games is not sure which path to take now.,The two roads.,Although it seems that the technology is similar.,But the core concept is by no means the same.。

Virtual reality is to allow users to take the fake as the real and replace the real with all the virtual elements.

Augmented reality is to make people think that the real is fake, for example, maybe the development of augmented technology in the later stage, all the house decoration, is pure white, and then, all kinds of information are superimposed on the pure white background.

Even, you can use big data systems to provide different advertisements for different people.

Of course, there are a little bit of ethical issues involved.

Take Pokémon Advance as an example, if all but one person in a city has this game, and the client has been hidden.

Everyone went to a square, captured Mewtwo, and cheered at the time. The person who doesn't have a game will never suspect that other people in the city have a problem, but definitely have a problem himself.

Is this an ethical-physical problem, it is.

Of course, virtual reality isn't much better. Today's virtual reality and augmented reality can only affect people's vision, and can only provide information flow visually. If, one day, virtual reality can provide not only sight, but also touch, smell, taste, and so on.

So people in virtual reality will know if this game is real or fake?

In other words, even if the consciousness knows that it is false, the instinctive reaction of the body is not something that the consciousness can stop.

In a sense, if the stimulation is too great, it can even scare people to death.

However, for the technical aspect, the first thing to achieve is technically, and if you encounter problems, you need to use technical means to shield these problems.

Like Chiba games, the earliest virtual reality headsets, in fact, the position of the nose is transparent.

The reason why the light is transparent is to allow the user, when the eyes look down, to find themselves in the virtual world.

However, for virtual reality devices that are already pursuing immersion, doing so actually greatly affects the user experience.

The next thing Chiba Games did was this, canceling this place, and it didn't leak at all. So, how to solve the problem of getting out of the virtual, it is very simple, that is, on this machine, add a camera.

In the event of an emergency, quickly switch to the camera view and return the player to the real world.

This also has the advantage of answering the phone without having to take off the VR headset if a call comes.

But, in fact, if you really want to optimize, in fact, the function of the mobile phone can be directly connected to the virtual reality headset through Bluetooth and other connection methods.

However, this indicates another possibility, that is, when the hardware develops to a certain stage, virtual reality and reality augmentation are likely to be combined.

In other words, both technologies can be used. Of course, for now, this is not impossible, because, now the virtual reality glasses, too heavy and heavy, need to be connected to a processing terminal.

And augmented reality, if it is in the form of glasses, it will not work for the time being. Because, the performance and battery life of the machine are not enough.

Therefore, mobile phones are the best place to be.

Because, mobile phones can reduce the undertaking of augmented reality to a minimum.

It's great to be able to experience augmented reality without having to buy a new device at all, just using your phone.

Therefore, at this stage, most companies are focusing on augmented reality.

Of course, although Chiba Games is exploring both technologies, the most recent exploration of new technologies is still quantum computers.

For no other reason, it's because this technology, if it really breaks through, it is definitely a revolutionary achievement.

If it can be registered for a patent, large-scale imitation will take at least ten years, and competitors, even if they want to break the patent barrier, are expected to take about five years.

Five years is enough time for an industry to rise, and then, to occupy an industry.

Of course, this is ideal. I'm afraid that there are some patent trolls, they have relevant patent reserves, which can allow Chiba Games' competitors to get rid of patent barriers. Then, quickly, immediately, imitation and mass production.

Of course, if you think about it so much now, the actual use is not very great, because whether quantum computers can be put into practical use is still an unsolved mystery.

Of course, because Lin Yan didn't understand quantum computers, he didn't blindly command. A layman commands an insider, and something is almost certainly going to go wrong.

And Lin Yan has a little experience in virtual reality and augmented reality, so he put his energy into this aspect.

Microhard, the company that is the most competitive company in Chiba Games, has launched a game called Job Sim.

Although, this game is technically mature and shows the strength of virtual reality equipment very well. However, in another way, it is not in the limelight. This unsatisfactory place lies in his subject.

Just think about it, people who can afford to consume the most cutting-edge scientific and technological achievements, in addition to the media needed for work, are generally office workers, office workers, and go to work every day, which is tired enough. At this time, you launch a "work simulation" and let people play at home at night, isn't that nonsense?

On the Chiba game side, although it is also a simulation, it is "Simulated Earth".

In addition to having a God mode, players can play as God and build. There is also a special destruction mode, where the player can manipulate a giant and make this giant, pick up whatever is on the ground, and smash it in one fell swoop.

This game has gained a much greater level of popularity than Job Sim.

This also illustrates the difference in thinking between the two companies from one side.

Microhard's pursuit of virtual reality is realism, simulating real scenes. Chiba games, on the other hand, pursue a virtual experience on top of reality.

The reason why Lin Yan thinks his strategy is right is this.

People go about their normal lives every day, so they are extremely sensitive to any small details that appear in realistic games that are different from those in reality.

Just like the uncanny valley theory of human faces, if it is realistic to the extent of elaboration, but it is not completely realistic, then the experience will fall off a cliff.

And if you want to achieve a real experience, it is too difficult, and at this stage of the technical level, it is completely thankless and thankless.

The virtual on top of reality is a shortcut, a way that may get twice the result with half the effort.

Just like Sword Art Online, a classic of the Japanese animation industry, it is a magical world of virtual reality.

Although, the author may never have thought about why he used a magic setting, instead of showing the setting, it may just be a subconscious feeling.

However, it illustrates the problem very well.

In fact, many times, some complex problems, some people who don't know how to do it at all, may have the first instinct, there is no problem.

However, due to the fact that in some industries, it is too dangerous for laymen to be blind, so it is not recommended for people who do not know how to speculate about an industry casually.

In fact, there are many works of art in Japan that have discussed virtual reality and augmented reality in recent years, such as "Computer Coil".

All wore a pair of augmented reality glasses. Seeing the world with glasses is different from seeing without glasses.

Of course, this animation, with its view of augmented reality, is rather pessimistic.

The tone of the whole animation is not the kind of optimistic and positive. For example, some children die from visions caused by augmented reality.

Hit and killed by a car that they couldn't see at all.

Lin Yan even talked about this animation work at the company's conference. However, the topic he discusses is not the theme that the animation wants to express.

It's about how you should look at augmented reality and virtual reality as a game industry practitioner.

That's right, how to look at it.

What Lin Yan needs to do at this stage is to unify the thinking of all employees. Only everyone knows what they want to do, why they do it, and why they want to do it.

Only this collective will have vigorous combat effectiveness.

This is like marching to war, why some organizations love to teach the most basic soldiers under their command to read and write. In fact, it is to cultivate their logical thinking ability, so that everyone can understand the combat intention and be able to execute this intention well.

On the other hand, those who have no level of education and cannot even understand the words. In many cases, it is something that cannot be done and should be done.

This is also a part of management, although it can't be seen or touched, and it is not like a weapon that you can see at a glance who is advanced and who is lagging behind.

However, this kind of thing, sometimes it is a more valuable asset, and in many cases, it is not weaponry, which can be compared.

From his own experience, he knows how difficult and necessary it is to unify the will of all employees.

Take the original video game league as an example, it has gone from being in full swing at the beginning to being half-dead now.

Except for some factors of Lin Yan's departure, the most important factor is that the rest is basically unable to integrate the will of the employees well.

In fact, the reason why Lin Yan left was also because he felt that he was incompatible with here.

Thinking about it this way, in fact, sometimes, there is nothing wrong with the saying that people make things happen.

If it weren't for the persimmon family's gang habits that had been brought to the video game alliance too much, perhaps, the video game alliance would have a better tomorrow.

Of course, the current situation is not good, because compared with Chiba games, the value of Chiba games has far exceeded the two owners of the video game alliance, Dongli and Persimmon.

However, to be honest, for the investment in the video game alliance, in fact, the persimmon family and Dongli have not lost anything.

Even if the persimmon family didn't get too many benefits, at least, they got a bunch of work authorizations, and these works were licensed, and they could completely devote themselves to the pachinko business.

Things continued to develop slowly like this, and Lin Yan was working day by day.

Virtual reality and augmented reality games and devices, both have companies launching.

Some games have a high influence, and some games are not played by many people, but anyway, because this is a hot spot on the cusp.

In fact, no matter what, in fact, very few people lose money.

Although there are games that do not make the player's money, however, they make the investor's money.

Investors don't care about losing money, and the reason why they are willing to lose is because they are optimistic about the future of this technology.

No one is stupid, but no one is really smart.

Because this is a hot industry, there are especially many hot money and scammers.

For example, in recent e-sports, there have been several waves of relatively large scams.

In fact, the whole scam is quite funny to put it bluntly, but some investors who don't understand the industry really believe the nonsense of these people.

Of course, after these people do this, it is actually not a good thing for esports.

However, people don't care about your industry, is it a flood.

After all, that's what the world looks like.

Everyone is not innocent, don't laugh at the second child, don't laugh at the crow, don't laugh at the pig.

Therefore, many people lose money, and they don't think about buying hands and feet, after all, venture capital, to a large extent, is just four words, willing to gamble and lose.

Whether you've been scammed or your project has failed, don't complain, it's normal.

In fact, venture capital is like a prize. Whether you can earn it or not depends largely on luck.

Sometimes, people who think they will definitely succeed will not succeed at all. And sometimes, people who think that there is little hope of success have a greater probability of success.

Sometimes, everything happens for a reason, and in this world, many things are developing like this.

If one cannot master all the factors, one should not think that one will win. Because, many times, unplanned factors may ruin a person's life.

Of course, for most people, that's just the case.

Lin Yan sometimes feels that he is actually quite lucky. (To be continued.) )