Chapter 295: GalGame

ON THE THIRD DAY AFTER THE RELEASE OF THE XBOX GAME, LING SHIZHE RECEIVED FEEDBACK FROM ALL OVER THE WORLD ON SALES DATA.

Judging from the content of the report, two words, hot, particularly hot.

The computer appliance retail company had 30,000 units of the XBOX in every store, and on the first day alone, more than 20,000 units were sold in each store.

THE NEXT DAY, SALES WERE EVEN MORE HOT, ALTHOUGH EACH STORE URGENTLY REPLENISHED 10,000 XBOX, BUT IN LESS THAN HALF A DAY, ALL THE XBOX GAME CONSOLES WERE SOLD OUT, AND THEN URGENTLY RESTOCKED.

IT ONLY TOOK TWO DAYS, AND THE ENTIRE NORTH AMERICA, INCLUDING CANADA, SOLD AS MANY AS 1 MILLION XBOX, ALTHOUGH IT IS NOT KNOWN ABOUT THE SALES ON THE THIRD DAY, BUT FROM THE FEEDBACK BELOW, THE SALES ON THE THIRD DAY ARE EVEN MORE HOT THAN THE FIRST TWO DAYS.

And the reason for the booming sales of XBOX is none other than "China Cube".

On the first day, "Chinese Cube" was the lowest among all game sales, and the best selling was "Contra", many people even came for this game, and the advertising of "Contra" was also very good - a sentence to move the arcade home, it hit the G-spot of countless arcade players, and the XBOX version of "Contra" is not worse than the arcade in terms of picture performance and game experience, so "Contra" sold particularly well on the first day of XBOX release, One out of every three players buys a Contra game.

The second best-selling games were "Double Dragon" and "1944", both of which sold evenly and one out of every five games sold was "Double Dragon" or "1944".

As for "Kung Fu Panda" and "Chinese Cubes", it is far from the same, the main people who come to buy are parents of children, although the three arcade ported games are classic games, but because the children in the family are still too young, so most parents have chosen "Kung Fu Panda" and "Chinese Cubes", two less violent games.

In particular, "Kung Fu Panda" is not only not violent, but also full of childlike fun and all kinds of humor.

Although it also belongs to the ACT side-scrolling game. But the biggest difference from Mario is that the game's setting has been changed from an underground sewer pipe to a large forest full of greenery.

At the beginning of the game, it is a cute panda collecting bamboo in the bamboo forest, but not a single bamboo. One point will be added to the upper right corner of the screen,If you hit a shining rock,Just press the A button,At this time, the panda will play a variety of kung fu to hit the shining stone,Only in this process。 While playing kung fu, the panda will also make all kinds of funny moves, which will amuse the gamers.

Of course, due to its limited function, the panda can only make a few simple actions, but even so, it is enough for people in this era who have not been baptized by a large number of 3D games in later generations to make them happy for a long time.

After a short attack, the stone will be broken and a golden bamboo shoot will appear. After eating it, the panda will immediately grow up and become a giant panda like Po in the later 3D animated movie "Kung Fu Panda".

Growing up pandas, although there is no cute appearance, but it has become very joyful, in the process of jumping, flashing, moving, the action is extremely exaggerated and funny, so that all the people involved in the game, will be amused by this funny panda laughing, the whole game atmosphere has become extremely joyful.

Whether it's "Kung Fu Panda" or "Mario". The biggest feature of this game is that it is very suitable for the whole family to play together, and the game is not very difficult, and it can be played by men, women and children.

So, at the time of making the Kung Fu Panda game. Ling Shizhe proposed the English word joy to the game developers, and Joy means joy, happiness.

Ling Shizhe told these game developers that family fun games like "Kung Fu Panda" are to provide happiness to people, and only by grasping the theme of happiness. "Kung Fu Panda" will be accepted by people, and it will be a truly successful game.

Of course, as a side-scrolling game, there will be enemies and bosses in each level, the enemies are those turtles, stray dogs, foxes, marmots and other small animals in the forest, and the bosses are those poachers and environmental destroyers, and the whole game theme revolves around the idea of environmental protection, which is also in line with the current mainstream American thinking.

Mario has been successful in history because it pioneered family games, and throughout Nintendo's FC era, Mario games sold more than 10 million copies, and how many FC units were sold in total? More than 60 million, which means that for every six FC consoles sold, a Mario game is sold.

Therefore, it is not an exaggeration to describe Mario as a gold mine.

Now "Kung Fu Panda" has replaced it, and on the basis of focusing on happiness, it has added a variety of modern humor elements, and the game experience is more in line with the taste of Europeans and Americans, so Ling Shizhe has every reason to believe that "Kung Fu Panda" will be more successful than "Mario" in history.

But such a game will not be like "Contra", at the beginning, you can get very beautiful sales figures, after this sales boom, the sales line begins to decline, and the later you go, the lower the data.

"Kung Fu Panda" is different, it sold tepid at the beginning, but the sales data is very stable, the sales cycle is also very long, not good at the beginning, but as time goes by, all the sales data add up, and a miracle is born.

"Chinese Cubes" is supposed to belong to this genre, but to his surprise, only two days later, "Chinese Cubes" won a sales blowout, and it was not an ordinary hit, but a super hit.

After investigation, it was found that the main reason why "Chinese Cubes" suddenly sold so well was because of the result of female players.

As we all know, women don't have the same good sense of game as male players when it comes to playing video games, and female gamers are not interested in the games that boys like "Contra" and "Double Dragon", but what about "Kung Fu Panda"? It's a little low-necked, and it's not very suitable for young girls.

As a result, "China Cube" was replaced by this market gap.

"Chinese Cubes" is actually the famous "Tetris" in history. It was created by Alexei. Pakitnov was invented by the Russians, which is why it is called Tetris.

The gameplay of Chinese Blocks is very simple, with different shapes of tiles of small squares falling from the top of the screen one after another, and the player adjusts the position and orientation of the tiles so that they form a complete one or several strips at the bottom of the screen. These full bars disappear to make room for the newly fallen tiles, while the player is rewarded with points. The blocks that have not been eliminated are piled up, and once they reach the top of the screen, the player loses and the game ends.

Although the gameplay is simple, the gameplay and playability of "Chinese Cubes" are extremely strong, and players almost can't stop as soon as they play it, plus "Chinese Cubes" does not have the fighting and killing that girls hate, and it is not biased towards young children like "Kung Fu Panda", so it quickly became popular with young girls.

Girls like "Chinese Cubes", boys in order to chase girls into their hands, must do what they like, plus "Chinese Cubes" is also very suitable for the whole family to play together, and finally in the parents, girls, boys these three aspects, "Chinese Cubes" in the market quickly became popular.

It's time to develop a game for girls! Ling Shizhe thought to himself after figuring out the reason for the hot sales of "Chinese Cube".

But what kind of games will be popular with girls? Ling Shizhe immediately thought of GalGame.

Well, this can be there, GalGame translates to beautiful girl game, a kind of video game that can interact with beautiful and moving animated girls, but this kind of game, especially a Japanese cultural phenomenon, in the United States or European video game industry, there are almost no similar game genres.

Therefore, this kind of game is very suitable for developing the Japanese market.

As we all know, the Japanese market is the most difficult market in the world to develop, and the unique sense of nationality of the Japanese people and the self-closed nature of the Japanese market make any company in the world encounter a gray nose when developing this market, and finally leave in disgrace.

This is the case with Microsoft in history, don't look at the great success of XBOX in the European and American markets, but once it enters the Japanese market, it loses and there are no pants left.

Ling Shizhe, like Microsoft in history, is facing the same problem, that is, the business in Japan is very bleak, and the PC has been selling well in other places since the day it was born, but in Japan it is simply described as a miserable word.

LAST YEAR, APPLE SOLD MORE THAN 1.3 MILLION PCS WORLDWIDE, BUT WHAT ABOUT JAPAN? The total for the whole year is less than 100,000.

This is the result of the implementation of a unified Japanese character encoding and desktop publishing system in Japan, which used to be less than 30,000 units.

That's it, it is also the envy of many companies from Europe and the United States, you must know that their PC compatible machines are in the Japanese market, and they can't even sell 10,000 units a year.

Therefore, the Japanese market has become a piece of heart in Ling Shizhe's heart.

If you want to completely smash the Japanese market, Ling Shizhe thinks about it, and the best way is to start with the game.

GalGame is a good choice. (To be continued.) )