Chapter 178: Contra
"Benny, you've done a great job, this is exactly what I think of as a Contra game." Ling Shizhe played for more than two hours before stopping.
"Boss, it's my honor to have you."
Listening to the familiar music and looking at the familiar game screen, Ling Shizhe can be said to be full of emotion, in order to develop this game, the company can be said to have put a lot of effort into the development of this game, costing 1.3 million US dollars, and the development time is as long as two years.
When he was 72 years old, Ling Shizhe gave the company a research and development plan for PC, FC and learning machines, and even the sketches and machine architecture were designed, but the result was that PC research and development went smoothly, but game development stumped everyone.
The reason is that the game at this time has just begun to sprout, and there has not yet been a professional game designer, and the game development at this time is one or two programmers who use their spare time to develop one or two small programs to pass the boring programming work, so the programmers at this time are completely free to do what they want for game development, and they can get it as long as they are happy, until 73 years, Atari launched the Pong game console, and slowly had a professional game designer.
Pong is the first generation of game consoles, and its performance is very limited, far from being comparable to the FC game consoles of the 80s, so the development of a game software only needs one or two people to complete, as long as you develop games that are fun and fun, you are not afraid of not making money.
But this kind of game development model is not good in Ambrera, because the CPU that Ling Shizhe chose for his game console is the famous Z80 in later generations, and at the same time, Ling Shizhe equipped it with a GPU with excellent performance, and the game picture effect is sensitive, crystal clear, delicate particles, and high definition, reaching the picture level of a quasi-16-bit game console.
The configuration of memory has reached an astonishing level, the game console technology bus has reached 10 bits, the cartridge uses a new type of rewritable game card based on flash memory technology (special equipment is required to erase the game content in the cartridge), its capacity is 10 times that of the traditional cartridge, and the cost is only one-third of the traditional cartridge, with the popularity of flash memory, the cost of the cartridge will be further reduced.
Such a high-performance game console, if it is only used to play games with low pixel pixels such as Pac-Man and Little Bee, it would be a waste, so in order to give full play to the performance of the game console, Ling Shizhe made a drastic reform of the existing game manufacturing model - adopting the common practice of later game companies, gathering all game engineers for team creation, and the first game developed was the famous "Contra" in later generations.
Contra is an arcade scrolling shooter released by Konami in Japan in 1987, and the game was moved out more than ten years in advance, and it is self-evident how difficult it is to develop, and the biggest problem is the scrolling and moving technology, these game designers have killed countless brain cells to finally overcome this obstacle.
In order to fully train the game development team, Ling Shizhe did not open a golden finger this time, and let them find a way to solve all the difficulties by themselves, as long as he achieved the effect he needed in the end.
Originally, they were all fine together, but Ling Shizhe suddenly realized that he had made a fatal mistake, and he ignored the arcade.
In fact, before home game consoles, many games appeared in the form of arcade machines, and the 70s to the mid-90s were the most glorious period of arcade games, and the output value created exceeded 10 billion US dollars every year. This was simply a crime, so Ling Shizhe immediately asked them to suspend the development of the home game console version of Contra, develop the arcade version first, and then transplant it to the home console later.
For this reason, the hardware team had to develop an arcade game board, and the game software development team had to start over again, going around in a big circle, and now Contra has finally been successfully developed, and everyone breathes a sigh of relief.
After more than two hours of trial play, Ling Shizhe did not find any bugs, and the difficulty design of the level is also very reasonable, the difficulty is too low, the player is happy, and the boss can't make money; The game is too difficult and will intimidate the player.
For this reason, Ling Shizhe adopted the common practice of later game companies, making the first level of the game an ordinary difficulty to attract players' interest in the game, even if people who have not played the game, as long as they are not too vegetable, they can basically pass the level.
But to the second level, the difficulty has increased greatly, but it is not big all at once, he is divided into three stages, the second level is a play, the difficulty of the game is about the same as the difficulty of the first level boss, so that the player is prepared again, when the second level of the map is one-third, there will be a group of monsters to the protagonist of the game, the difficulty naturally increases, many people are stuck here, players reach this stage, basically will hang up one or two people.
Two-thirds of the way to the map, it's another level, and the difficulty will increase a lot, if the previous player has hung up two people, and at this time it is hung up again, then at this time the player wants to continue playing, and he must put in coins again.
At this point, the player has developed enough interest in the game to naturally continue with the coin; Then the second level boss appears, you will find that it is very fierce, but it does not seem to be invincible, at this time the player will involuntarily continue to invest coins, so that unconsciously the player has invested a lot of coins, if you want to play the clearance, you have to have a large amount of game currency, this is the magic weapon for game companies to make money.
This is just the basic difficulty setting, in addition to that, you can also adjust the difficulty of the game, and the game store owner will increase or decrease the difficulty of the game according to the actual situation in his store, so as to ensure that the game can attract enough people to play.
"Let's contact our OEM to produce 100,000 units in advance, all of which will be placed in Ambrera's retail store, so that they can clear a space for a play area." Ling Shizhe knew that Benny. Since Seck dared to call him over, the game must be fine, just waiting for him to make the final decision.
In addition to the arcade machine in the special game hall, such as supermarkets, retail stores, gas stations, hotels, cinemas, bars and other places, are a good place to put game machines, in this case, of course, to keep the benefits of yourself, so as to increase income, attract popularity, but also for their own game promotion, can be described as killing two birds with one stone.
If a merchant comes to negotiate business, you can directly contact the local retail store, and then report the order to the company's headquarters, which can maximize the profit of the arcade, which is the advantage of having your own retail store.
Benny. Seck was a grassroots officer in the U.S. Army, and after receiving Ling Shizhe's instructions, he immediately took action, contacted suppliers and OEMs, and put the arcade into production in a very short time.
Ling Shizhe nodded at Benny's performance, thinking that if the game was successfully listed, the game department would be separated and Ambrera Games would be established, and in the future, the development of the company's various game software, home game consoles, arcade machines, and handheld game consoles would be handed over to this subsidiary to operate.
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Although arcade games have appeared in the 70s, the production is in charge of American factories, and Hong Kong does not have a manufacturer specializing in the production and assembly of arcade games at this time, so many things have to be started from scratch.
Benny and his team were running between the United States and Hong Kong during this time, carefully selecting suppliers, and with the help of the Hong Kong headquarters, a month later, Benny finally finalized the suppliers and OEMs, and the workers began to be trained.
There are two foundries for Ambrera, their factories are in Hong Kong's newly developed New Territories Industrial Zone, is a new factory, each factory has more than 100 employees, after getting on the right track, each factory can reach 5,000 arcade output per month, so that there can be 10,000 supply per month.
Ling Shizhe remembered that the Contra generation in his previous life had sold more than 200,000 units in a year, and the total global sales exceeded 600,000 units, which was far from the scale he wanted, Ambrera would never launch only one game like Contra in the future, Ling Shizhe planned to launch a classic game in history every quarter in the future, four games a year, and they had to expand the factory at least two or three times.
The display of the arcade machine uses the 34-inch color display produced by Hong Kong Lushi Electronics, and the picture tube is Mitsubishi's "Diamond Long", which is the biggest difference between it and the "Terry Long" launched by Sony in 1968 is that the "Diamond Long" tube is a single gun and three beams of scanning, and the "Diamond Dragon" is a three-gun three-beam scanning, so in terms of screen display effect, "Diamond Long" is much better than "Diamond Long", the only drawback is that the price is a little higher than Sony.
There is an old saying in China, the same rice raises a hundred kinds of people, the same Japanese consortium, Mitsubishi is much better than Mitsui, there is no extortion sales to Ambrera, so the picture tubes used in personal PC computer monitors produced by Apple are purchased from Mitsubishi and JVC, as for Sony, hum! The old dog of the Mitsui Group is not in the scope of Ling Shizhe's consideration, not to mention that Sony will also be a predator in the game industry in the future, and the two are still competitors, how can they buy Sony's picture tubes.
Apple computer monitors, most of them are gray and white displays, rarely used color displays, this time Ambrera Co., Ltd. purchased a large number of picture tubes from Mitsubishi Corporation, which naturally attracted Mitsubishi's attention, and after some inquiry, they learned that Ambrera developed an arcade game, which aroused their great interest, and the president of Mitsubishi Electric personally came to Ambrella's corporate headquarters, hoping to see the game with his own eyes.
Ling Shizhe knew Mitsubishi's purpose and wanted to see if there was enough market prospect for this game, so he asked Alison to take him to experience it himself.
This experience was more than three hours, and after it was over, he expressed to Ling Shizhe that he hoped that Mitsubishi could sign a long-term supply contract with Ambrera for the supply of "Diamond Long" tubes.
Ling Shizhe was also happy to do so, but the two sides never agreed on the price, the price offered by Mitsubishi was too high, Ling Shizhe hoped that Mitsubishi could be cheaper, and Mitsubishi said that this was the cheapest price, and finally the two sides suspended the negotiations, it was obvious that the other party wanted to see the actual sales of Contra, and then decide whether to give in.
Contra is no longer a simple arcade game now, this has involved the game between the two companies, if Ling Shizhe wins, including the computer monitor, he can almost save more than 30 million US dollars in procurement fees every year in the future, with more and more PC computer users, the savings will be more considerable, on the contrary, Mitsubishi will make more money.