Chapter 326: Demonic Beasts and Jianghu
After the end of the world visit, Yang Lin rushed back to Jiangcheng non-stop, and it was not long before the public beta of "Jianghu OL" on September 1. Pen ~ fun ~ pavilion www.biquge.info
During this time, "Jianghu OL" has become the focus of attention of small M fans and game lovers around the world.
After all, this is the world's first game to use both holographic display technology and artificial intelligence technology.
Although the details of the game have not yet been announced, the two key technologies displayed at the new product launch conference alone are enough to make all gamers reverie.
Almost from the day Matrix2 mobile phone was released, small M fans and gamers around the world began to look for information about "Jianghu OL" from the Internet.
It's a pity that most of the media only has the content that appeared at Xiao M's new product launch conference, and most of the rest is speculation about this game by some enthusiasts, and very little accurate information about this game comes out.
This month has been like a year for M fans and game enthusiasts.
Especially after experiencing the portability of holograms and voice command control, their expectations for the game "Jianghu OL" are even more urgent.
However, there are also a group of people who have a complex and incomprehensible mentality about the appearance of "Jianghu OL".
These people are World of Warcraft fans.
Although this game was launched as early as 2004, with its thick game background, diverse game experience, rich story missions, and high-end balanced measurement and control, this game is almost the pinnacle of MMORPG online games in the past decade.
Even from a certain point of view, all MMORPG online games after "World of Warcraft" are poor imitations of this game.
In November 2004, Blizzard officially launched the 3D online game "World of Warcraft".
By the end of 2008, World of Warcraft had more than 11.5 million paying subscribers worldwide, with a 62% share of the MMORPG market, successfully breaking the Guinness Book of World Records.
As of 2014, the total number of accounts created in this game worldwide has exceeded 100 million (including demo accounts), and the number of characters has reached 500 million.
A total of 244 countries and territories play World of Warcraft, including Antarctica, the Bahamas, Christmas Island, and the Tokelau Islands.
For many people, Warcraft is their youth, their memories.
Now, there is finally a subversive online game that has come out to challenge the status of Warcraft, which is tantamount to a reshaping of faith for Warcraft players.
Liu Yiwei is one of those people.
As a veteran MMORPG game enthusiast, Liu Yiwei has always maintained his enthusiasm for massively multiplayer online role-playing online games, from skipping class to play "Legend" in an Internet café to "World of Warcraft" later.
And "World of Warcraft" changed Liu Yiwei's life.
In 2006, Liu Yiwei first came into contact with "World of Warcraft"
He has been playing the game for years, and he has joined thousands of other players in agreeing that it is the greatest MMORPG of all time.
It wasn't until 2014 that AFK, the year Liu Yiwei married the girl he met in the game, and at the same time quit the game.
Because he found that Warcraft had become a burden to him, like a part-time job that didn't get paid, rather than a tool for him to pass the time.
However, the game sparked a series of huge changes in his life: lifelong friends, eternal love, and then moved to another city with his marriage partner and friends to start a new business.
An eight-year career in Warcraft has given Liu Yiwei a special affection for this game.
Therefore, when he heard that Matrix Digital launched "Jianghu OL", Liu Yiwei's first reaction was to disbelief, followed by a trace of inexplicable nostalgia and anticipation for new games.
In the past decade, there have been many games that have claimed to challenge Warcraft, but until the life cycle of these games runs out, Warcraft still maintains a large number of online users.
This time, however, something is different.
Because this company that is ready to challenge Warcraft is called Matrix Digital.
The company's achievements over the past few years are legendary.
Whether it's the original [matrix optimization], the later artificial intelligence operating system, or today's holographic display glasses, this company has achieved great success.
In just a few years, Matrix Digital has grown into a top giant that can compete with super companies such as Microsoft, Google, and Apple.
Compared to the company's achievements, Blizzard and its World of Warcraft pale in comparison.
No one thinks that "World of Warcraft" can compete with "Jianghu OL".
After all, it's not just the game development technology gap, the bigger gap is the core concept of the two games.
NPCs with AI alone are enough to create a huge attraction for players.
Even players like Liu Yiwei, who has been AFK for more than a year, have regained their interest in the game after hearing all kinds of rumors about "Jianghu OL".
To this end, he snapped up two Matrix2 phones and holographic glasses, ready to log in to this new game with his new wife.
After experiencing the display effect of holographic glasses and the portability of full voice control, Liu Yiwei became more interested in "Jianghu OL".
……
September 1, 2016, the day of the open beta of "Jianghu OL".
The test was conducted at 8 p.m. in the Chinese capital, but since the morning of September 1, major forums, post bars and social networks have been discussing information about Jianghu Online.
Some portals even have live events on their homepage.
For this public beta, almost all the high-level executives of Matrix Digital gathered in Jiangcheng.
Yang Lin, Yu Donghua, Qiao Zhenyu, Cheng Haoqian, Lin Qingya, Yang Ying......
For the first public beta of "Jianghu OL", Matrix Digital can be said to be a must-win.
From August 1 to September 1, 2016, Matrix Digital sold more than 30 million Matrix2 mobile phones and holographic glasses worldwide.
This also means that Jianghu OL will have about 30 million potential game users.
How to convert these users into gamers is one of the main tasks of the next stage of Matrix Digital.
And today, it is a critical moment to test the quality of "Jianghu OL".
At 7 o'clock in the evening, many executives of Matrix Digital gathered in the data center on the second basement floor of the Matrix Building to observe the public beta of "Jianghu Online".
And many Matrix2 mobile phone users are also ready to enter the game early.
(To be continued.) )