Chapter 17: Copycat Games

The data package import was completed, and the takeaway was delivered.

Yang Lin hurriedly ate lunch and continued his previous work.

He started the matrix system and went to my computer, the F drive.

Looking at the game data package stored inside, Yang Lin smiled slightly, and the unpacking software was activated instantly.

In the next second, a new folder instantly appeared in the F drive.

Soon, the unpacked image files, audio files, and text files kept appearing in the new folder.

Compared with the previous unpacking speed of hundreds of kilobytes per second on the notebook, in the matrix system, the unpacking speed actually reached an astonishing tens of megabytes per second, and 4.5GB of data was unpacked in less than five minutes.

Yang Lin couldn't laugh or cry a little, he knew that this was the case, and he was able to unpack it directly in the brain matrix system last night!

However, he gradually gained immunity to the metamorphosis ability of the matrix system, and after sighing a little, Yang Lin quickly focused his attention on the game.

In general, the work of changing a 3DS game to a PC game is very complex.

It's like if you're going to port a game from your Xbox to your PC, not only to make the game run smoothly on the PC, but also to consider the current PC configuration.

If your ported game doesn't work well on most PCs, there's no point in porting.

The situation faced by Yang Lin is more complicated, because the 3DS is a game console similar to a handheld, with a screen of only 4.5 inches, and if you want to transfer the games on it to the PC, the resolution of the pictures, models and even the characters will have to be greatly modified.

The resolution of the picture of the 3DS version of "Resident Evil: Revelations" is only 400×225, and Yang Lin must increase the image resolution to 1600×900 on this basis to ensure the picture quality of the game on the PC side.

This work takes time to slowly refine, even for Yang Lin, who owns the matrix system, a big challenge.

Whether or not all these images can be converted in a short period of time involves the question of whether or not the game can be successfully improved.

Yang Lin thought about it for a moment and decided to try it on his own.

He activated the stopwatch timer, then selected a scene from the interior of a cruise ship's cabin.

This picture is more exquisitely done in terms of light and shadow effects and details. But when Yang Lin enlarged the picture by four times, the image that originally appeared very detailed suddenly became rough.

Yang Lin didn't care, he enlarged the image of 400×225 to 1600×900, and then referred to the original image, immersed his mind in the enlarged image, and filled the details of the image pixel by pixel.

What kind of color is used for each pixel and how to maintain the harmony of tones, this kind of skill that requires a high level of art skills seems to be at your fingertips at any time in the eyes of Yang Lin, who has a digital matrix system.

If you put this picture on the desktop of your laptop for others to look at, someone will be able to exclaim.

Under the control of Yang Lin's brain, the hazy picture that originally seemed to be covered with a layer of fog quickly became richer, and the crude scene picture was being refined, while maintaining a dim tone, whether it was the porthole or the wall, it became very textured, although it could not be compared with the well-designed CG works, but in the PC game, this kind of scene picture was already considered the top.

The transformation of the first picture was completed, and Yang Lin looked at the time and was taken aback.

The stopwatch results showed that it took him less than 30 seconds to complete the conversion of the picture.

In the entire game, the scenes, models, characters, and textures add up to only 3,000 images, which means that it only takes him two or three days to convert all these images into PC format.

This is too rebellious!

Yang Lin smiled, and his confidence suddenly increased.

For the next few days, Yang Lin was completely immersed in the improvement of "Resident Evil: Revelations".

Thanks to his efforts, the depiction of the skin and muscles of the monsters in the game is more delicate, and the backpacks, waist bags and other accessories on the characters' bodies are also more realistic.

For example, in the 3DS version, Chris has a pair of scissors inserted in his waist bag, but it is difficult to detect on the screen, but on the PC version modified by Yang Lin, the scissors are displayed quite clearly. In addition, special effects such as rain spilling on the wet deck have also been completely renovated, and on the whole, there are almost no images directly used by Yang Lin, and all the pictures have been modified and renovated.

In addition, Yang Lin has added a highly challenging Purgatory difficulty to the game's campaign mode.

Originally, when choosing different difficulties in the 3DS version, the configuration of enemies and props will not be changed, but this time the new "Purgatory" difficulty is different, more enemies will appear in places where there are enemies, and enemies will appear in some places where there are no enemies, and the configuration of items will also change, even players who have played the 3DS version can still feel a high degree of novelty and challenge.

In the assault mode, Yang Lin added two new characters Hank and Rachel for players to choose, Hank is a representative villain in the Resident Evil series, and Rachel is one of the plot characters who appeared in this game, although he only appeared briefly in the initial cutscene, and then died tragically to become a monster with a mutated virus infection, but it unexpectedly gained a high popularity among Japanese players, which is also one of Yang Lin's small means for the market.

As for the game text, after Yang Lin exported it, he spent 2,000 yuan to find a translation company to translate it into Chinese and English respectively, and then made them into game patches.

The sound effect Yang Lin has not changed, after all, it is a copycat product, and Yang Lin has never thought of making it better.

Even so, the new game's lighting and shadow effects are no less than those of Battlefield and Call of Duty, and in some respects they are even better.

What makes Yang Lin most proud is that he wrote a small number of key parts directly in the binary matrix language during the optimization process of the game engine, which greatly reduced the requirements for the computer configuration of this new game, even if Yang Lin turned off the independent graphics card on the ThinkpadT430, only using the HD4000 core graphics card, it can also run easily.

According to Yang Lin's estimates, at least 70 percent of personal computers in China can easily run the game, which undoubtedly greatly increases the reach of this gamer.

After all the transformations were completed, Yang Lin ported the PC version of "Resident Evil: Apocalypse" to the computer.

Subsequently, Yang Lin started the .exe program and started the trial.

To be sure, the PC version of Resident Evil: Revelations is still excellent, and it's not inferior to some of the top single-player games on the market, both in terms of graphics and playability.

But Yang Lin played a few games and stopped after verifying that the game had no bugs.

It's still not fun!

Although this game is already a top-notch product now, compared to "Call of Duty 8" in Yang Lin's brain, it is heaven and earth.

In the past few days, Yang Lin has been busy modifying the game during the day, and at night he has entered "Call of Duty 8" to be abused.

Although he is accustomed to the operation of various weapons and equipment, and all kinds of tactical actions are also at a glance, he just can't pass the prologue.

After breaking through the second line of defense of the Russian army, Yang Lin and the others entered the building to engage in a close-range shootout with the enemy, and at this time, the mortality rate of their squad would rise rapidly.

You don't know which room will suddenly pop up, and you don't know which corner will hide the crisis, once Yang Lin was even directly touched by the opponent behind him and cut his throat, he didn't even see the shadow of the enemy.

And the most tragic is the close-range hand-to-hand combat, every time he encounters an enemy who is a head taller than himself, Yang Lin has to do his best, using the military killing skills learned from Sergeant Derek to deal with the opponent, although in the end he will always be knocked out by the opponent whose fighting level is much higher than his own, but Yang Lin's combat level is also rising at a high speed.

But it doesn't seem to be of much use to him living in modern society.

At best, it's just an addiction to pseudo-military fans.

Yang Lin looked at the time in the lower left corner of the laptop, ready to pack "Resident Evil: Apocalypse".