Chapter 856: Let's see how he ends
Yu Suzuki is no ordinary character.
He is the symbol of Sega, and in the Japanese game world, he is as famous as Shigeru Miyamoto, and in the hearts of European and American players, his status is also extremely high.
How could such a person do his best, coupled with Sega's extremely high investment in developing a game, be poor, and how could it be sniped by a game developed by a small company with an unknown name.
Moreover, Jester also admitted that although this game is a sandbox type game, the content is not as much as that of "Heroes", and in addition, the game type is crime and gangster themes, such a theme is inherently niche, and it is very likely that it will be set to the ~ person level when grading, and it is still difficult for such a game to get a high sales.
After that, the problems focused on Jester's next game, World of Warcraft.
However, Jester's reaction to the game's question was completely different from his attitude when he was casually interviewed in the carnival venue yesterday, when Jester answered a lot of things about the game, but at today's press conference, Jester deliberately said that he was left and right, either because he had no comment in development, or he didn't know how to prevaricate because it was not yet decided.
And the information that reporters can get from him is basically a handful.
"Actually, I can say that I said almost yesterday, although this game has been prepared for a long time, the structure of the whole world, the story background and even many characters have been built, but for this game, it is just the completion of the preliminary preparations, and the official development has just started not long ago."
"And, I'm very high on the quality of the game to achieve, most likely, for a while. It could be four years or even five years, and you won't see the game actually come out. β
"So, this game is now just in a state of embryonic state, what will it be like when he grows up, you ask me, actually, I can't say much."
"Yes, we do have some imagination of what the game will look like, but that's just our imagination, and no one can say what the future will look like. If you know the development process of a game, many games have a very different final form from what they expected at the beginning. β
Hearing Jester's answer, everyone present also nodded silently.
Because Jester was telling the truth.
"And what about Super Balotelli Galaxy?" Since Jester doesn't want too many answers to his World of Warcraft question, the game won't be secretive.
And this game also needs to be promoted in advance, and Shigeru Miyamoto answered a lot of questions that players are interested in at the player's Q&A party.
Of course, all of the reporters present have experienced the game Super Balotelli Galaxy and know how fascinating it is. Truth be told, if the entire finished game is as good as the very short demo level they played before, then Sony and Sega are likely to fall behind Mars Entertainment once again.
But. As some experienced people in the gaming industry, they also know that the biggest disadvantage of motion games is that they are not playable.
Of course, it's hard to say whether Mars Entertainment's somatosensory games are playable or not. If Mars Entertainment can really solve this problem, then Mars Entertainment may still dominate the next next-generation battle.
If you can't. That's really hard to say.
Because they know,How powerful the machine prepared by Sony this time,Previously invited by Ken Kutaraki,They went to Sony's R&D center to see the PS3 under development,That kind of powerful 3D processing power,It's really difficult for other manufacturers to compare,The most important thing is,This time Sony is specifically for PS3The processing coreγ
It is impossible for other companies to even want to get their hands on this kind of processing core.
"Do you have faith in Super Balotelli Galaxy?" Faced with such a direct question, Jester did not hesitate at all, but instead asked in a very strange tone: "What do you mean by confidence?" Do you think this game will be a good game? I can make it clear that whether a game is a good game or not is defined by completely different people. β
"Maybe you think this game is good, or maybe your friends will find this game boring, I think you'll all have this experience, I can only guarantee that this game can bring fun to me, to a lot of people, that's the nature of the game, that's enough, as for how well it sells, to be honest, it's not a necessary element of a good game."
Jester paused slightly, as if he felt that something was wrong with what he had said.
So he added: "Of course, I'm not saying that I'm not optimistic about Super Balotelli Galaxy's sales, actually, you've played the trial and know that this is a traditional Balotelli game after 3D motion - he has all the advantages of a Balotelli game, and Miyamoto Shigeru has now made the series even better since he took over the series for the first time." β
"And, if you ask about a sales game in the Balotelli series, I think it's redundant."
Everyone laughed when Jester said this, and as Jester said, asking about the sales of the Balotelli series was purely superfluous.
Because Balotelli has now sold more than 400 million units in the series, it is a real giant.
No other game in the series has sold as much as Balotelli.
Moreover, according to the statistics of many statistical agencies, seven of the ten best-selling game series in history are on Mars Entertainment, and the second to ninth places are all not as high as the total sales of Balotelli's series, which shows how popular this series is in the world.
This kind of can sell well in Europe and the United States. Games that can also sell well in Japan are actually extremely rare, because these two types of players have different preferences for game styles, and if you want to love both, you are actually offending both, and the final outcome is that you can't please anyone, and the sales are dismal.
But it's true that there are very few games that can do this.
For example, some of Jester's games, of course, the most famous is definitely the Super Balotelli series.
The cumulative sales of this game have already made any opponent~ desperate, and even many people are not clear about why this game can sell so much, so much more than the second place.
Including Jester himself.
Of course. He knows that the original world of Superhorse and the Super Super Balotelli series he created in this world are so best-sellers, and he also knows that these games are good games, all of which can bring pure joy to players, but there are many such games, needless to say anything else, just that in the original history, any of Nintendo's Three Treasures has such a style.
But only the superhorse is the leader.
It's the same in this world.
The Super Balotelli franchise dominated the video game world with completely unreasonable sales, making not only other game companies despair, but even those at Mars Entertainment.
"There are still a lot of people who are not optimistic about physical sensation. I want to know, why are you so optimistic about the body? You know, there were a lot of game companies before, even yourself. It is not successful in terms of somatosensory, especially in home machines. A reporter asked.
Jester didn't answer the question directly, but thought for a moment, as if he was organizing his own language.
Then he said, "It's not easy to say. β
"Definitely. We did fail in terms of sensation - not very successfully, but it wasn't a successful experience, but it wasn't a successful one, when we developed a similar light gun to Nintendo's console. Players didn't like it, and even our loyal fans wrote to complain about us, saying that our light guns were a money scam. β
"Of course, at that time, it was not only us, but also Nintendo's light gun, which was not very well evaluated."
"However, we didn't give up on the research on somatosensory devices, and then I asked Mr. Shigeru Miyamoto, and the answer I got was similar to what I thought at the time, that is, whether it was us, President Yamauchi Pu and Mr. Shigeru Miyamoto at the time, we all felt that somatosensory games would become the future of games, and at that time, perhaps none of us thought about how far away this future was from us."
"I don't want to look back on the history of somatosensory games, but I still want to state one thing, that is, I have never been disappointed in somatosensory games, the previous failures are just some setbacks on the road to success, nothing great is achieved overnight, when Mr. Edison invented the electric light and used one or two thousand experiments......"
"And I have said before that the current somatosensory game has made all the preparations for success, and what is waiting is just an opportunity, I think, players who believe in me, will definitely be willing to give somatosensory games such a chance."
There was a lot of talk about this time, but Jester didn't answer much.
Many of the questions that followed were answered by other developers like Shigeru Miyamoto.
However, the news of Jester's new game spread quickly, after all, this is the content of yesterday's interview, basically when the news first came out, the discussion about Jester's new game was noisy on the major game forums, of course, there are expectations, and there are also cynicism, such as EQ's die-hard players.
Because Jester mentioned EQ in his first interview.
In addition, he also mentioned that EQ was a game that inspired him a lot, and even made him change his mind a bit, and made him redesign the bullshit game called "World of Warcraft" that he said.
On top of that, what makes EQ players unhappy is that Jester says he found a lot of things he wasn't happy with while playing EQ.
He felt that if he had been asked to do it, he could have done better.
This made EQ players angry.
So, they went to the official forum of Mars Entertainment and posted a post, in which they bluntly said: "I want to see what an amazing game the great Mr. Jester can make." After this passage, even a few mocking expressions were added, and the meaning of the intention was naturally self-evident.
Of course, the people who support Jester are naturally not the kind of people who are provoked and don't know how to fight back.
Someone immediately started counting the many things in EQ that upset players.
There are some places that are not the responsibility of SOE, but there are indeed some designs, and SOE takes it for granted when designing, and there are some problems in design.
Of course, EQ's supporters naturally began to laugh at the so-called Mars Entertainment MMORPG, which is the kind of dark game that is purely for coolness, that is, the gameplay of fighting monsters and dropping equipment, without the slightest depth and depth, they sarcastically mocked Jester: "...... Since Mr. Jester said that he was not satisfied with many of the designs in EQ, didn't he see that there were many things that these games were not satisfied with when developing these MMORPGs that had no depth at all? β
Phenomena like this battle for World of Warcraft aren't just on Mars Entertainment's official forums.
Basically, the slightly larger game forums have similar posts.
Even in forums where EQ is discussed.
A well-known player in EQ, whose game name is Flor, is very famous among EQ's player base because he often accomplishes feats such as slaying dragons and killing the first kill in the game, and he said about it on a well-known EQ forum: "I'm a fan of Jester, I grew up playing his games, but this time I really can't understand why he says that about EQ!" It's true that EQ has a lot of imperfections, but to be honest, for now, EQ is the best MMORPG, and the others, especially those MMORPGs of Mars Entertainment, don't even have the qualifications to lift shoes for EQ! β
"Jester is indeed a senior, and he has made a lot of great games, but he has zero experience in MMORPG games now, and I think it's better for him not to talk big, and if the games he makes are far less good than EQ, then see how he ends." (To be continued.) )