Chapter 713: Sega's Invitation
The Collier brothers were not interested in running the SI studio, and Jacobson, who specialized in the business, was soon promoted to the position of part-time manager of the SI. However, he was often confined to working in the FoodRecord studio while working remotely for the SI. That lasted for several years, and even when Jacobson later joined PolyGram, a record industry leader, as department manager, the two distinct careers continued to coexist. It wasn't until 2001 that Jacobson, tired of his music career, officially joined SI as a full-time gamer.
Synonymous with sports management simulators, Football Manager is known for its large and detailed database. With thousands of scouting systems around the world, SI Studios means a huge salary that is unaffordable for the big footballers. For SIs, however, this is not a problem.
Because Jacobson has a way of finding hardcore fans who are also "not doing their jobs" to scout for. These veteran fans have no worse depth of information as scouts than professional scouts, and are entirely volunteer in nature. SI never paid any money for this, and his only reward was to find his name in the long list of acknowledgements. These "unprofessional" people are showing the best simulation games in front of everyone, and I hope they can continue to "do not do their jobs".
Moreover, the FM series is indeed one of Jester's favorite time-killing games.
The status in his mind is not even lower than "Civilization".
These unorthodox memories made Jester's mood a lot happier and a lot more relaxed, and his pressure was indeed a bit great during this period of time.
After all, the success or failure of Dreambox3 is a matter of life and death for the company, and without pressure, the more impossible it is.
At this time, the phone on Jester's desk rang. The phone came from Japan, and the content of the call was very simple, that is, the Japanese branch had sent a fax to the headquarters, which was very important, it was sent by Sega, and the content was about the celebration of Sega's 35th anniversary, and I hope to invite Mars Entertainment to attend.
Of course, it would be best if Jester was able to attend.
But now Jester basically doesn't participate in any activities, and is focused on game development, so Sega is afraid of their invitation. But Jester refused, lost face, and simply didn't say the name of the invitation, but as a hardware manufacturer like Mars Entertainment, they still hoped that Jester could attend, so that they would have face on their faces.
Jester has some ideas of his own, and there is no conflict in time, and there is still some time left for Sega's 35th anniversary.
It doesn't conflict with the fact that I'm going to Europe to watch my team's Champions League final.
In fact, Sega is a company, Jester is still full of respect. This is definitely not a fiction, in the early days of Jester's game consoles, although it is said to start with Mario and FC, but the most memorable time. It's really Sega's game left to him.
After thinking about it for a long time, Jester might say something about Sega and their games.
Born to be a tough guy.
In Jester's memory, Sega experienced the most tragic period of the home console war, and it is the entire history of video games. One of the few names that can't be avoided anyway, but twenty years later, the name that once belonged to him is the king of arcades. It may be more just to stay in the wind of history, standing in an admirable image.
Looking back at the most exciting era, when a project like Shenmue was executed at a cost of 7 billion yen, SEGA's courage as a game company is admirable. Even if it almost went bankrupt because of the depletion of funds, causing CSK President Koto Ogawa to spend his life savings to inject capital to continue his life, this attitude of preferring to die and go on his own way, not to mention now, even in the past was too rare.
If his company faced a crisis like that of Sega at the time, would he not do what the legendary president Ko Okawa did?
Jester had thought deeply about this question.
The answer is no.
He didn't have the sentiment and morality of Okawa Gong, as well as the spirit of selflessness, which also disappointed Jester for a while.
In fact, looking back on the history of Sega in his memory, Jester is also a little embarrassed.
At the beginning, Sega entered the video game industry with Nintendo as its rival, and launched MD after a complete defeat in the 8-bit competition, and this black cassette player is probably one of the best memories of many people, including Jester himself, of his youth. At the time, MD was almost synonymous with "the most advanced console". At that time, the few game editors in China would spare no effort to praise MD and depict its sound and light pictures.
In that era when everyone was struggling, only a few people were qualified to play with such expensive toys. Those descriptions make many game lovers who have not seen the true face of Lushan itch. But the price of a game console and cassette is enough for a family's living expenses for two or three months, which is undoubtedly prohibitive, but its dynamic graphics are the dream of countless people.
In fact, if you think about it carefully, the desire of these people to pursue entertainment has never stopped since the ignorant era.
In the era when the family income was very low, buy a dual-card tape recorder to listen to the beautiful sound. When FC became popular, a game card cost hundreds of dollars, and many people would rather eat less and wear less to buy. VHS video recorders and color TVs can be used to watch movies, and some people are willing to buy everything they have, just to take a look at their favorite Hong Kong and Taiwan stars. When the cartoon VCD sold for more than a dozen yuan a piece, countless college students replaced their breakfast with a disc that was only 40 minutes of animation and was filled with water.
Therefore, the sky-high price of MD back then, some people were willing to pay a qiē for it. The kind of young people who have a thirst for beauty in their hearts, and who can find a random way of entertainment on the Internet, may never be able to understand it. It's also hard for you to understand that in that era, in order to play a game, others had their own nothing, so they stood in the snow with their own game and waited for an hour to change the game to play.
It is a memory that belongs to the gamers of the embryonic era of the game.
What has passed away is gone, and those who have experienced it will cherish it as the most precious thing, and those who have not experienced it may never understand.
Perhaps, the yearning for video games can be summed up simply by feeling that there are infinitely fascinating elements there, and wanting to devote themselves to them. And MD did have amazing capital in that era.
Later players watched the game console regeneration, and the moment the display screen came out, it was almost impossible to gasp. The picture exploded again, and there are still traces to follow compared with the previous generation. For example, PS3 to PS4 only stay at the level of quantitative change, and the number of polygons has skyrocketed but it is useless.
This so-called progress will definitely not be as boiling as MD when it was first put in front of the world, and everyone feels so boiling when comparing FC: the colors have changed from monotonous to rich, the picture has changed from simple to gorgeous, and even the music is no longer pure MIDI, which makes people feel rich. It was an experience like bringing home an arcade with gorgeous graphics, and it made all players tremble with excitement. (To be continued......)