Chapter 635: Diverting Gaze
"Dark Souls" is a one-step death game, or the perverted "Cat Leo" of the Japanese masochistic shake M is even more of a one-step death game.
A lot of people find it difficult.
Indeed, if you feel that it is difficult for you to die, then it is indeed difficult.
However, you have to understand that the design intention of the designer of this kind of game is to make you die, and his design is to make you die, and there is no way to avoid this death, why?
It's very simple.,It's because this kind of game is a back version of the game.,Die once to know how to get by.,And then move forward a little more next time...... And so the cycle is OK. In fact, the FC games, arcade games, and flying shooters we played when we were children are not all like this, as long as the backboard is familiar, what is there to say about this kind of game? In fact, there are almost no easy games on FC, and it hasn't been played by a group of people who are just elementary school students to the point of immortality?
Finally, it doesn't make much sense to discuss the difficult thing, and it is not benign to be difficult for the sake of being difficult.
The designer can make a BOSS, and you can't get past it no matter how you fight, is this difficulty called awesome? Is this kind of design called brilliant?
If this is all awesome and excellent, then it will not be so difficult for domestic games to rise.
The really good thing to do is: it is suitable for the masses and can attract more players to play; The high difficulty is very research-oriented, and it even feels like it is not the same game as the public, which is a good action game practice. Jester personally thinks that the best thing he did at this was the first "Devil May Cry" game, although relatively speaking, he preferred "Ninja Dragon".
Hideki Kamiya is really a genius, the first work he designed "Devil May Cry" is easy to use, and the difficulty is very researchable, of course, it also has its shortcomings, that is, this kind of theme and dark style, in fact, the public players are not very interested.
On the other hand, "Monster Hunter" and "Ninja Dragon" are not easy to use. A lot of light gamers can't accept it, and there is no way to experience the thrill of action games in this kind of game, and their success lies in the fact that they are very researchable, and core players and game critics like it, and once they like it, they will like it to die and live.
Jester thought a lot.
While thinking about it, he wrote down the things he could write down on paper, these were all the memories of the action game in his mind about the future of the game, so to speak, all his understanding of the action game was on this piece of paper with handwriting all over it.
The papers were messy on the table. Jester was also a little surprised when he finished writing it, and he had spent so much time writing it in one go.
And he looked at the double coffee next to him.
He remembered that it was a cup he had just made before he started writing, and it was too hot to swallow, but now that he had reached out and tried it, it had become cold, and the sky outside had darkened, and Jester realized that he might have been writing all afternoon here, and he himself did not feel the passage of time. As he thought, Jester put away the messy papers that filled the table one by one.
Then he read it carefully.
Because he had a lot of things in his mind at that time, many of them were games in the future, and some places were inadvertent. It may be written to make people feel confused.
Therefore, some deletion is inevitable.
After all, this is what he is going to hand over to Itagaki after he has sorted it out. Let him develop 3D combat to action games on the next generation of consoles, for this new genre of games that will only appear in the next few years. His copy of more than a dozen pages is almost equivalent to a martial arts cheats at the level of the Nine Yin True Scripture.
Of course, only by truly understanding the essence of the various styles of action games written in it can you make a surprising action game that can't keep your mouth shut.
But for now, it's a little too early.
Because the function of the current home host is not enough, therefore, what is written on this thing, in this era, is a pile of waste paper, and there is no value in storing zài, so, when Jester browsed it and made sure that there was no disclosure in it, he received it in a text jiàn folder, and then took out the key and opened a locked drawer.
I put this article in it.
In this drawer, there are five or six neatly arranged text jiàn clips of different colors, which are some of Jester's experiences that Jester sometimes wrote down when he suddenly had inspiration.
It's all about the development of some new types of future games.,Just like the analysis and understanding of action games he just wrote.,Of course,Some of them are what he plans to take out for others to see.,Some of them are just kept by him for him to consult.,In case you forget.。
This time, after Jester put in his analysis of action games, he glanced into this drawer, his eyes paused slightly on a white text clip, and then he picked up this text folder, and after opening it, he looked at it carefully, and inside this article was written by him for more than a year, about the development of future online games, the type and the production plan.
Jester didn't read it carefully, but just hurriedly skimmed a few pages before putting the white text clip back into the distance.
Then, lock the drawer up.
It's already November of 91, and it's getting closer and closer to the Internet age, and it's true that we should take the lead in accumulating experience for the development of online games, in fact, it's been almost a year or more, and the development of Mars Battle.net is very rapid, from the beginning I can only play some bridge, chess and other chess and card games.
Up to now, several real-time strategy games, such as Mars Entertainment, can also be connected smoothly through the guò network.
Of course, it's not just Mars Entertainment's real-time strategy game.
Jester didn't want to make Battle.net a closed platform like Blizzard.net in the first place, because this idea was too shallow.
YOU MUST KNOW THAT BLIZZARD DID BATTLE.NET MUCH EARLIER THAN V SOCIETY, BUT THE IMPORTANT POSITION OF V SOCIETY'S STEAM PLATFORM IN THE HISTORY OF GAMES IS FAR FROM BEING COMPARABLE TO BLIZZARD, AND IT IS NOT EVEN AN EXAGGERATION TO DESCRIBE THE IMPORTANCE OF THE STEAM PLATFORM IN AN UNCEREMONIOUS SENTENCE.
THAT IS, WITHOUT THE STEAM PLATFORM, PC GAMES DIED TEN YEARS AGO.
This is not alarmist.
The historical significance of the STEAM platform is so great, many people feel that more and more game manufacturers are paying more and more attention to the PC platform, because the function of the PC is high, and the PC is better developed than the console game, in fact, this is all unreliable remarks, the real reason is actually very simple, that is, STEAM provides a reliable platform for these game manufacturers, especially those independent game manufacturers.
It provides a convenient platform for players.
Therefore, when the Mars Battle.net could make RTS games smooth online battles, Jester immediately contacted other popular game companies, such as a studio in Las Vegas under Vezhen, to develop a sci-fi RTS game, which was very popular, and even when it was first released, its popularity was so hot that it also had a tendency to overwhelm "Age of Empires".
However, after the release of "Warcraft", the most popular RTS game has returned to the hands of Mars Entertainment.
Jester had really heard of this studio, it was Ximutou, so Jester asked people to contact Weizhen as soon as possible, and proposed his intention to them, that is, to ask them if they were interested in carrying their games on Mars Entertainment's battle.net, and on their battle.net, they could use their battle.net platform to conduct online battles.
Of course, the server still needs to be prepared by Vizhen itself.
Although the Weizhen side disagreed at first, because it costs a lot of money to add a server, and although the network online battle is theoretically fine, after all, they haven't been exposed to it before, so there will definitely be a lot of trouble at the beginning.
And this sci-fi RTS game by West Wood was released at the beginning of this year.
It's the end of the year now.
It has long passed the hottest period of a game, and at this time, it is said that you can use the Battle.net platform of Mars Entertainment to conduct online battles, although you can add some new users, but the number of purchases should not be much.
At that time, Jester didn't force anyone, he just needed to let others see that this online battle function can really attract countless people to participate, so other developers, naturally, will rush to it, after all, no one will get along with money.
Therefore, the new patches for "Age of Empires" and "Warcraft" were released through the guò network, and then, with the activation codes in the two games at that time, you can add these two games on the Mars Battle.net, and then use the networking function of the Mars Battle.net to conduct online battles throughout the United States.
This news was mentioned excitedly at the carnival two years ago.
However, it is a pity that the network conditions at that time were really not allowed, just debugging the network to be able to do chess and card battles, and Mars Entertainment spent a whole year.
Originally, players were about to forget about this news, but they didn't expect Mars Entertainment to give them such a big news before this year's carnival.
And Mars Entertainment also took advantage of this big news to successfully divert the current players and the media to pay the most attention to, that is, the question of how far has the 'era' project of Mars Entertainment been carried out. (To be continued......)