Chapter 619: Art and Art

"Harmony, unity."

Although Jester simply said these two words, the faces of many artists changed, and their expressions became serious.

Jester wasn't impressed, either.

This time he was talking completely improvised, and he didn't have any preparation beforehand, and he wasn't going to talk too much, he just said that a lot of artists have some problems that often arise when they are just starting to build 3D scenes.

To be precise, it's the art that's going wrong, not the art.

This may not be understood by many people, why art and art should be said separately, because it is very simple, art and art work is different, take the 3D game screen as an example, character design, modeling is the artist is responsible, where, put these things together into a complete picture, is the art is responsible, and the surface of a picture is not outstanding, of course, it has something to do with the level of art, but the most relevant is the level of art.

So, both now and hereafter.

There will be such a view that is extremely popular, it seems that with excellent art talents, you can make a good-looking, very expressive picture, or to put it another way, it makes people feel very real, very harmonious, and very unified.

Actually, this is, because art and art are completely different talents.

Excellent art talents are not difficult to obtain, especially in the future, as long as they are willing to work hard, such talents will always be obtained, for example, in the future of China, in fact, there is no shortage of such talents, and even many domestic game companies, but also often undertake some 3A-level masterpieces of modeling characters - as far as Jester knows, in the future, Sony's first studio Naughty Dog's full score masterpiece, a lot of modeling in the end of the United States, are completed by outsourcing companies.

Thereinto. There are domestic companies.

However, it is much more difficult to form a picture that makes people feel that it should be like this, and to put it mildly, if the top artists can become by hard work, then excellent art talents need an eye to examine beauty, which is also the future of game companies around the world. are lacking in a kind of top-notch game development talent.

This is the reason why domestic companies can make top-level modeling but can't make top-level pictures.

"When we first started designing 3D graphics, we found that artists or artists who were just starting out in 3D modeling often made a mistake, that is, they seemed to only make new ones, not old ones. That is, a picture that looks too gorgeous. It's too bright, it's too 'new', and in reality, there's no such 'new' picture as zài. Can you understand what I'm saying? ”

Although Jester's words are not particularly explicit, the people here are all top artists or artists in the game industry, and it can be called a point.

So, the way they looked at Jester changed.

It's not as indifferent as it used to be.

As a matter of fact. The current world of video games, the problems faced by the surface of the picture, the same as the era in which he lived. The problem encountered by domestic game companies in picture processing is the same, that is, they will only make new ones, not old ones.

This disadvantage is a common problem for game artists in Korea, because most of the game artists in the domestic game industry are based on the experience of Korean games, so such problems are also common.

Therefore, in the future, when you play games from major domestic manufacturers or Korean game companies, you will encounter such a situation.

It's just that the characters, equipment, and buildings are very beautiful and exquisite, but when you put these together, it feels very fake and empty, with no sense of reality and no texture. For example, it's like a two-dimensional thing travels to a three-dimensional thing, how to look at it and how it is incongruous. On the contrary, European and American games may not be beautiful when you look at the characters and equipment individually, but when you look at them together, you feel that they are harmonious and real, and they are a real world.

Even if it's a fifteen-year mark, the picture benchmark of domestic games, Tianya Mingyue Knife, such a problem is the same strict zhòng.

In fact, in terms of modeling technology, although the heavenly knife is not the top in the world, it is definitely first-class, but in terms of the level of art, the gap between the heavenly knife and the world's first class is much farther.

It seems that domestic artists think that this kind of flashy atmosphere from South Korea represents a good picture, and it seems that this beautiful spotless picture represents the development direction of the game screen, which is simply nonsense, not just the heavenly knife on the online game, in fact, the promotional video has just been announced, and it is said to be the best picture in China with Unreal 4The Jiufeng RPG still has such a problem.

Unreal.

To put it mildly, there is hardly the slightest merit in the details.

And how does the world's first-class art come to express the picture?

It's very simple, just watch "The Witcher 3".

The streets are full of beggars, addicts, drunkards, spitting, burping, and farting, and most of the characters are not good-looking, with rosacea, noses, and eyes, creating a world that is simple and primitive and has a sense of life, even if you don't talk about the world's top RPG works like The Witcher 3, even if it's just a generation, even if it's a generation so bad, you can create a suitable atmosphere to increase the sense of involvement.

And domestic games can't do this.

Or use the heavenly knife as an example,Tencent has spent a lot of effort on art,But the art style is really not flattering,Inside a random patrol soldier male NPC skin is better than coconut milk method,Any random dart master NPC,The facial features are more peugeot than Ciri,All the main characters are gorgeous and spotless,Even the dead are beautiful and handsome, the hairstyle is not messy,The people in the ancient poor countryside came out with bright clothes and fresh clothes,The carriage and horse architecture are also a problem......

The sense of disobedience is so strong that it breaks through the sky, which makes the player fart?

For another example, it is still the promotional demonstration of the Unreal 4 zuò game announced by Jiufeng, which is said to be a Jiufeng RPG with a real picture, which is also the same problem.

This calculation from scene to action is too similar to the section that Zhang Ziyi danced in "Ambush on All Sides", full of the flashy atmosphere of the domestic game screen, the color of the guide zhì picture is too bright, the sense of oil painting is too strong, it seems that it should be through real motion capture, but the facial expressions are still not real enough, it may be used for facial modeling instead of expression capture, what the whole PV wants to convey, in addition to the gorgeous to exaggerated scenes, is more about the background role setting, the scar on the heroine's back and the black hand that accompanied the dark clouds at the end of the PV, There is no actual graphics of the game that players care more about.

Of course, as a new IP, it is still developed by the team of Gujian and the Fantasy Three Kingdoms, and this inspirational stand-alone game that wants to be a domestic 3A game is still worth looking forward to.

One thing worth saying is that although the ancient sword 2 has the same problem as the fairy sword 6, that is, a large section of the plot animation, stinky and long, but there is a fundamental difference between the two, that is, the ancient sword 2 wanted to do a good job but did not do a good job, at least the attitude is worthy of affirmation, and the fairy sword 6, from the beginning, did not plan to do it well.

Therefore, many people say that in the days when Sword and Fairy 6 was released, it was a few days when the historical status of Gujian 2 was improved, which Jester agreed, but this does not mean that Gujian 2 is a good game.

There is another point, that is, Fairy Sword 6 was on sale for eight days, and the sales volume did not exceed 300,000 sets, including 110,000 sets of pre-sales, which is also the function of Fairy Sword 6 without refund, otherwise, hehe, this can also be explained on a certain Cheng dù, why Fairy Sword 6 does not even dare to be on the STEAM platform, it is very simple, that is, on the STEAM platform, there is a two-hour unconditional refund and the function of player evaluation.

JUST ASK,DIDN'T EVEN DARE TO RELEASE THE TRIAL VERSION AND THE ACTUAL MACHINE SCREEN BEFORE THE RELEASE OF THE FAIRY SWORD 6,HOW COULD YOU HAVE THE COURAGE TO GO ON THE STEAM PLATFORM?

It's a bit far, but let's get back to business, or about art and art.

To put it mildly, it is said that domestic aesthetics are different from those abroad, and to put it mildly, that is, domestic artists don't even know what a good picture is, they don't know it at all, either a bunch of exquisite things are put together, or a good picture.

Nor is world-class modeling equal to world-class picture.

So a lot of people are saying, you look at how XXX games are modeled, how light and shadow are, in fact, the picture is a whole, not just from a modeling point of view, excellent art, and even can be used to model not well to show the excellent modeling of the picture table xiàn force, there are countless such examples, the most famous, is "World of Warcraft".

Jester has said a lot about the power of the picture table, and the point is that a good picture cannot be completed by good modeling.

In the end, all the artists and artists in the audience showed a happy and convincing expression.

Although Jester is not an artist, his argument that the impact of the picture is much more important to the picture than simple mapping and modeling, still gives a lot of inspiration to these artists here.

When he returned to the company, Jester asked about the incubator plan, and Jester was just a casual question, but after hearing the answer, there was a plan that aroused his interest, because the plan is classified by region, Jester unexpectedly heard the report of his subordinates, and a designer submitted a very detailed game plan in the bend. (To be continued......)