Chapter 832: Sega's Sandbox Game
During this time, SEGA has also been revealing some details of their mega new games.
Yu Suzuki also talked about his game called "Shenmue" in many interviews or on other occasions, Jester read some of it, and felt that Yu Suzuki had a deeper understanding of this genre, that is, sandbox games, compared to the actual himself, after all, in the original history, Yu Suzuki was a pioneer.
There was no road ahead of him, and no one told him how to go on the road ahead.
Therefore, it was extremely difficult for Yu Suzuki to make "Shenmue" at the beginning.
From the beginning of the engine, they had to try countless times, and after countless failures, they took the first step, and everything was the hardest the first time, and the first time was the most difficult to succeed.
The development of Shenmue in the original history is like this, the big idea of Suzuki Yu's game is good, but the biggest mistake he made is that the game has been built and built a perfect and wonderful world, but how should you let players play in this world?
After all, a game is a game, not reality, so in the game, a lot of settings and many system things are needed to guide the player.
In the original version of Shenmue, this was not done well.
Of course, the later need games, after the experience and lessons that Shenmue brought them, they were naturally able to do better, but it is very inappropriate to say that they are better than Suzuki Yu and others just by virtue of this.
This time, Yu Suzuki was involved in the design of almost the entire combat system of the "Heroes" game because he was in Jester's development team, although at the last moment, because of Sega's internal affairs, he was urgently recalled to the Sega headquarters to re-take charge of the development of the VR warrior series. However, he still asked his proud disciple Minoru Nakoshi to follow the production team to participate in the entire production process.
Jester didn't mean to hide his secrets, and he didn't even let the other party participate in the development of the combat system, but even some other subsystems, as long as Minoru Nagoshi was interested. Jester can let him go to visit and study casually, and even let him take care of part of the work.
Sega recently announced that Shenmue will be the first game for their next-generation console, and Sega is confident that it will be an attempt by Yu Suzuki and the entire Sega company to unite all their strengths, and that it will be a more shocking game than Heroes, and Sega believes they can do it.
In the past two years, "Hero" has been like a monument on everyone's heads.
Whether you admit the game or don't like it, there's no way to deny the game's impact on the current gaming environment.
True. "Hero" is not the first 3D game, but its impact on the current 3D game industry is not inferior to the shock brought by the original "Quake".
If the original "Quake" told others that the original 3D game world was so wonderful, then "Hero" is to tell everyone how wonderful the world is, and what a designer can make this world look like. What a player can do in this world - "Heroes" has made an almost perfect answer.
Of course. Players love the new and hate the old.
Two years later, "Hero" is still the only super-large 3D sandbox game on the market, although other game companies are also very excited, but if they want to invest a huge amount of development money to develop such a game, then they don't dare much, of course. Because of the ready-made examples to learn, they may only need half or even a third of the cost of Mars entertainment.
But tens of millions of dollars are invested in the development of a game, not to mention this era, even fifteen years later. There aren't many gaming companies that have the boldness.
Sega is the first company after Mars Entertainment to announce that they will also develop this top-of-the-line triple-A sandbox game.
So, their prestige among the players is very high.
In addition, Sega itself has many fans in Europe and the United States, and the large number of fans accumulated from the arcade era is very good for Sega as a company.
Moreover, in the field of hardcore action games, Sega is still the only one, and players who like this kind of games also recognize Sega's brand, and now Mars Entertainment has Itagaki Companion to compete with Sega in hardcore action games, but this is the only one.
Sega relies on their deep accumulation in this type of game, and Itagaki Banshin relies on his talent in this type of game, but in the final analysis, in this regard, it is indeed the weakness of Mars Entertainment, but then again, although the fans of hardcore games are diehard, but the fans of this type of game are also in the minority.
Just like Jester's Monster Hunter, it's essentially a hardcore action game because it operates the naturally existing doorrails on it, so it keeps a large part of the player out of the door.
There's no way around it.
Players are naturally looking forward to "Shenmue", since Jester announced that in a short period of time, Mars Entertainment will not restart the development of such a large-scale game project again, players have put their extremely anticipatory eyes on Sega, on Suzuki Yu.
As a host manufacturer, Sega also feels that it is necessary for them to have a killer weapon in their hands when the next console battle comes, otherwise, the result may be the same as this time, and they will be defeated and lost by Mars Entertainment.
To be reasonable, in the first year of sales competition between them and Sony's PS2, although in the Japanese market, they are not as good as Sony, but the gap is limited, but in the European and American markets, their sales can be completely ahead of Sony, but since the advent of Mars Entertainment's Dreambox3, coupled with Jester's epoch-making game "Hero", the entire market has almost reversed.
From the performance of the first month, Sega knew that it might be able to maintain the throne of the number one console sales in this generation for a year at most, but it didn't expect that Mars Entertainment only took half a year. That is, half of the time predicted by Sega, it completed the sales surpass, which also shocked Sega a lot, and they have always believed that this is because the extremely good game "Heroes" has played a very big role in it.
So, after thinking about it a few times, Yu Suzuki is also full of confidence in developing such a game. In addition, relying on the arcade sales of VR warriors, Sega has made a lot of money in recent years.
Hayao Nakayama said in an interview before that VR Warrior is Sega's most important work, and they rely on the profit of VR Warrior, even if it is three years, they will not do anything, and the Maison will not lose money, you can know how important VR Warrior is to Sega.
And how high Yuki Suzuki's status is at Sega.
Therefore, Sega agreed to Yu Suzuki's development plan for "Shenmue".
For this game. Hiroshi Suzuki is also very ambitious, and of course, he wants to make his own Shenmue, not Heroes 2, although the game is very inspiring for him.
But what he wanted to do was his own Shenmue, not someone else's game, so, for this game. Yu Suzuki really wanted to make something different.
Jester knows this, too, and he likes this kind of game development philosophy the most. What he doesn't like is making games that are the same. Playing one game is the same way that you have played all the games, and although sandbox games have become popular in later generations, the real core players still disdain such sandbox games.
They have a special name for this type of sandbox game, which is called industrial sandbox.
What is an industrial sandbox?
Name implies. For a huge production like a 3D sandbox game, whether it is the production team or the expectations of players, this game will actually be seen as a work of art. They want to see a game that is unique, not something that is one and the same as other games, both in terms of gameplay and system.
First of all, the finished products of the industrial assembly line are the same, there is no surprise at all, and there is no interest at all.
Although you look very good at making something out of an industrial product, you don't feel the slightest aura when you touch it.
The most typical industrial sandbox manufacturer is probably Ubisoft.
Well, French companies always have a romantic atmosphere, and that's true, and Ubisoft sometimes has some inspiration that is very good, especially since they are very good at finding inspiration from other small productions and then making it bigger themselves.
For example, they got inspiration from "Ark", a multiplayer online survival game that was very popular in the second half of the year and fifteen, and thus opened FC is far crying, better known as Far Cry, the new work "Savage Era", in this game, players can tame a variety of wild animals, such as commanding wolves to bite enemies, riding mammoths, using owls to rape enemies, etc., and can also tame saber-toothed tigers and big cats......
Sounds like a Lexar legend.
However, Ubisoft's sandbox game has a very big common problem.
That's what I said before, the traces of industrial sandboxes are too obvious and obvious, even more obvious than EA's games.
Ubisoft Sandbox is basically out of a mold.,Massive but boring collection elements,There are a lot of side quests but there are only a few types.,The game process is basically to climb the commanding heights to open the map,Occupy the enemy's stronghold to unlock side lines and equipment,Various collections in the middle,And then occupy the next commanding heights...... Repeat the loop, and you can experience more than 70% of the content of the game in the first few hours. By the way, plus a very short main plot.
That's basically everything about Ubisoft's Sandbox.
So, for Ubisoft's games, when you look at their promotional CG, you will find, wow, this idea is very dick, everything is very beautiful, but after really playing, except for a little innovation, the rest is Ubisoft's ancestral sandbox to make up the content.
From Assassin's Creed to Cry Far Away.
So there are many people who ridicule Ubisoft's game, and it's almost the same to watch others play it once.
Of course, as an industrial product, there are also advantages of industrial products, that is, you don't need to worry too much about the quality of this game, because the characteristic of industrial products is the quality problem, he will not Donnie too surprised, but it will not let you down too much, it will always be within a suitable value range, such as the appearance of a work like a big bug also requires a certain probability.
It is not representative.
Yu Suzuki didn't want to make such a game, although he was familiar with the entire production process of "Haoxia", but he didn't want to replicate the development process of "Haoxia" once, but to have something of his own.
Therefore, the development of "Shenmue" took a lot of time when it was formed in the early stage, and now a year has passed, the development team has basically been formed, and the initial team has a scale of nearly 100 people, which is already the largest team that Sega has ever formed, in fact, if it were not for the development of "Heroes" when Jester set up an unprecedented development team of more than 300 people, then the largest development team on record for Mars Entertainment is the same 100 people.
Even when the three versions of Jester's "Monster Hunter" were developed at the same time, the total number of people did not exceed 100, but only about 80.
Moreover, in the future development of "World of Warcraft", Jester is not ready to use the scale of more than 150 people, Blizzard's WOW development team was about 100 people, not that Blizzard can't form a larger team, but this project, about 100 people is actually the most efficient scale.
Sometimes, the development of a game does not mean that the more people you have, the more efficient it is.
When Sega was preparing its own triple-A sandbox game, Sony could only be greedy, because Sony's background in video game development was behind Sega and Mars Entertainment.
Although they have acquired many third-party studios over the years, they have become the first party.
But most of these studios are small and medium-sized studios that don't have the capacity and experience to develop games of this scale.
Game development does not mean that if you merge several small and medium-sized game companies, and merge a team of three thirty people into a team of one hundred people, then you can make a top-level project that requires a team of 100 people to develop. (To be continued......)