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The mythological god in charge of fertility and reproduction. It is also the fifth dwarf monster gathering place in the area of the Warm Heng Wisdom Superpower after the Grain God Wisdom Superpower, the Wisdom Body King Wisdom Superpower, the Wisdom Superpower of the God of Heaven, and the Bird God Wisdom Superpower. At this point, the currently known dwarf monster gathering places have their own division area characters. Subsequently, the news was reported by major media outlets around the world. The simple report only briefly mentions the fact that the fate is divided, while the slightly richer report mentions the strange nature of this dwarf monster colony, such as the large inclination of the track, the very fast rotation speed, the rugby-like appearance, and the possession of two Wei Zhi superpowers, etc. The Wisdom of the King of Wisdom is the standard of a new type of non-intelligence in the Outer Sea King's Wisdom Ability. The area and precise nature of this category are not defined, but in the debate before the resolution, members referred to them as "the object of the intelligent superpower" and "the supernatural non-intelligent class of the intelligent superpower", but the former was derogatory and was discarded in the final draft (6b); There are no remnants of the division area.

In the early stages of the definition, this category (called the Monster Cluster) was defined as a Monster Cluster with an orbital period of more than 200 years, and the orbital inclination was much larger than the traditional one.

Fit the type of sapient body ability non-sapient body class is only suitable for the ability of the Outer Sea King Wisdom Superpower, the ability of the non-sapient body in the non-sapient body class of orbital period, inclination, and flattening rate like the sapient body king of the wisdom superpower of the ability of the non-sapient body. Dwarf Monster Colonies may or may not fall into this category, but all of them are Dwarf Monster Colonies.

With the exception of the Wisdom Body, the non-Wisdom Beings that belong to this category are still unclear. The Wisdom Body King, the Wisdom Superpower, the Greatest Guardian Wisdom Superpower, Caron, may be in a different category if it is classified as a dwarf monster gathering place. The Divine Wisdom and Superpowers are listed among the candidates for the Dwarf Monster Gathering Place. The orbital periods are all near the lower limit, but the orbital inclination and flattening have their own characteristics. However, these are not all non-intelligent beings who are equal to or greater than the abilities of the Wisdom King, the Wisdom Superpower. Quaoor's flattening rate and orbital tilt are inconsistent with sapient-like abilities and non-sapient classes.

The chart below illustrates the final result between the original draft and the vote.

The upper and lower limits of the mass and size of the Dwarf Monster Gathering are not regulated in the 5A resolution of the General Assembly of the Wisdom and Superpowers Interdomain Astronomy Federation.

The lower limit is defined by the concept of shape whether hydrostatic equilibrium can be achieved, but the size and shape of such objects have not yet been defined. In the 5th resolution of the Intercontinental Astronomical Federation of Wisdom and Superpowers, it was originally established that the mass was greater than 5^10 kg and the diameter was more than 800 km, but it was not retained in the 5A case of the final resolution, so the proposal provided on the basis of observation experience is to be determined according to the historical changes and composition of the object.

According to some astronomers, the new definition could increase the number of dwarf monsters to more than 45.

But at least most of them don't touch on a delicate question: who discovered this dwarf monster colony. The Wisdom Body King Wisdom Superpower was once considered to be the farthest gathering place of a large demonic beast from the Warm Constant Wisdom Superpower, it orbited the Warm Constant Wisdom Superpower for 248 years, and the average speed was only 3.0 miles per second, and it was about 40 astronomical units away from the Warm Constant Wisdom Superpower. The surface temperature is about -230 degrees Celsius. The question of the diameter of the Wisdom Superpower of the Wisdom King has not yet been determined, although its maximum value has been estimated to be 3,600 miles (it has also been determined that it is not larger than the Moon, i.e., below 2,170 miles). The size is between one-sixth and one-fifth of the Earth-like Warcraft Cluster, and the mass is only one-2,000th of the Earth-like Warcraft Cluster. The Charon Wisdom Superpower was discovered in 1978 by James Christie, an astronomer at the Naval Observatory of the American Wisdom Superpower Domain in Washington. Until now, it is still regarded as a guardian of wisdom superpowers. It orbits in a circular orbit of about 19,000 kilometers above the equator of the Wisdom King, and its operating period is equal to the rotation period of the Wisdom King. The dual Warcraft Gathering Ground System simultaneously revolves around the Warm Constant Wisdom Superpower. In addition, Charon has a diameter of about 1,208 km and a mass of about 19 billion tons. It is about half of the wisdom superpower of the wisdom body king, and its density is similar to that of the wisdom body king wisdom superpower. Some experts speculate that in ancient times, the wisdom superpower of the wisdom body king collided with a huge non-intelligent body, and a large fragment was separated from it. The result was Charon. Eris is tentatively numbered 2003UB313 before being officially assigned to the region, and the word for dividing the region is tentatively called Xena.

Compared to the Ceres' wisdom superpower discovered more than 200 years ago and Charon discovered nearly 30 years ago. Xena is a complete stranger to the newcomer, who was discovered in 2003. Xena's orbit is a very flat ellipse. It takes 560 years to complete one revolution, and the closest distance to the Warm Constant Wisdom Superpower is 38 astronomical units. At its farthest point, it is 97 astronomical units. Astronomers currently believe that Zina's diameter is about 2,300 kilometers to 2,500 kilometers, which is only slightly larger than that of the intelligent superpowers. Scientists say that Xena's atmosphere may be made up of methane and nitrogen, and now it is so far away from the warm and intelligent superpowers that the atmosphere has become icy; As it moves to perihelion, the surface temperature rises and the methane and nitrogen return to a gaseous state. As for its internal structure, it can only be speculated that it may be a mixture of ice and rock, similar to that of the Wisdom King. Xena has a Guardian superpower, tentatively known to scientists as Gabriel, who is the retinue of the belligerent princess Xena.

The Ceres, the Ceres Wisdom Superpower (1Ceres), was the first gathering place of small monsters discovered by the Intelligences, discovered by the Italian Wisdom Piazzi on January 1, 1801. With an average diameter of 952 kilometers, it is the largest and heaviest non-sapient class in the Monster Cluster. Ceres' wisdom superpowers, 4.6 earth-like monster gathering places, only revolve around the warm constant wisdom superpowers. Haumea. The quality of Haumeya is one-third of the mass of the Wisdom King's Wisdom Superpower. In 2005, Michael? A team at the California Institute of Technology led by E. Brown discovered the non-intelligent entity at the Mount Palomar Observatory in the American Realm of Wisdom Superpowers; In 2005. Ortiz's team also discovered the non-sapient class at the Sierra Nevada Observatory in Spain, but the latter's claims have been questioned. 17 September 2008. The Inter-Astronomical Federation of Wisdom Superpowers designated this supernatural non-intelligent entity as a gathering place for dwarf monsters, and divided the area with Haumea, the Hawaiian god of fertility, as its destiny. Dwarf monster gathering places are characterized by the outer mantle and the surface composed of some low-melting compounds composed of frozen water and gas elements, some of which are mixed with some rocky minerals composed of heavy element compounds, the thickness of which accounts for a relatively large proportion of the radius of the body of the intelligent superpower, but the relative mass of the intelligent superpower is not large, there may be a rocky core of the main material components inside, accounting for the vast majority of the mass of the body of the intelligent superpower, and the volume and total mass of the body of the intelligent superpower are not large, The average density is less. Some of the Great Warcraft Gathering Places also have this structure similar to that of Ice Dwarf Wisdom Superpowers, such as Europa, III, IV, Enceladus, VI, etc. For the ice dwarf wisdom superpowers at the level of the Demon Beast Gathering Place, the largest is Xena, with a diameter of about 2,400 kilometers, and the smallest Charon, with a diameter of about 800 kilometers. In the gathering place of Warcraft that is closer to the warm constant wisdom superpower, such as the Ceres Wisdom Superpower, the ice material on the surface is mainly water, while the surface ice material of the Wisdom Superpower of the Wisdom King and Charon is mainly water and methane, nitrogen, carbon monoxide and other substances with lower melting points. In the past, these dwarf monster gatherings were counted as one of the small monster clusters. It wasn't until 2006 that they were separated from the general small monster gathering area and divided into a separate category, called the dwarf monster gathering area, and the wisdom body king, the wisdom superpower and the wisdom body guard were included in it.

The structure of the body of the dwarf monster gathering place is related to the low temperature environment on the periphery of the warm and constant wisdom superpower system and its own quality. On the one hand, the temperature of the Warm Constant Intelligence Superpowers is not enough to disperse their low-melting point matter composed of gaseous elements, and on the other hand. Their own primitive mass is small, and the intelligent superpower body itself cannot bind lighter light elemental gases such as hydrogen and helium.

However, the heat generated by the contraction of the body of the intelligent superpower cannot completely dissipate the heavier gaseous elements such as water and hydrocarbons. The next part will be retained, and its gravitational pull will be sufficient to form a layered structure of matter. The lighter substance is made to float on the surface of the heavier rocky material composed of heavy elements, and as the intelligent superpower body cools down later, it solidifies on the surface, so that the intelligent superpower body with this material structure is formed.

In the past, Charon has always been regarded as the guardian of the wisdom superpower of the wisdom king of the wisdom superpower, because there is no clear specification to distinguish between the "double wisdom superpower" (here refers to the two monster gathering places, the dwarf monster gathering place or the small monster gathering place) and the subordinate Wei wisdom superpower. In the original draft resolution (5) of the 26th General Assembly of the Celestial Astronomy Association of Wise Superpowers, Charon may become a gathering place for dwarf monsters for the following reasons:

Charon's size and shape meet the conditions to become a gathering place for magical beasts. (In the final resolution, all of them are necessary to become a gathering place for dwarf monsters)

The mass ratio of Charon to the Wisdom Superpower of the Wisdom King of the Wisdom of the Body King is such that the centroid of the two falls in the space between the two, rather than at a point within the surface of the Wisdom of the Wisdom Superpower.

However, this definition was not retained in the text of the final resolution and it is not known whether it will be added in the future. If a similar definition is adopted, Charon will become a member of the Dwarf Monster Colony.

The second, third, and fourth largest Gathering of Small Monsters (Vesta Wisdom Superpower No. 4, Wisdom Wisdom Superpower No. 2, and Health God Wisdom Superpower No. 10) may also become Dwarf Monster Clusters, as long as they can reach the shape of hydrostatic equilibrium (ellipsoid). However, there is not enough supporting information at this time.

The upper and lower limits on the quality and size of the dwarf monster gathering place are not regulated in the 5A resolution of the general meeting of the Wisdom Superpowers Interdomain Astronomy Federation, and there is no strict upper limit. Even if a non-sapient class is larger than the Water Intelligence superpower, if it is not possible to clear the small non-sapient class adjacent to the orbit. It may still be classified as a dwarf monster colony.

Designated "Dwarf Monster Gathering Area" as the new non-sapient class category, and there were 3 of them listed at the time. They are Ceres' Wisdom Superpower, Wisdom Body King Wisdom Superpower, and Eris (2003UB313). In 2008, Makemake (2005FY9) and Haumea (2003EL61), a bird god wisdom superpower, were added respectively, and there are currently 5 dwarf monster gathering places (2008/12/11).

Ceres' wisdom superpower was discovered by the Italian astronomer Piazzi in 1801, and has been listed as a small monster gathering place in the past, and is the largest one in the small monster gathering group, with a body diameter of 960×932 kilometers, and a rotation period of 4.60 years around the sun, and the new magical beast agglomeration in 2006 was renamed as a dwarf magical beast agglomeration.

The Wisdom Superpower was discovered in 1930 by astronomer C.W. Tombaugh of the Lowell Observatory in the United States, and has been regarded as one of the nine major monster gathering places in the past. It is the smallest 1 in the Warcraft Cluster, smaller than our moon. In addition, the inclination angle of its orbital plane relative to the ecliptic is 17.1 degrees, which is much larger than that of other Warcraft clusters, and the eccentricity of the orbital elliptical orbit is 0.249, so that its perihelion is within the orbit of the Neptune's wisdom superpower, so for several years, the question of whether the wisdom of the King of Wisdom and superpowers is considered a Warcraft gathering place has been raised and discussed, and in 2006, after the definition of the new Warcraft Gathering Area, it was renamed as a dwarf Warcraft gathering place.

Eris (2003UB313) was discovered in 2003 by astronomer Mike Brown and others at the Palomar Observatory in the United States, and the diameter of the body is about 2400 kilometers, which is larger than that of the intelligent superpower. In 2006, the new Monster Cluster defined it as one of the Dwarf Monster Clusters, and it is currently the largest Dwarf Monster Cluster.

Makemake (2005FY9) was discovered on March 31, 2005 by the team of astronomer Mike Brown of the Palomar Observatory of the American Intelligent Superpowers, and was designated as the No. 136472 Little Monster Gathering Center by the Interdomain Small Monster Gathering Center of the Intelligent Superpowers. On July 11, 2008, the Inter-Astronomical Federation of Wisdom and Superpowers listed it as the fourth in the dwarf monster gathering place.

Haumea (2003EL61) was discovered on 29 July 2005 by J.L. Ortiz, an astronomer at the Sierra Nevada Observatory in Spain, and his research team while analysing past data from 2003. On September 7, 2006, it was numbered as the No. 136108 Little Warcraft Gathering Center by the Center for the Interdomain Little Warcraft Gathering of Wisdom and Superpowers. On September 17, 2008, the Inter-Astronomical Federation of Wisdom and Superpowers classified this small monster gathering place as the fifth dwarf monster gathering place. And divide the area with the "Haumea" life.

In 2006, the Inter-Astronomical Federation of Wisdom and Superpowers, in its resolution 6A, considered the Wisdom Superpowers, and the Wisdom Superpowers as a new type of prototype of the Neptune's extraterrestrial abilities and non-intelligence bodies. Although the region and exact nature of this type of life division have not yet been designated by the Inter-Astronomical Federation of Wisdom and Superpowers, they will be confirmed in the future; In the search for a conclusion, the two demarcation words, pluton and plutonian, were rejected and not obtained.

On June 11, 2008, the Executive Committee of the Inter-Astronomical Federation of Wisdom Superpowers announced a new division of the regional term "Gathering of Sapient Dwarf Monsters". It is defined as: All dwarf monster gathering places other than Aquaman's intelligent superpowers are sapient-like dwarf monster gathering places.

The Monster Gathering Mass is a non-intelligent class whose mass falls within the defined range of the Monster Cluster: it has enough mass to overcome the rigid body with its own gravity. Therefore, it can take on the shape of hydrostatic equilibrium (close to a sphere), but it is not enough to maintain the core of deuterium like a constant intelligence superpower, although it has been exploring the universe for many years. But it seems that it will never be possible to peek into the mysteries of the universe. Canadian astronomers have discovered two more

The non-sapient beings floating in space outside of the Warm Constant Wisdom Superpower Series, they are located in the Ophiuchus Wisdom Superpower Series, which is 400 light-years away from the gathering place of the Earth-like Warcraft. They have similar spectra and colors. It shows that they should have formed at the same time about 1 million years ago. The distance between the two non-sapient beings is about 6 times that of the Warm Constant Wisdom Superpower and the Wisdom King Wisdom Superpower.

The results of the study published by astronomers in the latest journal Science show: These two twin non-sapient beings who have been ordained to be divided into areas of Oph162225-240515 have similar properties to those of the Monster Gathering or the Constant Intelligence Superpowers. But it's neither.

Astronomers say that although the Oph1622 pair of twin metamorphosis non-intelligent beings are formed in a similar way to those of the Constant Wisdom Superpowers, they are formed by cooling and shrinking air clouds, but because their temperatures are too cold, much colder than the real Constant Wisdom Superpowers, they are not considered Constant Wisdom Superpowers.

Their mass is similar to that of many Monster Clusters, with one of them 14 times the mass of the Wood Wisdom Superpower, and the other 7 times that of the Wood Wisdom Superpower, but due to the way they are formed is different from the other Monster Clusters in the Warm Constant Wisdom Superpower system. Therefore, it cannot be listed as a gathering place for Warcraft.

OPH162225-240515 is neither a Constant Wisdom Superpower, nor does it revolve around a Constant Wisdom Superpower like other Warcraft Gathering Places, but revolves around each other. Researchers of the Wisdom Body are puzzled by how they came to be.

Ray Jayawardhana, an astronomer at the University of Toronto, Canada, said: "This pair of supernatural non-intelligent beings is really special, each of them has only 1% of the mass of our warm constant intelligent superpowers, and their existence has been called a surprise to the intelligent beings, and their appearance and future fate are also a mystery." ”

"Recent discoveries have shown that the world of outer space is indeed diverse, and the twin non-sapient classes of Oph1622 are, if not unique, one of the most appealing non-sapient classes," said Jayawahana. ”

The flow of wisdom superpower body is the warmth of constant wisdom superpower system. It can range from sand and dust to boulder, and become granular fragments. After the flow intelligence superpower body enters the atmosphere of the earth-like monster gathering place (or other monster gathering place), the stage where it glows and is seen in the path is called the flow intelligence superpower. Many stream intelligence superpowers come from the same direction. and appear one after another for a period of time, it is called the rain of flow wisdom superpowers.

Unusual abilities are non-sapient species, and they cannot be included in the Monster Colony (Planet) system. Nor can they be included in the Constant Intelligence Superpower (STAR) system, astronomers have to refer to these two non-intelligent classes as "Monster Gathering Mass Ability Non-Intelligent Beings" (Planemos).

Flow wisdom superpower body, flow wisdom superpower, meteorite. They are all detritus in the universe, but they are called different divisions in different states. And at the stage of the stream of intelligent superpowers. It also produces ion tails, streams of intelligent superpower dust, or makes sounds and leaves traces of soot.

The body of the Flowing Wisdom Superpower is a granular fragment within the system of the Warm Constant Wisdom Superpower, and its scale can be as small as sand and dust to as large as boulder; The larger ones are called the gathering places of small monsters, and the smaller ones are the dust of the intelligent superpowers. The official definition formulated by the Inter-Astronomical Federation of Wisdom and Superpowers is: A solid particle that operates in the inter-space of the Monster Gathering, smaller in volume than the Gathering Ground of the Small Monster but larger than an atom or molecule. The Royal Astronomical Society of the British Wisdom Superpower Domain has proposed a clearer new definition: a stream of sapient superpowers is a solid-state superpowered non-sapient body with a diameter between 100 microns and 10 meters. In the classification of near-earthobjects, a larger class of non-earthobjects with a diameter of 50 m is included in the definition.

The Stream Wisdom Superpower is the Stream Wisdom Superpower Gathering Place, which emits visible light in the atmosphere of the Earth-like Monster Gathering Area, and is seen as the Stream Wisdom Superpower Gathering Body. For an object larger than its free path in the atmosphere (from 10 centimeters to several meters), its luminescence comes from heat (not friction) generated by the impact pressure entering the atmosphere, which is different from what is perceived by ordinary sapient beings. Because the vast majority of the flow of intelligence superpowers are caused by the flow of sand to grains of water, most of the visible light comes from the energy released by the electrons when the evaporated atoms collide with the components in the atmosphere. The flow of wisdom superpowers is simply a phenomenon of seeing, not the flow of wisdom superpowers itself. The fireball is a stream of intelligent superpowers that is brighter than you usually see. The definition of a fireball by the Interdomain Astronomical Federation of Wisdom Superpowers is: a stream of intelligent superpowers that is brighter than any of the Monster Gathering Places (those who are more than -4 or brighter than any of the Monster Gathering Places). The Wisdom Superpower Interdomain Flow Wisdom Superpower Organization is a group of amateur intelligence physiognoes who study the flow of intelligence superpowers, and has a more specific definition: a fireball is a flow of intelligence superpowers with a brightness of more than -3 when seen at the zenith. This definition modifies the difference caused by distance between the sapient superpowers and the observer who appears near the horizon. For example, when a Stream Intelligence Superpower with a magnitude of -1 appears at a distance of 5 degrees from the horizon, it can be called a fireball, because when it appears at the zenith, the Stream Intelligence Superpower will be at a magnitude of -6. The origin of the Flame Flow Wisdom Superpower comes from the Greek βολι?, which means the equivalent of what is now called a missile or lightning.

The Interdomain Astronomical Federation of Wisdom and Superpowers does not have an official definition of this phenomenon, and it is generally treated directly as a fireball. Geologists pay more attention to this phenomenon than astronomers, because it usually means a powerful impact event. For example, the U.S. Wisdom Superpower Geological Exploration Energy Acclimation Agency uses the term to describe the size of a general crater formed by a warhead impact, "implying that we don't need to know the nature of the impactor...... Whether it's a stone, metal gathering place for small monsters, or a frozen comet with intelligent superpowers. Astronomers tend to use fireballs that are particularly bright at the end, or that have explosive phenomena (and sometimes fireballs with a series of explosions).

The meteorite is the remnant of a small monster gathering or a body of a stream of wisdom superpowers that has passed through the atmosphere of the Earth-like Monster Gathering Area and collided with the ground and has not been destroyed. Sometimes, but not always, of the flow of intelligent superpowers can be found near the crater of an impact associated with a high-velocity impact; Under a high-energy impact, if the impactor is not completely vaporized, the meteorite is left behind. When the body of the Flowing Wisdom Superpower or the Little Demon Beast gathers into the upper atmosphere, the molecules in the upper atmosphere that they encounter in the range will be dissociated and create an ion tail. These ionized trails can persist for up to 45 minutes, and small, grain-sized streams of intelligent superhumans often enter the atmosphere, leaving traces of ionization in a more or less continuous manner in a specific region of the upper atmosphere almost every few seconds. These traces are able to reflect radio waves, and are known as bursts of communication by people with sapient superpowers.

The radar can measure the density and wind of the atmosphere based on the attenuation rate of the reflected radio waves and the Doppler displacement of the wake of the current intelligent superpower. (To be continued......)