Chapter 506: Island Tycoon?

"What do you think of this idea? I call it "Island Tycoon"! ”

Hearing that Jester was still talking about games on such a solemn occasion as a wedding, and that it was a new game that he had thought of during the wedding, even Mark, who was listening to Jester's chatter. Seni frowned a little embarrassedly, and then he tugged at Rajest's clothes.

He lowered his voice and said.

"Jace, do you think it's appropriate to say that at your wedding?"

Jester waved his hand disappreciatively: "It's okay, I told Claudia, after the wedding, we will return to the United States, the honeymoon matter will be put on hold for the time being, I will finish the work at hand first, and the E3 exhibition is about to open, you are responsible for it alone, I am worried about what will go wrong." ”

Hearing Jester say that, Mark. Seni shook his head helplessly.

But listening to Jester's initial idea of this game, which he called "Sea-You-You-Small-Say-More-New-Most-Fast-WWW.UUXS.CC-Island Tycoon", is indeed quite interesting, if it can really be produced, it may have good sales, after all, there is now a gap between the fan audience of zĂ i and the game of the simulation type game.

But......

"Jace, based on previous experience, you wouldn't just come up with such a generic idea, would you?"

This is indeed Mark. Saini's doubts, after all, the game ideas and types that Jester came up with in the past are not daring to say that they are shocking, but they will also make people shine directly, but the idea of "Island Tycoon" in front of him. Quite a good idea, indeed.

If this is something that someone else inside Mars Entertainment has come up with, then Mark. Saini wouldn't have doubted it, because this was a viable and good development project worth investing in, but in Jester's case, compared to his previous game ideas and ideas, it was a bit out of class.

"Uh......"

Jester hears Mark. After Saini's doubts, he himself became embarrassed.

This "Tropicn" game, he really didn't take the time to think about it. Comparing countless games in his mind, he just thought that he had bought this private island and watched the sunrise and sunset on the beach, and he didn't think much about it at the time.

I just suddenly remembered this "Island Tycoon" game, so I talked to Mark. Saini said.

Now that I think about it, this type of game is really not a big surprise.

Soon, though, Jester's eyes rolled. He thought about it? Another Tropico game, to be precise, is a sequel to Tropico from PopTopSoftware/FrogCity, the developer of Tropicn.

But this sequel has little to do with the previous work.

Because the sequel is completely new in terms of world structure and background, even the core gameplay of the game. It's also very different from the previous first work.

Jester recalled the game in his mind, organized the language, and then smiled as he turned to Mark Brown. Saini smiled. Then he waved his hand and said: "Actually, I didn't think about it very carefully, I thought about the theme of this island in two directions at that time, and I just said a ......."

"Oh......"

Hear Jester say that. Mark. Seni let out a sigh of curiosity, and only then did he have a look on his face that it was indeed the case.

"I'll just say, the game that Jester came up with must be unusual."

"Nothing."

Hear Mark. Saini praised and sycophant so explicitly, Jester was also a little embarrassed to wave his hand again and again, he said this sincerely, even if it is the second part of "Kelp Tycoon", there is nothing very special innovative.

"It's just a change of thinking, nothing too remarkable."

Before Jester spoke, he first stated that Mark. Saini smiled indifferently: "You say it first, I'll listen, what is your second thought." ”

"That's right, it's a different direction."

Jester was silent for a few seconds, thought about his words, and spoke.

"It's a big shift in style, for example, the player's goal is no longer to make a peaceful island full of tropical atmosphere a vacation holiday, because the player's own identity has changed - to become the Pirate King! Sounds good, right? Players will take control of a tropical island during the Cold War and have their own pirate legion and captives. The purpose of people coming to the island is no longer to vacation, and with the emergence of drunkards and unemployed vagrants, how to make effective laws and maintain order on the island will be a very tricky matter......"

Hearing Jester talk about his second thought, Mark. Seni got serious, this pirate king and the idea of running a pirate island are indeed a bit ingenious.

Jester wasn't done yet.

He continued.

"Also, in this new setting, the economic system on Pirate Island is also significantly different from the previous idea, in which the player's income was mainly based on exporting goods and attracting tourists. This time, the player can also earn money from agriculture and processing, but of course, the pirates are undoubtedly the real protagonists of the island's economic resources. They will sail to the open sea, rob the ships that pass by on their voyage, and eventually return triumphantly with a shipload of booty. ”

Jester became more and more excited: "Well, the elements of naval warfare have also been added, and many things can be added, such as shipwreck treasures and the like." ”

"Not bad, indeed."

Mark. Saini also nodded again and again, as if he was not satisfied with what Jester said, so he asked again and again: "Do you have any other ideas?" More about this game! ”

"This ......"

Jester hears Mark. Saini asked, he also frowned, he had thought about the main genre of this game before, and he really hadn't thought about the gameplay of this game in the end, but then again, this game was originally ready-made, and he carefully discussed this game.

Then he continued.

"There's a lot of ideas, like this, if you design the game along the lines I said above, then it's important to get the pirates out to sea in the best possible condition."

"In addition to satisfying the daily needs of pirates, such as rest, feasting, gambling, etc., pirates' piloting, navigation, bombing, rifle and scimitar skills are all set levels, and leadership and morale are also very important attributes."

"Players can level up their skills by building pirate schools and issuing decrees, some of which require the construction of buildings. For example, the construction of meteorological observatories can improve navigation skills; Wear a pirate hat with a skull on it to boost morale; Build a parrot breeding farm - when a pirate has a parrot on their shoulder, their leadership skills are strengthened......"

The more you talk, the smoother, Mark. Saini was also listening to Jester talk with relish.

"I have to say, your idea about the Pirate King is indeed much more interesting than the previous one that just ran a pirate."

Mark. Saini also liked Jester's idea.

However, Jester was apparently taken by Mark. Senny's question raised interest, and he thanked Mark for it. After Saini's approval, he went on to say that he had some new ideas for the game.

"There's a lot more, for example, the game's blueprint is the Caribbean, which will be split into 20 areas. At the start of the game, players can only move around in the area closest to their island nation. ”

"When you send your ships deeper to explore, you'll be able to access those areas, as well as discover the locations of other pirate islands and trade routes. Of course, the orientation of these areas is random. Make sure you're well prepared before entering a new area, as that means even more danger. ”

"If you send a small pirate ship and a group of untrained pirates to the Atlantic, you'll see the relentless waters overturn the fleet."

"When the player orders an attack in a specific area, the time it takes for the pirate ship to arrive there is revealed, depending on the captain's sailing skills. The outcome of the battle between the two sides depends on the captain's piloting skills, the various attack skills of all the pirates, the type of pirate ship, and the quality of the weapons. ”

Jester basically says it's all about the details.

This made me originally just want to listen to a general Mark. Saini was also a little dumbfounded, and he was also a little amazed that Jester was able to think of the gameplay of a game in such detail just because of a sudden idea.

It can be said that this can basically be used as the initial structure of a game and left to the planner to improve.

And, Jester, obviously, has a lot more to say about the game, and Mark. Saini wasn't bored either, and continued to let Jester continue.

“…… When the pirate ship returns, players will be given a report on the cost of the voyage and, of course, what loot the pirates brought back with us, of course. The biggest gain was the captured captives. ”

"Captive?"

Hearing Jester say that, Mark. Saini said with some confusion, he seemed to be somewhat interested in what Jester said. (To be continued......) R1071