Chapter 52: Super Balotelli (Asking for Recommendation Votes!!) )

In Jester's office, he sat face-to-face with Mr. Cao.

The previous piece of paper was on the table.

With a smile on his face, Jester asked with some curiosity, "How did you come up with such an image?" ”

It can be seen that Cao Kairui is a little restrained, although he is a few years older than Jester, he is still a little nervous and said: "It's what you said BOSS, you want this image to make people feel friendly at first sight, so I thought, what kind of character can make people feel friendly at first sight?" ”

Saying that, Cao Kairui was not so nervous, and his speed of speech was much faster, "Then, I thought about it and finally thought of a role that was very suitable." ”

When Jester heard this, he couldn't help but slap his face, with a look of understanding on his face, and asked with a smile: "Is it the police?" ”

"Yes." Cao Kairui nodded.

"What about the beard of this image?" Jester picked up the piece of paper again, and it was the image that Cao Kairui had designed, and it was also the image that Jester was going to use to replace Mario.

Like Mario, he also has two big beards.

"Because of the iconic, memorable feature you said." Cao Kairui is still very confident when he talks about what he is good at, he said eloquently, "Now that we are making games, the picture that can be handled is actually very unfine, and it is very difficult to perfect the specific characteristics of an image, because even if we are good at the table, players can only see some blurry pixel mosaics, so I thought, we must design an obvious external feature for him in the character, and the beard is the simplest and most noticeable external feature." ”

"Very well, so why design it as a police inspector who doesn't wear a police uniform?" Jester continued to smile and ask.

"I think so, although the image of the police-detective will make people feel at ease and friendly, but it may not make people feel a sense of fear, so I let this character no longer wear a standard police uniform, but let him wear the kind of western sheriff in the cowboy era, and wear a police sergeant hat with a police badge to show his identity, so that people will not have a sense of intimacy, but also will not make people feel distance and fear because of the police uniform. And I also dramatized his face, such as giving him a big Italian nose, so that people will have a feeling of wanting to laugh at first sight, rather than being afraid. Cao Kairui smiled and said.

"It's outstanding." Jester took the setting of the character drawn by Cao Kairui, which gave him a feeling of looking at Mario, he hadn't told the other party about the image of Super Mario before, but this image still has a look or two similar to Mario in terms of design, but this is also for sure, Jester used Miyamoto Shigeru Zào Mario's thinking when he designed it, so it is not surprising that there are some similarities.

There is always some similarity between genius and genius.

This image with a funny big nose, two heavy beards, wearing a denim suit and a sheriff's hat was also officially recognized by Jester and became the character setting of his "Super Mario".

"Did you give the character a name?" Jester asked, curious.

This time, Cao Kairui shook his head.

After thinking for a while, Jester said with a smile: "Just call it Mario, it's easy to understand, and the name is easy to remember, I think the image you designed for him looks like an Italian descendant, then his full name is Mario Balotelli." ”

"Mario Balotelli......" Cao Kerry whispered the name a few times, then nodded, and said with a smile, "Good name." ”

After Jester sent Cao Carrey away, he still held the character design that he had just named Mario Balotelli in his hand and looked at it carefully several times, and his heart suddenly involuntarily welled up with a creative impulse, and he couldn't wait to design this game immediately.

So, he went to the table, took out a stack of manuscript paper, and restarted the level design of the first level.

Although Jester is not as good as Street Fighter Queen Haruna Kyono, and is familiar with Superhorse to the point of blind playing the first level, he has written the code for this game several times before, so he is also familiar with the process of the entire Ultrahorse game.

But then again, Jester almost scared out of the video of Haruna Anino blindly playing the first level of the superhorse, he didn't expect that there was such a strong man in this world, of course, Jester also coveted the other party's collection, which is not inferior to the game collection of James, well, according to her own words, her collection is worth about 10 million.

By the way, her PSNID is annoharuna, with 178 wins and 36 defeats in Street Fighter 4 online battles, with a win rate of 86.13 percent, and even Daigo Umehara, a legend of fighting games that has never been seen before or possibly since, has praised her skills, and she is also the owner of the world's number one score in the PS3 remastered version of "Cave Explorer".

Jester had drawn the entire process of the first level of Supermarathon on the manuscript paper before, so this painting was handy, but the image of the character was changed to the image of the western sheriff newly designed by his own painter Cao Kairui this time.

For Jester, the process of the first level of the superhorse is actually very interesting, with many scenes, bright colors, and a great sense of rhythm.

And it's also relatively simple.,The things that need to be interacted with.,Types of monsters.,Hidden elements are much less than the later levels.。

However, Jester doesn't plan to copy Superhorse exactly, he wants to add something he thinks might be more fun based on his own understanding and experience with similar games, such as more hidden elements.

One of the great pleasures of Superhorse is to find hidden elements, he didn't have any search engine when he was a child, he couldn't find any game guides, Jester still remembers the first time he played Superhorse, he inadvertently pressed the jump button, he controlled the character to jump up, and a brick appeared in an originally blank place, and there was a mushroom on this brick that could be eaten and grown, that feeling and surprise were indescribable to Jester, It's like all the pores of your body can breathe, and it's like ...... I'm sorry, I really can't think of adjectives to describe the mood at that time.

In short, in colloquial parlance, it is shocking beyond measure.

And that's why Jester keeps playing Superhorse again and again, just to find all the hidden bricks in this game - you can imagine what a huge amount of work this is in an era when there are no strategies.

Of course, this ambitious goal inevitably failed.

Therefore, Jester has made his own unique additions based on several classic adaptations of Superhorses in later generations.

In short, more hidden elements and more hidden traps.

For example, in the first version of Mario, there was no setting for poisonous mushrooms, and Jester added it, because he wanted players to know that not all mushrooms were good.

For example, the setting of red coins, blue coins, and large gold coins that only existed in the later version of the super horse is no longer just ordinary gold coins, and the role of gold coins is no longer to collect a hundred to get a life, but to add more functions to other special gold coins.

For example, large gold coins are used as tolls in some places, and red coins can be used to obtain some special function items, such as flame flowers, etc.

However, Jester thought about it again and again, and still didn't add the setting of the later extremely classic transformation outfit, because he felt that the gameplay he added now was much richer and more fun than the setting of the original Superhorse, and there was no need to add the setting of the transformation, so it was better to leave it in the next version to leave more surprises for players.

In fact, Jester also knows a rule of the game, too much gameplay is not a good thing for a game.

Jester has some bad taste, but he also inevitably uses some of the vicious settings of "Cat Leo", and some things that look like honey are not actually honey, but traps that kill you.

These traps can also make the player die a very humiliating death.

Of course, Jester is also controlling the difficulty of the game, and in his eyes, the difficulty of the original Superhorse is really a bit low, lacking enough challenge. However, he can't make this game as difficult as "Cat Leo", he just refers to some very clever traps designed in "Cat Leo" and adds it to the superhorse.

In short, it's a little more difficult than the original Supermarathon difficulty, but if you want to get a high score, it can't be the difficulty of the original.

However, Jester was still a little involuntarily full of malice at this time, if he caused a sales frenzy after releasing his modified Superhorse, and after everyone was fascinated by the charm of Superhorse, he would release a super-difficult Superhorse based on the modification of "Cat Leo", I wonder what it would be like for those players to die again and again in the almost ubiquitous death trap of "Cat Leo".

Will they persevere in clearing the customs again and again? Or will you just break the handle to pieces after a depressing tragic death again and again?

Jester didn't know, but he was happy to think about it, and even if he couldn't, he could actually do it.

At the thought of letting players of this era play "Cat Leo", Jester couldn't help but be a little excited, what a wonderful scene it should be.

The first level was designed very quickly with the blessing of Jester's passion, a total of more than 20 manuscripts of different scenes, and thousands of words of explanation, Jester almost completed it in one go.

Jester, who had completed the first level, also threw the paintbrush over casually, and shook his wrist, which was already a little cramped, and he didn't feel it when he was painting just now, but now that he has finished painting, he feels a little uncomfortable.

With a flick of his wrist, Jester skimmed through the sketches of the first level he had drawn from beginning to end, and suddenly realized that he hadn't even written his name on it.

Jester laughed amusefully at the thought of this, and he picked up the paintbrush that was still beside him and was about to write the name of Super Mario.

But when he thought of the first level that had been changed by himself to be not much similar to the original Superhorse, he couldn't help but show a hesitant look on his face, Jester frowned and thought about it.

It was only a minute or two before Jester finally made his decision.

He took a paintbrush and wrote the name of the game on the picture at the beginning of the first level.

A very spoofed name that no one understands now, and may never understand, only he can understand.

Super Balotelli.

PS: Ask for a recommendation ticket!!