Chapter 431: Kutara Kiken's Palm Machine Thinking

The outside world said that Jester fell out with Jobs because of the Pixar studio matter, so this is why it is like this.

But the problem is, needless to say that Jobs actually left Apple at that time, and was kicked out by Apple like a dog that had been losing his home, let's just say that "Minesweeper" was born much earlier than he fell out with Jobs because of Pixar animation.

But even so, even the simplest game of Minesweeper didn't make it to Apple.

Thinking of these, a dialog box appeared on the computer screen, in this dialog box, you need to use to enter an account, a password, which is also the role of the card given by the staff when entering the venue, and it is also specifically stated on this card that each account gets twenty minutes of game time.

After 20 minutes of play, no matter whether a game is played or not, the time is over, the game will be automatically exited, and then the account will be frozen until tomorrow.

That is to say, in these two days of the Mars Carnival, each player, this may not be accurate, to be precise, each card, there are only two, each twenty-minute game opportunity, which is also a kind of progress, than last year, some people can occupy a machine for a few hours.

Age of Empires had previously read a few words from some magazines, not to mention that Harrison had heard from his colleagues about the game.

The essence of this game is in the battle, it seems that this is also a game system that Jester mainly wants to study in the past two years, it seems that in Jester's view, player battle will become the mainstream and development direction of the game in the future, last year's "Thor's Hammer" is like this, and this year's "Age of Empires" is also like this.

To Harrison's regret, he said that "Quake 2" jumped again.

It seems that it is because of the producer of "Quake 2". Carmack's requirements for the game are too high, and he has jumped twice this year, and originally said that he would definitely be able to meet players at the carnival, but in the previous interview, John. Carmack or the rest of Mars Entertainment regretted that "Quake 2" had been remastered because it didn't reach the level they expected.

It is said that in Jester's speech a little later, he will say a little bit about "Quake 2".

You know, players nowadays, I don't know how many people are waiting for the news of this game.

If you take a cursory look at "Age of Empires", you will think that it is similar to "Civilization", but when you enter the game, you will find that these are completely two games, except that they are borrowed from some ancient countries or city-states, and there is basically no similarity between the two.

Harrison knows a lot about the game, and he didn't get into versus mode at first, although he knew it was the core of the game.

He clicked on the second option, which is scripted mode.

According to his colleague, in this game mode, players can control some historical kings or famous generals, participate in some historical heavy moments or some history-changing wars, but probably because it is a demo version, there are not many options for players in this script mode.

There are only three scenarios to choose from, the first scenario is that Hannibal, the commander of Carthage, once destroyed nearly 100,000 Roman main forces in a war, and was called an impossible battle by Western military strategists.

And the second script Harrison is not familiar with, this is a script of the country on the other side of the Pacific that cannot be named, it will be reviewed, it is a famous general named Xiang Yu, who led 30,000 cavalry to defeat his opponent's 600,000 army in a battle, known as the Battle of Pengcheng, but in Harrison's view, this is basically a powerful blow to the sky, and he absolutely does not believe that there is any battle in this world that can be won under such a disparity in strength.

The third scenario is Genghis Khan's battle to destroy Khorezm.

After thinking about it, Harrison still chose the first one he was most familiar with, the script of Hannibal's Battle of Cannae.

Meanwhile.

In addition to these reporters from various media outlets, there were also representatives of the members of the World Electronics Association invited by Jester, and Hayao Nakayama hurriedly returned after a discussion meeting on game classification three days ago, because he had something to deal with in Japan.

However, Ken Kutaragi didn't have anything important to do lately, so he stayed.

And the main reason for staying is to see with his own eyes how the carnival of Mars Entertainment is, he read the information before, and knew that the first session of the Mars Entertainment Carnival was very successful, but seeing the black and white words and seeing this kind of person like a long snake with his own eyes are completely different things.

When he entered the venue before, he had seen the long queue in front of the Anaheim Convention Center, which was really eye-opening.

Truth be told, even on the morning of their PS debut, there was no such pomp.

Moreover, as far as he knows, three days before the opening of the carnival of Mars Entertainment, someone began to line up, and even before yesterday, there was a queue of more than 100 people.

And most importantly, it's not just North America.

Kutaragi Ken even saw some Europeans and even Japanese.

Jester was preparing for the opening speech that he was waiting for, so he did not accompany the group of Kutaragi Ken, and the group of Kutaragi Ken were not together, but in twos and threes, and scattered throughout the venue to visit, you must know that the Anaheim Convention Center is very large, enough to accommodate tens of thousands of people for a rally.

Let's just say that this Mars Entertainment Carnival has sold more than 20,000 tickets.

After a while, Ken Kutaragi moved to an exhibition area that was not in the main promotion of the carnival this time, this is the GAMEBOY exhibition area, last year GAMEBOY and "Thor's Hammer" were the absolute protagonists, but in recent times, GAMEBOY's sales have been tight and stable, and there are not enough competitors, so Mars Entertainment itself does not pay too much attention to GAMEBOY.

In the absence of enough competitors, Mars Entertainment will not invest too much in this area.

However, Jiu Taragi Ken knows,This definitely does not mean that Jester is not optimistic about the palm machine,You know,Nintendo promised to compete for the home machine platform,But it proposed,They can carry out the research and development of the palm machine platform,Originally, Jester did not agree,But at Nintendo's insistence,He reluctantly agreed。

Palm machine, which is also Jester will carry it forward.

Before GAMEBOY, no one could have imagined that such a small thing would have such a large potential audience, and Jester's game design idea of fragmented time was regarded as a golden rule by many designers.

Not only Nintendo, but even Sega is very interested in handheld consoles.

However, it seems that Sega has high requirements for the handheld machine, and the research and development of the handheld machine has been hyped for a long time, but the finished product has still not been produced, which makes Kutaragi Ken feel a little incredible, because he himself is making hardware, and he knows that there is not much difficulty in the development of a handheld machine like GAMEBOY.

If they were to give it to Sony, it would probably not take a few months to get a commercialized product.

And Sega has been immersed in game consoles for so many years, it can't be more than a year now, and he hasn't come up with a reliable product, but Jiu Taragi Ken remembered a piece of information he had seen, it seems that Sega doesn't want to follow Mars Entertainment to share the soup, what they want is to completely change the pattern of handheld consoles.

IN OTHER WORDS, THEY ARE DEVELOPING A NEW HANDHELD THAT HAS GREAT ADVANTAGES OVER MARS ENTERTAINMENT'S GAMEBOY IN ALL ASPECTS.

As an elite who has been in the field of hardware development for decades, Ken Kutaragi is also thinking about how to design a new handheld computer that completely breaks the monopoly of GAMEBOY on the current handheld platform.

While casually looking at several GAMEBOY games ready to be released, I looked at the GAMEBOY handheld on the display stand.

An idea couldn't help but come to Kutaragi's mind.

It is undeniable that the GAMEBOY is indeed a very good piece of hardware, and his biggest advantage may be that it is stable, and it is said that the failure rate is very low, and there is also a story about the development of the GAMEBOY that is widely circulated in the industry, and it is said that after the development of the finished product of the GAMEBOY, the first thing Jester did before testing the performance of the GAMEBOY was to throw the GAMEBOY directly from the window on the second floor.

ONLY THEN DID THEY PICK UP THE THROWN GAMEBOY AND DO A PERFORMANCE TEST.

This is to ensure that the failure rate of GAMEBOY is very, very low, which is what Kin Kutaragi admires very much, because he himself is engaged in hardware, so he knows how difficult it is to be able to do this.

But there are a lot of shortcomings of GAMEBOY.

Even in the eyes of Ken Kutaragi, who is experienced in hardware development, the shortcomings of the GAMEBOY are much more than his advantages. R1152