Chapter 799: Development Begins
A few days later, at the Mars Entertainment headquarters, Jester held a big farewell party for Carmack.
It was a great event in which almost the entire staff of Mars Entertainment participated.
Because for them, Carmack is like Jester, the legend of Mars Entertainment, of course, this also makes many game companies more ambitious, and they desperately want to get Carmack who has left Mars Entertainment.
However, they did not get a single reply from Carmack.
No matter how generous the terms they offered Carmack, Carmack didn't reply, which also made them hesitate, is it really like Jester said, Carmack doesn't plan to make games in the future? But if you think about it carefully, Carmack has been playing games with Jester since graduating from high school, and he has never done anything other than making games, but he likes to go to the race track to race with people in his spare time.
But he can't be a professional driver.
So, after thinking about it for a long time, they still think that Carmack will still continue to do things in game development, after all, Carmack is good at this, and he does it very well - even if he doesn't do game development, he specializes in 3D engine development, you know, the reason why Mars Entertainment is so angry in the field of 3D games is that they think that their engine completely surpasses other companies for several eras.
Mars Entertainment has invested a lot in the research and development of 3D engines, and naturally, it has accumulated more technology than other companies.
But Carmack is an absolute treasure trove of technology, especially in terms of 3D engines, which can be called an encyclopedia, even if Carmack is ready to make the engine himself, and then license the engine, the major game companies feel that they can invest in each other.
Maybe it will work wonders in the future.
But after Carmack finished the farewell party that Jester had given him, he disappeared, according to his friend. Carmack went on a trip again, but this time there was no specific destination, because according to Carmack, he didn't have much time to rest in the past few years, and basically spent his time developing the engine and making the game.
He didn't even concentrate on playing a game other than his own.
Therefore, he planned to travel everywhere during this time, and wanted to do something he wanted to do, and as for the rest of it, he would have to wait until he had finished this period of recuperation.
And the latest news is: In Hokkaido, Japan, Carmack was once met by a reporter from a local game publication in Japan, because this reporter had been to the headquarters of Mars Entertainment and knew Carmack, so he also talked to Carmack a little.
This only made the outside world know Carmack's whereabouts during this time.
But it was not so easy to get in touch with Carmack, and by the time the major game companies rushed to Hokkaido after hearing the news, Carmack didn't know where he was going.
And that's not the most painful thing for the major game companies, actually. Many game companies also don't have any expectations for being able to recruit Carmack, they hope to be able to recruit other people who leave Mars Entertainment with Carmack, after all, this time Carmack's resignation is rumored to be due to a disagreement with Jester on the concept of game production.
Carmack represents a concept for the production of a game. It's definitely not his own philosophy, it's a battle of ideas for a whole genre of games, and there must be a lot of people who have the same game design philosophy as Carmack.
Now that the carmack has resigned directly. They don't believe that anyone else who shares Carmack's design philosophy won't quit.
These people may not be much to Mars Entertainment. But for other game companies, it may be a very good talent, and the people produced by Mars Entertainment have also proven themselves in different companies, at least in terms of game design, they are indeed good enough.
However, the wave of resignations they were expecting did not come.
In fact, after knowing that Jester agreed to Carmack's resignation, some people did have the idea of going with Carmack, after all, for these people, Carmack is like their mentor.
However, at the farewell party, Carmack specifically told them the reason why he left Mars Entertainment.
It's not because it doesn't agree with Jester's philosophy - in fact, Jester hasn't stopped the development of old-school FPS games within the company, such as Team Fortress, which has been mentioned by many media outlets since Jester mentioned it once in the community, although this is only a mod, as long as this mod gets good feedback from the market.
Then a brand new game can start working right away.
In fact, the design ideas and design plans of Team Fortress 2 are almost complete in the FPS development team.
Carmack told these people that he taught him that the reason why he left Mars Entertainment was simply because he had lost the passion for the development of engines and games like before, and he himself believed that losing such passion and insisting on developing games and engines would be twice the result with half the effort, and the gains would not outweigh the losses, and he would not make any convincing products.
After all, you still have to be passionate about making games.
Also, Carmack made it clear to his loyal fans that his next job would definitely not be to continue developing games, and in fact, he had already thought of something that would be even more exciting for him.
As for developing games, whether you want to continue to develop old-school FPS games, or other types of games, staying at Mars Entertainment is the best choice.
It is precisely because of this that after Carmack left Mars Entertainment, Mars Entertainment did not have a large number of resignations.
Things are changing in the world with each passing day, and this is also the case in the video game world, although Carmack's resignation has been boiling for a month or two, but after three or four months, Carmack cannot be contacted, and there is no new news about Carmack, and the matter has gradually cooled down.
In fact, Mars Entertainment, which has entered the team development mode, has long since broken away from that workshop-style work model, and the departure of a producer cannot have much impact on the entire team, and it is not accurate to say that it has no impact. For example, the recent development of Unreal X Engine, which was the last engine to be named after Unreal, has been delayed for some time.
The previous N Unreal Engines were all developed by Carmack.
Although Unreal X Carmack has not been fully developed, some of the ideas of the entire engine's architecture and functions are still completed by Carmack and the development team, so this is also the meaning of the entire engine development team, and the engine code name Unreal is permanently sealed to commemorate Carmack's departure, after all. Among these people, it is Carmack who teaches how to develop 3D engines.
As for the following engine codename, it is also Jester's suggestion, the next engine they develop is called 'Frost', and the design scheme of Frost 1 has also been launched.
After Unreal X is developed, development on Frost 1 will also begin.
In fact, although Mars Entertainment develops engines frequently, the investment is large. After all, the development of an engine is a heavy workload that is close to that of a marathon robe, at least two years or four years at most. It takes a lot of money and a lot of time, however, to some of the engines before Mars entertainment. For example, before Unreal X, that is, now within Mars Entertainment, especially Unreal Engine 4 used by the FPS development team. It is now the most powerful engine inside Mars Entertainment.
Before it was Unreal 3, it had already opened an external license to use it, and you could receive a very large license fee, and you also had to take a part of the other party's game sales, which was about 10%.
That's also a lot of money.
And there are many companies that need this kind of authorization, after all, not every game company has the ability to build a powerful 3D engine.
And without a great 3D engine, there is no way to develop a great 3D game.
Especially when they see the 3D effect produced by the game of Mars Entertainment, they can directly lose the idea of making the same type of game by themselves, just like the G fat in Jester's memory, in the original world, G fat who left Microsoft wants to make games, as the ultimate fan of the Thor series, of course, he has to choose his favorite FPS game.
But unfortunately, when he was ready and saw the demonstration video of Thor 3, he immediately had a desperate thought.
Because there's no way he's going to do that.
dragged out the relationship of his friends, and after G Fat got the engine of Thor 3 from Carmack's hands, he made the "Half-Life" that will forever be recorded in history, and if there was no "Half-Life", there would definitely be no "Counter-Strike", and there would be no STEAM, and there would be no valve that later supported the sky of PC games, almost saved the entire PC game industry, and that group of V Society brainless fans.
Speaking of which, there is actually an interesting fact.
Jester is more impressed by Dota 2 fans about valves and "Heroes of the Storm".
At that time, after the official launch of "Heroes of the Storm", IGN gave a rating of 6.5, and this rating event caused an uproar in the industry~ wave, and later Blizzard added a 6.5/10 easter egg to mock IGN in the arena mode of "Heroes of the Storm".
How does this matter relate to Dota 2 fans?
Well, the editor who gave IGN the Heroes of the Storm rating was a Dota 2 fan, and he was dug up for how he reviewed Heroes of the Storm - he only played a dozen games in human-machine mode, and then lost 70 percent of them, and finally came to the conclusion that the game only scored 6.5, after which IGN was ridiculed by the industry and had no choice but to delete the rating.
In fact, a game, as a designer, you must first understand how the designer designs the game, any game is for fun, then a good game will not be a game that is not fun.
So is Heroes of the Storm fun?
For a single player, this game is really not fun.
But how could such an experienced game company as Blizzard make such a mistake?
They weren't actually developing a game that wasn't fun, and the designers of the game didn't design the game with a single player, they always thought that the participants in the game were a team, five people.
All the ways this game is played are around how a team behaves, not how you do it alone.
Designers see a team as a natural harmonious whole, and they act like an arm, but in reality, this is simply not possible, and it is five individuals involved in the game, not a whole.
This is essential for the gaming experience.
So, "Heroes of the Storm" has become such a game, when five people open the black together, this game is full of fun, tactics, and variables are extremely exciting to play, but when one person goes to match, the game process is extremely sadistic most of the time.
It doesn't matter, the most important thing is that the development team doesn't do anything to effectively improve the team experience when the game is played in a way that is played as a team to have a good experience.
Moreover, because this game has no economy, there is no positive and negative personal data statistics, he pays more attention to a player's judgment of the situation and the trade-off of map resources, so it will be very difficult to make MMR statistics.
That is, according to the previous MMR method, there is no way to judge the true level of a person.
This is the phenomenon of a large number of RANK1 rookie players.
Can you imagine that a large percentage of people with more than 5,000 points in Dota 2 are rookies? Can you imagine that more than half of the kings in LOL are rookies?
In "Heroes of the Storm", many people in RANK1 are rookies.
The engine doesn't need Jester to worry about.,Jester is naturally devoted to the development of his new game during this time.,The development of the DEMO version of "Monster Hunter" is still very fast.,It's just a test of gameplay.,It's very simple to make.,After the review committee played,I didn't think much about it and agreed to the proposal to develop three games at the same time.。
In fact, it can't be said that three games were developed at the same time, to be precise, it was developed by one game first, that is, the Western mythological version of "Monster Hunter", this team was led by Jester himself, and the other two, one in the style of "Classic of Mountains and Seas", is in charge of a team of domestic designers, and a team of Japanese designers is responsible for the Japanese style.
These two teams did not work at the same time as Jester's Western mythology Monster Hunter, but they worked together on the first Monster Hunter with Jester, and only after they were familiar with what kind of game they were going to make before they were in charge of their own project team.
In other words, at the beginning, it was only the development team that Jester was responsible for developing, and the two development teams were more in the learning stage. (To be continued......)