Chapter 364: The Old School Game

Although he wanted to temporarily isolate some of the things of the old-school game from his mind as much as possible, the influence of this thing on Jester's philosophy was so profound that he couldn't completely block out the thing or the genre

In fact, what exactly is the FPS game about Old-L?

This point is difficult to answer, if you let it go, then there is no difficulty in the five or six thousand words of brilliant writing, but it is meaningless.

Old-L's FPS games can be simply understood as those adversarial FPS games that were popular before CS, that is, doom-like-what are they? Many old gamers must be familiar with it, this is the work of id software fame, the Chinese name is "Destroy Miè Warrior", it can be said that this is the beginning of the history that Jester is familiar with, FPS.

Without the accumulation of DOOM, Carmack and his ID would not have been able to make an epoch-making game like Quake.

DOOM-like-FPS, on the other hand, best fits our impression of this concept, with terrifying speed, uncompromising ease of playing, high-intensity movement, and a completely "ungrounded" combat style - such as Wolfenstein, Mjolnir, Horde, Sam the Hero, and Broadsword, to name a few.

There's an interesting premise in these old-school games, which wasn't what the developers thought when they were first designed, but a bug that was inadvertently created for technical reasons, but a bug that was inadvertently developed and spread by players later became a hallmark of this type of game. This is not accurate, it is accurate to say that it is technically possible to completely eliminate this vulnerability. The FPS game developers who are obsessed with this kind of old-l still continue to involve this loophole-derived gameplay in the game.

That's rocket jumping.

While some fans of new FPS games seem to find the term unfamiliar, the old gamers are in turn using it as a tool to elevate the trope. In fact, it makes no sense to do this, because it itself is a loophole, and then it slowly becomes something that represents a kind of nostalgia, so what is rocket jumping? There is nothing difficult to understand, rocket jumping can be roughly understood as - jumping with a rocket.

This is a special way of moving in old-school FPS, which simply means using an RPG to shoot at your feet, using the characteristics of the physics engine itself to make the character move unreasonably.

How to do a rocket jump is a science. Depending on the nature of the physics engine, the rocket jumps and the take-off trajectory is different, and the unskilled novice will blow himself up to pieces of meat on the spot, while the master can perform this skill continuously, moving through the (extremely complex map designed at the time) like a god. Of course, rocket jumping will inevitably lose health, but in the confrontation FPS at the time, it was common to set up health packs on the map, and through Guò's understanding of the map, the master could completely achieve 'lossless' rampant across the entire map.

And the modern FPS game that retains this very contemporary gameplay is Team Fortress 2.

old-l is literally translated as "old-fashioned". It might also be called "old-school" – a concept that has appeared in almost every variety of film reviews, music reviews, and other cultural criticism articles in recent years, and is a near-versatile concept. old-l-hiphop, old-l-rock, old-l-metal, etc., etc. and what is known today as "old-l-fps". No matter when and where, as long as you sacrifice the word "l", you will break through the sky in an instant.

But L isn't just old-fashioned, and what is purely old isn't necessarily old-l. If you want to define it accurately, the essence of old-l is actually nostalgia. If you don't have feelings, you can't get up. It is precisely because of a certain obsession with the past that when we talk about old-l things, there is always a kind of pedantic paranoia.

Speaking of which. What I want to make clear is why there is always a suspicion of pretending to be in the mention of old-l. Because at the end of the day, old-l is a relative concept. For different people. Old things are different. Perhaps it is customary to pass guò and the range of old-l can be limited to a certain range of dù. But it will never be clear, clear, and organized.

To give you a simple example: nowadays we often think of the '80s and even pre-metal as old-l-metal, but the Rolling Stones, Deep Purple, Led Zeppelin and AC/DC are obviously different, but everyone admits that they all bear the imprint of that era - they are all old-l-heavy-metal.

Old-l, on the other hand, seems to be more habitually applied to things in the present – to refer to things that deliberately adhere to the old ideas in the present.

Things that don't fit in with the current fashion and follow the old ways of decades ago are more likely to be called old-l. Continuing with the example of heavy metal above, there is a metal band called Black-Tide, formed by a group of young people from the 90s, who insist on using the style of the "old cannons" of heavy metal and learn it well - their first album "Above" is widely praised for this nostalgic style, this kind of "new and old", "past and present unity", can indeed be called "old-l".

In fact, old-l games, not just fps games, fps games are just a category of old-school games, a more influential category, the reason why this category is influential, not because of the old-fashioned, but because of fps, this kind of game is the most played in the future, of course, I mean genuine players.

Other types of games have an old-L concept similar to FPS, such as RPG games, and in the future, there will be many old-school RPGs

But logically, there is no such thing as a zàiold-l-rpg – because RPG means tradition, it means deep accumulation – and that accumulation can be traced all the way back to the 80s of table games. Every style of RPG has roots to follow, and we can use any kind of RPG to be nostalgic.

It can be said that all the works before "Mass Effect", "Borderlands" and "Dark Souls" set off the RPG revolution, we can call them old-l-RPGs, in fact, if you think about it carefully, maybe this change started with Diablo 2, because the current RPGs are too unrecognizable, and for any RPG that can evoke our memories, we are willing to indulge in the joy of nostalgia.

That's why Child of Light feels so stunning; "Running in the Shadows" can bring surprises that are both familiar and unfamiliar; Because of this, among all kinds of "spiritual sequels", RPGs are always the best, such as "Wasteland 2", which has already been released, and "Baldur's Gate", which is the second most expensive game project on R, or "Pillars of Eternity", which you can also say is the spiritual sequel to "Outlander Requiem".

It's not just RPG games, RTS also has this old school - the development of RTS is much shorter and simpler than RPG games, if you have to find a demarcation point, it may be the new standard of RTS laid by "StarCraft" and "Warcraft", that is, the requirements for refined operation, however, there will still be people who like the simplicity and roughness of the West Wood era, in fact, although such games, with the weakening of the entire game genre of RTS games, Not only is Blizzard's new RTS or the simple and crude old-school RTS rarely seen on the market, especially after the unsatisfactory results of such an excellent game as SC2, but before Jester's rebirth, I heard the news that an old-school RTS will be released in 2015.

This game is called "", this is a textbook old-school game that is enough to reflect the glory of RTS in the past, before Jester was reborn, this game did not have a Chinese translation, and he didn't know what this game would be translated into in his time, but the production company of this game is a rock mural, and senior fans of RTS games may not be unfamiliar with this company, not that this company has a great position in RTS games, It's just because the designers in this company are some RTS old dogs.

In the end, in fact, one of the most regrettable old-school game genres for Jester may be ACT. (To be continued) R466