Chapter 585: Teach each other

Jester naturally saw Itagaki Companion's thoughts.

This doesn't require any mind-reading skills, just a look at Itagaki Companion's face at this time to make a very clear judgment.

"I said before, we are discussing, so let me talk about it first, as a starting point."

Jester said with a smile.

"Itagaki, have you ever noticed that many games with high difficulty are actually very good in terms of reputation or sales, for example, the "Ninja Dragon" you have participated in, you have participated in this game, you should know the difficulty of it."

"Yes."

Itagaki is naturally familiar with "Ninja Dragon", after all, he has been involved in the development of this game from beginning to end.

And his love for the difficulty of the game was also inherited from the development of Ninja Dragon.

He really loves this hard-core way of playing.

"To be honest, I'm not masochistic, I know friends, no one in the company is, but we all love this game, sometimes when we are resting in the lounge, we will choose this game, and even shout what the hell while playing! Why am I dying again?! But I couldn't stop in my hand, and I held the handle to resurrect again and again, start over, and play again and again. ”

"It was + an indescribable experience, and I'm sure you have it too."

But this time, Itagaki Companion's answer was quite surprising to Jester, he shook his head, and said in a very affirmative tone: "Boss, I have to say that you guessed wrong, I don't have the experience you said, because I cleared the level very smoothly when I played "Ninja Dragon", I think the difficulty of this game can only be said to be a little challenging at best, not too difficult. ”

Hearing Itagaki Yoshin's ridiculous words. Jester was also a little speechless for a moment.

Unexpectedly, at this time, the other party was still ridiculing himself for being a handicap.

But if you have a crippled hand, you have a crippled hand.,Anyway, this kind of game is not what I'm good at.,Let's talk about something I'm good at.。

Jester quickly restarted the conversation.

"Let's not talk about the difficulty of Ninja Dragon, actually, I said the above, just to express one of my opinions, I'm not a jitter, but why do I have to play such a game? I thought there must be some reason for this, so I analyzed it, and finally I found out. There are probably two things that are crucial for me personally. ”

When Jester said this, Itagaki Companion's expression became serious.

"The first is the subject matter of the game, and the second is the quality of the game."

These two points were just a generalization, and Itagaki couldn't distinguish what Jester wanted to express from these two points, so he didn't interject, but quietly listened to Jester continue.

"The genre of the game is probably the first factor when a player decides whether or not to get their hands on a new game, and I have to know something about Ninja Dragon when I touch it, except that it's my own company's game. And because I think the dark ninja style is cool...... Yes, it's that simple, but it's very important, and a good game theme will make players curious about the game. Curiosity outweighs fear of the game's difficulty, and I've heard countless people say it's hard before. ”

"But I went to play this game, definitely not because the reputation of this game is very high, almost everyone who plays it. Whether it's abused or not, people who vomit blood say that this game is good, and for another example, there was a time when the development team of "Ninja Dragon" made a golf game. Even if the reviews of this game are blown to the sky. No matter how difficult it is, I won't play it because I'm not interested in the genre. ”

"But the ninja genre, in my eyes, should be so difficult, because it's not so cool."

Hearing Jester's analysis, Itagaki nodded.

But Jester's analysis is clearly not over yet.

He continued.

"Then there is the quality of the game, in this regard, you have participated in the development of several games, you should know more deeply, so, I also said in detail, in my opinion, only games with very high game quality are eligible to improve the difficulty, otherwise, the feeling given to the player may be just disgusting, and I don't feel the feeling of being cool at all."

"If you're hard and can't make players feel cool, you're a failure."

Itagaki remained silent, nodding thoughtfully as he listened.

"Difficult games will make players die/fail all the time, so players need a reason to keep playing, and I want to call this reason the core attraction of the game, you have to make players feel that there is something they like to get them to overcome that psychological difficulty, of course, this sense of accomplishment you are talking about is indeed one of them, for example, I once received a letter from a primary school student, this primary school student's name is James. Duncan. Rover, he said that the motivation for him to stick to the game of "Contra" was because he wanted to be the first person in their school to beat "Contra", and in fact he did it......"

"It's a bit far, let's get back to the point, this kind of attraction is not limited to difficult games, any game should have an element to keep players interested."

"The core attraction can be expressed in many forms, for example, I have summed up a lot of experience over the years, there are about five, six, seven or eight, I will say it casually, say whatever comes to mind, I have not done an outline before, if there is anything missing, I will tell you in detail when I have time, these are some of my experience in the past six years of development career."

Jester stopped talking at this point.

He thought about it for a while, he should be sorting out his logic, organizing his words, maybe what he is going to say next is not as he said, it is something casual.

And Itagaki Companion's expression has never been more serious.

"First of all, immersion, players should care about what happens in the game world during the game, a good game will make players focus on the subtle transformation of gameplay, to summarize this theory in one sentence, that is: I have to pay attention, otherwise I will lose."

"Second, meaningful choices, the choices the player makes during the game should affect the outcome of the game, and the greater the game's response to the player's behavior, the more immersive the player will be in the game, and people tend to pay more attention to what they can exert more influence. To summarize this theory in one sentence, that is: everything I do with other players is important. ”

"Third ......"

“boss!”

When Jester said this, Itagaki Companion suddenly interrupted Jester, and when Jester looked at Itagaki Companion with a puzzled gaze, Itagaki Companion said with a little blushing: "Boss, can you repeat the previous two points again, I didn't write them down......"

At this time, Jester realized that Itagaki had taken out a stack of blank papers, and then like a primary school student listening to a teacher's lecture and taking notes, he was quickly recording what Jester said before.

This made Jester a little funny, but he didn't bother him.

Jester repeated the two points he had made earlier, and then asked Itagaki if he had written it down, and received an affirmative answer before he continued.

Moreover, in order to make Itagaki Companion a better record, Jester also deliberately slowed down his speech.

"Thirdly, purpose, people like to do things with purpose, and it's the same in games, where players ask questions like: Why am I doing this? Why is this important? Any ambiguity can distract players from playing the game, good games should provide a clear goal, people don't like to waste time and energy doing things that don't get meaningful results, and it still sums it up in one sentence: I know what I have to do, and what I do is important. ”

When he said this, Jester added, "This point is very similar to the second point, but they are different. ”

Seeing Itagaki nodding, Jester continued.

"The fourth point, depth, is to constantly provide players with something to learn, whether it's about the game, the player or another player, mastering a certain skill or a difficult way to operate is a very attractive goal for the player, because it makes them feel that they have an advantage over others, a good game has depth, always gives the player something to study, and it is still a one-sentence summary: playing this game makes me feel very strong."

"The fifth point, the player expresses, everyone is born unique, the game allows the player to show his personality and talents, in order to tap the innate tendency, so as to reflect the value of the social person, people like to allow them to show off their personality of the game, or in one sentence: the chess master must have a very strong logical thinking."

When he said this, Jester glanced at Itagaki Companion, and sure enough, Itagaki Companion laughed as he had imagined, as he had imagined.

"Okay, let's stop laughing, let's move on."

"Sixth, flexibility, a good game can adapt to the player's various ways of playing, and the balanced mechanism forms an automatic adjustment system, which always makes the player feel that the experience is not only interesting, but also unique, in a word: the game always makes me interesting."

At this point, Jester didn't go on.

Instead, he emphasized the sentence in an accentuated tone.

"Itagaki, you have to pay special attention to this, how to make a game interesting, others can't teach you, others can give you, only your own experience." (To be continued......) R1292