Chapter 346: A little better
"He? His name is Itagaki Companion ......" Piergers answered Jester's question casually, he didn't think there was any other specific meaning to this question, in fact, no one else present except Jester would have paid any special attention to the name, but Jester was different.
After he heard that the name that Pierges said was exactly the same as the one he knew, he just nodded, outsiders couldn't see anything, and if he was excited, it wasn't too exciting for Jester, because he had seen many game developers who were more famous than Itagaki Companion, and the reason why Jester was so familiar with Itagaki Companion.
It's just that this is a designer with his own unique personality.
It's rare for a designer to have such a big mouth as he is, it seems like it doesn't matter to him at all to offend his peers, and most importantly, players love his big mouth and often hear a lot of information from his mouth that they don't often hear, which is why he will be so liked by players in later generations.
Personality characters will naturally have more fans.
Jester did want to meet Itagaki Companion, a person with his own personality, but it was not uncommon for a company boss to suddenly show too much interest in a new employee who had just joined the company for no reason, so Jester still took the initiative to continue asking: "So, what else did you talk about?" I remember you said earlier that this is where the inspiration for the new game you want to make comes from, and it must have been some of his ideas that inspired you. ”
"Yes."
Piges nodded without hesitation, as if he was reorganizing the language, only to touch his chin after two or three seconds. While slowly speaking: "Actually, the idea of a new game is not what we talked about at the beginning, what we were talking about at the beginning was just the "Ninja Dragon Sword Legend" that took off the pants demon, and there are many exquisite designs in it that are worth discussing. Of course, there are also many shortcomings. Some of them are design, some are technical, and none of us are programmers, so we only talk about design. ”
As he spoke, Piges took a sip of water, moistened his somewhat hoarse throat, and continued: "Later, inevitably. Two designers, although one has basically no experience, but the understanding of the game is also very deep, and those who have such experience know that two designers discuss a game together, whether it is good or bad, then in the end it must be discussed how we design the game, so we discussed together, how to design one. A high-difficulty action game similar to Ninja Dragon Blade. ”
As he said this, Piges was suddenly interrupted by someone speaking, and his tone was a little puzzled. He asked in a very slow tone: "Feynman, I don't understand one thing, you said to discuss a difficult action game, do you plan to make zuò next, is it the same as "Ninja Dragon Sword and Sword", a difficult and unpopular game?" ”
This sentence is actually very polite, the person who spoke is called Meredith, and it is Will. A lead programmer in Wright's Balotelli Game Development Group. In terms of game design, they have always adhered to the principle that Jester's games must be popular. Be sure to let the player experience the principle of happiness in simplicity, so. He hated the way Ninja Sword and Soul deliberately used super difficulty to reject other interested players.
Actually, looking at the tone of this sentence is not very polite, but this is a battle of ideas, and everyone present is clear about this.
Jester didn't say anything to stop it, he looked at Jacks, he wanted to know that this was done by Mark. Guilty privately told himself that he would be his best successor, and how he would respond to Meredith's question, which was a very sharp and even irreconcilable contradiction in the design concept, which stemmed from the genre and the target group of the game.
And Piges didn't get much angry when he heard Meredith's very unkind words, he just smiled, touched his nose, and continued: "Actually, I think this question is quite boring, because I think how a game should be designed, what should be seen is who we design this game and who should play it - for example, Mr. Meredith, the target group of your games has always been children who are relatively young, have poor comprehension skills, and are not very strong in hands-on ability. Their receptivity is very weak, and they don't have enough patience to challenge some difficult games, and action games, which are precisely such games, are too simple, and players who like this kind of games will not be interested, and too simple, those who are not interested in the first place will not come to play, and those who were originally very interested, after playing, can no longer be interested. ”
Pierges's words were watertight and-for-tat, but not too sharp, although Meredith wanted to continue to say something, but Jester heard what he wanted to hear, he didn't want this debate about the game design concept to continue, so he took the initiative to take over: "What is the main body of the game you want to make next?" ”
"Ninja-themed ones."
After saying that, Pigers paused for a moment before continuing, "This is actually Itagaki Companion Nobu insisted, and he said that if I agreed to his suggestion, then he would join my team, and I thought about it carefully, and it was absolutely no problem for him to join us, and this game really appealed to me, so I agreed." ”
"Ninja-themed ones?" Jester repeated thoughtfully, then said with a smile, "Hearing you say that, I'm very interested in the name of Itagaki Companion that you said, he's not with us now, if it's convenient, I'd like to see him." ”
Piges nodded quickly and said with a smile: "He himself said that he liked the game you designed very much, and he would definitely be excited to meet you, as for now?" It's not a horror, because of Christmas, he's still in Japan, but he called me before, he's definitely going to be in the United States before New Year's Day, and I'm going to work with him on the detailed design of the game. ”
"Then let's wait for him to come to the United States."
Jester nodded, unimpressed, for him, it was just a whim to meet Itagaki Companion, even if he didn't see it, it didn't matter.
Today is Christmas in the United States, and this day is the same as the release day of the American version of Pokemon.
Although Jester attaches great importance to it, he also knows that everything he can do before has been done, and the most important thing he should do now is not to panic, just sit back and wait for the news, like him, who is also concerned about this Christmas promotion of Sega's Hayao Nakayama, the Christmas release in Japan that started a day earlier, Sega, which was full of endless confidence in MD's home game console, lost a lot, but this can be attributed to the conservative in the Japanese market, because in the first half a year of release, Sales in Japan are also relatively the worst.
And for the North American market with the best sales in the previous half a year, Sega is the most concerned, through guò before the Nintendo and Mars Entertainment anxiety war that lasted for more than four years, the current game console manufacturers have also seen, that is, the North American market is the largest market, the North American market, the world, just like the previous Mars Entertainment, in the North American market in a dominant position, in this way, they can calmly and leisurely fight with Nintendo in Japan for 300 rounds, without hurting themselves, and the more they fight, the stronger they get, On the contrary, Nintendo became weaker and weaker, and by the end of last year, Nintendo's market share in Japan could not even reach 60%.
Of course, this is not only the credit of Mars Entertainment's Dreambox, in the first half of last year, Nintendo had to face the three-sided siege of Dreambox, Sega's MD and NEC's PC-E, and it was not easy to maintain a market share of about 60%.
Americans are really more interested in the sixteen-bit MD console, which has been reflected in the previous months, but because most of the games on the previous MD are ported from their previous arcade games, there are not many new games, so the sales can only be said to be acceptable, of course, this is still Sega's own statement, in fact, in the short five months since their official release in North America, their sales have reached new highs every month, and they have almost doubled their sales.
Combined with the North American sales in the past five months, it is only a little less than the Dreambox, and as for the FC, it is simply not the same in the North American market.
Therefore, for the North American war of Christmas, Sega is also full of energy, more than they pay more attention to the Japanese market, which can be seen from their investment in the advertising market, this Christmas promotion war, Sega's promotion expenses in North America, eight times that of Europe, is twelve times that of Japan, and it cannot be the same day at all.
Of course, this aspect is also due to the fact that Mars Entertainment's influence in the North American market is too strong, and it is not at all comparable to Nintendo in Japan.
Moreover, in the hearts of many American gamers, Jester. Lee is the god of the game industry, that kind of status, not people in the video game industry, it is difficult to understand, and even when Hayao Nakayama looked at the form of the North American market, he felt that they had no possibility of winning at all, and the best and best possibility was just to replace Nintendo's position.
As for challenging Mars Entertainment, is this possible? (To be continued) R655