Chapter 337: Heated Discussion

Later, he was still a player in China, to be precise, a fan of Blizzard, and at the same time a top domestic game artist, after returning from the carnival, he used his memory to complete the moment sketch when he watched the movie trailer at that time, and completed the hand-drawn twelve trailer clips after returning to China......].

This makes the domestic and even the world's interest in the "World of Warcraft" movie, and people who have not been to the carnival are full of expectations to understand what kind of movie this is.

Although he has left that world forever, it goes without saying that he wants to watch Blizzard's "World of Warcraft" movie once, even if he re-looks at the twelve hand-drawn trailer clips, it has become impossible, but even if he comes to this world, so many years have passed, Jester still remembers those twelve hand-drawn paintings, so that he will never forget them.

Especially the last hand-drawn, which is at the end of the trailer, a ten-second close-up of the expression, in order to demonstrate the effect of the scum sky after the special effects are made.

It was a close-up of one of Durontan's facial expressions, the patriarch of the Frostwolf Clan and Thrall's father.

In the background, he was looking at his wife lying on the ground, stroking her forehead with one hand, their camp was destroyed by fire, and at this time, his eyes showed helplessness and sadness. His wife comforted him, and he also looked back at his wife with comforting eyes, his expression and details were delicate, and the painter who completed the twelve hand-painted paintings commented on this group of shots in just four simple words.

Already invincible.

But now, these things can only be left in my mind forever that I can't talk to anyone.

If you can see the vast barren land on the big screen, the dark gray valley forest, the majestic Dan Ogaz Dam, and the mysterious Tiris...... I think I might burst into tears because this is my lost youth without regrets.

for-the-horde!

Putting the clutter down for a moment, Jester retracted his thoughts and returned to the sequel to Mjolnir. And the engine of Unreal II, in fact, although the R&D plan of "Thor's Hammer" has been established, and even the development meeting has been held more than a dozen times, but most of this is for the development of the new 3D engine, before developing the 3D engine, you need to know, what kind of game is going to be made in the next game, and what kind of features are needed for this engine.

It's not just a pity to be able to simulate 3D, it's powerful. Advanced, well-developed engine.

"Zombie mode?"

Hearing Jester's words just now, Carmack's face showed a puzzled look, he didn't understand what Jester meant by zombies for a while, although there are many zombie movies now, but most of these movies are stuffed with videotapes and there are few opportunities to be on the real screen, for Carmack, a person who lives in the room every day and is happy to deal with cold code, the possibility of watching it is extremely small.

Fortunately, Jester can use the story of Resident Evil to give Carmack a brief introduction. Let him understand what a zombie is.

"Well, I'm going to talk about the idea of another game of mine, but for technical reasons, this idea may not be possible to be completed in a short period of time. The idea is this, in a world of fantasy, there is a company called Ambrera, and this company is very powerful......"

The plot of Resident Evil. Especially the plot of the first part is not complicated, and the simple pass guò introduces Ambrera, the T-virus. And Raccoon Town told the plot of this classic game that came out five or six years later, and the definition of zombie was naturally accepted by Carmack.

However, after hearing Jester finish talking about this story box, Carmack obviously threw aside the things that he was still questioning about zombies before, his eyes lit up, as a person who likes heavy games, for a very talented game designer, and is also the best 3D engine designer in the world, he can naturally hear the great value of what Jester just talked about, which can only be regarded as an idea.

"This thing is going to make a splash!"

Carmack rubbed his palms and said excitedly, as soon as Jester saw him like this, he immediately knew that his old problem had been committed again, obviously, the story about Resident Evil he had just told had aroused his excitement and curiosity, especially what he said, many ideas for this game are not yet possible with the current performance.

But Carmack doesn't care so much.

Originally, Jester didn't want to continue to talk about "Resident Evil", after all, this game is very low on his development list, basically ranking in ninety-three years, and the earliest is ninety-two years, and there is no 32-bit home console, and the rash production of this game will not be successful.

But he couldn't bear Carmack's question after sentence, like a cannon machine gun, and finally he was annoyed by his questioning, Jester then said with a straight face: "If you are really interested in this game, then you first complete your current work, the production of the Unreal II engine, and the subsequent development of "Thor's Hammer 2", if these can satisfy me, I will personally complete the planning of this game, and leave it to you to make zuò, of course, to make a game like zuò, It's not enough to rely on the features we discussed in Unreal Engine II, you need to write a powerful engine that has never been seen before.

Carmack, who received Jester's affirmative reply, nodded despite being a little depressed, and he said in an extremely firm tone: "Developing engines is a common thing for me, and I can guarantee that the engines I develop are definitely the best in the world for my contemporaries." ”

When he said this, Carmack's expression was confident.

"By the way, Ati wants you to help them write a report on their new graphics card, they haven't been able to contact you lately, so they asked me about these things." Jester suddenly remembered that He Guoyuan complained to her about Carmack a few days ago, so he asked with a smile.

Hearing Jester say this, Carmack patted his head, and then said with some annoyance: "I almost forgot about it......" Saying that, he saw the funny look in Jester's eyes again, he immediately smiled awkwardly, and said, "Actually, I just forgot about it, but it's not too late to think about it now, I've been using their latest graphics card for a while, and it's not a big problem to write a report." ”

After saying that, Carmack seemed to want to pass this question directly, so he first mentioned the zombie mode that Jester mentioned before, and after he understood the zombies, he also understood Jester's thoughts more deeply.

"You mean, adding a mode where players join forces to kill zombies together?"

Carmack asked tentatively.

"Not exactly."

Jester nodded first, then shook his head, and said simply: "I mean not only to add such a gameplay that allows players to unite to kill zombies in the online battle mode, at least not only that, but I'm also thinking, according to the lost characteristics I told you before, can it be assumed that in this mode, players who have been attacked by zombies, if they can't get the antidote to treat the T virus within a certain period of time, then they will also become zombies, and then hunt players?" ”

Sure enough, after hearing Jester's pattern, Carmack's eyes lit up, and he didn't say anything for a while, as if he was simulating something in his brain, and it took him four or five minutes before he got out of this state.

"It's a great idea!"

Carmack gave Jester a thumbs up right away, as if he had a lot of ideas about the mode, so, after complimenting Jester, he also started chattering about some of the other ways he thought of the gameplay that Jester had come up with.

"Boss, I just thought of such a way to play, I call it a defensive game, suppose the player is an elite squad in this mode that is stuck in an important stronghold or guarding an important item, and then these zombies attack this stronghold or seize this item for some reason, and the way of attack is to show waves of attack, wave after wave stronger......"

Jester glanced at Carmack with some surprise, but he didn't expect the game mode that the other party said was very similar to the type of defensive map on the editor map of the later "Warcraft 3", and this gameplay is very interesting, but it can be seen that Carmack may have just thought of such a mode, in terms of concept, it is not very perfect, and it lacks the expansion of playability.

So, as soon as Carmack finished speaking, Jester took over the other party's words.

"That's a good idea, you're a good idea, and this should be another interesting mode for players to join forces against AI...... If you change it this way, it might be more fun and playable - for example, killing these zombies can get something similar to currency, which I presumed would be 'currency', and you can improve your abilities on this protected stronghold or an extremely important item, such as a more powerful weapon...... This allows players to resist more and more powerful waves of attacks......" (To be continued......