Chapter 795: Target Group

In the post, Jester talked in detail about his thoughts on these two FPS games.

And explain why he is not optimistic about the old-school FPS, he thinks that this kind of game is gradually abandoned by players, it does not mean that they will be abandoned forever, as long as someone can solve the troubles and shortcomings faced by this kind of game, with this fast-paced, refreshing confrontation method, there are still many people will like it.

Jester's post quickly gained traction.

After all, as a blue sticker, the title of his post is also specially marked with a blue font, in fact, the developers of Mars Entertainment on the forum of the game community, interacting with players is not a new instance within Mars Entertainment, in fact, the members of the development team within Mars Entertainment also like to interact with players in the community, and they often reply to some players' ideas.

Of course, it will also collect the ideas of players, and whether to use it in the future or not is a different matter.

So, when a fresh blue post appeared in the post list, some people didn't care, but after seeing the poster's ID, they immediately sobered up.

It's so late and it's still on the forum.,Most of them are die-hard loyalists of some shooting games.,It's also a group of people who sprayed in the previous old-school FPS is outdated or not outdated.,Jester's two replies in the post didn't make them discourage the interest of continuing to spray on this issue.,So even though it's late at night.,But there are still a lot of people there.。

And. When they saw the name of Jester's new post, which seemed to be in solidarity with their old-school views, they were immediately excited. I'm going to come in and reply, but when I come in, it's still the content that Jester replied before, but the content is more detailed, which makes them even more dissatisfied, and they want to spray Jester, but. only to find that there doesn't seem to be any place to spray what Jester said.

The post quickly received more and more replies to it.

Supporters of the old-school PFS were also somewhat silent, asking in the post. How can you bring back the kind of games they love?

Jester didn't feel sleepy either, even though it was late at night, he had always liked to stay up late at the water forum, and this time he seemed to have found the same feeling again. See someone else's inquiry. He thought for a moment before replying.

"Actually, I made it very clear at the previous GDC Awards Gala that if a game wants to succeed in the fierce competition, it must make the people who play the game feel happy, because the red ocean is completely different from the blue ocean, in the blue ocean period. There are no competitors to all of our providers of this type of game. No matter how difficult the game is for newcomers, players can accept it, because there is no other choice. ”

"However, now FPS games have become a red ocean market, every month a similar game enters the market, everyone, every development group, every game company, want to take a share of this vast market, in this case, this type of game must be changed, to become more accessible, more players feel the fun of the game, video games are not a small part of the harvest of happiness, but most people can harvest their own happy things."

However, Jester's answer did not satisfy the supporters of the old-school FPS, and they questioned Jester further.

"Will you make a game like this in the future?"

This sentence made Jester's heart move, but after thinking about it for a few minutes, he couldn't help but shake his head, and replied in the post: "I don't think it's very likely, because FPS games are really not my good field, in Mars Entertainment, making FPS games, whether it's the old-school or the current modernist FPS like "Counter-Strike", which is a down-to-earth combat FPS, there are people who are better than me, and I can't solve the things they can't solve." ”

"I'm not going to be better at the old school FPS, and I'm not going to be better than the new team when I do this new FPS game, so it's better to expect these people than to expect me to do it."

"After all, everyone has something they are good at, and everyone has something they are not good at."

Jester's answer was also very frustrating.

However, fans of old-school FPS continued to ask in the post: "Haven't you thought about how to improve it?" Will it make it easier for players to play an old-school FPS game while maintaining the style it should have? ”

"I thought about it, but we didn't solve it, we envisioned a lot of interesting gameplay, for example, our "Quake" development team has made a mod based on "Quake 3" in private, this mod is very interesting, we are testing it internally, if players welcome it, maybe we will develop it into a new independent client game."

In the end, Jester also added: "This is an old-school FPS-style mod. ”

Hearing Jester suddenly change the topic, these old-school FPS players are not angry, for them, the love for the game is still greater than everything, listening to Jester talk about this "Quake 3" mod, they are also very interested, and now the biggest advantage of "Quake 3" for other shooting games is to allow the operation of various self-made mods.

Now there is a "Counter-Strike" in the shooting game, but it is just a part of the "Quake 3" development team developers with different production concepts to make a game mod, I didn't expect this easy to use, and based on the real gunfight confrontation game will be so popular with players, on Mars Entertainment's battle.net, the number of people playing this MOD is actually more than the original version of "Quake 3", which has to be said to be an irony.

"Can you give a little bit of a word about the game? It's the old-school FPS mod you're talking about, not the official Counter-Strike game you've been talking about for a long time. ”

Jester didn't hesitate to answer this answer, because of this mod. It's an idea he came up with for some of the design teams who are a little confused about old-school FPS, in fact, it's the idea of Team Fortress, which he didn't mention in Overwatch, because the conditions are not ripe and they may not be willing to make it easier for newcomers to get started.

After listening to his introduction to the gameplay of Team Fortress, the development team thought the idea was very interesting. So I quickly made an experience mod out, and as soon as it was made, the development team had a lot of fun. So they also decided to refine this mod and put it into the market to see how it would respond.

In fact, Jester also knows that this is just a game that renews the life of the old-school FPS, and it can't fundamentally change the reality that the tide of FPS games will change.

And in the original history. Team Fortress first appeared as a mod for Quake. Because this mod is so good, the production team of this mod was co-opted by Valve's G fat and asked them to make an independent, the same game as "Team Fortress", this game is "Team Fortress 2", and this game was announced on E3 in '99.

After the game came out, it did have the atmosphere of reviving the old-school FPS, but this kind of game is inherently flawed with an irreconcilable flaw.

And. When Team Fortress 2 came out, it was no longer the opponent that Quake 3 faced before. Their opponents are even more powerful, such as "Halo", like "Call of Duty", like "Battlefield" and so on, these palace-level shooters emerge in an endless stream, so in the end, they are still drowned in the vast sea of people.

It's a bit inaccurate to say that the game is dead.

But as a game that is already free to play, online in real time, and only tens of thousands of people around the world, it is really not a success.

Another shooting game "CS:GO Global Offensive", which is also on the same platform of Valve, has hundreds of thousands of people online in real time, as many as 800,000 people in the game on match days, and hundreds of thousands of viewers on the mouse station crush the existence of LOL.

In contrast, in fact, in the era that Jester traveled through, the revival of old-school FPS seemed to be a distant thing, but there was finally a refreshing and completely different "Overwatch" - such an easy-to-play, fiercely confrontational, but old-school FPS shooter with all the characteristics of old-school FPS came out.

Jester didn't know how the game would end up, after all, the game was only in closed beta, but Jester felt that the game still had the potential to be a big success.

Jester talked a little bit about the content of the "Team Fortress" mod in the post, although it didn't reveal too much, but it still satisfied fans of old-school FPS games, at least they knew that Mars Entertainment didn't abandon the games they liked, and they were still working on this type of game.

"Tell me about your new game, I heard you say it was Monster Hunter at GDC at night!"

There are also fans of other games among those who like FPS games, and this one claims to be a fan of ACT games, and he was extremely excited when he knew that Jester was making a perfect ACT game in his mind, although he didn't know much about Jester's game, specifically, Jester didn't have any other information to reveal except that the name of the game was "Monster Hunter".

However, this player thinks that he can use this opportunity to ask Jester, maybe Jester can reveal more information.

Jester didn't shy away from talking about it.

He was straightforward and honest.

"This game has been perfected a lot in terms of planning, in fact, this is a very simple and easy to understand game, nothing too profound, this is a game like his name introduces, a hunter hunts monsters, but this game has not officially started production, probably after I return to Los Angeles from Chicago production will start, the expected production time should be within a year and a half to two years, not more than two years."

Two years of game development is a long time in this era.

But compared to the development of "Heroes", which took five years, it is still much less in terms of time.

Moreover, Jester added something later.

"Actually,This is a game with a different style of play from other ACT games.,He's a game with no flashy moves.,No flashy combos.,There's no game like you've seen in other ACT games before.,You have to be careful when playing.,Dodge,Roll,Attack,And then continue like this.,A little careless.,Or you're too greedy.,It's very likely that a crusade against monsters ~ will fall short......"

Jester is also a rise in the talk, so he continued to talk about it.

“…… In short, a game must have target players at the beginning of the design, and what the designer needs to do is say that it pleases these players, and as for those who are not in the target group at the beginning, their opinions can be directly ignored, although there is a bit of a utilitarian way of saying this, not like my previous game development guidelines, but this is also an experimental thing. ”

That being said, before a game is made, no one can expect that there will be more or fewer complete groups who like this game, Su Ri'an can predict in advance, but it is always inaccurate.

Sometimes after the target audience of a game is determined, it feels that there are many of them, and it begins to develop games for these audiences, but when the game is developed, it is found that it is not the same thing at all, and there are not many players who like this way of playing.

The target audience slowly shrinks, and in the end only a small number of people can be saved.

In the case of this kind of game gameplay that sets the target audience wrong, even if the level of game production is high, it will not help.

The prime example is Heroes of the Storm, a game that was made by misestimating the target audience, and of course, it may be that Blizzard itself positioned it as a fan-oriented niche game, which can be regarded as a benevolent game.

But didn't the original "Hearthstone" think so? (To be continued......)