Chapter 501: Brewing

Everyone listened to what Henlop said, and then thought about it carefully.

That's really the case.

If you follow Henropu's statement, it seems that the plot of "Requiem for Exotics" is also linear and Japanese, and the player plays Anonymous, whose past and future have been bound, and the player's choice, perhaps in the classic lines in it, can't

Jester spoke at this point.

"Do you think that the story structure of "Requiem for a Foreign Town" is not very different from the American style and Japanese style you know before?"

Hearing Jester say this, Henlop nodded.

That's true.

"Actually, you can change the image to say it, for example, the plot of the American RPG is a tree-like structure, which is radial and developed, while the plot of the Japanese-style RPG is a linear structure, which is difficult to expand from its plot, it is a closed, self-satisfied plot, and when I designed "Requiem for a Foreign Town", I thought about the plot narrative of these two games, and I designed a gourd-shaped structure."

"In this kind of structure, you seem to be similar to the plot narration of traditional American RPGs at the beginning, with a high degree of freedom, and it seems to radiate into it, but in fact, these plots seem to be numerous, and + are to be attached to the main line."

After Jester finished speaking, he clapped his hands, and he continued: "Actually, whether it's an American RPG or a Japanese RPG, don't just be limited to the way the plot is expressed, if you think about it like this, it's too restrained, it's best to break away from the shackles of form, and then think wildly, such as the part I completed in "Requiem for Exotics". In American RPGs, it is rare to be able to arouse emotional resonance among players, which was generally a feature of Japanese RPGs before. ”

As he spoke, Jester looked around at the group again.

"Which of you would like to add?"

Whether it was Henlop or Jester, this speech really gave a lot of inspiration to those present.

Sure enough, a young man stood up.

The man was young, named Geralt, and he hadn't been with Mars Entertainment for a long time, and Jester knew his name, but he wasn't very familiar with it. I just know that in the evaluation, his ability score is very high.

"My personal opinion is that I agree with Mr. Henlop in part, but I have a little bit of my own."

"Please."

Jester waved his hand and motioned for the young man to continue.

"It's very simple, it's that there is a big difference between the two in terms of the sense of substitution of the characters."

Hearing Geralt say this, Henlop's own eyes became serious.

And Geralt didn't pause, and went on in one breath.

"In my opinion, the core of a Japanese RPG should be to set a relatively complete story, and the whole game world revolves around this story. The flow of the game is mainly about storytelling. American RPGs, on the other hand, are generally set to a more complete game world. The game flow is mainly about the player interacting with the game world. ”

"Although they are both called role-playing, the two play different things. In a Japanese RPG, you may play as Claude or Lee Yao. In short, it won't be you. And your mission is to tell the epic stories of these legends. ”

"In an American RPG, the player is playing as the player. You play around the game world and create your own story as much as the game allows. Although the story you end up with may not be so heart-wrenching and bizarre. ”

At this time, one of the painters in the Child of Mars. At the same time, he was also a plot architect who stood up, his body was a little fat, and he wore a rough breath when he stood up.

Jester glanced at him.

The member of the Children of Mars immediately bowed slightly. He had a big beard, and he first introduced himself: "I'm Samwise, and I want to say a little bit about it." "Jester is naturally indispensable, this is a focused discussion, brainstorming.

"What the two colleagues said just now is very clear, but I think it's still not intuitive enough."

"The highest level of Japanese RPG is watching a movie, a complete plot, all kinds of twists, but basically linear, and the proportion of other things in the game is not decisive, such as the Final Fantasy series or the Dragon Quest series."

"And the highest level of American RPG is exploration, a complete world, all kinds of weak associations, but every choice will have an impact on the whole world, the final ending will be different, the current video game has not been able to achieve this perfectly, if I have to say one, I can only say that it is a table game of TRPG."

As he spoke, Samwise paused slightly, an embarrassed smile on his face.

"I forgot one.,And there's the boss's "Exotic Town Requiem", although this game still only exists on paper, but it's just a few hundred pages of content, I also think that if this game can really be completed according to the boss's vision, then it will definitely be the flag in the American RPG."

Hearing his subordinates praise "Requiem for an Exotic Town" like this, Jester also smiled and didn't say anything.

"Alright, let's move on. What do you think the core of an RPG game can be defined in? In addition to what many people have said before, about the plot or exploration and the like, that is, how should it be designed to make an RPG game fun? ”

When it came to the discussion of the game, everyone present was a little restrained.

After all, in the history of Mars Entertainment, there has not been a formal development of even a traditional American RPG, although some of these people like to play this kind of game, but they are still some novices in making such games.

Jester waited a few minutes, not for an answer.

He didn't care, just smiled, and said flatly: "Since you don't want to say it, then I'll say a little bit of my opinion, it's all about throwing bricks and stones." ”

"Actually, in my opinion, American RPG games can be roughly divided into four elements."

"The first is the twists and turns of the plot and the plump characters, the second is the appeal to explore the essence, the third is the fascinating and diverse character creation process, and finally, the mature combat system. Of course, these four points are not absolute, for example, role-playing games. Is it to play the role, to experience the feeling of a hero? Is it to experience the mental journey and bumpy path from nothing to world-famous? During this period, the emotional communication of players is the core of my cognition. ”

"When you're thinking about how to make a game, you don't need to think about just one game, you're never going to get better."

After Jester finished speaking, everyone present was silent, they all frowned and thought carefully, recalling the words that Jester had just said, to be honest, these few paragraphs of Jester's words gave them a feeling of empowerment.

"What we're going to talk about next is ......"

It was while Jester was having this brainstorming-like discussion with his new team.

Richard. Garrett tore a piece of white paper with his handwriting and threw it into the trash, and the trash can not far from him had been filled with the shredded pieces of paper.

On these blank sheets of paper are his ideas for the new game he wants to make.

It's a pity that he hasn't slept for a day and a night in his current position.

None of them were done to his satisfaction, not even an idea, and he knew that Jester had formed a new development team, although it was kept secret from Mars Entertainment, and he didn't find any useful information.

He didn't know what Jester had any good ideas or ideas.

However, when he thought of the gamble of kissing the donkey's buttocks, he couldn't sleep, and he had countless times in his heart, constantly high-ranking himself, and he definitely couldn't lose.

But the more this happened, the more confused his mind became, and the more he couldn't think of what kind of game to do.

Moreover, the biggest feature of Jester's game is innovation, no matter what type of game, in Jester's hands, he can always make a game that is different from others, Richard. Although Garrett sprayed Jester directly, he was really impressed by Jester's ability.

At this time, there was a knock on the door.

Someone pushed the door in.

Richard. Garrett glanced up and was an assistant to his newly formed development team.

"Sir, shall we have a discussion meeting first and discuss how this game should be made?"

After a slight hesitation, Richard. Garrett still nodded, as if focusing on how to make a game, which is a normal thing for European and American game companies, but there are very few such things in Japan, which is a cultural difference between Japan and the United States, and Japanese people pay more attention to the play of individual talents.

That is why, in later generations, when it comes to famous designers.

The reason why Japan is always more famous than Europe and the United States.

There are a lot of masters of American RPG development in Weizhen, after all, they have all been baptized by the development of this kind of game again and again, it stands to reason that if you only talk about the development experience and ability of this kind of game, Jester's team, and Richard. Garrett's development team, the world's best American RPG, still has a big gap.

However, this time the gamble is not won by remaking a "Genesis". (To be continued......) R1292