Chapter 822: Next-Gen Console
How popular was WII back then?
Let's put it this way, the PS3 and XBOX360 combined sales at the beginning of the release did not sell as much as the WII.
It's hotter than Jester's own Dreambox3 now, at least now the Dreambox3 sales are at most on par with Sony's PS2 and Sega's SS combined, far less than the real crushing victory of WII for PS3 and the early days of XBOPX360 era.
Jester remembers that when Satoshi Iwata was promoting WII in New York, he did a very famous event, that is, he invited many family mothers, all mothers of children, to experience WII and the games on the WII, you know, the children's mothers are basically the natural enemies of the game console, and they hate this kind of toy that can make their children addicted.
Although it is not that there are no enlightened mothers, whether it is the United States or later China, such mothers can only be regarded as a minority.
On the contrary, if it was a father, it would not be so resistant.,After all, the father during the WII period basically grew up playing FC,Sega MD and other game consoles.,Their attitude towards game consoles is completely different from that of their mother.。
At that time, the industry was scornful of Satoshi Iwata's invitation to these children's mothers to play WII, and the way or activities to promote it was scoffing, they thought that Satoshi Iwata was simply stupid, and the fiasco of Nintendo's previous generation console NGC was still vivid, although Satoshi Iwata's revolutionary innovation in the previous NDS gave Nintendo a sigh of relief, but in the case of technical conditions far inferior to their competitors, they still rushed to the console.
This makes many people in the industry, whether it be players, the media, or anyone else involved in the game, seem to be simply stupid.
They even predicted that this WII would end in a fiasco, just like the last NGC.
Countless people are waiting to see Nintendo. SATORU IWATA AND THEIR NEW CONSOLE, WII'S JOKE - BUT THE TRUTH IS A SLAP IN THE FACE, NINTENDO'S PARENT-CHILD GAME PLUS MOTION CONTROLLER IS SIMPLY A PERFECT COMBINATION, AND ALMOST ALL OF THE YOUNG MOMS WHO ATTENDED THE EVENTS ORGANIZED BY SATORU IWATA HAVE BECOME WII FANS, AND MANY OF THEM HAVE EVEN BEEN GAME BOYCOTTERS BEFORE.
You know, as long as the mother is impressed, then the child's game console is not far away.
The facts speak for themselves, WII has taken over almost all the market with its terrifying age-appropriateness, and the gameplay of Shigeru Miyamoto's games has been raised to an unparalleled level with the blessing of physical sensation, "Super Mario Galaxy", "Super Mario Galaxy 2" and other games from design to level. It's just as wonderful as a work of art!
It can even be said that even ten years later, Super Horse Silver can still be called the greatest 3D level game in the history of video games in the world.
Although the WII faced the disadvantage of lack of stamina in the later part of its contemporary.
BUT THE REASON FOR THIS SHORTCOMING IS STILL BECAUSE OF THE LOW CONFIGURATION OF WII, BUT THIS CAN'T BE HIDDEN, WII IS THE BIGGEST WINNER OF THE SAME GENERATION OF CONSOLES, AS OF 2014 STATISTICS. The WII sold a total of 1200 million units, but what about the PS3 and XBOX360?
80 million units each.
This is simply an incomparably brilliant victory, and it is also a victory for somatosensory consoles.
Of course, motion games are only a flash in the pan in the entire history of video games. After the success of WII, the subsequent somatosensory games can only be said to be the same, although industry insiders previously believed that somatosensory games would bring a great change in the history of games, just like the original Super Mario brought side-scrolling levels instead of still graphics 2D. Doom, Mjolnir, Mario 6-4. "Zelda", "Ocarina of Time", "Final Fantasy 7" are games that bring video games into the world of 3D games.
But alas, this time the speculation did not come true.
It is a pity that somatosensory games rose with a comet-like light, but immediately declined at a comet-like rate.
Before Jester's crossing, there was no new type of game in the video game world that would replace the current 3D game, and it can only be said that VR or AR equipment is very likely, but the technology is not mature, and the process will be more difficult.
Maybe when the PS5 generation arrives, we will see the real VR game consoles come out, but can VR games replace traditional 3D games? Only God knows.
Mars Entertainment's somatosensory game console was created ten years ago, when it was just a small team, and the project was also the top secret within the company, only a few people know, among these few people, no one except Jester knows how important the position of this department will be in the future, in this decade, Jester has attracted a large number of professionals in somatosensory control.
Do not hesitate to give a lot of money.
This has made Mars Entertainment's somatosensory technology advance by leaps and bounds.
It is possible to make the next era and somatosensory games come out in advance.
At first, the number of people in this individual development team was small, and those who knew the inside story didn't care, but the more people in the team went on, the more people in the team became, and at most it was even equal to the number of people in the Dreambox3 development team, although some of them were streamlined later, but the number of people was still about half of the console development team, so the cost of this group was a lot.
This makes people who know the inside story have a lot of complaints.
But Jester explains: "We're investing 10 million dollars now for a billion, if not billion, dollar market in the future!" ”
Is there really a multi-billion market for this thing being developed?
No one could believe what Jester said.
But Jester didn't care much about it, because the development of somatosensory games is a strategic project of Mars Entertainment, and this matter will continue according to his will until the advent of the somatosensory era.
In fact, since the existence of human thoughts and emotions, there has been a way to adjust the mentality and relax in the face of great pressure and crises - games. From the ancient "stone ball keju" to the "shuttlecock", from the earliest "game" to "origami", a variety of entertainment activities have always accompanied people's lives. To this day, many ancient games have been handed down. Although many of them are different from the gameplay of ancient times, it is not difficult to see the common denominator of these games - movement.
Red and white machine, a microcosm of the childhood of a person in the 70s, 80s, and even part of the 90s, from "Tetris" to "Super Mario", from "Tan~Ke War" to "Little Bee", maybe we don't remember too many details of these games, but the happy moment of holding the handle with both hands and swinging back and forth with the TV has always been clearly engraved in our minds.
And that's what somatosensory brings.
Motion!
His charm is endless, but so are his drawbacks.
While reminiscing about somatosensory, Jester came to the somatosensory game controller development department, which has been transformed into a hardware development center, and now this department has merged with the console department. Together, they will be developing the next generation of Mars Entertainment's console, Dreambox 4, but internally they prefer to call it Project Titan 1 because the plan is so exciting and insane.
Many members of the team firmly believe that when Dreambox 4 comes out, the enemies who are still able to resist under the pressure of Dreambox 3 will be wiped out.
Because these people have already experienced how attractive somatosensory games are.
To sum it up once, it's unbeatable.
Carefully asked his chief engineer Modi about the motion controller, Jester just nodded from time to time, and did not say whether he was satisfied or dissatisfied, he browsed through five or six models of controllers. These are all experiments for the development team, after all, there are still five or even six years before the next generation of consoles.
What the future Dreambox4 will look like, no one can guarantee.
In Jester's memory, in the history of video games. Nintendo was the first to do somatosensory.,It's about consoles.,Arcade doesn't count.,Duck on top of FC.。 In fact, it is the earliest console somatosensory game.
However, the physical feeling at that time was very immature, and it can only be said to be an ornamental play, and then it was on the E3 exhibition in 02 or that year. The first to show the motion sensing game technology was actually Microsoft, Microsoft said at the time that they were considering developing the next generation of consoles will have elements of motion control, but it caused a sensation, at the E3 exhibition, if you want to play their motion sensing equipment that Microsoft showcased, you even need to shoot a long queue to be able to do it.
But then because I don't know what the reason is.
It may be that Microsoft's gaming team thinks that somatosensory games won't make a big difference, so they have eliminated their somatosensory team.
THE LAST THING IS WELL KNOWN, NINTENDO SLAPPED MICROSOFT HARD WITH THE WII.
After asking about the new console and the questions on the somatosensory, Jester was also quite satisfied, and when he looked at these somatosensory controls, an idea suddenly flashed in his mind, to be precise, he thought of the second-generation somatosensory device-Kinect.
This is the work of Microsoft's shame and courage.
This is the first somatosensory device to be matched with XBOX360,The biggest difference between him and WII's somatosensory is,He doesn't need a controller,Just need a camera,This is also the concept of Microsoft without a controller,Even once made the industry panic that something like a handle controller is going to be replaced,But later facts have turned out,At least temporarily。
The position of the handle is still stable.
Speaking of Kinect, his most important thing for 360 is at the end of the generation, let 360 top ~ live PS3 at the end of the outbreak of the terrifying function of the offensive frenzy, although in the total sales of PS3 equaled, but after all, 360 is ahead of almost the entire generation, which is something to be proud of for Microsoft, from the beginning of the E3 exhibition, First-time Microsoft consoles were filled with joy when they heard Sony's arrogant announcement that the PS3 would sell for $500.
How much pressure they had at the beginning.
Of course, Microsoft's arrogance also made them suffer a lot later, at least in the gaming field, when the PS4 completed a double kill for XBO, Microsoft announced that they were not announcing the sales of game consoles.
"Let me ask you a question, have you ever thought about not using a controller to make a somatosensory device?"
Jester asked casually to his chief engineer.
This made Modi fall into deep thought, his Ph.D. in engineering at MIT, who worked at NASA before, was dug up by Jester for a lot of money, after hearing Jester's words, he frowned, thought carefully for a while, and then said: "Theoretically feasible, it is possible to use camera capture, but for now, the accuracy is still too low, at least five or six years later, it will have the meaning of trying." ”
After hearing the other party's explanation, Jester nodded.
Although he is very interested in the early appearance of Kinect, but what is not practical is not practical, and now it is a great achievement or success to be able to make a somatosensory control suite like WII appear in advance.
"But removing the controller is a really great idea."
Although it is unlikely to be realized now, Modi is clearly interested in Jester's idea, and he immediately adds: "Boss, is our next project to develop such a somatosensory device?" Jester could clearly see the eagerness in the other person's tone and eyes.
Jester didn't think much of it, and nodded immediately.
"Yes, it's a somatosensory device without a controller, or a game console without a controller, I don't know if he can succeed, but if he doesn't try, how can he know that it won't work?"
"Then our next project ......"
Hearing the question again, Jester smiled: "Just do what you think, after the Dreambox4 is released, you can develop somatosensory devices with different controllers, I believe he must be amazing." ”
In fact, replacing the controller is really a great concept, and the controller appeared with the moment of the advent of video games, throughout the history of video games - whether it is the earliest joystick style or the later Nintendo-original D-pad, or the current Mars Entertainment trend-setting of the twin-stick with D-pad...... And so on, in fact, they all mean one thing.
That is, in video games, the controller is the most indispensable thing.
And you can play without a controller?
In the eyes of many players, this is bragging, how is it possible? (To be continued......)