Chapter 415: Third-Party Development Companies
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And what about those companies that are the owners of the platform?
Needless to say, it's companies like Mars Entertainment, like Sega, like Sony.
As long as these three companies unite to block game manufacturers who do not listen to their orders, then there will be no place for this company in the home console game market controlled by these three companies, which occupy more than 90% of the world's video game market.
And what happens to Nintendo, which is filmed by the three of them outside this system, can only be left to fate.
At least none of the three companies wanted to involve Nintendo.
However, after such a combination, the most relevant thing for the interests of these three game companies is also in front of us - that is, what should be done with the many third-party development companies that belong to each company.
You know, whether a game platform is strong or not, there is an indicator of the number of game manufacturers who develop games for this platform, and because of the extreme opposition of several previous game platforms, this confrontation is also caused by the regulations of Nintendo's royalty plan at the beginning that all companies that develop games on FC prohibit the development of games on other game development platforms.
Now that Mars Entertainment, Sega, and Sony want to unite to form an organization that intends to have a profound impact on the video game industry around the world, this confrontation should never continue to exist.
The first-party game platform is exclusive, which is the business of each game company, and no one can control it.
However, third-party manufacturers are prohibited from developing games on different platforms or releasing Dreambox if an FC version of a game is released under a system similar to that of any natural royalty. Naturally, it is deeply hated.
It's easy to understand, it's like Capcom released an air combat shooter game called "9142" on the FC, and the sales of this game on the FC are average, and then, before, this is all the sales of this game on the console platform, and all it can earn is the money from the sales of the FC.
However, if you do not prohibit third-party game developers from developing games on different platforms. Then "1942" can be sold not only on platform A, but also on platform B, and can also be sold on platform C.
In this way, the money Capcom earns is the income from the sales of A plus B plus C.
This is great news for third-party developers, and it is also very good news for platform owners who occupy the majority of the market share.
The most surprising thing for Kutaragi Ken and Hayao Nakayama was that it was Jester who took the initiative to propose this construction. You must know that now Jester's Mars Entertainment's Dreambox and Dreambox2, two home game consoles, occupy more than 60% of the total share of the entire game market.
In other words, it owns the largest number of third-party game development companies.
Such a mention yì. For Mars entertainment, the damage is the greatest.
Kutaragi Ken and Hayao Nakayama were both speechless, they couldn't understand what Jester was thinking, and if the two of them were to be replaced in Jester's place. Then it is absolutely impossible for them to take the initiative to put forward such conditions, which in their eyes is simply self-severing.
Jester naturally knows this, too. He knows this even better than Ken Kuta and Hayao Nakayama, but he knows better than these two that this kind of forced sticking to third-party developers on their own platforms has made many third-party developers extremely dissatisfied, because it has actually affected their profits, and according to Jester's mental experience, this shackle of Nintendo's original control of developers will fall apart in the next few years.
Rather than breaking this shackle by itself at that time, it is better to simply be a good person and let go directly.
Moreover, if you want players to buy your game console, in Jester's opinion, there must be the most outstanding first-party games, and Jester is naturally extremely confident in the first-party games on his side, covering almost any category, and in any category, it can produce the most top-notch works.
Of course, Jester didn't do it for nothing.
"It's a concession!" Jester's meaning was very obvious, and Ken Kutaragi and Hayao Nakayama also nodded silently, in fact, what they were most worried about before was that Jester was unwilling to give up his third-party development company.
If Jester is not willing to give up control of third-party developers, then the so-called World Video Game Association is a joke in anyone's eyes.
Moreover, after the formal interview of the Saga Video Game Association, which the three of them are founding members, it is inevitable that they will attract third-party developers who are not originally part of them to join them, such as those developers who for some reason are still extremely focused on Nintendo.
Since Jester said that giving up restrictions on third-party developers was a concession, it was Sony's turn to give in to Sega.
The conditions for the concession were actually very simple, and that was the question of the location of the headquarters of the World Video Games Association.
Don't underestimate this headquarters address, and the location of a headquarters address represents the association, which is actually dominated by whom, Sega and Sony insisted on settling their headquarters in Tokyo, while Jestertiy's is to put their headquarters in Los Angeles.
Because this is a matter of principle and nominal, neither side can make concessions to each other.
However, after Jester threw out such a big bait, things could no longer be controlled by their original idea, because once the news got out and they rejected Jester's proposal to prohibit and restrict third-party game development companies from choosing platforms because of the address of the World Video Game Association, then they would have to face the wrath of all third-party development companies.
Ken Kutaragi and Hayao Nakayama are in a weak position when facing Jester, and neither their platform share nor game development capabilities are comparable to Mars Entertainment. Therefore, the two reached a certain consensus before coming, temporarily giving up the dispute and joining forces to deal with Mars entertainment.
Therefore, when faced with this problem, neither side can make a decision on their own, so they proposed to take a break for half an hour, and they need to discuss it.
Naturally, Jester is unacceptable.
"Will they agree?" Mark, who has been auditing. Saini was in the middle of the negotiation room, and Ken Kutaragi and Hayao Nakayama temporarily left the negotiation room. After going to discuss it himself, he smiled and asked Jester.
Jester smiled, "Eight or nine is not far from ten." ”
The nominal issue is indeed very important, but in the face of real interests, coupled with Jester's throwing out the tempting meatloaf of a third-party development company, this matter that was previously said to be a matter of principle is not impossible to compromise.
Sure enough, half an hour later, after Ken Kutaragi and Hayao Nakayama returned, they agreed to place the headquarters of the World Video Game Association in Tiyì, Los Angeles.
"I feel compelled to make a special statement."
At this time. Mark. Saini suddenly spoke, attracting the attention of all three of them, and Kutaragi Ken and Hayao Nakayama naturally knew Mark. Saini's, this is the number two person in Mars Entertainment. One of the original creators of Mars Entertainment, he has a high position within Mars Entertainment and, like Jester, is also a very talented game designer.
So. The expressions of the two of them also became cautious about his sudden speech.
And Jester is with Mark. Seni glanced at each other, which had been agreed upon by both before. After the other party agreed to make the headquarters of the World Video Game Association in Los Angeles, he made a statement that was not new.
"Please."
For Mark. Saini's sudden speech, Jester definitely has no opinion, since Jester has no opinion, then Kutaragi Ken and Nakayama Hayao naturally have no opinion.
Since all three have expressed no opinion, then Mark. Saini cleared his throat, and then said with a smile: "I think that since we are going to establish the World Video Game Association, the purpose of this association is to unite our industry, so some behaviors that engage in vicious competition within the industry can still not happen in the future, and it is good not to happen." ”
Hear Mark. When Saini said this, the faces of Ken Kutaragi and Hayao Nakayama changed.
In particular, Hayao Nakayama's face became gloomy.
He knew Mark. What exactly did Seni mean, he turned his head to look at Jester, and saw that Jester's face was still smiling, without the slightest surprise or dissatisfaction, obviously, it had been discussed before.
At this time, it was not only Mark. Seny, even if it's Ken Kutaragi, Jester has their sights set on Hayao Nakayama.
This made Hayao Nakayama feel a little uncomfortable.
Asked Hisao Koguchi to come to North America to implement the strategy of cutting prices to seize the market, which he originally agreed, and now if he stops this plan, then all the previous efforts will be wasted, and Hisao Koguchi boasted about Haikou in the TV show before, that is to say, if he announced the cessation of the sales strategy, then Hisao Koguchi, a talent he is very optimistic about, will have an end in North America.
Just when Hayabusa's face was gloomy and he couldn't make a decision for a moment, Jester suddenly spoke. (The novel "Game Development Giant" will have more fresh content on the official WeChat platform, and there will also be a 100% lottery gift for everyone!) Open WeChat now, click on the "+" sign in the upper right corner to "add friends", search for the official account "qdread" and follow, hurry up! (To be continued......) R1292