Chapter 651: Abstract Concepts
Jester paused slightly, not continuing.
He looked around for a moment, and then he didn't see anyone answering his question.
This was a necessity, because it was originally a name he had given himself, and it was certainly impossible for anyone else to know what he meant by the principle of the Evil Alliance.
"Actually, I would have liked to apply for a patent for the Evil Alliance principle, but unfortunately, our country's patent law doesn't allow me to do that......," Jester smiled as he said this.
"I think the Unholy Alliance describes the relationship between the player and the designer in a big way, and why do you say that, it's actually very simple, the evil alliance refers to the agreement between the player and the designer: I'm going to pretend something, and you're going to pretend something, so we can have an amazing game experience together."
Jester paused slightly when he said this, and saw that many people had a very confused and confused look on their faces, and he didn't care, he just smiled and continued.
"It doesn't matter if you don't understand, I'll explain it in detail."
"How do you understand that?"
"It's actually very simple, as designers, we pretend that the level of the players is very high, we want the players to have a good gaming experience, and feel good about themselves when playing the game, the earliest flight simulators are easy to use, it is nothing more than a ride in the sky, and by the way, it is just a ......"
"But every subsequent remake is a little more realistic and complex. It quickly changed from 'I'm great' to 'I'm not good enough, I'm dizzy, my plane caught fire, I fell', and the game itself lost its fun...... That's why we haven't had games like this for many years, and we have to realize that the core of game design is to take care of the player, who is the star of the game. Their experience is paramount. Consistently making players feel like they're at a high level is an important part of game design. ”
When Jester said this, a sudden look appeared on the faces of many people.
Jester also nodded in satisfaction, but he didn't finish what he was going to say, he just changed his tone and continued.
"Of course, I'm only halfway there, and the other half, I only said what the designer would do, and I didn't say what the players in this evil alliance would do if they were equal to the designer."
"Another part of the Unholy Alliance is the role that the player plays. Players need to put aside their skepticism for a while. Fully embrace the role you play, whether it's the king of a great civilization, the manager of a railroad company, or a pirate who roams the seas. ”
"Actually, when I'm going to the movies with a friend, I often ask him, 'What do you think of this movie?' He usually responds like, 'I played twice,' and 'I couldn't watch it at first.'" ’。 I haven't played yet. These are the answers to three different scenarios. ”
"I'm well aware of the importance of putting aside doubts to enjoy the gaming experience. Therefore, the designers need to help players put aside their doubts. I think we old-school designers have a slight edge on this issue because we've lived through the eight-bit, sixteen-bit era. You'll need to find a way to convince the player that what's happening on the screen is indeed the birth of an empire or the construction of a railway network. This experience is very helpful in understanding the difficulty of convincing players to put aside their doubts. ”
Jester was talking earnestly, and the audience was listening attentively.
"Of course, the evil alliance principle is far from that simple. One of the other pacts we have with players in Unholy Alliance is moral clarity. ”
"I can give you an example, for example. I have a picture here, this is a screenshot from Civilization 2, I put it on top of the slide projector...... Well, you see, the player in the picture is negotiating with Genghis Khan, and one of the feedback from the playtamers is that the leaders in the game are all bad and aggressive. I have clearly laid siege to their last city, but they are still shouting such unashamed words - I am invincible, the country is entrenched, and the brave rats will come to their death. ”
"If I'm sure I'm going to win, their attitude should change accordingly, but my question is, what do you really want them to say?"
"For example, it's like this--the Holy Lord of Fu Wei is gracious, and there is only one city left for the guilty ministers, and there are women and children in the city, so I just ask for mercy under the heavenly saber......" When he said this, not only Jester, but many people present laughed with him, and Jester said these words were indeed more humorous.
However, after a few laughs, Jester immediately changed his voice.
It's still the same question, but the aspect of the argument has completely changed.
"But, I'm asking you now, is it really okay to say that?"
The scene fell silent as Jester asked the question, and Jester smiled and looked around, then nodded, and continued, "It seems to me that this is a moral paradox. I want to defeat the characters in the game, I want to conquer their city - it's the city of Genghis Khan! But the moral paradox lies before our eyes: defeating Genghis Khan, who had a bad temperament, is more rewarding, because your actions are cloak in morality. ”
"That's what I'm talking about, the Evil Alliance principle."
Jester's throat was a little dry when he had said this, so he took a sip of a bottle of water and moistened his lips and throat, and he gave the listeners a little time to understand what he had just said, for what he was saying next was much more complicated and incomprehensible than what he had said before.
After a minute of waiting, Jester began to speak again.
"Well, in the game development process, especially in the game development process. When Mel worked on Civilization together, I came up with a lot more theories. ”
"The next one I call the Mutual Assurance Principle, or MAD for short."
"It seems that it is only from this point of view that it is difficult for you to understand, just like the previous principle of the Evil Alliance, in fact, I only need to say that if you can understand the principle of the Evil Alliance, then it is also very easy to understand this, besides, I listened to your teacher before, Sid. Mr. Mel said that he shared with you in great detail the whole process of developing Civilization. (To be continued......)