Chapter 2 That's it!
That's right, this game is the famous Super Mario.
The character of Mario is a character from the game designer Shigeru Miyamoto, who can use the greatest prefix as the greatest, in the legendary game Donkey Kong that created Zào in '81.
But this character is not the protagonist of this game, although Ren Hell used this character and his twin brother Luis as the theme of the game in "Mario Bros.", which was released last year, but it was only a static game, and this game is not a lot of sales, and the gameplay is even a bit old-fashioned, so Mario is now just a little-known game character like the gold digger in "Gold Diggers".
But after Super Mario, which will be released next year, this qiē will be completely different.
There is no one of the most famous characters in the history of human gaming.
Shigeru Miyamoto used his genius brain to design an incredible game that instantly became popular all over the world, whether it was Asia, America or Europe, young and old, all of them were instantly conquered by this side-scrolling game, thus becoming a big fan of the Italian plumber in a red and blue suspender.
Even in the 90s, the American media did a survey, and in the minds of Americans, Mario's influence was far greater than that of Mickey Mouse.
You must know that Mickey Mouse is Disney's signature, and it can be said that everyone in the United States is well-known and well-known.
But if you think about it, it's easy to understand that this game sold more than 40 million copies on FC/NES alone, and the net profit was billions of dollars, which is needless to say that at that time, even in 2014, when Jester traveled back, there was only one game to break.
How big is this game? It's ridiculous to say, compared to the games of the next generation with a capacity of tens of gigabytes, this game is so small that it is not even a fraction of them, only 68KB!
Even in the FC game, this game is not too big, and the largest FC game "Fudo Ming King" is close to 1M in size.
It's hard to imagine how Shigeru Miyamoto designed so much playability on a 68KB capacity.
Now that I think about it, I can only describe it as miraculous.
For Jester, he has also studied some small games from the FC era, and even studied their code for some of the most famous games, and even rewrote various fanfic versions of Mario himself, and now he can recite most of the code of Super Mario Classic.
Jester immediately returned to his bedroom, which was very messy, with a Macintosh and an old-looking IBM5150 on a long table, and a large number of scattered electronic components and various types of circuit boards on the table.
Macintosh is Jobs' first masterpiece, perhaps the name Macintosh or Macintosh will be more familiar to the Chinese people, it is also the world's first personal computer to use a graphical interface to operate, all future graphical operating systems can be said to be derived from its creativity, this is a cross-era design, a computer enough to go down in history.
As for IBM5150, it was the first real PC in human history, and Estlic, the greatest product manager in the history of IBM's personal computers, completed its design, which is also an undoubted masterpiece.
The whole room is very cluttered.
Judging from some scattered plastic shells, these electronic components turned out to be from several Atari VCS2600 mainframes, and even VCS5200 mainframes that announced their withdrawal from the market after two years of sales and failed to fail even more, and a VCS7200 mainframe that had just canceled its release plan and had not yet completed the final design!
But the biggest surprise to Jester wasn't that, but the fact that there were two more FC consoles here!
The impression of the classic red and white appearance was too deep in his mind.
One is intact, the other has been taken apart.
Next to it are the Japanese version of "Donkey Kong", "Gold Diggers" and other FC classic game cartridges.
You know, the FC of Ren Hell has not yet been released in the United States.
Even in Japan, it has only been on sale for less than a year.
It's not easy to get your hands on an FC console.
But this is not a difficult task for Jester, not because of anything else, but because his father's identity is somewhat special.
In fact, after learning about the memories of this body, Jester is quite satisfied with this mysterious game development system.
It seems to have designed a qiē for itself.
Although he hadn't seen any strange abilities of the system other than that mission.
But the owner of this original body that this system helped him reborn is indeed very suitable for entering the game industry.
Jester Lee is a top student majoring in electrical engineering at the University of California, Los Angeles, and has been interested in video games since he was a child, and he is also a well-known programming master at UCLA.
And more importantly, his father was also a hardware engineer at Atari and was responsible for the design of the Atari arcade machine, and having these things in Jester's room was naturally inseparable from his father's credit.
But now is not like the previous years when the Atari was in the limelight, the company was in debt, and his father was not having a good time lately.
Last year, Atari collapsed in front of the Japanese FC in Hell, and because of its insincerity and shoddy production in China, a large number of similar third-party games, especially the release of "ET", ignited the anger of the whole United States, from a super gold-absorbing machine qì with a net profit of two billion dollars two years ago, accounting for the vast majority of the profits of the parent company Time Warner Group, to a company that is almost bankrupt and loses tens of thousands of dollars every day.
Not so long ago, Atari had just completed the landfill program that would make them go down in history, and most importantly, they are now being boycotted by almost all gamers.
As a result, they barely sold a few consoles and a few cartridges during the year.
Some shopping malls and retailers are even selling Atari hosts at a discount or a discount of two, but no one cares.
Finally, this year, Warner Group, fed up with it, sold Atari's sales division to CBM.
Many people may not have heard of CBM, but the Commodor64 is a name that players who really know the history of gaming will definitely come into contact with, and it is the first real gaming computer in history.
Of course, it doesn't matter if you haven't heard of it, you just need to know that the Commodor64 computer once quadrupled the sales of Apple's APPLEII in the same era to know how great this computer and this company is.
Jack Trammell, the president of CBM, had no interest in consoles, and even thought that video games were dead, and he froze almost all of Atari's game development VCS2600 its own platform, stopped selling VCS5200 that had just been launched for two years, and even extended the VCS7200 of the 8-bit console that was supposed to be released this year indefinitely.
You know, when Jack Trammell indifferently announced the news in front of everyone, almost all the Atari engineers were outraged.
Because it's their hard work, making games is their dream.
But that doesn't help at all.
Although Jester's father worked for an Arcade factory at Atari's Arcade factory in Costa Mesa, Orange County, Los Angeles, where Jester's family lived.
He is also engaged in the research and development of arcade machines, and has nothing to do with the home game console project, but just recently, because of the bad news on the home console, and the collapse of the American game industry, there was also news from the headquarters that the arcade department was going to be sold.
I don't know what the future holds, and Jester's father, who is wandering in confusion, has been frowning lately.
Only Jester knew that Atari's future fate was sealed.
After abandoning the console market, they returned after seeing the popularity of Ren Hell and re-released the improved VCS7200 two years later, in 1986, but because they had been out of the market for too long, and the reputation caused by the previous Atari impact was so bad that almost no third party made Zuò games for them.
As we all know, a gaming platform without a third party is worthless.
Since then, Atari has been in a slump.
Shaking his head, Jester banished the messy thoughts from his head, carefully recalling the code of Super Mario Classic in his memory.
Instead of using a Macintosh, I chose to use a DOC system IBM5150.
IBM5150 green display continued to appear with Jester's tapping, and then Jester frowned and erased the previous line, and then re-entered the line.
He's writing a program for Super Mario based on IBM5150 computer.
Suddenly, Jester's movements paused, his brow furrowed violently again, as if remembering something, and then a look of chagrin appeared on his face, and a fist clenched fiercely, slamming the table.
"How could I have forgotten such an important thing!"
It was only just now that Jester realized that he couldn't find any 8-bit console on the market that could run Super Mario perfectly, except for Ren Hell's FC!
Originally, the Atari 7200 could, but its release schedule has been terminated indefinitely.
As for MSX?
Not to mention this kind of pit goods, the ROM capacity of the pit daddy can't even allow him to display two bullets on the same screen, and its platform share is very low, very low, especially in the United States.
As for the other 8-bit hosts?
Atari's VCS2600 has a high market share, but it has the same shortcomings as the MSX, and even more stringent, and its graphics processing power is far inferior to the FC with a special PPU graphics controller.
In other words, the image processing power of the Atari 2600 is very, very, very poor, and it can only handle some pixel blocks that cannot distinguish what the character really is.
In other words, you can't tell from the Atari 2600 whether it's a person or a monkey.
It might be okay to play some low-level games that don't require graphics, but Super Mario is clearly not suitable.
As for the game consoles developed by other manufacturers?
Hehe, now that Americans are treating the gaming industry as if they were on the verge of dying, no one would be willing to invest in the development of a state-of-the-art 8-bit console.
Although the development of this 8-bit console is not difficult, even some small factories in Hong Kong and mainland China are able to conduct almost perfect reverse mapping of FC game consoles, and copycats.
But no one is willing to invest in it, and no one notices the popularity of FC in Japan and Asia, and in the eyes of Americans, Japan? Asia? It's just an outland.
Video game? That's what we're going to do with the rest!
Video games are dead, and that's it, with the collapse of Atari almost overnight with the dead hearts of all players, that's what almost all Americans think now.
In the eyes of today's Americans, the video game industry will be relegated to the corner of the encyclopedia of the 21st century, once a hot topic, but eventually forgotten.
As for the second reliable 8-bit console after FC, it will have to wait until the Sega Master-System in 86, but what is the point of waiting until 86 to release this Super Mario?
The daylilies are cold.
Countless thoughts flashed through Jester's mind in a flash, but they were all rejected by him, Super Mario was a game he could never give up, and he knew the value of this game all too well from later generations.
As for giving this game to Ren Hell's FC?
Jester sneered, not to mention the royalty system that he will engage in next, it is a game that will be siphoned off by Hell no matter how much it profits, and he can't accept it anyway.
What's more, after giving Ren Hell's FC a game, except for the third-party six giants under Ren Hell, other game companies can only release five games a year, and they are also banned from making games for other platforms for two years.
This point made him even more unacceptable no matter what, because he knew that he would never be able to become one of the six giants under Ren Hell.
But how many of the fifty classic games he has in his head?
What's more, the FC version of "Super Mario" has sold more than 40 million copies, which is billions of dollars in sales, and the profit in billions of dollars!
That's billions of dollars before 1990!
You can buy the whole of Shanghai Pudong and there is still leftover!
What's more, this one of his is "Super Mario Classic Edition", which has been corrected countless times by players for more than 30 years, and is more fun and playable than the original Super Mario.
In other words, it's an even better game, written with the wisdom of all players in the next thirty years, and almost squeezes the game's design potential to the limit.
Knowing that Super Mario would be a big hit, he still went to join the fire pit of Ren Hell no matter what.
What to do?
Thinking about the mission in his system, and the Super Mario that will be launched next year, Jester feels a headache.
Although there was no deadline for the task to be completed, Jester could figure out with his toes that time must be a condition that would affect the final evaluation.
In particular, if you don't preemptively make "Super Mario", then wait until Ren Hell launches next year, then Ren Hell with Mario as a nuclear weapon has become a big trend, and in the next ten years, until PS appears, no one will be able to shake their position.
It's not that Jester is unfounded, but that's what the real Super Mario is.
The four highest-selling games in FC, the Super Mario series occupy three positions, which are first, second, and fourth, followed by Super Mario, Super Mario 3, and Super Mario 2.
Sega's MD is so powerful, and Sonic is so classic, but in front of SFC's "Super Mario World", there is almost no resistance, and the beaten body is incomplete.
That's the power of Mario in the gaming world.
As soon as Mario came out, the winner was decided.
It can be said that Mario is a veritable nuclear bomb in the gaming world, the law of cause and effect.
There is no game that is his opponent, and it is not an exaggeration to say that even if all the other games in the world are tied together, it will not be able to match Mario's influence in the game world.
Because Super Mario is a game that saves the game industry that is already dead.
This difficulty is like pulling the sunken Titanic out of the sea again and letting it sail normally.
Super Mario, which accomplished this feat, has gone beyond the game itself and has become a culture where the legend can no longer be called because it is the legend itself.
If you do it yourself, apart from FC, there will be no platform that will be able to release this game in the next two years, so what's the difference between not doing it?
Jester looked around blankly, scanning the circuit boards and electronic components on the ground one by one, and an extremely bold idea suddenly popped into his mind.
Since there isn't a home console platform that is suitable for the release of Super Mario, why don't I make one myself?
Even Jester was taken aback by the sudden idea.
And at this time, after not considering Mario as his first game, Jester also came up with a game that was more suitable for him now, and even he thought about how to promote this game.
He was reminded of a classic story about game consoles by Nolan Bushnell, founder of Atari Inc.
The new game he had in mind was the famous Tetris, and as for how it was promoted......
Thinking of Bushnell's story, Jester couldn't help but smile a little.
Because this story is all too familiar to game lovers.
This is Bushnell and Pong! story.